Commit Graph

4387 Commits

Author SHA1 Message Date
Ray
fea3395fc1 Review formatting 2024-02-29 18:50:44 +01:00
Ray
1e8450665c ADDED: New function ColorIsEqual() 2024-02-29 18:40:10 +01:00
94c79917e3 Fix SDL multitouch tracking (#3810)
The fingerId from SDL was used as an index into the CORE.Input.Touch
arrays, but it's an opaque / arbitrary int64, way bigger
than MAX_TOUCH_POINTS, so the first non-simulated touch event would segfault.
2024-02-29 18:30:38 +01:00
6589311a0b Update GLFW to 3.4 (#3827)
* Update GLFW to 3.4 (draft)

* Add _glfwConnectNull() function to rglfw.c

* Update rglfw.c

* Update Makefile

* Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND

* Revert "Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND"

This reverts commit 9e79abde78.

* GlfwImport.cmake: Replace GLFW_USE_WAYLAND with GLFW_BUILD_WAYLAND

* Update rglfw.c

* Output platform selected by GLFW to TRACELOG

* GLFW has removed Mir support
2024-02-29 18:29:32 +01:00
53221eb799 feat: vox_loader normals and new voxels shader (#3843) 2024-02-29 18:28:51 +01:00
Ray
ed9a6d862b Update rtextures.c 2024-02-28 16:27:55 +01:00
f0807d2be1 Change sanitization check for ExportDataAsCode (#3837)
* Change sanitization check for `ExportDataAsCode`

I opted to use `isalnum` function since it should handle most cases. It
cannot however handle cases of files beginning with numbers.

* Update `ExportDataAsCode` condition

* Reinsert comment on `ExportDataAsCode`
2024-02-27 13:08:47 +01:00
1fc4f4ac9c fix build paths (#3835) 2024-02-26 11:20:18 +01:00
Ray
a6425fa1b9 Added note #3822 2024-02-26 11:03:09 +01:00
Ray
7d6e59170b Update rtextures.c 2024-02-26 10:49:04 +01:00
bd6c0bab44 add 16-bit unsigned short vec4 format for gltf joint loading (#3821) 2024-02-26 10:48:19 +01:00
d919d457d3 Add Vector4 math functions & Vector2 variants of some Vector3 functions (#3828) 2024-02-26 10:41:21 +01:00
53cfc7c965 assign format to cubemap (#3823) 2024-02-26 10:26:39 +01:00
4rk
c588a291e6 Add very little sanitization to indentifier names in ExportDataAsCode() (#3832) 2024-02-26 10:22:06 +01:00
371d25c8c9 Gamepad rumble support with SDL2 (#3819)
* Added gamepad rumble to rcore_desktop.c and rcore_desktop_sdl.c
Still need to add to the rest of the platforms.

* Add SetGamepadVibration warnings to unimplemented platforms.

* Added MAX_GAMEPAD_VIBRATION_TIME
The rumble in SDL2 will continue for MAX_GAMEPAD_VIBRATION_TIME unless the user cancels it with a call to SetGamepadVibration(0.0f,0.0f,0.0f)

* Cast float duration value to Uint 32

* Changed defines from int to float and fixed typo

---------

Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
2024-02-24 16:47:27 +01:00
31c6a340ab Remove all uses of deps/mingw (#3805)
The purpose of this directory in GLFW is to provide some headers that
"mingw.org" doesn't. Raylib has long been unable to build with mingw.org
due to using certain symbols that aren't exposed in their headers.
(_ftelli64 and _access, among others.). Mingw-w64 already has the
necessary headers included, and doesn't need any of these external
implementations. For some reason, this also causes the following error
when building with Visual Studio's clang:

clang  -c rglfw.c -Wall -D_GNU_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing  -std=c99 -O1 -Werror=implicit-function-declaration -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
In file included from rglfw.c:61:
In file included from ./external/glfw/src/init.c:30:
In file included from ./external/glfw/src/internal.h:331:
In file included from ./external/glfw/src/platform.h:31:
In file included from ./external/glfw/src/win32_platform.h:70:
external/glfw/deps/mingw\xinput.h:227:26: error: a parameter list without types is only allowed in a function definition
  227 | void WINAPI XInputEnable(WINBOOL);
      |

If the last -Iexternal/glfw/deps/mingw is removed, the build works fine.

So, this workaround causes other problems, while not actually helping
raylib.

0bb605cd79/src/CMakeLists.txt (L272-L279)

GLFW's CMakeLists.txt first checks if either dinput.h or xinput.h are
provided by the toolchain, before telling the compiler to search for
headers in that directory. For EVERY compiler that can build raylib,
this is true.

In summary: This directory causes issues when building with some
compilers, and every toolchain that needs this workaround can't build
raylib anyway.
2024-02-22 23:06:22 +01:00
54e0af40c1 fixed loading GLTF animations with 1 frame (#3804) 2024-02-19 18:51:04 +01:00
Ray
e42e3188f5 Remove some unneeded line breaks 2024-02-18 11:59:40 +01:00
c251e9309e Fix implicit conversion from float to double then back to float again (#3799) 2024-02-17 10:41:03 +01:00
Ray
401c5a8638 Minor tweaks to avoid some CodeQL warnings 2024-02-13 15:58:02 +01:00
Ray
bb741f53a8 Update rtext.c 2024-02-13 10:43:24 +01:00
6280771dad [rtext] Change strcpy to strncpy to fix buffer overflow (#3795) 2024-02-13 10:38:13 +01:00
4cd71a9750 Fix warnings in raylib (#3793) 2024-02-10 20:02:05 +01:00
Ray
dd8b5613ca REVIEWED: DrawPixel() not drawing 2024-02-08 08:45:59 +01:00
Ray
e52ae870f2 Reverted Makefile GL_ENABLE_GET_PROC_ADDRESS #3713 2024-02-05 21:38:13 +01:00
Ray
ea31bd47e5 REVIEWED: PLATFORM_WEB build flags, added GL_ENABLE_GET_PROC_ADDRESS
Reviewed flags formating
2024-02-05 21:12:57 +01:00
6a8cc62b67 Fix GetCameraRight (#3784) 2024-02-05 20:53:14 +01:00
Ray
e9291fa4c7 Update rtext.c 2024-02-04 22:50:54 +01:00
Ray
615ee9d177 REVIEWED: rlLoadFramebuffer() 2024-02-04 12:13:56 +01:00
Ray
80580746e5 Reorder functions 2024-02-04 12:02:58 +01:00
Ray
d34956b197 Merge branch 'master' of https://github.com/raysan5/raylib 2024-02-04 11:53:04 +01:00
Ray
c31559101a REVIEWED: rlLoadFramebuffer(), parameters not required 2024-02-04 11:52:49 +01:00
9a5dddc311 Added viewport independent raycast (#3709)
* added viewport independent raycast

* Renamed GetMouseRayEx to GetViewRay
2024-02-04 11:37:10 +01:00
Ray
f033b30703 Review formating and some defines naming consistency 2024-02-04 11:33:38 +01:00
d91e9104aa [rcore] Fix GetFileNameWithoutExt() (#3771)
* Update rcore.c

fix [rcore] GetFileNameWithoutExt

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c
2024-02-04 11:28:58 +01:00
A
a96b224b38 Add gamepad support to PLATFORM_DESKTOP_SDL (#3776)
Co-authored-by: Arthur <hi@thenightwat.ch>
2024-02-04 11:24:05 +01:00
Ray
868d515fbc Update rtext.c 2024-02-04 11:18:46 +01:00
Ray
eed56a45d6 REVIEWED: LoadFontDataBDF() name and formating 2024-02-04 11:10:46 +01:00
0932cd3059 [rtext] Add BDF font support (#3735)
* Add BDF font support

* Include font ascent in glyph y-offset when loading BDF font
2024-02-03 19:28:12 +01:00
7ec43022c1 Fix segfault in ExportWaveAsCode (#3769)
`char *txtData = (char *)RL_CALLOC(waveDataSize * 6 + 2000, sizeof(char));`

assumes every chunk being added to txtData is 6 bytes. This is not always true, sometimes a newline is involved and the data becomes 12 bytes instead, and this can cause a random segfault.

This commit changes `6` to `12`, and explains why in the comment.
2024-02-01 21:16:57 +01:00
c0b081fac0 Fix MeasureTextEx() height calculation (#3770) 2024-02-01 21:14:22 +01:00
Ray
25306eae42 REVIEWED: Issue on parsing #3765 2024-02-01 00:05:30 +01:00
Ray
d79828076f REVIEWED: macOS issues #3767 2024-02-01 00:03:06 +01:00
Ray
deaffb0698 Review PR #3746 formating 2024-01-29 21:16:17 +01:00
bebf9547bd [CORE,RLGL] Fix scale issues when ending a mode (#3746)
* Only restore GL scale back to screen scale if we are returning to a screen, not a render texture.

* blankspace

* reset back to default screen scale when ending a render texture since we are back on the default fbo
2024-01-29 21:10:23 +01:00
812645b077 cleaned away unused macros in rcamera.h (#3762) 2024-01-28 13:49:07 +01:00
cf10cdd6b3 Added missing "standalone" functions to raudio.c & fixed return bug (#3760)
* Added GetFileNameWithoutExt, GetFileName & strprbrk to raudio.c

* Gave return values to SaveFileData & SaveFileText in raudio.c
2024-01-28 13:46:27 +01:00
f4add5f10d Fix rlSetUniformSampler (#3759)
Fix rlSetUniformSampler not setting sampler uniform if the same texture was already passed to a different sampler uniform
2024-01-28 13:45:19 +01:00
ff1eeafb95 Fix bug to retrieve material specular map in DrawMesh function, with incorrect index (#3758) 2024-01-23 12:37:54 +01:00
cb97a8063d [rtext.c] fixing some comments to align comments style (#3756) 2024-01-22 23:15:25 +01:00