81ca2f0bf3
Fix warnings and bad project settings for 4.5 release ( #2894 )
2023-01-27 19:20:42 +01:00
b59fab7ee6
Update year to 2023
2023-01-01 16:00:56 +01:00
773c0d78d8
removing typo ( #2790 )
2022-11-08 21:47:05 +01:00
71e43612d6
Fix typos and reworded a question in the FAQ ( #2628 )
2022-08-11 17:54:24 +02:00
090e47dca0
Fix rendering issue in audio_raw_stream.c example ( #2608 )
2022-08-03 08:36:23 +02:00
9cbbf149d8
Update audio_music_stream.c
2022-08-02 10:23:54 +02:00
c457835938
Update audio_raw_stream.c
2022-08-02 10:22:17 +02:00
93b633b6e6
Create audio_stream_effects.png
2022-07-29 19:56:36 +02:00
fccdb68df8
Create audio_stream_effects.c
2022-07-29 12:36:56 +02:00
277dd2bb57
Update audio_music_stream.c
2022-07-29 12:36:51 +02:00
721e7914b1
Update audio_music_stream.c
2022-07-29 12:08:04 +02:00
4a9391ae83
REVIEWED: examples descriptions
2022-07-20 01:28:37 +02:00
c1b01c0d5d
Added new comment to examples
2022-06-21 19:53:18 +02:00
ea598f7d77
Fix crash with delay demo. ( #2472 )
2022-05-12 15:26:36 +02:00
709ec1663d
Update audio_music_stream.c
2022-03-30 20:25:46 +02:00
1612ba63ab
ADDED: Audio stream processors support -WIP- #2212
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This feature is still under consideration/testing and it doesn't work properly, at least the Delay Effect processor.
2022-03-30 20:13:02 +02:00
8e28872fe1
Rename audio callback
2022-03-25 10:19:40 +01:00
381236051f
ADDED: Audio stream input callback #2212 -WIP-
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WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms.
2022-03-24 20:49:11 +01:00
5ac07122bd
Add panning to raudio and update audio_raw_stream example. ( #2205 )
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* Add panning to raudio and update audio_raw_stream example.
* remove pan smoothing, code formatting changes following pull request comments
Co-authored-by: Ray <raysan5@gmail.com >
2022-01-16 12:49:58 +01:00
7d2845a661
Improve assets license information
2021-07-16 14:29:20 +02:00
a958cebdd9
Update audio_raw_stream.c
2021-07-05 19:47:50 +02:00
e6aa713a37
REVIEWED: Need to set default buffer size for raw data #1770
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This design should probably be changed...
2021-07-05 19:45:57 +02:00
e00d2439b9
WARNING: BREAKING: Consistency renamings
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RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-06-03 23:36:47 +02:00
2545f62565
Added support for additional mouse buttons ( #1753 )
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com >
2021-05-08 18:26:24 +02:00
dcf52c132f
Remove trail spaces
2021-04-22 18:55:24 +02:00
48a7cd3c87
[Examples] Fix typecast warnings in examples. ( #1601 )
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* Fixing typecast warnings generated by visual studio 2019 in examples.
* Changes to fixes based on feedback
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com >
2021-02-20 23:37:32 +01:00
459c4754dc
Reviewed SetAudioBufferPitch() #1450
2020-12-12 13:01:31 +01:00
7e9028ae08
Update user name
2020-12-03 20:17:50 +01:00
c32ae480af
RENAMED: FormatText() -> TextFormat()
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This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
6fb5207694
Update resources LICENSE
2020-07-14 19:17:08 +02:00
67acb0f840
Update audio resources LICENSE
2020-07-14 19:11:09 +02:00
9ce838806b
[examples] Review/change audio resources
2020-06-03 01:29:24 +02:00
257f232d41
WARNING: BREAKING CHANGE: Review audio looping system
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Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-14 14:00:37 +02:00
8f05322263
Review example and screenshots
2020-01-09 12:58:24 +01:00
fc95ceadf0
Remove sampleLeft from Music struct... -WIP-
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...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-09-03 23:08:02 +02:00
c387bc586d
RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()
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Renamed for consistency with similar functions
2019-08-13 17:41:31 +02:00
4ad1fa85a4
Remove old OpenAL comments
2019-06-29 11:26:31 +02:00
892813de76
Review multichannel PR addition
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- Capital letters at beginning
- for loop spacing and brackets
- Functions naming for consistency
- Example following examples template
- Other tweaks
2019-06-29 11:26:08 +02:00
83a4eb0852
add multi channel audio to raudio ( #895 )
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* added multi channel sound replay to raudio
added -fPIC to Makefile for Linux
added simple lighting and audio multi channel to examples Makefile
* not properly reporting audio buffer pool size...
2019-06-29 10:49:42 +02:00
87774a0a21
Review variables initialization
2019-05-27 00:18:15 +02:00
b525039e0a
Review ALL examples
2019-05-20 16:36:42 +02:00
970f1e8ff1
examples review
2019-05-17 01:17:40 +02:00
f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
35a6e9a074
Corrected issue with MOD playing
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Despite issue is corrected, now module loop doesn't work...
2018-12-25 15:18:35 +01:00
f7667aad8d
Reviewed audio issues
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- Updated dr_mp3 and implemented it
- Reviewed sampleCount vs frameCount
- Reviewed XM playing (some weird things...)
2018-10-31 17:04:24 +01:00
64e9d72c07
Reviewed audio example
2018-07-25 14:38:12 +02:00
959f8e45f8
Complete raw_audio_stream example
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1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback)
2. Sine is computed correctly, with an adjustable frequency
3. User can modulate frequency in real-time with mouse
4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength
2018-07-25 03:01:48 -07:00
6e812cf147
Working on MP3 support
2018-07-19 23:15:46 +02:00
20d205cae5
Working on examples...
2017-04-08 23:31:58 +02:00
dd4dd0e87d
Reorganize examples folder
2017-04-04 01:54:49 +02:00