Commit Graph

318 Commits

Author SHA1 Message Date
03617e0bdd Add raylib-ada to BINDINGS.md (#5150) 2025-08-28 22:31:39 +02:00
7bc22f71bd Update raylib-zig in BINDINGS.md 2025-08-09 19:04:00 +02:00
5dc304b5a7 Remove binding link for https://github.com/Rabios/raylib-v7
This repo (and user) does not exist. Remove it.
2025-08-06 22:41:37 -04:00
1db006b082 docs: mention another Common Lisp binding 2025-06-30 05:40:17 +09:00
43bad2612b docs: add Raylib-cs.BleedingEdge to the bindings 2025-06-17 17:15:09 +03:00
106bcf460a add uiua bindings to the list 2025-06-12 23:41:57 -04:00
8533d284c1 Update BINDINGS.md 2025-05-04 11:20:11 +02:00
7a6b3ebf3a Update racket-raylib version in BINDING.md 2025-04-11 00:06:18 +01:00
1958de4a12 Update raylib-cs binding link (#4746) 2025-02-01 21:29:27 +01:00
Auz
8575150747 Bump BINDINGS.md version number for Raylib.nelua (#4698) 2025-01-18 19:26:47 +01:00
35a9257d20 Update BINDINGS.md for official V language binding change (#4691)
The bindings from @EmmaTheMartian were moved to official status, so the link is updated. 
The name was normalized to be consistent with other 'vendored' names in other languages.
2025-01-15 12:00:06 +01:00
51b9a0acfc Updated BINDINGS.md for Ruby (#4639)
Added a Ruby binding known as raylib-ruby on 4.5. (https://github.com/wilsonsilva/raylib-ruby)
2024-12-26 18:55:38 +01:00
b07967993f Update version number for the nim wrapper (#4638) 2024-12-25 22:08:42 +01:00
4fc908b38f Update BINDINGS.md (#4633)
Add some missing bindings for 5.5
2024-12-23 20:51:11 +01:00
a3a25da594 Update BINDINGS.md (#4628) 2024-12-23 19:25:41 +01:00
b747eeefa4 [documentation] Adding a related project (#4589)
* updated raylib-lua version

* Updated some bindings

* removed 404 bindings

* adding my bindings project to the list

* Adding a related project

* fixing the license foi ReiLua
2024-12-10 20:05:46 +01:00
aeb33e6301 Adding my bindings to the list (#4586)
* updated raylib-lua version

* Updated some bindings

* removed 404 bindings

* adding my bindings project to the list
2024-12-08 15:24:02 +01:00
ca6c5f4f3c Update BINDINGS.md | Fennel Bindings (#4585) 2024-12-07 21:28:08 +01:00
1f0325b52c [documentation] Removing 404 repos from bindings (#4572)
* updated raylib-lua version

* Updated some bindings

* removed 404 bindings
2024-12-03 13:30:17 +01:00
e9e463e8b2 [documentation] Updating keybindings versions (#4570)
* updated raylib-lua version

* Updated some bindings
2024-12-03 12:03:36 +01:00
83587e94c8 updated raylib-lua version (#4567) 2024-12-02 21:01:22 +01:00
402eab3837 Update BINDINGS.md (#4566) 2024-12-02 18:50:24 +01:00
87b3085f5c Added new Jai bindings to BINDINGS.md (#4565)
Co-authored-by: Ahmed Qarmout <ahmed.qarmout@mail.utoronto.ca>
2024-12-02 18:48:24 +01:00
e181069c62 Update BINDINGS.md (#4559)
Include CLIPSraylib in the list of language bindings.
2024-12-01 23:12:00 +01:00
Ray
6c59dc4a65 Update BINDINGS.md 2024-12-01 22:39:09 +01:00
645f9e31c9 I've created bindings for raylib 5.5 for c3-lang at https://c3-lang.org (#4555)
* basic pbr example

pbr implementation  includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file  currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve

* Unloading PBRMAterial

I forgot unloading PBRMaterial

* fix small issue with texOffset assigment.

value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .

* Changed size of textures and file name changed

Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh

* Update to 5.5 version  of eexample and fix to work in web

set GLSL_VERSION            100

set precision highp float;
removed in keyword
fix for loop has to use only constant

* Update shader_basic_pbr example to work on web

changed to GLSL_VERSION            100
update glsl100 shader
set float  precision  to highp
removed keyword  in
change for loop tu use constant value  gives an error

* Update shader_basic_pbr example to work on web

changed to GLSL_VERSION            100
update glsl100 shader
set float  precision  to highp
removed keyword  in
change for loop tu use constant value  gives an error

* removed rpbr.h

removed rpbr.h

* Bindings for c3-lang    raylib 5.5 and raylib 5.0

I've created raylib 5.5 binding for c3-Lang  https://c3-lang.org
2024-12-01 22:37:28 +01:00
cd16c9ea91 Add the D Object Oriented Raylib wrapper to the list of BINDINGS.md (#4550)
* add the D Object Oriented Raylib wrapper to the list of BINDINGS.md

* copy pasted correct url

I couldn't do it from the web ui for some reason
2024-11-28 22:50:44 +01:00
623c4376cc The Jaylib binding is at 5.5 (#4546) 2024-11-28 22:46:04 +01:00
57edbc3bab Update BINDINGS.md for raylib-py 5.5 (#4519) 2024-11-20 11:24:47 +01:00
a145779e21 Update BINDINGS.md: fortran-raylib is on v5.5 (#4518) 2024-11-19 22:42:34 +01:00
481095226d Update BINDINGS.md: github.com/electronstudio/raylib-python-cffi now 5.5 (#4517) 2024-11-19 22:41:14 +01:00
bd706dfcf2 Update BINDINGS.md for raylib-beef (#4514) 2024-11-19 10:35:10 +01:00
21575856f4 Update BINDINGS.md: raylib-python-cffi is on v5.0 (#4512)
According to https://github.com/electronstudio/raylib-python-cffi
2024-11-19 09:05:39 +01:00
05b2603c45 Update raylib-d binding to 5.5 (#4506) 2024-11-19 09:03:39 +01:00
fde3779ebd BINDINGS: raylib-cpp supports raylib 5.5 (#4511)
[raylib-cpp](https://github.com/RobLoach/raylib-cpp) has been updated to use the new raylib 5.5 functions. This is a great release! Thanks so much.
2024-11-19 00:37:33 +01:00
71e0b8b581 Update BINDINGS.md (#4504) 2024-11-18 14:38:28 +01:00
4f091f44a8 Fix typo in BINDINGS.md (#4493) 2024-11-15 08:26:22 +01:00
59417636ca Update BINDINGS.md (#4378) 2024-10-12 13:14:35 +02:00
7d3f04ca35 Update BINDINGS.md (#4337)
Updated Lean4 bindings
2024-09-22 14:36:06 +02:00
2f0cf8fbe1 [BINDINGS.md] Added raylib-bqn, moved rayed-bqn (#4331)
* [BINDINGS.md] Added raylib-bqn, moved rayed-bqn

rayed-bqn has had a lot of progress and I've realized it has diverged too much from raylib, and so I made raylib-bqn to be a simple binding, while rayed-bqn will be a utility wrapper.

* removed accidental newline
2024-09-20 09:01:15 +02:00
fd961deba7 Update BINDINGS.md (#4311)
I've updated the bindings
2024-09-10 07:44:25 +02:00
63ae57d2e3 Added raylib-APL to BINDINGS.md (#4253)
* Added raylib-APL to BINDINGS.md

* added back the newline

* Made APL binding be version 5.0 instead of auto

Also alligned the bars of the new entry.
2024-08-15 10:05:34 +02:00
047a4da696 Fix Carp link - BINDINGS.md (#4175)
The current link 404's. Replace it with a fork.
2024-07-21 13:44:34 +02:00
50000f4b01 added brainfuck bindings (#4169) 2024-07-18 21:06:18 +02:00
0c03cbff90 Update BINDINGS.md: dray binding supports raylib 5.0 (#4163) 2024-07-16 14:00:30 +02:00
b4fbdc0283 Update Julia Bindings (#4068) 2024-06-14 22:46:50 +02:00
29ac31f409 Removed Raylib.NET (#4050) 2024-06-09 18:03:05 +02:00
0cad25f798 Update Raylib-CSharp to 5.1-dev. (#4030)
* Update BINDINGS.md

* Update BINDINGS.md

* Update BINDINGS.md
2024-06-03 08:52:51 +02:00
d7a8af144d Fix typos in markdowns and comments, Fix invalid links in HISTORY.md (#4017) 2024-05-30 08:22:07 +02:00
785ec74b92 Update BINDINGS.md (#4004)
Add L-Briand/raylib-zig-bindings to the Language Bindings table
2024-05-24 18:26:17 +02:00