76c9e9883d
Update runtime DLL to version 1.6
2016-07-19 10:03:05 +02:00
5139948ef9
Updated to Oculus PC SDK 1.6
2016-07-19 09:42:48 +02:00
af46222b12
Updated
2016-07-18 17:23:50 +02:00
0e6b249260
Review outputs by platform
2016-07-18 17:07:50 +02:00
5ff9811ea8
Some code tweaks
2016-07-18 17:06:33 +02:00
6c2dc5574f
Merge pull request #134 from LelixSuper/develop
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Update Makefile of 'src/' folder
2016-07-18 15:34:02 +02:00
de865a9b55
fix small things on 'src/' makefile
2016-07-18 15:13:43 +02:00
697e1d4941
Update pthreads library (win32)
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This library is only required by physac module to compulte physics in a
second thread
2016-07-18 14:53:11 +02:00
ebfb1978b8
allow to compile shared version of raylib
2016-07-17 17:56:57 +02:00
13c56887f1
fix 'external/stb_vorbis.c" compilation
2016-07-17 17:23:41 +02:00
2272a4722f
restore the original method to compile all modules
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This commit restores the original method to compile all modules, but fix
prerequisites.
2016-07-17 17:18:34 +02:00
94a5fc5c2c
add some explanation of makefile in 'src/'
2016-07-17 15:54:52 +02:00
a36cc7075a
Corrected issue on drawing order
2016-07-17 12:40:56 +02:00
55b9a2479a
Expose Oculus Rift functionality directly
2016-07-16 22:41:13 +02:00
d38fb9bda2
fix small things on makefile of 'src/' folder
2016-07-16 21:23:21 +02:00
6efaa78058
improve the compilation of all modules
2016-07-16 21:01:43 +02:00
e62c30c8b1
improve 'clean' target of 'src/' makefile
2016-07-16 20:24:14 +02:00
bfb5ffedda
Added rlgl standalone sample
2016-07-16 19:25:15 +02:00
a05150392a
Added audio standalone sample
2016-07-16 19:24:08 +02:00
6f335d2c9e
add 'install' and 'unistall' target
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The first target allow makefile to install the dev files (static library and
header) to standard directories on GNU/Linux platforms; the second allow it to
unistall (remove) the dev files.
It needs lot of improvements.
2016-07-16 18:38:17 +02:00
dbec22f2df
restyle Makefile of 'src/' folder and fix targets
2016-07-16 17:31:54 +02:00
0fbd48a889
Corrected bug on OpenGL 1.1
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Set makefile to default OpenGL 3.3 compilation
2016-07-16 14:58:53 +02:00
7959ccd84d
Review some functions, formatting and comments
2016-07-15 18:16:34 +02:00
338bb3fd9c
Review variables to raylib naming conventions
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Some review work still required...
2016-07-13 20:05:53 +02:00
11172118d1
Review comments
2016-07-13 20:05:00 +02:00
9d6d68f00a
Support VR mode disable on Oculus device
2016-07-12 18:44:45 +02:00
31b64d4689
Updated for GLSL 100
2016-07-12 17:10:44 +02:00
22672bc738
Added Oculus functions declaration and comments
2016-07-11 19:01:13 +02:00
56ec22f5c9
Corrected some issues on OpenGL 1.1
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Corrected lighting system crash and VR variables not found...
2016-07-11 17:34:12 +02:00
84d1b19f61
Added custom Oculus CV1 parameters
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Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
24c267d324
Compute stereo config from device parameters
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Simulator configuration is directly obtained from VR device parameters!
2016-07-10 20:09:18 +02:00
1733125873
Do not expose raw audio context to final user...
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...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
884e13ac2f
Updated VR support -IN PROGRESS-
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- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
bcc2b17701
Rename standard_shader.h to shader_standard.h
2016-07-08 17:22:37 +02:00
3922bc27cd
Supporting multiple HMD configurations
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-IN PROGRESS-
2016-07-08 00:57:27 +02:00
7cefbd8a94
Updated lighting system...
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...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
e2a3a52ad6
Edited comment
2016-07-06 20:02:33 +02:00
8fd4507847
Corrected bug on Raspberry Pi with strcat()
2016-07-06 20:02:15 +02:00
bc80174357
VR Functions renaming (for generic HMD device)
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Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
2ff2096b36
Moved Oculus enable drawing to user side...
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Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
3fb1c446ea
Corrected issue on RPI on model drawing
2016-07-04 18:34:28 +02:00
8bdd03eeac
Updated Oculus PC SDK to version 1.5
2016-07-04 18:34:02 +02:00
2f9abe6e13
Review ResolveCollisionCubicmap()
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This function needs to be redesigned or removed...
2016-07-04 01:30:07 +02:00
ee72654b55
Redesigned stereo rendering mechanism
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Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
308fcbb96c
Added eyes projection/view matrices calculation
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Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
2016-06-27 20:10:28 +02:00
c4922c9e88
Reorganize shaders to respective folders
2016-06-27 18:32:56 +02:00
572936ec65
Added Oculus functions to raylib header
2016-06-27 18:30:58 +02:00
4b444e7cc3
Comment glBlitFramebuffer()
2016-06-26 18:43:10 +02:00
9127b5a57d
Enable/Disable VR experience
2016-06-26 15:36:12 +02:00
8652e644dd
Corrected bug on stereo rendering
2016-06-26 14:13:11 +02:00