3d41c1b6cd
Minor tweaks
2020-03-25 19:38:55 +01:00
6bab884d1d
Added note on examples not supporting GLSL100
2020-03-24 12:39:05 +01:00
a6297a2be1
Some code tweaks
2020-03-03 01:21:06 +01:00
4663cc03f3
Removed big examples
2020-01-28 18:34:59 +01:00
793977db4a
Review resources LICENSE
2020-01-06 19:50:26 +01:00
97abaff4c5
Support rlPushMatrix() and rlPopMatrix() on mesh drawing
2019-11-25 11:29:04 +01:00
5ad65d9291
Minor format tweaks
2019-11-25 11:26:26 +01:00
bdcb16e7bb
Review PR and comments
2019-09-22 21:47:19 +02:00
bce2dd1231
fixed leak with PBR example ( #971 )
2019-09-19 17:11:37 +02:00
7caedff9ca
Review weird PBR shader issue >_<
2019-09-12 19:22:47 +02:00
c6d2502bdb
Review example crashing
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Note this example is not working properly, it still requires some review.
2019-09-12 16:27:58 +02:00
74ed3d07f9
Add glTF Duck model
2019-09-12 16:26:19 +02:00
ce58b168f6
REMOVED: models_obj_viewer
2019-09-12 16:25:33 +02:00
c247c371c3
REDESIGNED: models_obj_loading > models_loading
2019-09-12 16:25:14 +02:00
402ce4e53b
Update plane_diffuse.png
2019-09-04 15:04:09 +02:00
c661cad692
Review all RL_CALLOC() calls
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All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
37a6f12037
Unload model shaders and textures
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They are not automatically unloaded when unloading the model!
2019-08-26 21:19:04 +02:00
6f2f09947f
addition to raylib to create matrix from 3 euler angles ( #938 )
2019-08-09 17:04:52 +02:00
3d5fa81bf2
WARNING: Redesigned structs
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- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
- GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
- UnloadMesh() reviewed, pointer not required
- CheckCollisionRay*() parameters name reviewed
2019-08-07 00:32:44 +02:00
f518c4e939
Fix loading multiple animations from .iqm file ( #928 )
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* Fix loading multiple animations from .iqm file
* Fix memory leak in models_animation example
* Added export instructions to the animation example
* use raylib free
* include <stdlib.h> to appease the travis CI gods
* replace tabs with spaces
2019-08-06 23:08:58 +02:00
e19616592d
Adding solar system examples. ( #900 )
2019-07-15 18:26:47 +02:00
03720b30a1
Review contributed example
2019-06-05 12:58:53 +02:00
ddaa4a304d
Review contributor info
2019-06-05 12:58:35 +02:00
923f4b9bbd
Added waving cubes example
2019-06-05 10:35:20 +02:00
a9f33c9a89
Reduce textures size
2019-05-31 10:03:44 +02:00
87774a0a21
Review variables initialization
2019-05-27 00:18:15 +02:00
e6ca2c4ba3
Comment tweaks
2019-05-22 09:57:17 +02:00
b525039e0a
Review ALL examples
2019-05-20 16:36:42 +02:00
c1594fa445
Tweaks
2019-05-18 01:31:48 +02:00
6332bc0398
Corrected issue with shader loading
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When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-18 01:24:00 +02:00
245cf2400e
Review shader examples
2019-05-17 20:03:04 +02:00
424d3ca8d9
examples review
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Redesigns, deletes and renames
Also noted authors propertly on contributed examples
2019-05-14 15:34:23 +02:00
0b2bad4205
Update models_first_person_maze.c
2019-05-02 13:24:02 +02:00
beda4180cd
Added missing include
2019-05-02 13:15:05 +02:00
d46160fb6e
example review: models_first_person_maze
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Added walls collision check
2019-05-02 12:22:15 +02:00
600cdb61a3
new example: models_first_person_maze -WIP-
2019-04-23 23:28:11 +02:00
f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
c23ceec338
Added missing include -_-
2019-04-05 17:29:30 +02:00
9282b8ba83
ADDED: SetShaderValueTexture()
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Some tweaks
2019-04-05 17:08:46 +02:00
c600dd0766
Review PBR shaders
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Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
92733d6695
BIG UPDATE: New models functions for animations!
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Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05 13:15:56 +02:00
38a13b76d1
Corrected issue with LoadMesh()
2019-04-05 13:13:42 +02:00
26fb2e0f3a
Update cube.obj
2019-04-01 00:15:14 +02:00
be6d237b9e
Review models examples
2019-03-29 20:22:50 +01:00
55f8dbc755
WARNING: Redesigned SetShaderValue()
2019-01-10 11:25:26 +01:00
f4fe7f4d4c
Review BRDF texture generation
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Actually, that function should be redesigned...
2019-01-06 15:49:29 +01:00
5c614f6975
Some code tweaks
2019-01-05 19:24:42 +01:00
7b8965eb38
Support float texture data on OpenGL ES 2.0
2018-12-25 15:19:25 +01:00
5aea693f69
Update models_obj_viewer.c
2018-12-20 11:50:21 +01:00
c053de3c7d
new example: models_obj_viewer
2018-12-20 09:52:52 +01:00