81cced4d83
Fix make clean target failing when shell is not cmd ( #2338 )
...
GNU make on Windows first tries to find sh.exe on the path,
and will execute build rules using it if it is present.
The make clean target uses the builtin cmd.exe command del, which
won't work under sh.exe
The reason this is not done for the entire Makefile is because it would
break cross-compilation of raylib.
2022-02-10 20:52:34 +01:00
96452637d9
Add BSD support for zig builds ( #2332 )
...
- Adds a new OS clause to build.zig for the BSDs
- Tested on my FreeBSD box using https://github.com/Not-Nik/raylib-zig
- All demos build and render just fine. Nice !
2022-02-09 08:23:14 +01:00
1e436be51d
Make audio examples compile with external glfw on Linux ( #2329 )
2022-02-05 13:33:05 +01:00
a0895f1a3c
Fix Undefined Symbol _ftelli64 ( #2319 )
2022-02-03 12:00:33 +01:00
c54d9cd552
simplify QuaternionInvert ( #2324 )
2022-01-31 09:39:21 +01:00
44d3cee5d1
Minor tweak
2022-01-28 21:25:40 +01:00
d38fe92c3f
RENAMED: GetFileSize() to GetFileLength()
...
`GetFileSize()` conflicts with the infamous `windows.h`
2022-01-28 00:23:28 +01:00
0f00c41aad
ADDED: GetFileSize()
2022-01-27 14:07:05 +01:00
524bf57b74
Update qoi.h
2022-01-26 16:33:38 +01:00
e5ee69a0f5
Add DrawTextCodepoints ( #2308 )
...
* Add DrawTextCodepoints
* Fixed top comment
2022-01-26 12:55:34 +01:00
76b6efc827
Support export .jpeg files
2022-01-26 11:30:38 +01:00
ebdc34a20e
Update minshell.html
2022-01-25 14:04:55 +01:00
b422e407e8
Update rtextures.c
2022-01-22 18:42:44 +01:00
5b8b24c0c5
Fix GetApplicationDirectory on macOS ( #2304 )
...
Previously failed to build with an implicit declaration of `_NSGetExecutablePath`.
2022-01-22 17:25:53 +01:00
45ef46c5e8
fix: material color won't be loaded if there's no texture for that material ( #2298 )
2022-01-21 12:52:07 +01:00
3c359ff4bc
Review code conventions for specific defines for GetApplicationDirectory() ( #2293 )
...
Unless these imports require to have this format, the code has been adjusted to the conventions
2022-01-18 18:30:19 +01:00
bec27a6ebc
[CORE] Fixes for GetApplicationDirectory on 32 bit windows builds ( #2290 )
...
* Fix a signature error with the windows calls in GetApplicationDirectory for 32 bit builds.
* break is better than loop var to -1
2022-01-17 18:05:48 +01:00
15b36e04b2
Review formating
2022-01-16 17:16:04 +01:00
5ac07122bd
Add panning to raudio and update audio_raw_stream example. ( #2205 )
...
* Add panning to raudio and update audio_raw_stream example.
* remove pan smoothing, code formatting changes following pull request comments
Co-authored-by: Ray <raysan5@gmail.com >
2022-01-16 12:49:58 +01:00
48a463cca8
REVIEWED: Vector2Transform(()
2022-01-15 22:19:48 +01:00
8ee0eb8f36
ADDED: Vector2Transform()
2022-01-15 22:12:58 +01:00
f4dea6919a
[CORE] Bug and formating fixes for GetApplicatonDir ( #2285 )
...
* Fix formating problems with GetApplicationDir.
Don't ever return an empty string
* always return a valid path even if it's ./
* remove the need for the dll and just use the normal GetModuleFileName function
2022-01-14 20:16:25 +01:00
f57727995a
REVIEWED: rlLoadShaderCode()
2022-01-13 19:05:45 +01:00
e621efe79f
rlLoadShaderCode - set ShaderId variables to RLGL.State.default[VF]ShaderId if repesctive Code is NULL ( #2281 )
2022-01-13 18:42:44 +01:00
464026f15c
Update rcore.c
2022-01-12 12:00:47 +01:00
b61c9afd04
Update Makefile, simplified
2022-01-11 11:57:26 +01:00
cabb5518e5
Improve Makefile organization
2022-01-11 11:20:04 +01:00
aaf0175d07
Fix typo in comment: s/simluate/simulate/ ( #2277 )
2022-01-11 09:04:09 +01:00
8db56cfc3b
Added minimal web shell
2022-01-10 22:31:30 +01:00
b4e0ed6007
Review formating
2022-01-10 13:54:51 +01:00
a6aa5a1e4c
Make zig build functionality available to zig programs ( #2271 )
2022-01-08 22:13:44 +01:00
7a159664bc
Improved shader loading code
2022-01-08 20:12:03 +01:00
612c4ad1dc
Reviewed possible issue with shaders detaching
2022-01-08 19:55:14 +01:00
fbf34f7c0d
[CORE] Add a function to return the application directory. ( #2256 )
...
* Add a function to return the application directory.
* CI fixes
2022-01-08 19:47:52 +01:00
2116a98745
ADDED: ExportFontAsCode()
2022-01-03 20:45:56 +01:00
62858e11f7
Review tracelogs
2022-01-03 20:45:19 +01:00
ba1e91b4d7
Change comment about custom blend modes in rlgl.h ( #2260 )
2022-01-02 22:50:39 +01:00
7eb341ccaf
WARNING: REVIEWED: A big bug with GetMouseWheelMove()
2022-01-01 17:49:07 +01:00
a940f41b4b
Update year to 2022
2021-12-31 20:06:22 +01:00
bb875b1db7
Update rcore.c
2021-12-31 18:18:27 +01:00
8f2d9838a3
Reviewed fullscreen switch on PLATFORM_WEB
...
The previous implementation somewhat break the expected behaviour for games and examples when pressing the `Fullscreen` button in the provided `shell.html`.
Just reverted for the moment for further investigation.
2021-12-31 17:46:31 +01:00
4bb894f171
tweaks
2021-12-31 11:01:43 +01:00
d91b9171fa
[Feature] Added SetWindowOpacity(float opacity) ( #2254 )
...
* Added drawing text with shadow
* Added SetWindowOpacity()
* Edited Mis-spell
* Fixed conventions
2021-12-30 13:13:50 +01:00
c862c4bdf2
Support CUSTOM_CFLAGS
2021-12-29 19:06:43 +01:00
e222209732
Reviewed CFLAGS
2021-12-29 18:22:31 +01:00
c9db9e6bb7
Updated version number to avoid confusions with release
2021-12-28 15:40:26 +01:00
803ce9f44b
Detected some pixel-errors due to rounding issues on position
2021-12-28 15:39:57 +01:00
611e54e67e
Reviewed makefiles
2021-12-27 19:01:07 +01:00
5f2bc20191
Update Makefile
2021-12-27 16:49:01 +01:00
8844ad6f0b
Update Makefile
2021-12-27 16:38:11 +01:00