5 Commits

Author SHA1 Message Date
Ray
f83c5cb6e1 Merge pull request #5138 from maiconpintoabreu/fix-glsl100
[examples][shaders] set glsl100 back to 100
2025-08-23 14:59:32 +02:00
69021939e6 fix write_depth.fs glsl120 2025-08-23 13:06:56 +01:00
Ray
9cc9f3bbbe Merge pull request #5139 from Siltnamis/stbtt_rl_malloc
use RL_MALLOC in stb_truetype
2025-08-23 13:07:04 +02:00
3c9c66e72b use RL_MALLOC in stb_truetype 2025-08-23 13:10:27 +03:00
c6d7694286 set glsl100 back to 100 2025-08-23 10:17:11 +01:00
4 changed files with 10 additions and 3 deletions

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@ -1,4 +1,6 @@
#version 120
#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;

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@ -1,4 +1,6 @@
#version 120
#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;

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@ -1,4 +1,4 @@
#version 100
#version 120
#extension GL_EXT_frag_depth : enable

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@ -93,6 +93,9 @@
#pragma GCC diagnostic ignored "-Wunused-function"
#endif
#define STBTT_malloc(x,u) ((void)(u),RL_MALLOC(x))
#define STBTT_free(x,u) ((void)(u),RL_FREE(x))
#define STBTT_STATIC
#define STB_TRUETYPE_IMPLEMENTATION
#include "external/stb_truetype.h" // Required for: ttf font data reading