2 Commits

Author SHA1 Message Date
bca54047f9 [rlsw] Review depth formats and fix depth writing (#5317)
* review depth format/writing

* adding a note
2025-10-30 19:17:18 +01:00
b2d455400c Adding SwiftForth language binding (#5319) 2025-10-30 19:15:14 +01:00
2 changed files with 31 additions and 28 deletions

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@ -31,6 +31,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
| [rayex](https://github.com/shiryel/rayex) | 3.7 | [elixir](https://elixir-lang.org) | Apache-2.0 |
| [raylib-factor](https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor) | 4.5 | [Factor](https://factorcode.org) | BSD |
| [raylib-freebasic](https://github.com/WIITD/raylib-freebasic) | **5.0** | [FreeBASIC](https://www.freebasic.net) | MIT |
| [raylib.f](https://github.com/cthulhuology/raylib.f) | **5.5** | [Forth](https://forth.com) | Zlib |
| [fortran-raylib](https://github.com/interkosmos/fortran-raylib) | **5.5** | [Fortran](https://fortran-lang.org) | ISC |
| [raylib-go](https://github.com/gen2brain/raylib-go) | **5.5** | [Go](https://golang.org) | Zlib |
| [raylib-guile](https://github.com/petelliott/raylib-guile) | **auto** | [Guile](https://www.gnu.org/software/guile) | Zlib |

36
src/external/rlsw.h vendored
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@ -118,7 +118,7 @@
#endif
#ifndef SW_DEPTH_BUFFER_BITS
#define SW_DEPTH_BUFFER_BITS 16 //< 24, 16 or 8
#define SW_DEPTH_BUFFER_BITS 16 //< 32, 24 or 16
#endif
#ifndef SW_MAX_PROJECTION_STACK_SIZE
@ -748,15 +748,7 @@ SWAPI void swBindTexture(uint32_t id);
#define SW_COLOR_PACK_COMP 4
#endif
#if (SW_DEPTH_BUFFER_BITS == 8)
#define SW_DEPTH_TYPE uint8_t
#define SW_DEPTH_IS_PACKED 1
#define SW_DEPTH_PACK_COMP 1
#define SW_DEPTH_MAX UINT8_MAX
#define SW_DEPTH_SCALE (1.0f/UINT8_MAX)
#define SW_PACK_DEPTH(d) ((SW_DEPTH_TYPE)((d)*SW_DEPTH_MAX))
#define SW_UNPACK_DEPTH(p) (p)
#elif (SW_DEPTH_BUFFER_BITS == 16)
#if (SW_DEPTH_BUFFER_BITS == 16)
#define SW_DEPTH_TYPE uint16_t
#define SW_DEPTH_IS_PACKED 1
#define SW_DEPTH_PACK_COMP 1
@ -764,16 +756,24 @@ SWAPI void swBindTexture(uint32_t id);
#define SW_DEPTH_SCALE (1.0f/UINT16_MAX)
#define SW_PACK_DEPTH(d) ((SW_DEPTH_TYPE)((d)*SW_DEPTH_MAX))
#define SW_UNPACK_DEPTH(p) (p)
#else // 24 bits
#elif (SW_DEPTH_BUFFER_BITS == 24)
#define SW_DEPTH_TYPE uint8_t
#define SW_DEPTH_IS_PACKED 0
#define SW_DEPTH_PACK_COMP 3
#define SW_DEPTH_MAX 0xFFFFFF
#define SW_DEPTH_SCALE (1.0f/0xFFFFFF)
#define SW_PACK_DEPTH_0(d) (((uint32_t)((d)*SW_DEPTH_MAX)>>16)&0xFF)
#define SW_PACK_DEPTH_1(d) (((uint32_t)((d)*SW_DEPTH_MAX)>>8)&0xFF)
#define SW_PACK_DEPTH_2(d) ((uint32_t)((d)*SW_DEPTH_MAX)&0xFF)
#define SW_UNPACK_DEPTH(p) (((p)[0]<<16)|((p)[1]<<8)|(p)[2])
#define SW_DEPTH_MAX 0xFFFFFFU
#define SW_DEPTH_SCALE (1.0f/0xFFFFFFU)
#define SW_PACK_DEPTH_0(d) ((uint8_t)(((uint32_t)((d)*SW_DEPTH_MAX)>>16)&0xFFU))
#define SW_PACK_DEPTH_1(d) ((uint8_t)(((uint32_t)((d)*SW_DEPTH_MAX)>>8)&0xFFU))
#define SW_PACK_DEPTH_2(d) ((uint8_t)((uint32_t)((d)*SW_DEPTH_MAX)&0xFFU))
#define SW_UNPACK_DEPTH(p) ((((uint32_t)(p)[0]<<16)|((uint32_t)(p)[1]<<8)|(uint32_t)(p)[2]))
#else // 32 bits
#define SW_DEPTH_TYPE float
#define SW_DEPTH_IS_PACKED 1
#define SW_DEPTH_PACK_COMP 1
#define SW_DEPTH_MAX 1.0f
#define SW_DEPTH_SCALE 1.0f
#define SW_PACK_DEPTH(d) ((SW_DEPTH_TYPE)(d))
#define SW_UNPACK_DEPTH(p) (p)
#endif
#define SW_STATE_CHECK(flags) (SW_STATE_CHECK_EX(RLSW.stateFlags, (flags)))
@ -1346,6 +1346,8 @@ static inline void sw_framebuffer_write_color(sw_pixel_t *dst, const float src[4
static inline void sw_framebuffer_write_depth(sw_pixel_t *dst, float depth)
{
depth = sw_saturate(depth); // REVIEW: An overflow can occur in certain circumstances with clipping, and needs to be reviewed...
#if SW_DEPTH_IS_PACKED
dst->depth[0] = SW_PACK_DEPTH(depth);
#else