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d1b535c7b8
| Author | SHA1 | Date | |
|---|---|---|---|
| d1b535c7b8 | |||
| ed06cdbbe4 | |||
| 81615a91a6 | |||
| 6252d92f79 | |||
| a65bdd6cca | |||
| afdc7972d6 | |||
| 3ef5ee878c | |||
| 28b804a6ba | |||
| 7037f131dc | |||
| a9970484f3 | |||
| be974bb67e | |||
| eae1296b08 | |||
| 59c979a59d | |||
| 93f86fa074 |
@ -11,7 +11,7 @@ Local variables | lowerCase | `Vector2 playerPosition = { 0 };`
|
|||||||
Global variables | lowerCase | `bool windowReady = false;`
|
Global variables | lowerCase | `bool windowReady = false;`
|
||||||
Constants | lowerCase | `const int maxValue = 8;`
|
Constants | lowerCase | `const int maxValue = 8;`
|
||||||
Pointers | MyType *pointer | `Texture2D *array = NULL;`
|
Pointers | MyType *pointer | `Texture2D *array = NULL;`
|
||||||
float values | always x.xf | `float gravity = 10.0f`
|
float values | always x.xf | `float gravity = 10.0f` (avoid `10.f`)
|
||||||
Operators | value1*value2 | `int product = value*6;`
|
Operators | value1*value2 | `int product = value*6;`
|
||||||
Operators | value1/value2 | `int division = value/4;`
|
Operators | value1/value2 | `int division = value/4;`
|
||||||
Operators | value1 + value2 | `int sum = value + 10;`
|
Operators | value1 + value2 | `int sum = value + 10;`
|
||||||
|
|||||||
@ -704,8 +704,7 @@ core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
|
|||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
core/core_3d_fps_controller: core/core_3d_fps_controller.c
|
core/core_3d_fps_controller: core/core_3d_fps_controller.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
--preload-file core/resources/huh_jump.wav@resources/huh_jump.wav
|
|
||||||
|
|
||||||
core/core_3d_picking: core/core_3d_picking.c
|
core/core_3d_picking: core/core_3d_picking.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|||||||
@ -16,9 +16,9 @@ You may find it easier to use than other toolchains, especially when it comes to
|
|||||||
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
||||||
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
||||||
|
|
||||||
## EXAMPLES COLLECTION [TOTAL: 160]
|
## EXAMPLES COLLECTION [TOTAL: 161]
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||||||
|
|
||||||
### category: core [36]
|
### category: core [37]
|
||||||
|
|
||||||
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
|
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
|
||||||
|
|
||||||
@ -40,6 +40,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
|
|||||||
| [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [core_3d_camera_split_screen](core/core_3d_camera_split_screen.c) | <img src="core/core_3d_camera_split_screen.png" alt="core_3d_camera_split_screen" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
| [core_3d_camera_split_screen](core/core_3d_camera_split_screen.c) | <img src="core/core_3d_camera_split_screen.png" alt="core_3d_camera_split_screen" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||||
|
| [core_3d_fps_controller](core/core_3d_fps_controller.c) | <img src="core/core_3d_fps_controller.png" alt="core_3d_fps_controller" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldins](https://github.com/nezvers) |
|
||||||
| [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐⭐☆☆ | 1.3 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐⭐☆☆ | 1.3 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
|
| [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
|
||||||
|
|||||||
@ -1,10 +1,10 @@
|
|||||||
/*******************************************************************************************
|
/*******************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib [core] example - Input Gestures for Web
|
* raylib [core] example - 3d first-person camera controller
|
||||||
*
|
*
|
||||||
* Example complexity rating: [★★★☆] 3/4
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
*
|
*
|
||||||
* Example originally created with raylib 5.5
|
* Example originally created with raylib 5.5, last time updated with raylib 5.5
|
||||||
*
|
*
|
||||||
* Example contributed by Agnis Aldins (@nezvers) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Agnis Aldins (@nezvers) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
@ -16,65 +16,60 @@
|
|||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
|
||||||
#include "raymath.h"
|
#include "raymath.h"
|
||||||
#include "rcamera.h"
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#include "rcamera.h"
|
||||||
|
|
||||||
#if defined(PLATFORM_WEB)
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//----------------------------------------------------------------------------------
|
||||||
#include <emscripten/emscripten.h>
|
// Defines and Macros
|
||||||
#endif
|
//----------------------------------------------------------------------------------
|
||||||
|
// Movement constants
|
||||||
|
#define GRAVITY 32.0f
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#define MAX_SPEED 20.0f
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#define CROUCH_SPEED 5.0f
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#define JUMP_FORCE 12.0f
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#define MAX_ACCEL 150.0f
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||||||
|
// Grounded drag
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#define FRICTION 0.86f
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||||||
|
// Increasing air drag, increases strafing speed
|
||||||
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#define AIR_DRAG 0.98f
|
||||||
|
// Responsiveness for turning movement direction to looked direction
|
||||||
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#define CONTROL 15.0f
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||||||
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#define CROUCH_HEIGHT 0.0f
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||||||
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#define STAND_HEIGHT 1.0f
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||||||
|
#define BOTTOM_HEIGHT 0.5f
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||||||
|
|
||||||
#if defined(PLATFORM_DESKTOP)
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#define NORMALIZE_INPUT 0
|
||||||
#define GLSL_VERSION 330
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|
||||||
#else // PLATFORM_ANDROID, PLATFORM_WEB
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|
||||||
#define GLSL_VERSION 100
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|
||||||
#endif
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|
||||||
|
|
||||||
|
|
||||||
/* Movement constants */
|
|
||||||
#define GRAVITY 32.f
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|
||||||
#define MAX_SPEED 20.f
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|
||||||
#define CROUCH_SPEED 5.f
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|
||||||
#define JUMP_FORCE 12.f
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|
||||||
#define MAX_ACCEL 150.f
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|
||||||
/* Grounded drag */
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|
||||||
#define FRICTION 0.86f
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|
||||||
/* Increasing air drag, increases strafing speed */
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|
||||||
#define AIR_DRAG 0.98f
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|
||||||
/* Responsiveness for turning movement direction to looked direction */
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|
||||||
#define CONTROL 15.f
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|
||||||
#define CROUCH_HEIGHT 0.f
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|
||||||
#define STAND_HEIGHT 1.f
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|
||||||
#define BOTTOM_HEIGHT 0.5f
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|
||||||
|
|
||||||
#define NORMALIZE_INPUT 0
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|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Types and Structures Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Body structure
|
||||||
typedef struct {
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typedef struct {
|
||||||
Vector3 position;
|
Vector3 position;
|
||||||
Vector3 velocity;
|
Vector3 velocity;
|
||||||
Vector3 dir;
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Vector3 dir;
|
||||||
bool isGrounded;
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bool isGrounded;
|
||||||
Sound soundJump;
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} Body;
|
||||||
}Body;
|
|
||||||
|
|
||||||
const int screenWidth = 800;
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//----------------------------------------------------------------------------------
|
||||||
const int screenHeight = 450;
|
// Global Variables Definition
|
||||||
Vector2 sensitivity = { 0.001f, 0.001f };
|
//----------------------------------------------------------------------------------
|
||||||
|
static Vector2 sensitivity = { 0.001f, 0.001f };
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||||||
|
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||||||
Body player;
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static Body player = { 0 };
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||||||
Camera camera;
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static Vector2 lookRotation = { 0 };
|
||||||
Vector2 lookRotation = { 0 };
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static float headTimer = 0.0f;
|
||||||
float headTimer;
|
static float walkLerp = 0.0f;
|
||||||
float walkLerp;
|
static float headLerp = STAND_HEIGHT;
|
||||||
float headLerp;
|
static Vector2 lean = { 0 };
|
||||||
Vector2 lean;
|
|
||||||
|
|
||||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module functions declaration
|
||||||
void DrawLevel();
|
//----------------------------------------------------------------------------------
|
||||||
|
static void DrawLevel(void);
|
||||||
void UpdateCameraAngle();
|
static void UpdateCameraAngle(Camera *camera);
|
||||||
|
static void UpdateBody(Body *body, float rot, char side, char forward, bool jumpPressed, bool crouchHold);
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||||||
void UpdateBody(Body* body, float rot, char side, char forward, bool jumpPressed, bool crouchHold);
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|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Program main entry point
|
// Program main entry point
|
||||||
@ -83,213 +78,186 @@ int main(void)
|
|||||||
{
|
{
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||||||
// Initialization
|
// Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
InitWindow(screenWidth, screenHeight, "Raylib Quake-like controller");
|
const int screenWidth = 800;
|
||||||
InitAudioDevice();
|
const int screenHeight = 450;
|
||||||
|
|
||||||
player = (Body){ Vector3Zero(), Vector3Zero(), Vector3Zero(), false, LoadSound("resources/huh_jump.wav")};
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d first-person camera controller");
|
||||||
camera = (Camera){ 0 };
|
|
||||||
camera.fovy = 60.f; // Camera field-of-view Y
|
|
||||||
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
|
||||||
|
|
||||||
lookRotation = Vector2Zero();
|
// Initialize camera variables
|
||||||
headTimer = 0.f;
|
// NOTE: UpdateCameraAngle() takes care of the rest
|
||||||
walkLerp = 0.f;
|
Camera camera = { 0 };
|
||||||
headLerp = STAND_HEIGHT;
|
camera.fovy = 60.0f;
|
||||||
lean = Vector2Zero();
|
camera.projection = CAMERA_PERSPECTIVE;
|
||||||
|
|
||||||
camera.position = (Vector3){
|
|
||||||
player.position.x,
|
|
||||||
player.position.y + (BOTTOM_HEIGHT + headLerp),
|
|
||||||
player.position.z,
|
|
||||||
};
|
|
||||||
UpdateCameraAngle();
|
|
||||||
|
|
||||||
DisableCursor(); // Limit cursor to relative movement inside the window
|
|
||||||
|
|
||||||
#if defined(PLATFORM_WEB)
|
|
||||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
|
||||||
#else
|
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Main game loop
|
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
||||||
{
|
|
||||||
UpdateDrawFrame();
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// De-Initialization
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
UnloadSound(player.soundJump);
|
|
||||||
CloseAudioDevice();
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateDrawFrame(void)
|
|
||||||
{
|
|
||||||
// Update
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
Vector2 mouse_delta = GetMouseDelta();
|
|
||||||
lookRotation.x -= mouse_delta.x * sensitivity.x;
|
|
||||||
lookRotation.y += mouse_delta.y * sensitivity.y;
|
|
||||||
|
|
||||||
char sideway = (IsKeyDown(KEY_D) - IsKeyDown(KEY_A));
|
|
||||||
char forward = (IsKeyDown(KEY_W) - IsKeyDown(KEY_S));
|
|
||||||
bool crouching = IsKeyDown(KEY_LEFT_CONTROL);
|
|
||||||
UpdateBody(&player, lookRotation.x, sideway, forward, IsKeyPressed(KEY_SPACE), crouching);
|
|
||||||
|
|
||||||
float delta = GetFrameTime();
|
|
||||||
headLerp = Lerp(headLerp, (crouching ? CROUCH_HEIGHT : STAND_HEIGHT), 20.f * delta);
|
|
||||||
camera.position = (Vector3){
|
camera.position = (Vector3){
|
||||||
player.position.x,
|
player.position.x,
|
||||||
player.position.y + (BOTTOM_HEIGHT + headLerp),
|
player.position.y + (BOTTOM_HEIGHT + headLerp),
|
||||||
player.position.z,
|
player.position.z,
|
||||||
};
|
};
|
||||||
|
|
||||||
if (player.isGrounded && (forward != 0 || sideway != 0)) {
|
UpdateCameraAngle(&camera); // Update camera parameters
|
||||||
headTimer += delta * 3.f;
|
|
||||||
walkLerp = Lerp(walkLerp, 1.f, 10.f * delta);
|
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||||
camera.fovy = Lerp(camera.fovy, 55.f, 5.f * delta);
|
|
||||||
}
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
else {
|
//--------------------------------------------------------------------------------------
|
||||||
walkLerp = Lerp(walkLerp, 0.f, 10.f * delta);
|
|
||||||
camera.fovy = Lerp(camera.fovy, 60.f, 5.f * delta);
|
// Main game loop
|
||||||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
Vector2 mouse_delta = GetMouseDelta();
|
||||||
|
lookRotation.x -= mouse_delta.x*sensitivity.x;
|
||||||
|
lookRotation.y += mouse_delta.y*sensitivity.y;
|
||||||
|
|
||||||
|
char sideway = (IsKeyDown(KEY_D) - IsKeyDown(KEY_A));
|
||||||
|
char forward = (IsKeyDown(KEY_W) - IsKeyDown(KEY_S));
|
||||||
|
bool crouching = IsKeyDown(KEY_LEFT_CONTROL);
|
||||||
|
UpdateBody(&player, lookRotation.x, sideway, forward, IsKeyPressed(KEY_SPACE), crouching);
|
||||||
|
|
||||||
|
float delta = GetFrameTime();
|
||||||
|
headLerp = Lerp(headLerp, (crouching ? CROUCH_HEIGHT : STAND_HEIGHT), 20.0f*delta);
|
||||||
|
camera.position = (Vector3){
|
||||||
|
player.position.x,
|
||||||
|
player.position.y + (BOTTOM_HEIGHT + headLerp),
|
||||||
|
player.position.z,
|
||||||
|
};
|
||||||
|
|
||||||
|
if (player.isGrounded && ((forward != 0) || (sideway != 0)))
|
||||||
|
{
|
||||||
|
headTimer += delta*3.0f;
|
||||||
|
walkLerp = Lerp(walkLerp, 1.0f, 10.0f*delta);
|
||||||
|
camera.fovy = Lerp(camera.fovy, 55.0f, 5.0f*delta);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
walkLerp = Lerp(walkLerp, 0.0f, 10.0f*delta);
|
||||||
|
camera.fovy = Lerp(camera.fovy, 60.0f, 5.0f*delta);
|
||||||
|
}
|
||||||
|
|
||||||
|
lean.x = Lerp(lean.x, sideway*0.02f, 10.0f*delta);
|
||||||
|
lean.y = Lerp(lean.y, forward*0.015f, 10.0f*delta);
|
||||||
|
|
||||||
|
UpdateCameraAngle(&camera);
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
BeginMode3D(camera);
|
||||||
|
DrawLevel();
|
||||||
|
EndMode3D();
|
||||||
|
|
||||||
|
// Draw info box
|
||||||
|
DrawRectangle(5, 5, 330, 75, Fade(SKYBLUE, 0.5f));
|
||||||
|
DrawRectangleLines(5, 5, 330, 75, BLUE);
|
||||||
|
|
||||||
|
DrawText("Camera controls:", 15, 15, 10, BLACK);
|
||||||
|
DrawText("- Move keys: W, A, S, D, Space, Left-Ctrl", 15, 30, 10, BLACK);
|
||||||
|
DrawText("- Look around: arrow keys or mouse", 15, 45, 10, BLACK);
|
||||||
|
DrawText(TextFormat("- Velocity Len: (%06.3f)", Vector2Length((Vector2){ player.velocity.x, player.velocity.z })), 15, 60, 10, BLACK);
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
}
|
}
|
||||||
|
|
||||||
lean.x = Lerp(lean.x, sideway * 0.02f, 10.f * delta);
|
// De-Initialization
|
||||||
lean.y = Lerp(lean.y, forward * 0.015f, 10.f * delta);
|
//--------------------------------------------------------------------------------------
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
UpdateCameraAngle();
|
return 0;
|
||||||
|
|
||||||
// Draw
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
BeginDrawing();
|
|
||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
|
||||||
|
|
||||||
BeginMode3D(camera);
|
|
||||||
|
|
||||||
DrawLevel();
|
|
||||||
|
|
||||||
EndMode3D();
|
|
||||||
|
|
||||||
// Draw info box
|
|
||||||
DrawRectangle(5, 5, 330, 100, Fade(SKYBLUE, 0.5f));
|
|
||||||
DrawRectangleLines(5, 5, 330, 100, BLUE);
|
|
||||||
|
|
||||||
DrawText("Camera controls:", 15, 15, 10, BLACK);
|
|
||||||
DrawText("- Move keys: W, A, S, D, Space, Left-Ctrl", 15, 30, 10, BLACK);
|
|
||||||
DrawText("- Look around: arrow keys or mouse", 15, 45, 10, BLACK);
|
|
||||||
DrawText(TextFormat("- Velocity Len: (%06.3f)", Vector2Length((Vector2) { player.velocity.x, player.velocity.z })), 15, 60, 10, BLACK);
|
|
||||||
|
|
||||||
|
|
||||||
EndDrawing();
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module functions definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
void UpdateBody(Body* body, float rot, char side, char forward, bool jumpPressed, bool crouchHold)
|
void UpdateBody(Body* body, float rot, char side, char forward, bool jumpPressed, bool crouchHold)
|
||||||
{
|
{
|
||||||
Vector2 input = (Vector2){ (float)side, (float)-forward };
|
Vector2 input = (Vector2){ (float)side, (float)-forward };
|
||||||
|
|
||||||
#if defined(NORMALIZE_INPUT)
|
#if defined(NORMALIZE_INPUT)
|
||||||
// Slow down diagonal movement
|
// Slow down diagonal movement
|
||||||
if (side != 0 & forward != 0)
|
if ((side != 0) && (forward != 0)) input = Vector2Normalize(input);
|
||||||
{
|
|
||||||
input = Vector2Normalize(input);
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
float delta = GetFrameTime();
|
float delta = GetFrameTime();
|
||||||
|
|
||||||
if (!body->isGrounded)
|
if (!body->isGrounded) body->velocity.y -= GRAVITY*delta;
|
||||||
{
|
|
||||||
body->velocity.y -= GRAVITY * delta;
|
|
||||||
}
|
|
||||||
if (body->isGrounded && jumpPressed)
|
if (body->isGrounded && jumpPressed)
|
||||||
{
|
{
|
||||||
body->velocity.y = JUMP_FORCE;
|
body->velocity.y = JUMP_FORCE;
|
||||||
body->isGrounded = false;
|
body->isGrounded = false;
|
||||||
SetSoundPitch(body->soundJump, 1.f + (GetRandomValue(-100, 100) * 0.001));
|
|
||||||
PlaySound(body->soundJump);
|
// Sound can be played at this moment
|
||||||
|
//SetSoundPitch(fxJump, 1.0f + (GetRandomValue(-100, 100)*0.001));
|
||||||
|
//PlaySound(fxJump);
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3 front_vec = (Vector3){ sin(rot), 0.f, cos(rot) };
|
Vector3 front = (Vector3){ sin(rot), 0.f, cos(rot) };
|
||||||
Vector3 right_vec = (Vector3){ cos(-rot), 0.f, sin(-rot) };
|
Vector3 right = (Vector3){ cos(-rot), 0.f, sin(-rot) };
|
||||||
|
|
||||||
Vector3 desired_dir = (Vector3){
|
Vector3 desiredDir = (Vector3){ input.x*right.x + input.y*front.x, 0.0f, input.x*right.z + input.y*front.z, };
|
||||||
input.x * right_vec.x + input.y * front_vec.x,
|
body->dir = Vector3Lerp(body->dir, desiredDir, CONTROL*delta);
|
||||||
0.f,
|
|
||||||
input.x * right_vec.z + input.y * front_vec.z,
|
|
||||||
};
|
|
||||||
|
|
||||||
body->dir = Vector3Lerp(body->dir, desired_dir, CONTROL * delta);
|
float decel = (body->isGrounded ? FRICTION : AIR_DRAG);
|
||||||
|
Vector3 hvel = (Vector3){ body->velocity.x*decel, 0.0f, body->velocity.z*decel };
|
||||||
|
|
||||||
float decel = body->isGrounded ? FRICTION : AIR_DRAG;
|
float hvelLength = Vector3Length(hvel); // Magnitude
|
||||||
Vector3 hvel = (Vector3){
|
if (hvelLength < (MAX_SPEED*0.01f)) hvel = (Vector3){ 0 };
|
||||||
body->velocity.x * decel,
|
|
||||||
0.f,
|
|
||||||
body->velocity.z * decel
|
|
||||||
};
|
|
||||||
|
|
||||||
float hvel_length = Vector3Length(hvel); // a.k.a. magnitude
|
// This is what creates strafing
|
||||||
if (hvel_length < MAX_SPEED * 0.01f) {
|
|
||||||
hvel = (Vector3){ 0 };
|
|
||||||
}
|
|
||||||
|
|
||||||
/* This is what creates strafing */
|
|
||||||
float speed = Vector3DotProduct(hvel, body->dir);
|
float speed = Vector3DotProduct(hvel, body->dir);
|
||||||
|
|
||||||
/*
|
// Whenever the amount of acceleration to add is clamped by the maximum acceleration constant,
|
||||||
Whenever the amount of acceleration to add is clamped by the maximum acceleration constant,
|
// a Player can make the speed faster by bringing the direction closer to horizontal velocity angle
|
||||||
a Player can make the speed faster by bringing the direction closer to horizontal velocity angle
|
// More info here: https://youtu.be/v3zT3Z5apaM?t=165
|
||||||
More info here: https://youtu.be/v3zT3Z5apaM?t=165
|
float maxSpeed = (crouchHold? CROUCH_SPEED : MAX_SPEED);
|
||||||
*/
|
float accel = Clamp(maxSpeed - speed, 0.f, MAX_ACCEL*delta);
|
||||||
float max_speed = crouchHold ? CROUCH_SPEED : MAX_SPEED;
|
hvel.x += body->dir.x*accel;
|
||||||
float accel = Clamp(max_speed - speed, 0.f, MAX_ACCEL * delta);
|
hvel.z += body->dir.z*accel;
|
||||||
hvel.x += body->dir.x * accel;
|
|
||||||
hvel.z += body->dir.z * accel;
|
|
||||||
|
|
||||||
body->velocity.x = hvel.x;
|
body->velocity.x = hvel.x;
|
||||||
body->velocity.z = hvel.z;
|
body->velocity.z = hvel.z;
|
||||||
|
|
||||||
body->position.x += body->velocity.x * delta;
|
body->position.x += body->velocity.x*delta;
|
||||||
body->position.y += body->velocity.y * delta;
|
body->position.y += body->velocity.y*delta;
|
||||||
body->position.z += body->velocity.z * delta;
|
body->position.z += body->velocity.z*delta;
|
||||||
|
|
||||||
/* Fancy collision system against "THE FLOOR" */
|
// Fancy collision system against the floor
|
||||||
if (body->position.y <= 0.f)
|
if (body->position.y <= 0.0f)
|
||||||
{
|
{
|
||||||
body->position.y = 0.f;
|
body->position.y = 0.0f;
|
||||||
body->velocity.y = 0.f;
|
body->velocity.y = 0.0f;
|
||||||
body->isGrounded = true; // <= enables jumping
|
body->isGrounded = true; // Enable jumping
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateCameraAngle()
|
// Update camera
|
||||||
|
static void UpdateCameraAngle(Camera *camera)
|
||||||
{
|
{
|
||||||
const Vector3 up = (Vector3){ 0.f, 1.f, 0.f };
|
const Vector3 up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||||
const Vector3 targetOffset = (Vector3){ 0.f, 0.f, -1.f };
|
const Vector3 targetOffset = (Vector3){ 0.0f, 0.0f, -1.0f };
|
||||||
|
|
||||||
/* Left & Right */
|
// Left and right
|
||||||
Vector3 yaw = Vector3RotateByAxisAngle(targetOffset, up, lookRotation.x);
|
Vector3 yaw = Vector3RotateByAxisAngle(targetOffset, up, lookRotation.x);
|
||||||
|
|
||||||
// Clamp view up
|
// Clamp view up
|
||||||
float maxAngleUp = Vector3Angle(up, yaw);
|
float maxAngleUp = Vector3Angle(up, yaw);
|
||||||
maxAngleUp -= 0.001f; // avoid numerical errors
|
maxAngleUp -= 0.001f; // Avoid numerical errors
|
||||||
if ( -(lookRotation.y) > maxAngleUp) { lookRotation.y = -maxAngleUp; }
|
if ( -(lookRotation.y) > maxAngleUp) { lookRotation.y = -maxAngleUp; }
|
||||||
|
|
||||||
// Clamp view down
|
// Clamp view down
|
||||||
float maxAngleDown = Vector3Angle(Vector3Negate(up), yaw);
|
float maxAngleDown = Vector3Angle(Vector3Negate(up), yaw);
|
||||||
maxAngleDown *= -1.0f; // downwards angle is negative
|
maxAngleDown *= -1.0f; // Downwards angle is negative
|
||||||
maxAngleDown += 0.001f; // avoid numerical errors
|
maxAngleDown += 0.001f; // Avoid numerical errors
|
||||||
if ( -(lookRotation.y) < maxAngleDown) { lookRotation.y = -maxAngleDown; }
|
if ( -(lookRotation.y) < maxAngleDown) { lookRotation.y = -maxAngleDown; }
|
||||||
|
|
||||||
/* Up & Down */
|
// Up and down
|
||||||
Vector3 right = Vector3Normalize(Vector3CrossProduct(yaw, up));
|
Vector3 right = Vector3Normalize(Vector3CrossProduct(yaw, up));
|
||||||
|
|
||||||
// Rotate view vector around right axis
|
// Rotate view vector around right axis
|
||||||
@ -297,27 +265,28 @@ void UpdateCameraAngle()
|
|||||||
|
|
||||||
// Head animation
|
// Head animation
|
||||||
// Rotate up direction around forward axis
|
// Rotate up direction around forward axis
|
||||||
float _sin = sin(headTimer * PI);
|
float headSin = sin(headTimer*PI);
|
||||||
float _cos = cos(headTimer * PI);
|
float headCos = cos(headTimer*PI);
|
||||||
const float stepRotation = 0.01f;
|
const float stepRotation = 0.01f;
|
||||||
camera.up = Vector3RotateByAxisAngle(up, pitch, _sin * stepRotation + lean.x);
|
camera->up = Vector3RotateByAxisAngle(up, pitch, headSin*stepRotation + lean.x);
|
||||||
|
|
||||||
/* BOB */
|
// Camera BOB
|
||||||
const float bobSide = 0.1f;
|
const float bobSide = 0.1f;
|
||||||
const float bobUp = 0.15f;
|
const float bobUp = 0.15f;
|
||||||
Vector3 bobbing = Vector3Scale(right, _sin * bobSide);
|
Vector3 bobbing = Vector3Scale(right, headSin*bobSide);
|
||||||
bobbing.y = fabsf(_cos * bobUp);
|
bobbing.y = fabsf(headCos*bobUp);
|
||||||
camera.position = Vector3Add(camera.position, Vector3Scale(bobbing, walkLerp));
|
|
||||||
|
|
||||||
camera.target = Vector3Add(camera.position, pitch);
|
camera->position = Vector3Add(camera->position, Vector3Scale(bobbing, walkLerp));
|
||||||
|
camera->target = Vector3Add(camera->position, pitch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Draw game level
|
||||||
void DrawLevel()
|
static void DrawLevel(void)
|
||||||
{
|
{
|
||||||
const int floorExtent = 25;
|
const int floorExtent = 25;
|
||||||
const float tileSize = 5.f;
|
const float tileSize = 5.0f;
|
||||||
const Color tileColor1 = (Color){ 150, 200, 200, 255 };
|
const Color tileColor1 = (Color){ 150, 200, 200, 255 };
|
||||||
|
|
||||||
// Floor tiles
|
// Floor tiles
|
||||||
for (int y = -floorExtent; y < floorExtent; y++)
|
for (int y = -floorExtent; y < floorExtent; y++)
|
||||||
{
|
{
|
||||||
@ -325,21 +294,19 @@ void DrawLevel()
|
|||||||
{
|
{
|
||||||
if ((y & 1) && (x & 1))
|
if ((y & 1) && (x & 1))
|
||||||
{
|
{
|
||||||
DrawPlane((Vector3) { x * tileSize, 0.f, y * tileSize},
|
DrawPlane((Vector3){ x*tileSize, 0.0f, y*tileSize}, (Vector2){ tileSize, tileSize }, tileColor1);
|
||||||
(Vector2) {tileSize, tileSize}, tileColor1);
|
|
||||||
}
|
}
|
||||||
else if(!(y & 1) && !(x & 1))
|
else if (!(y & 1) && !(x & 1))
|
||||||
{
|
{
|
||||||
DrawPlane((Vector3) { x * tileSize, 0.f, y * tileSize},
|
DrawPlane((Vector3){ x*tileSize, 0.0f, y*tileSize}, (Vector2){ tileSize, tileSize }, LIGHTGRAY);
|
||||||
(Vector2) {tileSize, tileSize}, LIGHTGRAY);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const Vector3 towerSize = (Vector3){ 16.f, 32.f, 16.f };
|
const Vector3 towerSize = (Vector3){ 16.0f, 32.0f, 16.0f };
|
||||||
const Color towerColor = (Color){ 150, 200, 200, 255 };
|
const Color towerColor = (Color){ 150, 200, 200, 255 };
|
||||||
|
|
||||||
Vector3 towerPos = (Vector3){ 16.f, 16.f, 16.f };
|
Vector3 towerPos = (Vector3){ 16.0f, 16.0f, 16.0f };
|
||||||
DrawCubeV(towerPos, towerSize, towerColor);
|
DrawCubeV(towerPos, towerSize, towerColor);
|
||||||
DrawCubeWiresV(towerPos, towerSize, DARKBLUE);
|
DrawCubeWiresV(towerPos, towerSize, DARKBLUE);
|
||||||
|
|
||||||
@ -356,5 +323,5 @@ void DrawLevel()
|
|||||||
DrawCubeWiresV(towerPos, towerSize, DARKBLUE);
|
DrawCubeWiresV(towerPos, towerSize, DARKBLUE);
|
||||||
|
|
||||||
// Red sun
|
// Red sun
|
||||||
DrawSphere((Vector3) { 300.f, 300.f, 0.f }, 100.f, (Color) { 255, 0, 0, 255 });
|
DrawSphere((Vector3){ 300.0f, 300.0f, 0.0f }, 100.0f, (Color){ 255, 0, 0, 255 });
|
||||||
}
|
}
|
||||||
|
|||||||
Binary file not shown.
@ -51,7 +51,7 @@
|
|||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{0981CA98-E4A5-4DF1-987F-A41D09131EFC}</ProjectGuid>
|
<ProjectGuid>{6B1A933E-71B8-4C1F-9E79-02D98830E671}</ProjectGuid>
|
||||||
<Keyword>Win32Proj</Keyword>
|
<Keyword>Win32Proj</Keyword>
|
||||||
<RootNamespace>shaders_normalmap</RootNamespace>
|
<RootNamespace>shaders_normalmap</RootNamespace>
|
||||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
|||||||
@ -335,6 +335,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_virtual_controls
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_fps_controller", "examples\core_3d_fps_controller.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_fps_controller", "examples\core_3d_fps_controller.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_normalmap", "examples\shaders_normalmap.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug.DLL|ARM64 = Debug.DLL|ARM64
|
Debug.DLL|ARM64 = Debug.DLL|ARM64
|
||||||
@ -4107,6 +4109,30 @@ Global
|
|||||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.Build.0 = Release|x64
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.Build.0 = Release|x64
|
||||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.ActiveCfg = Release|Win32
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.ActiveCfg = Release|Win32
|
||||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.Build.0 = Release|Win32
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.Build.0 = Release|Win32
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.Build.0 = Release|ARM64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.Build.0 = Release|x64
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.Build.0 = Release|Win32
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
@ -4276,6 +4302,7 @@ Global
|
|||||||
{9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
|
{9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
|
||||||
{0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
{0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||||
|
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}
|
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}
|
||||||
|
|||||||
@ -74,14 +74,27 @@
|
|||||||
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__)
|
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__)
|
||||||
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
|
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
|
||||||
|
|
||||||
//#define GLFW_EXPOSE_NATIVE_WAYLAND
|
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
|
||||||
#define GLFW_EXPOSE_NATIVE_X11
|
// Set appropriate expose macros based on available backends
|
||||||
#define Font X11Font // Hack to fix 'Font' name collision
|
#if defined(_GLFW_X11)
|
||||||
|
#define GLFW_EXPOSE_NATIVE_X11
|
||||||
|
#define Font X11Font // Hack to fix 'Font' name collision
|
||||||
// The definition and references to the X11 Font type will be replaced by 'X11Font'
|
// The definition and references to the X11 Font type will be replaced by 'X11Font'
|
||||||
// Works as long as the current file consistently references any X11 Font as X11Font
|
// Works as long as the current file consistently references any X11 Font as X11Font
|
||||||
// Since it is never referenced (as of writting), this does not pose an issue
|
// Since it is never referenced (as of writting), this does not pose an issue
|
||||||
#include "GLFW/glfw3native.h" // Required for: glfwGetX11Window()
|
#endif
|
||||||
#undef Font // Revert hack and allow normal raylib Font usage
|
|
||||||
|
#if defined(_GLFW_WAYLAND)
|
||||||
|
#define GLFW_EXPOSE_NATIVE_WAYLAND
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "GLFW/glfw3native.h" // Include native header only once, regardless of how many backends are defined
|
||||||
|
// Required for: glfwGetX11Window() and glfwGetWaylandWindow()
|
||||||
|
|
||||||
|
#if defined(_GLFW_X11) // Clean up X11-specific hacks
|
||||||
|
#undef Font // Revert hack and allow normal raylib Font usage
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
#include <unistd.h> // Required for: usleep()
|
#include <unistd.h> // Required for: usleep()
|
||||||
@ -710,7 +723,7 @@ void SetWindowFocused(void)
|
|||||||
glfwFocusWindow(platform.handle);
|
glfwFocusWindow(platform.handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__linux__)
|
#if defined(__linux__) && defined(_GLFW_X11)
|
||||||
// Local storage for the window handle returned by glfwGetX11Window
|
// Local storage for the window handle returned by glfwGetX11Window
|
||||||
// This is needed as X11 handles are integers and may not fit inside a pointer depending on platform
|
// This is needed as X11 handles are integers and may not fit inside a pointer depending on platform
|
||||||
// Storing the handle locally and returning a pointer in GetWindowHandle allows the code to work regardless of pointer width
|
// Storing the handle locally and returning a pointer in GetWindowHandle allows the code to work regardless of pointer width
|
||||||
@ -724,10 +737,27 @@ void *GetWindowHandle(void)
|
|||||||
return glfwGetWin32Window(platform.handle);
|
return glfwGetWin32Window(platform.handle);
|
||||||
#endif
|
#endif
|
||||||
#if defined(__linux__)
|
#if defined(__linux__)
|
||||||
// Store the window handle localy and return a pointer to the variable instead
|
#if defined(_GLFW_WAYLAND)
|
||||||
// Reasoning detailed in the declaration of X11WindowHandle
|
#if defined(_GLFW_X11)
|
||||||
X11WindowHandle = glfwGetX11Window(platform.handle);
|
int platformID = glfwGetPlatform();
|
||||||
return &X11WindowHandle;
|
if (platformID == GLFW_PLATFORM_WAYLAND)
|
||||||
|
{
|
||||||
|
return glfwGetWaylandWindow(platform.handle);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
X11WindowHandle = glfwGetX11Window(platform.handle);
|
||||||
|
return &X11WindowHandle;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
return glfwGetWaylandWindow(platform.handle);
|
||||||
|
#endif
|
||||||
|
#elif defined(_GLFW_X11)
|
||||||
|
// Store the window handle localy and return a pointer to the variable instead
|
||||||
|
// Reasoning detailed in the declaration of X11WindowHandle
|
||||||
|
X11WindowHandle = glfwGetX11Window(platform.handle);
|
||||||
|
return &X11WindowHandle;
|
||||||
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
// NOTE: Returned handle is: (objc_object *)
|
// NOTE: Returned handle is: (objc_object *)
|
||||||
|
|||||||
@ -35,6 +35,7 @@ Example elements validated:
|
|||||||
| core_3d_camera_free | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| core_3d_camera_free | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| core_3d_camera_first_person | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| core_3d_camera_first_person | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| core_3d_camera_split_screen | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| core_3d_camera_split_screen | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
|
| core_3d_fps_controller | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| core_3d_picking | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| core_3d_picking | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| core_world_screen | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| core_world_screen | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| core_custom_logging | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| core_custom_logging | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
@ -54,7 +55,7 @@ Example elements validated:
|
|||||||
| core_basic_window_web | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ❌ |
|
| core_basic_window_web | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ❌ |
|
||||||
| core_input_gestures_web | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ |
|
| core_input_gestures_web | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ |
|
||||||
| core_automation_events | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| core_automation_events | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| core_high_dpi | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
| core_high_dpi | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shapes_colors_palette | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shapes_colors_palette | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
@ -73,8 +74,8 @@ Example elements validated:
|
|||||||
| shapes_top_down_lights | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shapes_top_down_lights | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shapes_rectangle_advanced | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shapes_rectangle_advanced | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shapes_splines_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shapes_splines_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shapes_digital_clock | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
| shapes_digital_clock | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shapes_double_pendulum | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
| shapes_double_pendulum | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
@ -91,7 +92,7 @@ Example elements validated:
|
|||||||
| textures_sprite_button | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| textures_sprite_button | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| textures_sprite_explosion | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| textures_sprite_explosion | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| textures_bunnymark | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| textures_bunnymark | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| textures_mouse_painting | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
| textures_mouse_painting | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| textures_blend_modes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| textures_blend_modes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| textures_draw_tiled | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| textures_draw_tiled | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| textures_polygon | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| textures_polygon | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
@ -153,7 +154,7 @@ Example elements validated:
|
|||||||
| shaders_hot_reloading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shaders_hot_reloading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shaders_mesh_instancing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shaders_mesh_instancing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shaders_multi_sample2d | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shaders_multi_sample2d | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shaders_normalmap | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ❌ |
|
| shaders_normalmap | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shaders_spotlight | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shaders_spotlight | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shaders_deferred_render | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shaders_deferred_render | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shaders_hybrid_render | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shaders_hybrid_render | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
@ -163,8 +164,8 @@ Example elements validated:
|
|||||||
| shaders_write_depth | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shaders_write_depth | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shaders_basic_pbr | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shaders_basic_pbr | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shaders_lightmap | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| shaders_lightmap | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shaders_rounded_rectangle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
| shaders_rounded_rectangle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| shaders_view_depth | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
| shaders_view_depth | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| audio_module_playing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| audio_module_playing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| audio_music_stream | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| audio_music_stream | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| audio_raw_stream | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| audio_raw_stream | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
@ -172,10 +173,10 @@ Example elements validated:
|
|||||||
| audio_mixed_processor | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| audio_mixed_processor | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| audio_stream_effects | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| audio_stream_effects | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| audio_sound_multi | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
| audio_sound_multi | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| audio_sound_positioning | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
| audio_sound_positioning | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||||
| rlgl_standalone | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ❌ |
|
| rlgl_standalone | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||||
| rlgl_compute_shader | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ❌ |
|
| rlgl_compute_shader | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||||
| easings_testbed | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ❌ |
|
| easings_testbed | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||||
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ❌ | ✔ | ❌ | ✔ | ❌ | ✔ | ❌ | ❌ |
|
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ❌ |
|
||||||
| embedded_files_loading | ✔ | ❌ | ❌ | ✔ | ✔ | ❌ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ❌ |
|
| embedded_files_loading | ✔ | ❌ | ❌ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||||
| raymath_vector_angle | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ❌ | ✔ | ❌ | ❌ |
|
| raymath_vector_angle | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ❌ |
|
||||||
|
|||||||
@ -749,6 +749,53 @@ int main(int argc, char *argv[])
|
|||||||
|
|
||||||
// TODO: Log more details about the validation process
|
// TODO: Log more details about the validation process
|
||||||
|
|
||||||
|
// Scan available example .c files and add to collection missing ones
|
||||||
|
// NOTE: Source of truth is what we have in the examples directories (on validation/update)
|
||||||
|
FilePathList list = LoadDirectoryFilesEx(exBasePath, ".c", true);
|
||||||
|
|
||||||
|
const char *exList = LoadFileText(exCollectionFilePath);
|
||||||
|
char *exListUpdated = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1);
|
||||||
|
bool listUpdated = false;
|
||||||
|
|
||||||
|
int exListLen = strlen(exList);
|
||||||
|
strcpy(exListUpdated, exList);
|
||||||
|
|
||||||
|
for (int i = 0; i < list.count; i++)
|
||||||
|
{
|
||||||
|
if ((strcmp("examples_template", GetFileNameWithoutExt(list.paths[i])) != 0) && // HACK: Skip "examples_template"
|
||||||
|
(TextFindIndex(exList, GetFileNameWithoutExt(list.paths[i])) == -1))
|
||||||
|
{
|
||||||
|
// Add example to the examples collection list
|
||||||
|
// WARNING: Added to the end of the list, order must be set by users and
|
||||||
|
// defines placement on raylib webpage
|
||||||
|
rlExampleInfo *exInfo = LoadExampleInfo(list.paths[i]);
|
||||||
|
|
||||||
|
// Get example difficulty stars
|
||||||
|
char starsText[16] = { 0 };
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
// NOTE: Every UTF-8 star are 3 bytes
|
||||||
|
if (i < exInfo->stars) strcpy(starsText + 3*i, "⭐️");
|
||||||
|
else strcpy(starsText + 3*i, "☆");
|
||||||
|
}
|
||||||
|
|
||||||
|
exListLen += sprintf(exListUpdated + exListLen,
|
||||||
|
TextFormat("%s;%s;%s;%.1f;%.1f;\"%s\";@%s\n",
|
||||||
|
exInfo->category, exInfo->name, starsText, exInfo->verCreated,
|
||||||
|
exInfo->verUpdated, exInfo->author, exInfo->authorGitHub));
|
||||||
|
|
||||||
|
listUpdated = true;
|
||||||
|
UnloadExampleInfo(exInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (listUpdated) SaveFileText(exCollectionFilePath, exListUpdated);
|
||||||
|
|
||||||
|
UnloadFileText(exList);
|
||||||
|
RL_FREE(exListUpdated);
|
||||||
|
|
||||||
|
UnloadDirectoryFiles(list);
|
||||||
|
|
||||||
// Check all examples in collection [examples_list.txt] -> Source of truth!
|
// Check all examples in collection [examples_list.txt] -> Source of truth!
|
||||||
int exCollectionCount = 0;
|
int exCollectionCount = 0;
|
||||||
rlExampleInfo *exCollection = LoadExamplesData(exCollectionFilePath, "ALL", false, &exCollectionCount);
|
rlExampleInfo *exCollection = LoadExamplesData(exCollectionFilePath, "ALL", false, &exCollectionCount);
|
||||||
@ -875,11 +922,18 @@ int main(int argc, char *argv[])
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// NOTE: Some issues can not be automatically fixed, only logged
|
// NOTE: Some issues can not be automatically fixed, only logged
|
||||||
//if (exInfo->status & VALID_MISSING_PNG) LOG("WARNING: [%s] Missing screenshot file\n", exInfo->name);
|
if (exInfo->status & VALID_MISSING_PNG) LOG("WARNING: [%s] Missing screenshot file\n", exInfo->name);
|
||||||
//if (exInfo->status & VALID_INVALID_PNG) LOG("WARNING: [%s] Invalid screenshot file (using template)\n", exInfo->name);
|
if (exInfo->status & VALID_INVALID_PNG) LOG("WARNING: [%s] Invalid screenshot file (using template)\n", exInfo->name);
|
||||||
//if (exInfo->status & VALID_MISSING_RESOURCES) LOG("WARNING: [%s] Missing resources detected\n", exInfo->name);
|
if (exInfo->status & VALID_MISSING_RESOURCES) LOG("WARNING: [%s] Missing resources detected\n", exInfo->name);
|
||||||
//if (exInfo->status & VALID_INCONSISTENT_INFO) LOG("WARNING: [%s] Inconsistent example header info\n", exInfo->name);
|
if (exInfo->status & VALID_INCONSISTENT_INFO) LOG("WARNING: [%s] Inconsistent example header info\n", exInfo->name);
|
||||||
//if (exInfo->status & VALID_INVALID_CATEGORY) LOG("WARNING: [%s] Invalid example category\n", exInfo->name);
|
if (exInfo->status & VALID_INVALID_CATEGORY) LOG("WARNING: [%s] Invalid example category\n", exInfo->name);
|
||||||
|
|
||||||
|
// NOTE: Some examples should be excluded from VS2022 solution because
|
||||||
|
// they have specific platform/linkage requirements:
|
||||||
|
if ((strcmp(exInfo->name, "core_basic_window_web") == 0) ||
|
||||||
|
(strcmp(exInfo->name, "core_input_gestures_web") == 0) ||
|
||||||
|
(strcmp(exInfo->name, "raylib_opengl_interop") == 0) ||
|
||||||
|
(strcmp(exInfo->name, "raymath_vector_angle") == 0)) continue;
|
||||||
|
|
||||||
// Review: Add: raylib/projects/VS2022/examples/<category>_example_name.vcxproj
|
// Review: Add: raylib/projects/VS2022/examples/<category>_example_name.vcxproj
|
||||||
// Review: Add: raylib/projects/VS2022/raylib.sln
|
// Review: Add: raylib/projects/VS2022/raylib.sln
|
||||||
@ -893,7 +947,7 @@ int main(int argc, char *argv[])
|
|||||||
FileTextReplace(TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exInfo->name),
|
FileTextReplace(TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exInfo->name),
|
||||||
"..\\..\\examples\\core", TextFormat("..\\..\\examples\\%s", exInfo->category));
|
"..\\..\\examples\\core", TextFormat("..\\..\\examples\\%s", exInfo->category));
|
||||||
|
|
||||||
exInfo->status |= VALID_MISSING_VCXPROJ;
|
exInfo->status &= ~VALID_MISSING_VCXPROJ;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add project (.vcxproj) to raylib solution (.sln)
|
// Add project (.vcxproj) to raylib solution (.sln)
|
||||||
@ -902,7 +956,7 @@ int main(int argc, char *argv[])
|
|||||||
AddVSProjectToSolution(TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exInfo->name),
|
AddVSProjectToSolution(TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exInfo->name),
|
||||||
exVSProjectSolutionFile, exInfo->category);
|
exVSProjectSolutionFile, exInfo->category);
|
||||||
|
|
||||||
exInfo->status |= VALID_NOT_IN_VCXSOL;
|
exInfo->status &= ~VALID_NOT_IN_VCXSOL;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Review: Add/Remove: raylib.com/examples/<category>/<category>_example_name.html
|
// Review: Add/Remove: raylib.com/examples/<category>/<category>_example_name.html
|
||||||
@ -910,7 +964,8 @@ int main(int argc, char *argv[])
|
|||||||
// Review: Add/Remove: raylib.com/examples/<category>/<category>_example_name.wasm
|
// Review: Add/Remove: raylib.com/examples/<category>/<category>_example_name.wasm
|
||||||
// Review: Add/Remove: raylib.com/examples/<category>/<category>_example_name.js
|
// Review: Add/Remove: raylib.com/examples/<category>/<category>_example_name.js
|
||||||
// Solves: VALID_MISSING_WEB_OUTPUT
|
// Solves: VALID_MISSING_WEB_OUTPUT
|
||||||
if (exInfo->status & VALID_MISSING_WEB_OUTPUT)
|
if ((strcmp(exInfo->category, "others") != 0) && // Skipping "others" category
|
||||||
|
exInfo->status & VALID_MISSING_WEB_OUTPUT)
|
||||||
{
|
{
|
||||||
system(TextFormat("%s/build_example_web.bat %s/%s", exBasePath, exInfo->category, exInfo->name));
|
system(TextFormat("%s/build_example_web.bat %s/%s", exBasePath, exInfo->category, exInfo->name));
|
||||||
|
|
||||||
@ -924,7 +979,7 @@ int main(int argc, char *argv[])
|
|||||||
FileCopy(TextFormat("%s/%s/%s.js", exBasePath, exInfo->category, exInfo->name),
|
FileCopy(TextFormat("%s/%s/%s.js", exBasePath, exInfo->category, exInfo->name),
|
||||||
TextFormat("%s/%s/%s.js", exWebPath, exInfo->category, exInfo->name));
|
TextFormat("%s/%s/%s.js", exWebPath, exInfo->category, exInfo->name));
|
||||||
|
|
||||||
exInfo->status |= VALID_MISSING_WEB_OUTPUT;
|
exInfo->status &= ~VALID_MISSING_WEB_OUTPUT;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -934,10 +989,10 @@ int main(int argc, char *argv[])
|
|||||||
UpdateRequiredFiles();
|
UpdateRequiredFiles();
|
||||||
for (int i = 0; i < exCollectionCount; i++)
|
for (int i = 0; i < exCollectionCount; i++)
|
||||||
{
|
{
|
||||||
exCollection[i].status |= VALID_NOT_IN_MAKEFILE;
|
exCollection[i].status &= ~VALID_NOT_IN_MAKEFILE;
|
||||||
exCollection[i].status |= VALID_NOT_IN_MAKEFILE_WEB;
|
exCollection[i].status &= ~VALID_NOT_IN_MAKEFILE_WEB;
|
||||||
exCollection[i].status |= VALID_NOT_IN_README;
|
exCollection[i].status &= ~VALID_NOT_IN_README;
|
||||||
exCollection[i].status |= VALID_NOT_IN_JS;
|
exCollection[i].status &= ~VALID_NOT_IN_JS;
|
||||||
}
|
}
|
||||||
//------------------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------------------
|
||||||
}
|
}
|
||||||
@ -1566,12 +1621,13 @@ static void UnloadTextLines(char **lines)
|
|||||||
RL_FREE(lines);
|
RL_FREE(lines);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get example info from file header
|
// Get example info from example file header
|
||||||
|
// NOTE: Expecting the example to follow raylib_example_template.c
|
||||||
rlExampleInfo *LoadExampleInfo(const char *exFileName)
|
rlExampleInfo *LoadExampleInfo(const char *exFileName)
|
||||||
{
|
{
|
||||||
rlExampleInfo *exInfo = (rlExampleInfo *)RL_CALLOC(1, sizeof(rlExampleInfo));
|
rlExampleInfo *exInfo = (rlExampleInfo *)RL_CALLOC(1, sizeof(rlExampleInfo));
|
||||||
|
|
||||||
if (IsFileExtension(exFileName, ".c"))
|
if (FileExists(exFileName) && IsFileExtension(exFileName, ".c"))
|
||||||
{
|
{
|
||||||
strcpy(exInfo->name, GetFileNameWithoutExt(exFileName));
|
strcpy(exInfo->name, GetFileNameWithoutExt(exFileName));
|
||||||
strncpy(exInfo->category, exInfo->name, TextFindIndex(exInfo->name, "_"));
|
strncpy(exInfo->category, exInfo->name, TextFindIndex(exInfo->name, "_"));
|
||||||
@ -1747,16 +1803,21 @@ static char **ScanExampleResources(const char *filePath, int *resPathCount)
|
|||||||
strncpy(buffer, start, len);
|
strncpy(buffer, start, len);
|
||||||
buffer[len] = '\0';
|
buffer[len] = '\0';
|
||||||
|
|
||||||
|
// TODO: Make sure buffer is a path (and not a Tracelog() text)
|
||||||
|
|
||||||
// Check for known extensions
|
// Check for known extensions
|
||||||
for (int i = 0; i < extCount; i++)
|
for (int i = 0; i < extCount; i++)
|
||||||
{
|
{
|
||||||
|
// TODO: WARNING: IsFileExtension() expects a NULL terminated fileName,
|
||||||
|
// but in this case buffer can contain any kind of string,
|
||||||
|
// including not paths strings, for example TraceLog() string
|
||||||
if (IsFileExtension(buffer, exts[i]))
|
if (IsFileExtension(buffer, exts[i]))
|
||||||
{
|
{
|
||||||
// Avoid duplicates
|
// Avoid duplicates
|
||||||
bool found = false;
|
bool found = false;
|
||||||
for (int j = 0; j < resCounter; j++)
|
for (int j = 0; j < resCounter; j++)
|
||||||
{
|
{
|
||||||
if (TextIsEqual(paths[j], buffer)) { found = true; break; }
|
if (strcmp(paths[j], buffer) == 0) { found = true; break; }
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!found && (resCounter < REXM_MAX_RESOURCE_PATHS))
|
if (!found && (resCounter < REXM_MAX_RESOURCE_PATHS))
|
||||||
|
|||||||
Reference in New Issue
Block a user