3 Commits

Author SHA1 Message Date
7bb0345f32 [cmake] Fix install export with vendored SDL (#6173)
* Fix install export with vendored SDL

* cmake: Clean up comment
2026-09-20 23:06:58 +02:00
0b63a64e6f [rshapes] Don't draw a circle when radius <= 0. (#6172)
A circle shouldn't be drawn if the radius is zero (and a negative radius probably doesn't make sense...)
2026-09-20 23:04:37 +02:00
49fe008c36 [examples] Fix inconsistent version metadata (#6171) 2026-09-20 18:16:35 +02:00
6 changed files with 21 additions and 15 deletions

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@ -149,7 +149,7 @@ Examples using raylib textures functionality, including image/textures loading/g
| [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐⭐⭐☆ | 1.6 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
| [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐⭐⭐☆ | 3.0 | 6.0 | [Chris Dill](https://github.com/MysteriousSpace) |
| [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
| [textures_tiled_drawing](textures/textures_tiled_drawing.c) | <img src="textures/textures_tiled_drawing.png" alt="textures_tiled_drawing" width="80"> | ⭐⭐⭐☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
| [textures_polygon_drawing](textures/textures_polygon_drawing.c) | <img src="textures/textures_polygon_drawing.png" alt="textures_polygon_drawing" width="80"> | ⭐☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
@ -279,7 +279,7 @@ Examples using raylib audio functionality, including sound/music loading and pla
| [audio_mixed_processor](audio/audio_mixed_processor.c) | <img src="audio/audio_mixed_processor.png" alt="audio_mixed_processor" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [hkc](https://github.com/hatkidchan) |
| [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [Jeffery Myers](https://github.com/JeffM2501) |
| [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
| [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 6.0 | [Le Juez Victor](https://github.com/Bigfoot71) |
| [audio_spectrum_visualizer](audio/audio_spectrum_visualizer.c) | <img src="audio/audio_spectrum_visualizer.png" alt="audio_spectrum_visualizer" width="80"> | ⭐⭐⭐☆ | 6.0 | 6.0 | [IANN](https://github.com/meisei4) |
| [audio_stream_callback](audio/audio_stream_callback.c) | <img src="audio/audio_stream_callback.png" alt="audio_stream_callback" width="80"> | ⭐⭐⭐☆ | 6.0 | 6.0 | [Dan Hoang](https://github.com/dan-hoang) |

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@ -117,7 +117,7 @@ textures;textures_sprite_animation;★★☆☆;1.3;1.3;2014;2025;"Ramon Santama
textures;textures_sprite_button;★★☆☆;2.5;2.5;2019;2025;"Ramon Santamaria";@raysan5
textures;textures_sprite_explosion;★★☆☆;2.5;3.5;2019;2025;"Ramon Santamaria";@raysan5
textures;textures_bunnymark;★★★☆;1.6;2.5;2014;2025;"Ramon Santamaria";@raysan5
textures;textures_mouse_painting;★★★☆;3.0;3.0;2019;2025;"Chris Dill";@MysteriousSpace
textures;textures_mouse_painting;★★★☆;3.0;6.0;2019;2025;"Chris Dill";@MysteriousSpace
textures;textures_blend_modes;★☆☆☆;3.5;3.5;2020;2025;"Karlo Licudine";@accidentalrebel
textures;textures_tiled_drawing;★★★☆;3.0;4.2;2020;2025;"Vlad Adrian";@demizdor
textures;textures_polygon_drawing;★☆☆☆;3.7;3.7;2021;2025;"Chris Camacho";@chriscamacho
@ -220,7 +220,7 @@ audio;audio_sound_loading;★☆☆☆;1.1;3.5;2014;2025;"Ramon Santamaria";@ray
audio;audio_mixed_processor;★★★★;4.2;4.2;2023;2025;"hkc";@hatkidchan
audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@raysan5
audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501
audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;2025;"Le Juez Victor";@Bigfoot71
audio;audio_sound_positioning;★★☆☆;5.5;6.0;2025;2025;"Le Juez Victor";@Bigfoot71
audio;audio_spectrum_visualizer;★★★☆;6.0;6.0;2025;2025;"IANN";@meisei4
audio;audio_stream_callback;★★★☆;6.0;6.0;2026;2026;"Dan Hoang";@dan-hoang

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@ -9,6 +9,8 @@
*
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3)
*
* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example contributed by Gleb A (@ggrizzly) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -4,9 +4,9 @@
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 5.6
* Example originally created with raylib 5.6, last time updated with raylib 6.0
*
* Example contributed by Balamurugan R (@Bala050814]) and reviewed by Ramon Santamaria (@raysan5)
* Example contributed by Balamurugan R (@Bala050814) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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@ -112,6 +112,10 @@ target_link_libraries(raylib PUBLIC ${LIBS_PUBLIC})
if (NOT BUILD_SHARED_LIBS)
set(raylib_install_private_libs ${LIBS_PRIVATE})
# SDL is handled through LIBS_PUBLIC and find_dependencies(), so
# we avoid having them privately.
list(REMOVE_ITEM raylib_install_private_libs SDL3::SDL3 SDL2::SDL2)
if (NOT glfw3_FOUND)
list(REMOVE_ITEM raylib_install_private_libs glfw)

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@ -1646,7 +1646,7 @@ void DrawCircleGradient(Vector2 center, float radius, Color inner, Color outer)
void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
{
if (startAngle == endAngle) return;
if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero
if (radius <= 0.0f) return; // There's nothing to draw (also avoid div by zero)
// Function expects (endAngle > startAngle)
if (endAngle < startAngle)
@ -1741,7 +1741,7 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
{
if (startAngle == endAngle) return;
if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero issue
if (radius <= 0.0f) return; // There's nothing to draw (also avoid div by zero)
// Function expects (endAngle > startAngle)
if (endAngle < startAngle)
@ -1805,7 +1805,7 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float
void DrawCircleSectorLinesEx(Vector2 center, float radius, float startAngle, float endAngle, int segments, float thick, Color color)
{
if (startAngle == endAngle) return;
if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero issue
if (radius <= 0.0f) return; // There's nothing to draw (also avoid div by zero)
// Function expects (endAngle > startAngle)
if (endAngle < startAngle)
@ -2682,10 +2682,10 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA
float tmp = outerRadius;
outerRadius = innerRadius;
innerRadius = tmp;
if (outerRadius <= 0.0f) outerRadius = 0.1f;
}
if (outerRadius <= 0.0f) return; // There's nothing to draw (also avoid div by zero)
// Function expects (endAngle > startAngle)
if (endAngle < startAngle)
{
@ -2776,10 +2776,10 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s
float tmp = outerRadius;
outerRadius = innerRadius;
innerRadius = tmp;
if (outerRadius <= 0.0f) outerRadius = 0.1f;
}
if (outerRadius <= 0.0f) return; // There's nothing to draw (also avoid div by zero)
// Function expects (endAngle > startAngle)
if (endAngle < startAngle)
{
@ -2858,10 +2858,10 @@ void DrawRingLinesEx(Vector2 center, float innerRadius, float outerRadius, float
float tmp = outerRadius;
outerRadius = innerRadius;
innerRadius = tmp;
if (outerRadius <= 0.0f) outerRadius = 0.1f;
}
if (outerRadius <= 0.0f) return; // There's nothing to draw (also avoid div by zero)
// Function expects (endAngle > startAngle)
if (endAngle < startAngle)
{