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7 Commits
4640c84920
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patch-1
| Author | SHA1 | Date | |
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| 46b9579f0c | |||
| 8eb613e50a | |||
| 89b4fbd298 | |||
| 93e64f2210 | |||
| a9a0c046f1 | |||
| d224912bd5 | |||
| 39706cccbe |
@ -9,10 +9,10 @@ IDE | Platform(s) | Source | Example(s)
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[CMake](https://cmake.org/) | Windows, Linux, macOS, Web | ✔️ | ✔️
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[CodeBlocks](http://www.codeblocks.org/) | Windows, Linux, macOS | ❌ | ✔️
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[Geany](https://www.geany.org/) | Windows, Linux | ✔️ | ✔️
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[Notepad++](https://notepad-plus-plus.org/) | Windows | ✔️ | ✔️
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[Notepad++](https://notepad-plus-plus.org/) | Windows Web | ✔️ | ✔️
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[SublimeText](https://www.sublimetext.com/) | Windows, Linux, macOS | ✔️ | ✔️
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[VS2019](https://www.visualstudio.com) | Windows | ✔️ | ✔️
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[VSCode](https://code.visualstudio.com/) | Windows, macOS | ❌ | ✔️
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[VS2022](https://www.visualstudio.com) | Windows | ✔️ | ✔️
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[VSCode](https://code.visualstudio.com/) | Windows, Linux, macOS | ❌ | ✔️
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[Zig](https://ziglang.org) | Windows, Linux, macOS, Web | ✔️ | ✔️
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scripts | Windows, Linux, macOS | ✔️ | ✔️
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4
src/external/rlsw.h
vendored
4
src/external/rlsw.h
vendored
@ -3909,7 +3909,6 @@ static void sw_immediate_set_color(const float color[4])
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RLSW.primitive.color[2] = color[2];
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RLSW.primitive.color[3] = color[3];
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RLSW.primitive.hasColorAlpha |= (color[3] < 1.0f);
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}
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static void sw_immediate_set_texcoord(const float texcoord[2])
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@ -3948,6 +3947,9 @@ static void sw_immediate_push_vertex(const float position[4])
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for (int i = 0; i < 4; i++) vertex->color[i] = RLSW.primitive.color[i];
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for (int i = 0; i < 2; i++) vertex->texcoord[i] = RLSW.primitive.texcoord[i];
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// Track whether any vertex in this primitive has alpha < 1.0
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RLSW.primitive.hasColorAlpha |= (vertex->color[3] < 1.0f);
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// Immediate rendering of the primitive if the required number is reached
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if (RLSW.primitive.vertexCount == SW_PRIMITIVE_VERTEX_COUNT[RLSW.drawMode])
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{
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@ -1325,7 +1325,7 @@ void PollInputEvents(void)
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// Register previous gamepad states
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for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
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// Get current gamepad state
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// Get current gamepad state using internal GLFW mapping, instead of the immediate joystick API
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// NOTE: There is no callback available, getting it manually
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GLFWgamepadstate state = { 0 };
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int result = glfwGetGamepadState(i, &state); // This remaps all gamepads so they have their buttons mapped like an xbox controller
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@ -1507,8 +1507,16 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent
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{
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switch (eventType)
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{
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case EMSCRIPTEN_EVENT_MOUSEENTER: CORE.Input.Mouse.cursorOnScreen = true; break;
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case EMSCRIPTEN_EVENT_MOUSELEAVE: CORE.Input.Mouse.cursorOnScreen = false; break;
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case EMSCRIPTEN_EVENT_MOUSEENTER: {
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// NOTE: Mouse position updated by EmscriptenMouseMoveCallback(),
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// EmscriptenPointerlockCallback(), and EmscriptenTouchCallback()
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CORE.Input.Mouse.cursorOnScreen = true;
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} break;
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case EMSCRIPTEN_EVENT_MOUSELEAVE:
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{
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CORE.Input.Mouse.cursorOnScreen = false;
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CORE.Input.Mouse.currentPosition = (Vector2){ 0 };
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} break;
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case EMSCRIPTEN_EVENT_MOUSEDOWN:
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{
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// NOTE: Emscripten and raylib buttons indices are not aligned
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@ -5237,7 +5237,7 @@ static int rlGetPixelDataSize(int width, int height, int format)
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{
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int blockWidth = (width + 3)/4;
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int blockHeight = (height + 3)/4;
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unsigned long long dataSizeBytes = blockWidth*blockHeight*8;
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unsigned long long dataSizeBytes = (unsigned long long)blockWidth*blockHeight*8;
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if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
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} break;
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@ -5248,7 +5248,7 @@ static int rlGetPixelDataSize(int width, int height, int format)
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{
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int blockWidth = (width + 3)/4;
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int blockHeight = (height + 3)/4;
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unsigned long long dataSizeBytes = blockWidth*blockHeight*16;
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unsigned long long dataSizeBytes = (unsigned long long)blockWidth*blockHeight*16;
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if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
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} break;
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@ -5256,7 +5256,7 @@ static int rlGetPixelDataSize(int width, int height, int format)
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{
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int blockWidth = (width + 3)/4;
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int blockHeight = (height + 3)/4;
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unsigned long long dataSizeBytes = blockWidth*blockHeight*4;
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unsigned long long dataSizeBytes = (unsigned long long)blockWidth*blockHeight*4;
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if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
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} break;
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@ -5267,7 +5267,7 @@ static int rlGetPixelDataSize(int width, int height, int format)
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if ((format >= RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) &&
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(format <= RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16))
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{
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unsigned long long dataSizeBytes = (width*height*bpp) >> 3; // Get size in bytes (dividing by 8)
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unsigned long long dataSizeBytes = ((unsigned long long)width*height*bpp) >> 3; // Get size in bytes (dividing by 8)
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if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
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}
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@ -888,14 +888,13 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
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// Draw rectangle with rounded edges
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void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color)
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{
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// NOTE: For line thicknes <=1.0f using RL_LINES, otherwise using RL_QUADS/RL_TRIANGLES
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DrawRectangleRoundedLinesEx(rec, roundness, segments, 1.0f, color);
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}
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// Draw rectangle with rounded edges outline with line thickness
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void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float thick, Color color)
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{
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if (thick < 0) thick = 0;
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if (thick <= 0) return;
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// Not a rounded rectangle
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if (roundness <= 0.0f)
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@ -966,8 +965,6 @@ void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, f
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const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f };
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if (thick > 1)
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{
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#if SUPPORT_QUADS_DRAW_MODE
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rlSetTexture(GetShapesTexture().id);
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Rectangle shapeRect = GetShapesTextureRectangle();
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@ -1107,35 +1104,6 @@ void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, f
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rlVertex2f(point[14].x, point[14].y);
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rlEnd();
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#endif
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}
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else
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{
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// Use LINES to draw the outline
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rlBegin(RL_LINES);
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// Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner
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for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop
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{
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float angle = angles[k];
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const Vector2 center = centers[k];
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for (int i = 0; i < segments; i++)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
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rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
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angle += stepLength;
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}
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}
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// And now the remaining 4 lines
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for (int i = 0; i < 8; i += 2)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2f(point[i].x, point[i].y);
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rlVertex2f(point[i + 1].x, point[i + 1].y);
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}
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rlEnd();
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}
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}
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// Draw a polygon of n sides
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@ -2014,7 +2014,7 @@ char *TextInsertAlloc(const char *text, const char *insert, int position)
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for (int i = 0; i < position; i++) result[i] = text[i];
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for (int i = position; i < (insertLen + position); i++) result[i] = insert[i - position];
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for (int i = (insertLen + position); i < (textLen + insertLen + position); i++) result[i] = text[i - insertLen];
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for (int i = (insertLen + position); i < (textLen + insertLen); i++) result[i] = text[i - insertLen];
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result[textLen + insertLen] = '\0'; // Add EOL
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}
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@ -2693,8 +2693,9 @@ void ImageRotate(Image *image, int degrees)
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int width = (int)(fabsf(image->width*cosRadius) + fabsf(image->height*sinRadius));
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int height = (int)(fabsf(image->height*cosRadius) + fabsf(image->width*sinRadius));
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int bytesPerPixel = GetPixelDataSize(width, height, image->format);
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unsigned char *rotatedData = (unsigned char *)RL_CALLOC(bytesPerPixel, 1);
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int dataSize = GetPixelDataSize(width, height, image->format);
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int bytesPerPixel = GetPixelDataSize(1, 1, image->format);
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unsigned char *rotatedData = (unsigned char *)RL_CALLOC(dataSize, 1);
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if (rotatedData != NULL)
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{
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@ -5514,7 +5515,7 @@ int GetPixelDataSize(int width, int height, int format)
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default: break;
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}
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unsigned long long dataSizeBytes = (width*height*bpp) >> 3; // Get size in bytes (dividing by 8)
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unsigned long long dataSizeBytes = ((unsigned long long)width*height*bpp) >> 3; // Get size in bytes (dividing by 8)
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if (dataSizeBytes < INT_MAX)
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{
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Reference in New Issue
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