20 Commits

Author SHA1 Message Date
Ray
fb42819eab Added project to folder in solution 2025-09-04 16:56:38 +02:00
Ray
d418704c0b REXM: Update examples collection 2025-09-04 16:17:23 +02:00
Ray
293477e2b5 Reorganized examples list 2025-09-04 16:05:54 +02:00
Ray
6d7dd43c13 Update core_input_gestures_testbed.c 2025-09-04 16:05:38 +02:00
Ray
e21093d434 REXM: RENAME: example: core_input_gestures_web --> core_input_gestures_testbed 2025-09-04 15:59:53 +02:00
Ray
c17f82a78c REMOVED: core_basic_window_web
The example is not following examples conventions and it will be moved to `others` with a new name
2025-09-04 15:43:54 +02:00
Ray
d97e0a8ac7 REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering 2025-09-04 11:27:32 +02:00
Ray
427b0d2653 Update rexm.c 2025-09-04 11:26:39 +02:00
Ray
5f9465d569 Update rexm.c 2025-09-04 11:21:52 +02:00
Ray
d79f294af0 Update rexm.c 2025-09-04 11:20:48 +02:00
Ray
41dee9e9f9 REXM: RENAME: example: shaders_fog --> shaders_fog_rendering 2025-09-04 11:12:01 +02:00
Ray
3cbe911613 REXM: RENAME: example: models_billboard --> models_billboard_rendering 2025-09-04 11:04:00 +02:00
Ray
b17936de22 REXM: RENAME: example: models_billboard --> models_billboard_rendering 2025-09-04 10:55:48 +02:00
Ray
3659eee994 Update rexm.c 2025-09-04 10:50:35 +02:00
Ray
ba046a5d60 REVIEWED: DecompressData(), fixed buffer copying 2025-09-04 10:44:20 +02:00
Ray
f9e6c85cce Update rexm.c 2025-09-04 10:40:17 +02:00
Ray
9b99c5b04e REXM: Adding some UpdateSourceMetadata() -WIP- 2025-09-04 10:34:39 +02:00
Ray
64641c6a01 Update raudio.c 2025-09-04 10:33:26 +02:00
Ray
dd0587e12a Update shaders_texture_drawing.c 2025-09-04 10:33:22 +02:00
Ray
2e376c6f5b Update shaders_spotlight.c 2025-09-04 10:33:14 +02:00
26 changed files with 2060 additions and 2548 deletions

View File

@ -512,14 +512,13 @@ CORE = \
core/core_automation_events \
core/core_basic_screen_manager \
core/core_basic_window \
core/core_basic_window_web \
core/core_custom_frame_control \
core/core_custom_logging \
core/core_drop_files \
core/core_high_dpi \
core/core_input_gamepad \
core/core_input_gestures \
core/core_input_gestures_web \
core/core_input_gestures_testbed \
core/core_input_keys \
core/core_input_mouse \
core/core_input_mouse_wheel \
@ -603,7 +602,7 @@ TEXT = \
MODELS = \
models/models_animation \
models/models_billboard \
models/models_billboard_rendering \
models/models_bone_socket \
models/models_box_collisions \
models/models_cubicmap \
@ -632,7 +631,7 @@ SHADERS = \
shaders/shaders_custom_uniform \
shaders/shaders_deferred_render \
shaders/shaders_eratosthenes \
shaders/shaders_fog \
shaders/shaders_fog_rendering \
shaders/shaders_hot_reloading \
shaders/shaders_hybrid_render \
shaders/shaders_julia_set \
@ -649,8 +648,8 @@ SHADERS = \
shaders/shaders_shapes_textures \
shaders/shaders_simple_mask \
shaders/shaders_spotlight \
shaders/shaders_texture_drawing \
shaders/shaders_texture_outline \
shaders/shaders_texture_rendering \
shaders/shaders_texture_tiling \
shaders/shaders_texture_waves \
shaders/shaders_vertex_displacement \

View File

@ -512,14 +512,13 @@ CORE = \
core/core_automation_events \
core/core_basic_screen_manager \
core/core_basic_window \
core/core_basic_window_web \
core/core_custom_frame_control \
core/core_custom_logging \
core/core_drop_files \
core/core_high_dpi \
core/core_input_gamepad \
core/core_input_gestures \
core/core_input_gestures_web \
core/core_input_gestures_testbed \
core/core_input_keys \
core/core_input_mouse \
core/core_input_mouse_wheel \
@ -603,7 +602,7 @@ TEXT = \
MODELS = \
models/models_animation \
models/models_billboard \
models/models_billboard_rendering \
models/models_bone_socket \
models/models_box_collisions \
models/models_cubicmap \
@ -632,7 +631,7 @@ SHADERS = \
shaders/shaders_custom_uniform \
shaders/shaders_deferred_render \
shaders/shaders_eratosthenes \
shaders/shaders_fog \
shaders/shaders_fog_rendering \
shaders/shaders_hot_reloading \
shaders/shaders_hybrid_render \
shaders/shaders_julia_set \
@ -649,8 +648,8 @@ SHADERS = \
shaders/shaders_shapes_textures \
shaders/shaders_simple_mask \
shaders/shaders_spotlight \
shaders/shaders_texture_drawing \
shaders/shaders_texture_outline \
shaders/shaders_texture_rendering \
shaders/shaders_texture_tiling \
shaders/shaders_texture_waves \
shaders/shaders_vertex_displacement \
@ -718,9 +717,6 @@ core/core_basic_screen_manager: core/core_basic_screen_manager.c
core/core_basic_window: core/core_basic_window.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_basic_window_web: core/core_basic_window_web.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_custom_frame_control: core/core_custom_frame_control.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -741,7 +737,7 @@ core/core_input_gamepad: core/core_input_gamepad.c
core/core_input_gestures: core/core_input_gestures.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_input_gestures_web: core/core_input_gestures_web.c
core/core_input_gestures_testbed: core/core_input_gestures_testbed.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_input_keys: core/core_input_keys.c
@ -1028,7 +1024,7 @@ models/models_animation: models/models_animation.c
--preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
--preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
models/models_billboard: models/models_billboard.c
models/models_billboard_rendering: models/models_billboard_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/billboard.png@resources/billboard.png
@ -1165,7 +1161,7 @@ shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs
shaders/shaders_fog: shaders/shaders_fog.c
shaders/shaders_fog_rendering: shaders/shaders_fog_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs \
@ -1267,15 +1263,15 @@ shaders/shaders_spotlight: shaders/shaders_spotlight.c
--preload-file shaders/resources/raysan.png@resources/raysan.png \
--preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs
shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs
shaders/shaders_texture_rendering: shaders/shaders_texture_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \

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@ -16,9 +16,9 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
## EXAMPLES COLLECTION [TOTAL: 161]
## EXAMPLES COLLECTION [TOTAL: 160]
### category: core [36]
### category: core [35]
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
@ -31,6 +31,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="80"> | ⭐☆☆☆ | 1.1 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="80"> | ⭐☆☆☆ | 2.1 | 2.5 | [Berni](https://github.com/Berni8k) |
| [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="80"> | ⭐⭐☆☆ | 1.4 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_input_gestures_testbed](core/core_input_gestures_testbed.c) | <img src="core/core_input_gestures_testbed.png" alt="core_input_gestures_testbed" width="80"> | ⭐⭐⭐☆ | 4.6 | 5.6 | [ubkp](https://github.com/ubkp) |
| [core_input_virtual_controls](core/core_input_virtual_controls.c) | <img src="core/core_input_virtual_controls.png" alt="core_input_virtual_controls" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [oblerion](https://github.com/oblerion) |
| [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="80"> | ⭐⭐☆☆ | 1.5 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) | <img src="core/core_2d_camera_mouse_zoom.png" alt="core_2d_camera_mouse_zoom" width="80"> | ⭐⭐☆☆ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
@ -43,10 +44,10 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_3d_camera_fps](core/core_3d_camera_fps.c) | <img src="core/core_3d_camera_fps.png" alt="core_3d_camera_fps" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldins](https://github.com/nezvers) |
| [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐⭐☆☆ | 1.3 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
| [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐⭐⭐☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐⭐☆☆ | 2.5 | 4.0 | [Anata](https://github.com/anatagawa) |
| [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐☆☆☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
| [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐☆☆☆ | 1.1 | 1.1 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="80"> | ⭐⭐☆☆ | 1.4 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
@ -56,8 +57,6 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
| [core_random_sequence](core/core_random_sequence.c) | <img src="core/core_random_sequence.png" alt="core_random_sequence" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) |
| [core_basic_window_web](core/core_basic_window_web.c) | <img src="core/core_basic_window_web.png" alt="core_basic_window_web" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_input_gestures_web](core/core_input_gestures_web.c) | <img src="core/core_input_gestures_web.png" alt="core_input_gestures_web" width="80"> | ⭐⭐☆☆ | 4.6 | 4.6 | [ubkp](https://github.com/ubkp) |
| [core_automation_events](core/core_automation_events.c) | <img src="core/core_automation_events.png" alt="core_automation_events" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Jonathan Marler](https://github.com/marler8997) |
@ -148,7 +147,7 @@ Examples using raylib models functionality, including models loading/generation
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
| [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Culacant](https://github.com/culacant) |
| [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="80"> | ⭐⭐⭐☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [models_billboard_rendering](models/models_billboard_rendering.c) | <img src="models/models_billboard_rendering.png" alt="models_billboard_rendering" width="80"> | ⭐⭐⭐☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐☆☆☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="80"> | ⭐⭐☆☆ | 1.8 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
@ -184,12 +183,12 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐⭐⭐☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
| [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐⭐⭐⭐️ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="80"> | ⭐⭐☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
| [shaders_texture_rendering](shaders/shaders_texture_rendering.c) | <img src="shaders/shaders_texture_rendering.png" alt="shaders_texture_rendering" width="80"> | ⭐⭐☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
| [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Samuel Skiff](https://github.com/GoldenThumbs) |
| [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
| [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
| [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
| [shaders_fog](shaders/shaders_fog.c) | <img src="shaders/shaders_fog.png" alt="shaders_fog" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
| [shaders_fog_rendering](shaders/shaders_fog_rendering.c) | <img src="shaders/shaders_fog_rendering.png" alt="shaders_fog_rendering" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
| [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
| [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="80"> | ⭐⭐⭐⭐️ | 3.7 | 4.2 | [seanpringle](https://github.com/seanpringle) |

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@ -1,89 +0,0 @@
/*******************************************************************************************
*
* raylib [core] example - basic window
*
* Example complexity rating: [★☆☆☆] 1/4
*
* NOTE: This example is prepared to compile for PLATFORM_WEB, and PLATFORM_DESKTOP
* As you will notice, code structure is slightly diferent to the other examples...
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//#define PLATFORM_WEB
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void); // Update and Draw one frame
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
UpdateDrawFrame();
}
#endif
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void)
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}

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@ -1,10 +1,10 @@
/*******************************************************************************************
*
* raylib [core] example - input gestures web
* raylib [core] example - input gestures testbed
*
* Example complexity rating: [] 2/4
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev
* Example originally created with raylib 4.6-dev, last time updated with raylib 5.6-dev
*
* Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
*
@ -17,91 +17,97 @@
#include "raylib.h"
#include "math.h" // Required for the protractor angle graphic drawing
#include <math.h> // Required for the protractor angle graphic drawing
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h> // Required for the Web/HTML5
#endif
//--------------------------------------------------------------------------------------
// Global definitions and declarations
//--------------------------------------------------------------------------------------
#define GESTURE_LOG_SIZE 20
#define MAX_TOUCH_COUNT 32
// Common variables definitions
//--------------------------------------------------------------------------------------
int screenWidth = 800; // Update depending on web canvas
const int screenHeight = 450;
Vector2 messagePosition = { 160, 7 };
// Global Variables Definition
//--------------------------------------------------------------------------------------
static int screenWidth = 800; // Update depending on web canvas
static const int screenHeight = 450;
static Vector2 messagePosition = { 160, 7 };
// Last gesture variables definitions
//--------------------------------------------------------------------------------------
int lastGesture = 0;
Vector2 lastGesturePosition = { 165, 130 };
static int lastGesture = 0;
static Vector2 lastGesturePosition = { 165, 130 };
// Gesture log variables definitions and functions declarations
//--------------------------------------------------------------------------------------
#define GESTURE_LOG_SIZE 20
char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures
int gestureLogIndex = GESTURE_LOG_SIZE; // The index for the inverted circular queue (moving from last to first direction, then looping around)
int previousGesture = 0;
// Gesture log variables definitions
// NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures
static char gestureLog[GESTURE_LOG_SIZE][12] = { "" };
// NOTE: The index for the inverted circular queue (moving from last to first direction, then looping around)
static int gestureLogIndex = GESTURE_LOG_SIZE;
static int previousGesture = 0;
char const *GetGestureName(int i)
{
switch (i) {
case 0: return "None"; break;
case 1: return "Tap"; break;
case 2: return "Double Tap"; break;
case 4: return "Hold"; break;
case 8: return "Drag"; break;
case 16: return "Swipe Right"; break;
case 32: return "Swipe Left"; break;
case 64: return "Swipe Up"; break;
case 128: return "Swipe Down"; break;
case 256: return "Pinch In"; break;
case 512: return "Pinch Out"; break;
default: return "Unknown"; break;
}
}
// Log mode values:
// - 0 shows repeated events
// - 1 hides repeated events
// - 2 shows repeated events but hide hold events
// - 3 hides repeated events and hide hold events
static int logMode = 1;
Color GetGestureColor(int i)
{
switch (i) {
case 0: return BLACK; break;
case 1: return BLUE; break;
case 2: return SKYBLUE; break;
case 4: return BLACK; break;
case 8: return LIME; break;
case 16: return RED; break;
case 32: return RED; break;
case 64: return RED; break;
case 128: return RED; break;
case 256: return VIOLET; break;
case 512: return ORANGE; break;
default: return BLACK; break;
}
}
int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events
Color gestureColor = { 0, 0, 0, 255 };
Rectangle logButton1 = { 53, 7, 48, 26 };
Rectangle logButton2 = { 108, 7, 36, 26 };
Vector2 gestureLogPosition = { 10, 10 };
static Color gestureColor = { 0, 0, 0, 255 };
static Rectangle logButton1 = { 53, 7, 48, 26 };
static Rectangle logButton2 = { 108, 7, 36, 26 };
static Vector2 gestureLogPosition = { 10, 10 };
// Protractor variables definitions
//--------------------------------------------------------------------------------------
float angleLength = 90.0f;
float currentAngleDegrees = 0.0f;
Vector2 finalVector = { 0.0f, 0.0f };
char currentAngleStr[7] = "";
Vector2 protractorPosition = { 266.0f, 315.0f };
static float angleLength = 90.0f;
static float currentAngleDegrees = 0.0f;
static Vector2 finalVector = { 0.0f, 0.0f };
static char currentAngleStr[7] = "";
static Vector2 protractorPosition = { 266.0f, 315.0f };
// Update
//--------------------------------------------------------------------------------------
void Update(void)
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
static void UpdateDrawFrame(void); // Update and Draw one frame
static char const *GetGestureName(int i);
static Color GetGestureColor(int i);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Handle common
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures testbed");
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
UpdateDrawFrame();
}
#endif
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
static void UpdateDrawFrame(void)
{
// Update
//--------------------------------------------------------------------------------------
// Handle common gestures data
int i, ii; // Iterators that will be reused by all for loops
const int currentGesture = GetGestureDetected();
const float currentDragDegrees = GetGestureDragAngle();
@ -109,11 +115,10 @@ void Update(void)
const int touchCount = GetTouchPointCount();
// Handle last gesture
//--------------------------------------------------------------------------------------
if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture))
lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
// Handle gesture log
//--------------------------------------------------------------------------------------
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
{
if (CheckCollisionPointRec(GetMousePosition(), logButton1))
@ -171,7 +176,6 @@ void Update(void)
}
// Handle protractor
//--------------------------------------------------------------------------------------
if (currentGesture > 255) // aka Pinch In and Pinch Out
{
currentAngleDegrees = currentPitchDegrees;
@ -189,9 +193,6 @@ void Update(void)
finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display
// Handle touch and mouse pointer points
//--------------------------------------------------------------------------------------
#define MAX_TOUCH_COUNT 32
Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
Vector2 mousePosition = {0, 0};
if (currentGesture != GESTURE_NONE)
@ -202,22 +203,20 @@ void Update(void)
}
else mousePosition = GetMousePosition();
}
//--------------------------------------------------------------------------------------
// Draw
//--------------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw common
//--------------------------------------------------------------------------------------
// Draw common elements
DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK);
// Draw last gesture
//--------------------------------------------------------------------------------------
DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
@ -235,7 +234,6 @@ void Update(void)
for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
// Draw gesture log
//--------------------------------------------------------------------------------------
DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
@ -256,7 +254,6 @@ void Update(void)
DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
// Draw protractor
//--------------------------------------------------------------------------------------
DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
const char *angleString = TextFormat("%f", currentAngleDegrees);
const int angleStringDot = TextFindIndex(angleString, ".");
@ -278,7 +275,6 @@ void Update(void)
if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
// Draw touch and mouse pointer points
//--------------------------------------------------------------------------------------
if (currentGesture != GESTURE_NONE)
{
if ( touchCount != 0 )
@ -300,33 +296,42 @@ void Update(void)
EndDrawing();
//--------------------------------------------------------------------------------------
}
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
static char const *GetGestureName(int i)
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web");
//--------------------------------------------------------------------------------------
// Main game loop
//--------------------------------------------------------------------------------------
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(Update, 0, 1);
#else
SetTargetFPS(60);
while (!WindowShouldClose()) Update(); // Detect window close button or ESC key
#endif
//--------------------------------------------------------------------------------------
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
switch (i)
{
case 0: return "None"; break;
case 1: return "Tap"; break;
case 2: return "Double Tap"; break;
case 4: return "Hold"; break;
case 8: return "Drag"; break;
case 16: return "Swipe Right"; break;
case 32: return "Swipe Left"; break;
case 64: return "Swipe Up"; break;
case 128: return "Swipe Down"; break;
case 256: return "Pinch In"; break;
case 512: return "Pinch Out"; break;
default: return "Unknown"; break;
}
}
static Color GetGestureColor(int i)
{
switch (i)
{
case 0: return BLACK; break;
case 1: return BLUE; break;
case 2: return SKYBLUE; break;
case 4: return BLACK; break;
case 8: return LIME; break;
case 16: return RED; break;
case 32: return RED; break;
case 64: return RED; break;
case 128: return RED; break;
case 256: return VIOLET; break;
case 512: return ORANGE; break;
default: return BLACK; break;
}
}

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@ -14,6 +14,7 @@ core;core_input_mouse_wheel;⭐️☆☆☆;1.1;1.3;"Ramon Santamaria";@raysan5
core;core_input_gamepad;⭐️☆☆☆;1.1;4.2;"Ramon Santamaria";@raysan5
core;core_input_multitouch;⭐️☆☆☆;2.1;2.5;"Berni";@Berni8k
core;core_input_gestures;⭐️⭐️☆☆;1.4;4.2;"Ramon Santamaria";@raysan5
core;core_input_gestures_testbed;⭐️⭐️⭐️☆;4.6-dev;5.6-dev;"ubkp";@ubkp
core;core_input_virtual_controls;⭐️⭐️☆☆;5.0;5.0;"oblerion";@oblerion
core;core_2d_camera;⭐️⭐️☆☆;1.5;3.0;"Ramon Santamaria";@raysan5
core;core_2d_camera_mouse_zoom;⭐️⭐️☆☆;4.2;4.2;"Jeffery Myers";@JeffM2501
@ -26,10 +27,10 @@ core;core_3d_camera_split_screen;⭐️⭐️⭐️☆;3.7;4.0;"Jeffery Myers";@
core;core_3d_camera_fps;⭐️⭐️⭐️☆;5.5;5.5;"Agnis Aldins";@nezvers
core;core_3d_picking;⭐️⭐️☆☆;1.3;4.0;"Ramon Santamaria";@raysan5
core;core_world_screen;⭐️⭐️☆☆;1.3;1.4;"Ramon Santamaria";@raysan5
core;core_custom_logging;⭐️⭐️⭐️☆;2.5;2.5;"Pablo Marcos Oltra";@pamarcos
core;core_window_flags;⭐️⭐️⭐️☆;3.5;3.5;"Ramon Santamaria";@raysan5
core;core_window_letterbox;⭐️⭐️☆☆;2.5;4.0;"Anata";@anatagawa
core;core_window_should_close;⭐️☆☆☆;4.2;4.2;"Ramon Santamaria";@raysan5
core;core_custom_logging;⭐️⭐️⭐️☆;2.5;2.5;"Pablo Marcos Oltra";@pamarcos
core;core_drop_files;⭐️⭐️☆☆;1.3;4.2;"Ramon Santamaria";@raysan5
core;core_random_values;⭐️☆☆☆;1.1;1.1;"Ramon Santamaria";@raysan5
core;core_storage_values;⭐️⭐️☆☆;1.4;4.2;"Ramon Santamaria";@raysan5
@ -39,8 +40,6 @@ core;core_basic_screen_manager;⭐️☆☆☆;4.0;4.0;"Ramon Santamaria";@raysa
core;core_custom_frame_control;⭐️⭐️⭐️⭐️;4.0;4.0;"Ramon Santamaria";@raysan5
core;core_smooth_pixelperfect;⭐️⭐️⭐️☆;3.7;4.0;"Giancamillo Alessandroni";@NotManyIdeasDev
core;core_random_sequence;⭐️☆☆☆;5.0;5.0;"Dalton Overmyer";@REDl3east
core;core_basic_window_web;⭐️☆☆☆;1.3;1.3;"Ramon Santamaria";@raysan5
core;core_input_gestures_web;⭐️⭐️☆☆;4.6-dev;4.6-dev;"ubkp";@ubkp
core;core_automation_events;⭐️⭐️⭐️☆;5.0;5.0;"Ramon Santamaria";@raysan5
core;core_high_dpi;⭐️☆☆☆;5.0;5.0;"Jonathan Marler";@marler8997
shapes;shapes_basic_shapes;⭐️☆☆☆;1.0;4.2;"Ramon Santamaria";@raysan5
@ -103,7 +102,7 @@ text;text_unicode_ranges;⭐️⭐️⭐️⭐️;5.5;5.6;"Vlad Adrian";@demizdo
text;text_3d_drawing;⭐️⭐️⭐️⭐️;3.5;4.0;"Vlad Adrian";@demizdor
text;text_codepoints_loading;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
models;models_animation;⭐️⭐️☆☆;2.5;3.5;"Culacant";@culacant
models;models_billboard;⭐️⭐️⭐️☆;1.3;3.5;"Ramon Santamaria";@raysan5
models;models_billboard_rendering;⭐️⭐️⭐️☆;1.3;3.5;"Ramon Santamaria";@raysan5
models;models_box_collisions;⭐️☆☆☆;1.3;3.5;"Ramon Santamaria";@raysan5
models;models_cubicmap;⭐️⭐️☆☆;1.8;3.5;"Ramon Santamaria";@raysan5
models;models_first_person_maze;⭐️⭐️☆☆;2.5;3.5;"Ramon Santamaria";@raysan5
@ -132,12 +131,12 @@ shaders;shaders_custom_uniform;⭐️⭐️☆☆;1.3;4.0;"Ramon Santamaria";@ra
shaders;shaders_postprocessing;⭐️⭐️⭐️☆;1.3;4.0;"Ramon Santamaria";@raysan5
shaders;shaders_palette_switch;⭐️⭐️⭐️☆;2.5;3.7;"Marco Lizza";@MarcoLizza
shaders;shaders_raymarching;⭐️⭐️⭐️⭐️;2.0;4.2;"Ramon Santamaria";@raysan5
shaders;shaders_texture_drawing;⭐️⭐️☆☆;2.0;3.7;"Michał Ciesielski";@ciessielski
shaders;shaders_texture_rendering;⭐️⭐️☆☆;2.0;3.7;"Michał Ciesielski";@ciessielski
shaders;shaders_texture_outline;⭐️⭐️⭐️☆;4.0;4.0;"Samuel Skiff";@GoldenThumbs
shaders;shaders_texture_waves;⭐️⭐️☆☆;2.5;3.7;"Anata";@anatagawa
shaders;shaders_julia_set;⭐️⭐️⭐️☆;2.5;4.0;"Josh Colclough";@joshcol9232
shaders;shaders_eratosthenes;⭐️⭐️⭐️☆;2.5;4.0;"ProfJski";@ProfJski
shaders;shaders_fog;⭐️⭐️⭐️☆;2.5;3.7;"Chris Camacho";@chriscamacho
shaders;shaders_fog_rendering;⭐️⭐️⭐️☆;2.5;3.7;"Chris Camacho";@chriscamacho
shaders;shaders_simple_mask;⭐️⭐️☆☆;2.5;3.7;"Chris Camacho";@chriscamacho
shaders;shaders_hot_reloading;⭐️⭐️⭐️☆;3.0;3.5;"Ramon Santamaria";@raysan5
shaders;shaders_mesh_instancing;⭐️⭐️⭐️⭐️;3.7;4.2;"seanpringle";@seanpringle

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@ -135,8 +135,8 @@ int main(void)
while ((fabs(spots[i].speed.x) + fabs(spots[i].speed.y)) < 2)
{
spots[i].speed.x = GetRandomValue(-400, 40)/20.0f;
spots[i].speed.y = GetRandomValue(-400, 40)/20.0f;
spots[i].speed.x = GetRandomValue(-400, 40)/25.0f;
spots[i].speed.y = GetRandomValue(-400, 40)/25.0f;
}
spots[i].inner = 28.0f*(i + 1);
@ -243,7 +243,7 @@ static void ResetStar(Star *star)
star->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f;
star->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f;
while (!(fabs(star->speed.x) + (fabs(star->speed.y) > 1)));
while (!(fabs(star->speed.x) + (fabs(star->speed.y) > 1)))
{
star->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f;
star->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f;

View File

@ -4,8 +4,6 @@
*
* Example complexity rating: [] 2/4
*
* NOTE: This example illustrates how to draw into a blank texture using a shader
*
* Example originally created with raylib 2.0, last time updated with raylib 3.7
*
* Example contributed by Michał Ciesielski (@ciessielski) and reviewed by Ramon Santamaria (@raysan5)
@ -67,7 +65,7 @@ int main(void)
ClearBackground(RAYWHITE);
BeginShaderMode(shader); // Enable our custom shader for next shapes/textures drawings
DrawTexture(texture, 0, 0, WHITE); // Drawing BLANK texture, all magic happens on shader
DrawTexture(texture, 0, 0, WHITE); // Drawing BLANK texture, all rendering magic happens on shader
EndShaderMode(); // Disable our custom shader, return to default shader
DrawText("BACKGROUND is PAINTED and ANIMATED on SHADER!", 10, 10, 20, MAROON);

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@ -1,569 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug.DLL|ARM64">
<Configuration>Debug.DLL</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug.DLL|Win32">
<Configuration>Debug.DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug.DLL|x64">
<Configuration>Debug.DLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release.DLL|ARM64">
<Configuration>Release.DLL</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release.DLL|Win32">
<Configuration>Release.DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release.DLL|x64">
<Configuration>Release.DLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0981CA98-E4A5-4DF1-987F-A41D09131EFC}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>core_basic_window_web</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>core_basic_window_web</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy Release DLL to output directory</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\examples\core\core_basic_window_web.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">
<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -51,11 +51,11 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0981CA98-E4A5-4DF1-987F-A41D09131EFC}</ProjectGuid>
<ProjectGuid>{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>core_input_gestures_web</RootNamespace>
<RootNamespace>core_input_gestures_testbed</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>core_input_gestures_web</ProjectName>
<ProjectName>core_input_gestures_testbed</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -553,7 +553,7 @@
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\examples\core\core_input_gestures_web.c" />
<ClCompile Include="..\..\..\examples\core\core_input_gestures_testbed.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\examples\examples.rc" />

View File

@ -87,7 +87,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_world_screen", "exampl
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_animation", "examples\models_animation.vcxproj", "{AFDDE100-2D36-4749-817D-12E54C56312F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_billboard", "examples\models_billboard.vcxproj", "{B7812167-50FB-4934-996F-DF6FE4CBBFDF}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_billboard_rendering", "examples\models_billboard_rendering.vcxproj", "{B7812167-50FB-4934-996F-DF6FE4CBBFDF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_box_collisions", "examples\models_box_collisions.vcxproj", "{39DB56C7-05F8-492C-A8D4-F19E40FECB59}"
EndProject
@ -203,7 +203,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_custom_uniform", "e
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_eratosthenes", "examples\shaders_eratosthenes.vcxproj", "{D08AA2A0-2F94-4BF5-B42D-E92450F03FD1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_fog", "examples\shaders_fog.vcxproj", "{4A7D0ECA-D7CC-4E66-B741-C92E9C1B42FF}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_fog_rendering", "examples\shaders_fog_rendering.vcxproj", "{4A7D0ECA-D7CC-4E66-B741-C92E9C1B42FF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hot_reloading", "examples\shaders_hot_reloading.vcxproj", "{CF3755C4-937D-4ABF-B7B3-95140808717F}"
EndProject
@ -227,7 +227,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_simple_mask", "exam
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_spotlight", "examples\shaders_spotlight.vcxproj", "{11F33A39-74B7-4018-B5F9-CC285A673A8F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_drawing", "examples\shaders_texture_drawing.vcxproj", "{A6F5E35E-B4A7-41B3-853A-75558E6E0715}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_rendering", "examples\shaders_texture_rendering.vcxproj", "{A6F5E35E-B4A7-41B3-853A-75558E6E0715}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_waves", "examples\shaders_texture_waves.vcxproj", "{291B4975-8EFF-4C7C-8AF3-44A77B8491B8}"
EndProject
@ -337,6 +337,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_normal_map", "examp
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_unicode_ranges", "examples\text_unicode_ranges.vcxproj", "{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_gestures_testbed", "examples\core_input_gestures_testbed.vcxproj", "{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug.DLL|ARM64 = Debug.DLL|ARM64
@ -4143,6 +4145,30 @@ Global
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release|x64.Build.0 = Release|x64
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release|x86.ActiveCfg = Release|Win32
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release|x86.Build.0 = Release|Win32
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Debug|ARM64.ActiveCfg = Debug|ARM64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Debug|ARM64.Build.0 = Debug|ARM64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Debug|x64.ActiveCfg = Debug|x64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Debug|x64.Build.0 = Debug|x64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Debug|x86.ActiveCfg = Debug|Win32
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Debug|x86.Build.0 = Debug|Win32
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release.DLL|x64.Build.0 = Release.DLL|x64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release|ARM64.ActiveCfg = Release|ARM64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release|ARM64.Build.0 = Release|ARM64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release|x64.ActiveCfg = Release|x64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release|x64.Build.0 = Release|x64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release|x86.ActiveCfg = Release|Win32
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -4313,6 +4339,7 @@ Global
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}

View File

@ -454,6 +454,7 @@ void UntrackAudioBuffer(AudioBuffer *buffer);
//----------------------------------------------------------------------------------
// Module Functions Definition - Audio Device initialization and Closing
//----------------------------------------------------------------------------------
// Initialize audio device
void InitAudioDevice(void)
{

View File

@ -2563,19 +2563,19 @@ unsigned char *DecompressData(const unsigned char *compData, int compDataSize, i
#if defined(SUPPORT_COMPRESSION_API)
// Decompress data from a valid DEFLATE stream
unsigned char *data0 = (unsigned char *)RL_CALLOC(MAX_DECOMPRESSION_SIZE*1024*1024, 1);
int length = sinflate(data, MAX_DECOMPRESSION_SIZE*1024*1024, compData, compDataSize);
int size = sinflate(data0, MAX_DECOMPRESSION_SIZE*1024*1024, compData, compDataSize);
// WARNING: RL_REALLOC can make (and leave) data copies in memory,
// that can be a security concern in case of compression of sensitive data
// So, we use a second buffer to copy data manually, wiping original buffer memory
data = (unsigned char *)RL_CALLOC(length, 1);
memcpy(data, data0, length);
data = (unsigned char *)RL_CALLOC(size, 1);
memcpy(data, data0, size);
memset(data0, 0, MAX_DECOMPRESSION_SIZE*1024*1024); // Wipe memory, is memset() safe?
RL_FREE(data0);
TRACELOG(LOG_INFO, "SYSTEM: Decompress data: Comp. size: %i -> Original size: %i", compDataSize, length);
TRACELOG(LOG_INFO, "SYSTEM: Decompress data: Comp. size: %i -> Original size: %i", compDataSize, size);
*dataSize = length;
*dataSize = size;
#endif
return data;

View File

@ -27,6 +27,7 @@ Example elements validated:
| core_input_gamepad | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_input_multitouch | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_input_gestures | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_input_gestures_testbed | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_input_virtual_controls | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_2d_camera | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_2d_camera_mouse_zoom | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -39,22 +40,19 @@ Example elements validated:
| core_3d_camera_fps | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_3d_picking | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_world_screen | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_custom_logging | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_window_flags | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_window_letterbox | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_window_should_close | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_custom_logging | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_drop_files | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_random_values | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_storage_values | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_vr_simulator | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_loading_thread | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_scissor_test | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_basic_screen_manager | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_custom_frame_control | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_smooth_pixelperfect | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_random_sequence | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_basic_window_web | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ❌ | ✔ |
| core_input_gestures_web | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| core_automation_events | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_high_dpi | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -95,15 +93,15 @@ Example elements validated:
| textures_bunnymark | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_mouse_painting | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_blend_modes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_draw_tiled | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_polygon | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_tiled_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_polygon_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_fog_of_war | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_gif_player | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_image_kernel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_image_channel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_image_rotate | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_textured_curve | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_raylib_fonts | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_sprite_fonts | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_font_spritefont | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_font_filters | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_font_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -112,12 +110,12 @@ Example elements validated:
| text_input_box | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_writing_anim | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_rectangle_bounds | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_unicode | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_unicode_emojis | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_unicode_ranges | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_draw_3d | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_3d_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_codepoints_loading | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_animation | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_billboard | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_billboard_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_box_collisions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_cubicmap | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_first_person_maze | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -134,7 +132,7 @@ Example elements validated:
| models_yaw_pitch_roll | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_waving_cubes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_heightmap | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_skybox | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_skybox_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_draw_cube_texture | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_gpu_skinning | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_bone_socket | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -146,12 +144,12 @@ Example elements validated:
| shaders_postprocessing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_palette_switch | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_raymarching | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_texture_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_texture_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_texture_outline | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_texture_waves | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_julia_set | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_eratosthenes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_fog | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_fog_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_simple_mask | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_hot_reloading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_mesh_instancing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -182,4 +180,3 @@ Example elements validated:
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| embedded_files_loading | ✔ | ❌ | ❌ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raymath_vector_angle | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| text_unicode_ranges | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |

View File

@ -21,13 +21,11 @@ Example elements validated:
| **EXAMPLE NAME** | [C] | [CAT]| [INFO]|[PNG]|[WPNG]| [RES]| [MK] |[MKWEB]| [VCX]| [SOL]|[RDME]|[JS] | [WOUT]|[WMETA]|
|:---------------------------------|:---:|:----:|:-----:|:---:|:----:|:----:|:----:|:-----:|:----:|:----:|:----:|:---:|:-----:|:-----:|
| core_input_virtual_controls | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_basic_window_web | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ❌ | ✔ |
| core_input_gestures_web | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| core_high_dpi | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_digital_clock | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_font_sdf | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_unicode_ranges | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_draw_3d | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_3d_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_codepoints_loading | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_loading_m3d | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_texture_outline | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |

View File

@ -166,16 +166,24 @@ static char **ScanExampleResources(const char *filePath, int *resPathCount);
// Clear resource paths scanned
static void ClearExampleResources(char **resPaths);
// Add VS project (.vcxproj) to existing VS solution (.sln)
// Add/remove VS project (.vcxproj) tofrom existing VS solution (.sln)
static int AddVSProjectToSolution(const char *projFile, const char *slnFile, const char *category);
//static int RemoveVSProjectFromSolution(const char *projFile, const char *slnFile, const char *category);
// Generate unique UUID v4 string
// Output format: {9A2F48CC-0DA8-47C0-884E-02E37F9BE6C1}
static const char *GenerateUUIDv4(void);
// Update source code header and comments metadata
static void UpdateSourceMetadata(const char *exSrcPath, const rlExampleInfo *info);
// Update generated Web example .html file metadata
static void UpdateWebMetadata(const char *exHtmlPath, const char *exFilePath);
// Get text between two strings
static char *GetTextBetween(const char *text, const char *begin, const char *end);
// Replace text between two specific strings
static char *TextReplaceBetween(const char *text, const char *replace, const char *begin, const char *end);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
@ -676,6 +684,22 @@ int main(int argc, char *argv[])
FileCopy(TextFormat("%s/%s/%s.js", exBasePath, exRecategory, exRename),
TextFormat("%s/%s/%s.js", exWebPath, exRecategory, exRename));
// Create commit with changes (local)
putenv("PATH=%PATH%;C:\\Program Files\\Git\\bin");
ChangeDirectory("C:\\GitHub\\raylib");
system("git --version");
system("git status");
system("git add -A");
int result = system(TextFormat("git commit -m \"REXM: RENAME: example: `%s` --> `%s`\"", exName, exRename)); // Commit changes (only tracked files)
if (result != 0) LOG("WARNING: Error committing changes\n");
ChangeDirectory("C:/GitHub/raylib.com");
system("git add -A");
result = system(TextFormat("git commit -m \"REXM: RENAME: example: `%s` --> `%s`\"", exName, exRename)); // Commit changes (only tracked files)
if (result != 0) LOG("WARNING: Error committing changes\n");
//result = system("git push"); // Push to the remote (origin, current branch)
//if (result != 0) LOG("WARNING: Error pushing changes\n");
} break;
case OP_REMOVE: // Remove
{
@ -2151,6 +2175,81 @@ static const char *GenerateUUIDv4(void)
return uuid;
}
// Update source code header and comments metadata
static void UpdateSourceMetadata(const char *exSrcPath, const rlExampleInfo *info)
{
if (FileExists(exSrcPath) && IsFileExtension(exSrcPath, ".c"))
{
char *fileText = LoadFileText(exSrcPath);
char *fileTextUpdated[6] = { 0 }; // Pointers to multiple updated text versions
char exName[64] = { 0 }; // Example name: fileName without extension
char exCategory[16] = { 0 }; // Example category: core, shapes, text, textures, models, audio, shaders
char exDescription[256] = { 0 }; // Example description: example text line #3
char exTitle[64] = { 0 }; // Example title: fileName without extension, replacing underscores by spaces
// Update example header title (line #3 - ALWAYS)
// String: "* raylib [shaders] example - texture drawing"
// Update example complexity rating
// String: "* Example complexity rating: [★★☆☆] 2/4"
fileTextUpdated[0] = TextReplaceBetween(exSrcPath, "★★☆☆] 2", "Example complexity rating: [", "/4\n");
// Update example creation/update raylib versions
// String: "* Example originally created with raylib 2.0, last time updated with raylib 3.7
// Update contributors names
// String: "* Example contributed by Contributor Name (@github_user) and reviewed by Ramon Santamaria (@raysan5)"
// Update copyright message
// String: "* Copyright (c) 2019-2025 Contributor Name (@github_user) and Ramon Santamaria (@raysan5)"
fileTextUpdated[0] = TextReplaceBetween(exSrcPath, "★★☆☆] 2", "Copyright (c) ", ")");
// Update window title
//"InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing");"
/*
// Get example name: replace underscore by spaces
strcpy(exName, GetFileNameWithoutExt(exSrcPath));
strcpy(exTitle, exName);
for (int i = 0; (i < 256) && (exTitle[i] != '\0'); i++) { if (exTitle[i] == '_') exTitle[i] = ' '; }
// Get example category from exName: copy until first underscore
for (int i = 0; (exName[i] != '_'); i++) exCategory[i] = exName[i];
// Get example description: copy line #3 from example file
char *exText = LoadFileText(exFilePath);
int lineCount = 0;
char **lines = LoadTextLines(exText, &lineCount);
int lineLength = (int)strlen(lines[2]);
strncpy(exDescription, lines[2] + 4, lineLength - 4);
UnloadTextLines(lines);
UnloadFileText(exText);
// Update example.html required text
fileTextUpdated[0] = TextReplace(fileText, "raylib web game", exTitle);
fileTextUpdated[1] = TextReplace(fileTextUpdated[0], "New raylib web videogame, developed using raylib videogames library", exDescription);
fileTextUpdated[2] = TextReplace(fileTextUpdated[1], "https://www.raylib.com/common/raylib_logo.png",
TextFormat("https://raw.githubusercontent.com/raysan5/raylib/master/examples/%s/%s.png", exCategory, exName));
fileTextUpdated[3] = TextReplace(fileTextUpdated[2], "https://www.raylib.com/games.html",
TextFormat("https://www.raylib.com/examples/%s/%s.html", exCategory, exName));
fileTextUpdated[4] = TextReplace(fileTextUpdated[3], "raylib - example", TextFormat("raylib - %s", exName)); // og:site_name
fileTextUpdated[5] = TextReplace(fileTextUpdated[4], "https://github.com/raysan5/raylib",
TextFormat("https://github.com/raysan5/raylib/blob/master/examples/%s/%s.c", exCategory, exName));
*/
SaveFileText(exSrcPath, fileTextUpdated[5]);
for (int i = 0; i < 6; i++) { MemFree(fileTextUpdated[i]); fileTextUpdated[i] = NULL; }
UnloadFileText(fileText);
}
}
// Update generated Web example .html file metadata
static void UpdateWebMetadata(const char *exHtmlPath, const char *exFilePath)
{
@ -2164,11 +2263,6 @@ static void UpdateWebMetadata(const char *exHtmlPath, const char *exFilePath)
char exDescription[256] = { 0 }; // Example description: example text line #3
char exTitle[64] = { 0 }; // Example title: fileName without extension, replacing underscores by spaces
memset(exName, 0, 64);
memset(exTitle, 0, 64);
memset(exDescription, 0, 256);
memset(exCategory, 0, 16);
// Get example name: replace underscore by spaces
strcpy(exName, GetFileNameWithoutExt(exHtmlPath));
strcpy(exTitle, exName);
@ -2210,3 +2304,60 @@ static void UpdateWebMetadata(const char *exHtmlPath, const char *exFilePath)
UnloadFileText(fileText);
}
}
// Get text between two strings
// NOTE: Using static string to return result, MAX: 1024 bytes
static char *GetTextBetween(const char *text, const char *begin, const char *end)
{
#define MAX_TEXT_BETWEEN_SIZE 1024
static char between[MAX_TEXT_BETWEEN_SIZE] = { 0 };
memset(between, 0, MAX_TEXT_BETWEEN_SIZE);
int beginIndex = TextFindIndex(text, begin);
if (beginIndex > -1)
{
int beginLen = strlen(begin);
int endIndex = TextFindIndex(text + beginIndex + beginLen, end);
if (endIndex > -1)
{
endIndex += (beginIndex + beginLen);
int len = (endIndex - beginIndex - beginLen);
if (len < (MAX_TEXT_BETWEEN_SIZE - 1)) strncpy(between, text + beginIndex + beginLen, len);
else strncpy(between, text + beginIndex + beginLen, MAX_TEXT_BETWEEN_SIZE - 1);
}
}
return between;
}
// Replace text between two specific strings
// WARNING: Returned string must be freed by user
static char *TextReplaceBetween(const char *text, const char *replace, const char *begin, const char *end)
{
char *result = NULL;
int beginIndex = TextFindIndex(text, begin);
if (beginIndex > -1)
{
int endIndex = TextFindIndex(text + beginIndex, end);
if (beginIndex > -1)
{
int textLen = strlen(text);
int replaceLen = strlen(replace);
int toreplaceLen = (endIndex + beginIndex) - (beginIndex + strlen(begin));
result = (char *)RL_CALLOC(textLen + replaceLen - toreplaceLen + 1, sizeof(char));
int beginLen = strlen(begin);
strncpy(result, text, textLen - beginIndex + strlen(begin)); // Copy first text part
strncpy(result + textLen - beginIndex + beginLen, replace, replaceLen); // Copy replace
strncpy(result + textLen - beginIndex + beginLen + replaceLen, text + beginIndex + toreplaceLen, textLen - endIndex); // Copy end text part
}
}
return result;
}