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104
src/external/rlsw.h
vendored
104
src/external/rlsw.h
vendored
@ -166,16 +166,15 @@
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|||||||
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// Fast power-of-two texture wrap (SW_REPEAT mode only)
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// Fast power-of-two texture wrap (SW_REPEAT mode only)
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// When defined, textures whose width/height are powers of two use a bitmask
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// When defined, textures whose width/height are powers of two use a bitmask
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// wrap (`x & (size-1)`) instead of `floorf`-based fractional wrap or the
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// wrap (`x & (size-1)`) instead of `floorf`-based fractional wrap or the signed `%` chain in the linear sampler
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// signed `%` chain in the linear sampler. Saves a software divide on Xtensa
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// Saves a software divide on Xtensa and a few instructions everywhere
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// and a few instructions everywhere. NPOT textures keep using the original
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// NPOT textures keep using the original path via a runtime `(size & (size-1)) == 0` check,
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// path via a runtime `(size & (size-1)) == 0` check, so SW_REPEAT remains
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// so SW_REPEAT remains correct for them
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// correct for them. The only observable behavior change is for POT textures
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// The only observable behavior change is for POT textures sampled with negative UV coordinates:
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// sampled with negative UV coordinates: bitmask wrap (two's complement) can
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// bitmask wrap (two's complement) can differ from `sw_fract` by one texel
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// differ from `sw_fract` by one texel. Off by default to keep bit-for-bit
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// Off by default to keep bit-for-bit behavior; opt in if you control your asset UVs
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// behavior; opt in if you control your asset UVs.
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//
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//
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// #define SW_TEXTURE_REPEAT_POT_FAST
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//#define SW_TEXTURE_REPEAT_POT_FAST
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// OpenGL Compatibility Types
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// OpenGL Compatibility Types
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@ -860,11 +859,9 @@ SWAPI void swGetFramebufferAttachmentParameteriv(SWattachment attachment, SWatta
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#endif
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#endif
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// ESP-DSP acceleration: ESP-IDF ships an optimized math library that includes
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// ESP-DSP acceleration: ESP-IDF ships an optimized math library that includes
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// `dspm_mult_4x4x4_f32` (4x4 matrix multiply) and `dspm_mult_4x4x1_f32`
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// `dspm_mult_4x4x4_f32` (4x4 matrix multiply) and `dspm_mult_4x4x1_f32` (matrix * vector)
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// (matrix * vector). These are S3-tuned hand-vectorized kernels that beat the
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// These are S3-tuned hand-vectorized kernels that beat the scalar versions for both throughput and code-size
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// scalar versions for both throughput and code-size. Detection is opt-in to
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// Detection is opt-in to keep the dependency optional: define SW_USE_ESP_DSP from your build system
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// keep the dependency optional: define SW_USE_ESP_DSP from your build system
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// (or rely on the `idf_component.yml` example shown in the rlsw docs).
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#if defined(ESP_PLATFORM) && defined(SW_USE_ESP_DSP)
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#if defined(ESP_PLATFORM) && defined(SW_USE_ESP_DSP)
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#define SW_HAS_ESP_DSP
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#define SW_HAS_ESP_DSP
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#include "dspm_mult.h"
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#include "dspm_mult.h"
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@ -884,41 +881,41 @@ SWAPI void swGetFramebufferAttachmentParameteriv(SWattachment attachment, SWatta
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#define SW_DEG2RAD (SW_PI/180.0f)
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#define SW_DEG2RAD (SW_PI/180.0f)
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#define SW_RAD2DEG (180.0f/SW_PI)
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#define SW_RAD2DEG (180.0f/SW_PI)
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// When clipping a convex polygon against a plane, at most one vertex is added.
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// When clipping a convex polygon against a plane, at most one vertex is added
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// Starting from a quadrilateral (4 vertices), clipped sequentially against
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// Starting from a quadrilateral (4 vertices), clipped sequentially against
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// the frustum (6 planes) then the scissor rectangle (4 planes):
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// the frustum (6 planes) then the scissor rectangle (4 planes):
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// 4 + 6 + 4 = 14 vertices maximum.
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// 4 + 6 + 4 = 14 vertices maximum
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#define SW_MAX_CLIPPED_POLYGON_VERTICES 14
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#define SW_MAX_CLIPPED_POLYGON_VERTICES 14
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#define SW_CLIP_EPSILON 1e-4f
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#define SW_CLIP_EPSILON 1e-4f
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#define SW_HANDLE_NULL 0u
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#define SW_HANDLE_NULL 0u
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#define SW_POOL_SLOT_LIVE 0x80u // bit7 of the generation byte
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#define SW_POOL_SLOT_LIVE 0x80u // bit7 of the generation byte
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#define SW_POOL_SLOT_VER_MASK 0x7Fu // bits6:0 = anti-ABA counter
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#define SW_POOL_SLOT_VER_MASK 0x7Fu // bits6:0 = anti-ABA counter
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#define SW_CONCAT(a, b) a##b
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#define SW_CONCAT(a, b) a##b
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#define SW_CONCATX(a, b) SW_CONCAT(a, b)
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#define SW_CONCATX(a, b) SW_CONCAT(a, b)
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#define SW_FRAMEBUFFER_COLOR8_GET(c,p,o) SW_CONCATX(sw_pixel_read_color8_, SW_FRAMEBUFFER_COLOR_TYPE)((c),(p),(o))
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#define SW_FRAMEBUFFER_COLOR8_GET(c,p,o) SW_CONCATX(sw_pixel_read_color8_, SW_FRAMEBUFFER_COLOR_TYPE)((c),(p),(o))
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#define SW_FRAMEBUFFER_COLOR_GET(c,p,o) SW_CONCATX(sw_pixel_read_color_, SW_FRAMEBUFFER_COLOR_TYPE)((c),(p),(o))
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#define SW_FRAMEBUFFER_COLOR_GET(c,p,o) SW_CONCATX(sw_pixel_read_color_, SW_FRAMEBUFFER_COLOR_TYPE)((c),(p),(o))
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#define SW_FRAMEBUFFER_COLOR_SET(p,c,o) SW_CONCATX(sw_pixel_write_color_, SW_FRAMEBUFFER_COLOR_TYPE)((p),(c),(o))
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#define SW_FRAMEBUFFER_COLOR_SET(p,c,o) SW_CONCATX(sw_pixel_write_color_, SW_FRAMEBUFFER_COLOR_TYPE)((p),(c),(o))
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#define SW_FRAMEBUFFER_DEPTH_GET(p,o) SW_CONCATX(sw_pixel_read_depth_, SW_FRAMEBUFFER_DEPTH_TYPE)((p),(o))
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#define SW_FRAMEBUFFER_DEPTH_GET(p,o) SW_CONCATX(sw_pixel_read_depth_, SW_FRAMEBUFFER_DEPTH_TYPE)((p),(o))
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#define SW_FRAMEBUFFER_DEPTH_SET(p,d,o) SW_CONCATX(sw_pixel_write_depth_, SW_FRAMEBUFFER_DEPTH_TYPE)((p),(d),(o))
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#define SW_FRAMEBUFFER_DEPTH_SET(p,d,o) SW_CONCATX(sw_pixel_write_depth_, SW_FRAMEBUFFER_DEPTH_TYPE)((p),(d),(o))
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#define SW_FRAMEBUFFER_COLOR_FORMAT SW_CONCATX(SW_PIXELFORMAT_COLOR_, SW_FRAMEBUFFER_COLOR_TYPE)
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#define SW_FRAMEBUFFER_COLOR_FORMAT SW_CONCATX(SW_PIXELFORMAT_COLOR_, SW_FRAMEBUFFER_COLOR_TYPE)
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#define SW_FRAMEBUFFER_DEPTH_FORMAT SW_CONCATX(SW_PIXELFORMAT_DEPTH_, SW_FRAMEBUFFER_DEPTH_TYPE)
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#define SW_FRAMEBUFFER_DEPTH_FORMAT SW_CONCATX(SW_PIXELFORMAT_DEPTH_, SW_FRAMEBUFFER_DEPTH_TYPE)
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#define SW_FRAMEBUFFER_COLOR_SIZE SW_PIXELFORMAT_SIZE[SW_FRAMEBUFFER_COLOR_FORMAT]
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#define SW_FRAMEBUFFER_COLOR_SIZE SW_PIXELFORMAT_SIZE[SW_FRAMEBUFFER_COLOR_FORMAT]
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#define SW_FRAMEBUFFER_DEPTH_SIZE SW_PIXELFORMAT_SIZE[SW_FRAMEBUFFER_DEPTH_FORMAT]
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#define SW_FRAMEBUFFER_DEPTH_SIZE SW_PIXELFORMAT_SIZE[SW_FRAMEBUFFER_DEPTH_FORMAT]
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#define SW_STATE_SCISSOR_TEST (1 << 0)
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#define SW_STATE_SCISSOR_TEST (1 << 0)
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#define SW_STATE_TEXTURE_2D (1 << 1)
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#define SW_STATE_TEXTURE_2D (1 << 1)
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#define SW_STATE_DEPTH_TEST (1 << 2)
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#define SW_STATE_DEPTH_TEST (1 << 2)
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#define SW_STATE_CULL_FACE (1 << 3)
|
#define SW_STATE_CULL_FACE (1 << 3)
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#define SW_STATE_BLEND (1 << 4)
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#define SW_STATE_BLEND (1 << 4)
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#define SW_BLEND_FLAG_NOOP (1 << 0)
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#define SW_BLEND_FLAG_NOOP (1 << 0)
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#define SW_BLEND_FLAG_NEEDS_ALPHA (1 << 1)
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#define SW_BLEND_FLAG_NEEDS_ALPHA (1 << 1)
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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||||||
// Module Types and Structures Definition
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// Module Types and Structures Definition
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@ -1175,7 +1172,7 @@ static inline void sw_matrix_mul_rst(float *SW_RESTRICT dst, const float *SW_RES
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// column-major, so passing them flat is equivalent to passing transposes:
|
// column-major, so passing them flat is equivalent to passing transposes:
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// dspm_mult(L^T, R^T) computes (L^T)*(R^T) = (R*L)^T, written back into a
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// dspm_mult(L^T, R^T) computes (L^T)*(R^T) = (R*L)^T, written back into a
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// flat array gives the same bit pattern as the column-major product (R*L)
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// flat array gives the same bit pattern as the column-major product (R*L)
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// -- exactly the semantic the scalar fallback below has.
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// -- exactly the semantic the scalar fallback below has
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dspm_mult_4x4x4_f32(left, right, dst);
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dspm_mult_4x4x4_f32(left, right, dst);
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#else
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#else
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float l00 = left[0], l01 = left[1], l02 = left[2], l03 = left[3];
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float l00 = left[0], l01 = left[1], l02 = left[2], l03 = left[3];
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@ -1248,12 +1245,12 @@ static inline float sw_fract(float x)
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return (x - floorf(x));
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return (x - floorf(x));
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}
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}
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// Fast reciprocal: 1-ULP accurate in ~7 instructions on Xtensa using the
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// Xtensa architecture optimization
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// hardware `recip0.s` seed + two Newton-Raphson refinement steps. All work
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// Fast reciprocal: 1-ULP accurate in ~7 instructions using the
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// stays in FPU registers — no `__divsf3` software call. Hot-path divisions
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// hardware `recip0.s` seed + two Newton-Raphson refinement steps
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// in the rasterizer (span/triangle setup, perspective divide, etc.) call
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// All work stays in FPU registers — no `__divsf3` software call
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// this. On non-Xtensa targets it transparently expands to `1.0f / x`, so
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// Hot-path divisions in the rasterizer (span/triangle setup, perspective divide, etc.) call this
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// generated code is identical to before.
|
// On non-Xtensa targets it transparently expands to `1.0f / x`, so generated code is identical to before
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#if defined(__XTENSA__)
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#if defined(__XTENSA__)
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__attribute__((always_inline))
|
__attribute__((always_inline))
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static inline float sw_rcp(float x)
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static inline float sw_rcp(float x)
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@ -3558,8 +3555,8 @@ static inline bool sw_quad_face_culling(void)
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// winding in the projected space when all w > 0
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// winding in the projected space when all w > 0
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// A value of 0 for sgnArea means P0, P1, P2 are collinear in (x, y, w)
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// A value of 0 for sgnArea means P0, P1, P2 are collinear in (x, y, w)
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// space, which corresponds to a degenerate triangle projection
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// space, which corresponds to a degenerate triangle projection
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// Such quads might also be degenerate or non-planar. They are typically
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// Such quads might also be degenerate or non-planar
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// not culled by this test (0 < 0 is false, 0 > 0 is false)
|
// They are typically not culled by this test (0 < 0 is false, 0 > 0 is false)
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// and should be handled by the clipper if necessary
|
// and should be handled by the clipper if necessary
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return (RLSW.cullFace == SW_FRONT)? (sgnArea < 0.0f) : (sgnArea > 0.0f); // Cull if winding is "clockwise" : "counter-clockwise"
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return (RLSW.cullFace == SW_FRONT)? (sgnArea < 0.0f) : (sgnArea > 0.0f); // Cull if winding is "clockwise" : "counter-clockwise"
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@ -3879,8 +3876,7 @@ static inline void sw_poly_fill_render(uint32_t state)
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//-------------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------------
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static void sw_immediate_begin(SWdraw mode)
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static void sw_immediate_begin(SWdraw mode)
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{
|
{
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// NOTE: Any checks to ensure command recording can start
|
// NOTE: Any checks to ensure command recording can start must be performed before calling this function
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// must be performed before calling this function.
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// Recalculate the MVP if this is needed
|
// Recalculate the MVP if this is needed
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if (RLSW.isDirtyMVP)
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if (RLSW.isDirtyMVP)
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@ -3891,8 +3887,8 @@ static void sw_immediate_begin(SWdraw mode)
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#ifdef SW_HAS_ESP_DSP
|
#ifdef SW_HAS_ESP_DSP
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// Pre-transpose to row-major so dspm_mult_4x4x1_f32(matMVP_rm, v, out)
|
// Pre-transpose to row-major so dspm_mult_4x4x1_f32(matMVP_rm, v, out)
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// computes M*v directly in the per-vertex hot path. 16 scalar copies
|
// computes M*v directly in the per-vertex hot path; 16 scalar copies
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// per MVP update vs. saving ~20 cycles per vertex transform.
|
// per MVP update vs saving ~20 cycles per vertex transform
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for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; i++)
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{
|
{
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for (int j = 0; j < 4; j++)
|
for (int j = 0; j < 4; j++)
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@ -3955,7 +3951,7 @@ static void sw_immediate_push_vertex(const float position[4])
|
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// Calculate clip coordinates
|
// Calculate clip coordinates
|
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#ifdef SW_HAS_ESP_DSP
|
#ifdef SW_HAS_ESP_DSP
|
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// dspm_mult_4x4x1_f32 declares its inputs non-const; rlsw treats them as
|
// dspm_mult_4x4x1_f32 declares its inputs non-const; rlsw treats them as
|
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// read-only and the cast is safe (the kernel only loads from B).
|
// read-only and the cast is safe (the kernel only loads from B)
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dspm_mult_4x4x1_f32(RLSW.matMVP_rm, (float *)position, vertex->position);
|
dspm_mult_4x4x1_f32(RLSW.matMVP_rm, (float *)position, vertex->position);
|
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#else
|
#else
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const float *m = RLSW.matMVP;
|
const float *m = RLSW.matMVP;
|
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@ -5567,7 +5563,7 @@ static void SW_RASTER_TRIANGLE(const sw_vertex_t *v0, const sw_vertex_t *v1, con
|
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if (v0->position[1] > v1->position[1]) { const sw_vertex_t *tmp = v0; v0 = v1; v1 = tmp; }
|
if (v0->position[1] > v1->position[1]) { const sw_vertex_t *tmp = v0; v0 = v1; v1 = tmp; }
|
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|
|
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// Extracting coordinates from the sorted vertices
|
// Extracting coordinates from the sorted vertices
|
||||||
// Put x away for safe keeping. Only y is used right now. Silences warnings.
|
// Put x away for safe keeping; only y is used right now; silences warnings
|
||||||
float y0 = v0->position[1];
|
float y0 = v0->position[1];
|
||||||
float y1 = v1->position[1];
|
float y1 = v1->position[1];
|
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float y2 = v2->position[1];
|
float y2 = v2->position[1];
|
||||||
|
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@ -810,8 +810,8 @@ void SetWindowSize(int width, int height)
|
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RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||||
|
|
||||||
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
|
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
|
||||||
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
|
CORE.Window.render.height = CORE.Window.screen.height*currentMonitor->pixelRatio;
|
||||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||||
#else
|
#else
|
||||||
@ -1132,16 +1132,16 @@ void SwapScreenBuffer(void)
|
|||||||
{
|
{
|
||||||
if (platform.surface)
|
if (platform.surface)
|
||||||
{
|
{
|
||||||
// copy rlsw pixel data to the surface framebuffer
|
// Copy rlsw pixel data to the surface framebuffer
|
||||||
swReadPixels(0, 0, platform.surfaceWidth, platform.surfaceHeight, SW_RGBA, SW_UNSIGNED_BYTE, platform.surfacePixels);
|
rlCopyFramebuffer(0, 0, platform.surfaceWidth, platform.surfaceHeight, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.surfacePixels);
|
||||||
|
|
||||||
// Mac wants a different pixel order. I cant seem to get this to work any other way
|
// Mac wants a different pixel order. I cant seem to get this to work any other way
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
unsigned char temp = 0;
|
unsigned char temp = 0;
|
||||||
unsigned char *p = NULL;
|
unsigned char *p = NULL;
|
||||||
for (int i = 0; i < (platform.surfaceWidth * platform.surfaceHeight); i += 1)
|
for (int i = 0; i < (platform.surfaceWidth*platform.surfaceHeight); i += 1)
|
||||||
{
|
{
|
||||||
p = platform.surfacePixels + (i * 4);
|
p = platform.surfacePixels + (i*4);
|
||||||
temp = p[0];
|
temp = p[0];
|
||||||
p[0] = p[2];
|
p[0] = p[2];
|
||||||
p[2] = temp;
|
p[2] = temp;
|
||||||
@ -1357,13 +1357,13 @@ void PollInputEvents(void)
|
|||||||
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
||||||
{
|
{
|
||||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||||
SetupViewport(platform.window->w * currentMonitor->pixelRatio, platform.window->h * currentMonitor->pixelRatio);
|
SetupViewport(platform.window->w*currentMonitor->pixelRatio, platform.window->h*currentMonitor->pixelRatio);
|
||||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||||
|
|
||||||
CORE.Window.screen.width = platform.window->w;
|
CORE.Window.screen.width = platform.window->w;
|
||||||
CORE.Window.screen.height = platform.window->h;
|
CORE.Window.screen.height = platform.window->h;
|
||||||
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
|
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
|
||||||
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
|
CORE.Window.render.height = CORE.Window.screen.height*currentMonitor->pixelRatio;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1406,10 +1406,10 @@ void PollInputEvents(void)
|
|||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||||
SetupViewport(platform.window->w * currentMonitor->pixelRatio, platform.window->h * currentMonitor->pixelRatio);
|
SetupViewport(platform.window->w*currentMonitor->pixelRatio, platform.window->h*currentMonitor->pixelRatio);
|
||||||
|
|
||||||
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
|
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
|
||||||
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
|
CORE.Window.render.height = CORE.Window.screen.height*currentMonitor->pixelRatio;
|
||||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||||
#endif
|
#endif
|
||||||
@ -1427,7 +1427,7 @@ void PollInputEvents(void)
|
|||||||
if (platform.surfacePixels != NULL)
|
if (platform.surfacePixels != NULL)
|
||||||
{
|
{
|
||||||
RL_FREE(platform.surfacePixels);
|
RL_FREE(platform.surfacePixels);
|
||||||
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth * platform.surfaceHeight * 4);
|
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth*platform.surfaceHeight*4);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (platform.surface != NULL)
|
if (platform.surface != NULL)
|
||||||
@ -1743,8 +1743,8 @@ int InitPlatform(void)
|
|||||||
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
||||||
{
|
{
|
||||||
#if !defined(__APPLE__)
|
#if !defined(__APPLE__)
|
||||||
CORE.Window.screen.width = CORE.Window.screen.width * GetWindowScaleDPI().x;
|
CORE.Window.screen.width = CORE.Window.screen.width*GetWindowScaleDPI().x;
|
||||||
CORE.Window.screen.height = CORE.Window.screen.height * GetWindowScaleDPI().y;
|
CORE.Window.screen.height = CORE.Window.screen.height*GetWindowScaleDPI().y;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1828,8 +1828,8 @@ int InitPlatform(void)
|
|||||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||||
|
|
||||||
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
|
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
|
||||||
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
|
CORE.Window.render.height = CORE.Window.screen.height*currentMonitor->pixelRatio;
|
||||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||||
#else
|
#else
|
||||||
@ -1846,8 +1846,8 @@ int InitPlatform(void)
|
|||||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||||
|
|
||||||
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
|
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
|
||||||
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
|
CORE.Window.render.height = CORE.Window.screen.height*currentMonitor->pixelRatio;
|
||||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||||
#endif
|
#endif
|
||||||
@ -1855,7 +1855,7 @@ int InitPlatform(void)
|
|||||||
platform.surfaceWidth = CORE.Window.currentFbo.width;
|
platform.surfaceWidth = CORE.Window.currentFbo.width;
|
||||||
platform.surfaceHeight = CORE.Window.currentFbo.height;
|
platform.surfaceHeight = CORE.Window.currentFbo.height;
|
||||||
|
|
||||||
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth * platform.surfaceHeight * 4);
|
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth*platform.surfaceHeight*4);
|
||||||
if (platform.surfacePixels == NULL)
|
if (platform.surfacePixels == NULL)
|
||||||
{
|
{
|
||||||
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize software pixel buffer");
|
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize software pixel buffer");
|
||||||
|
|||||||
@ -374,6 +374,8 @@ double GetTime(void)
|
|||||||
unsigned long long nanoSeconds = (unsigned long long)ts.tv_sec*1000000000LLU + (unsigned long long)ts.tv_nsec;
|
unsigned long long nanoSeconds = (unsigned long long)ts.tv_sec*1000000000LLU + (unsigned long long)ts.tv_nsec;
|
||||||
|
|
||||||
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
|
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
|
||||||
|
#elif defined(PICO_RP2350)
|
||||||
|
time = (double)to_ms_since_boot(get_absolute_time())/1000.0;
|
||||||
#endif
|
#endif
|
||||||
return time;
|
return time;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -506,6 +506,7 @@ __declspec(dllimport) void __stdcall Sleep(unsigned long msTimeout); // Required
|
|||||||
const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
|
const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// NOTE: PLATFORM_DESKTOP defaults to GLFW backend
|
||||||
#if defined(PLATFORM_DESKTOP)
|
#if defined(PLATFORM_DESKTOP)
|
||||||
#define PLATFORM_DESKTOP_GLFW
|
#define PLATFORM_DESKTOP_GLFW
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@ -580,8 +580,13 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
|
|||||||
|
|
||||||
TRACELOG(LOG_INFO, "FONT: Data loaded successfully (%i pixel size | %i glyphs)", font.baseSize, font.glyphCount);
|
TRACELOG(LOG_INFO, "FONT: Data loaded successfully (%i pixel size | %i glyphs)", font.baseSize, font.glyphCount);
|
||||||
}
|
}
|
||||||
else font = GetFontDefault();
|
else
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "FONT: Font is not supported by LoadFontEx/LoadFontFromMemory or no glyphs found, reverted to default font");
|
||||||
|
font = GetFontDefault();
|
||||||
|
}
|
||||||
#else
|
#else
|
||||||
|
TRACELOG(LOG_WARNING, "FONT: Font is not supported by LoadFontEx/LoadFontFromMemory or no glyphs found, reverted to default font");
|
||||||
font = GetFontDefault();
|
font = GetFontDefault();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user