3 Commits

3 changed files with 33 additions and 93 deletions

View File

@ -679,6 +679,7 @@ void ClearWindowState(unsigned int flags)
{
TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_SDL");
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI))
{
// NOTE: There also doesn't seem to be a feature to disable high DPI once enabled
TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_SDL");
@ -1474,7 +1475,7 @@ void PollInputEvents(void)
const int height = event.window.data2;
SetupViewport(width, height);
// if we are doing automatic DPI scaling, then the "screen" size is divided by the window scale
if (IsWindowState(FLAG_WINDOW_HIGHDPI))
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
CORE.Window.screen.width = (int)(width/GetWindowScaleDPI().x);
CORE.Window.screen.height = (int)(height/GetWindowScaleDPI().y);

View File

@ -54,11 +54,6 @@
typedef struct {
// TODO: Define the platform specific variables required
// Display data
EGLDisplay device; // Native display device (physical screen connection)
EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
EGLContext context; // Graphic context, mode in which drawing can be done
EGLConfig config; // Graphic config
} PlatformData;
//----------------------------------------------------------------------------------
@ -346,10 +341,10 @@ void SwapScreenBuffer(void)
double GetTime(void)
{
double time = 0.0;
struct timespec ts = { 0 };
clock_gettime(CLOCK_MONOTONIC, &ts);
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
return time;
@ -366,7 +361,7 @@ void OpenURL(const char *url)
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
else
{
// TODO:
// TODO: Load url using default browser
}
}
@ -462,86 +457,18 @@ int InitPlatform(void)
CORE.Window.fullscreen = true;
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
EGLint samples = 0;
EGLint sampleBuffer = 0;
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT))
{
samples = 4;
sampleBuffer = 1;
// TODO: Enable MSAA
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
}
const EGLint framebufferAttribs[] =
{
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs)
EGL_NONE
};
// TODO: Init display and graphic device
const EGLint contextAttribs[] =
{
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLint numConfigs = 0;
// Get an EGL device connection
platform.device = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (platform.device == EGL_NO_DISPLAY)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
return false;
}
// Initialize the EGL device connection
if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE)
{
// If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred.
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
return false;
}
// Get an appropriate EGL framebuffer configuration
eglChooseConfig(platform.device, framebufferAttribs, &platform.config, 1, &numConfigs);
// Set rendering API
eglBindAPI(EGL_OPENGL_ES_API);
// Create an EGL rendering context
platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs);
if (platform.context == EGL_NO_CONTEXT)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
return -1;
}
// Create an EGL window surface
EGLint displayFormat = 0;
// EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry()
// As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID
eglGetConfigAttrib(platform.device, platform.config, EGL_NATIVE_VISUAL_ID, &displayFormat);
// Android specific call
ANativeWindow_setBuffersGeometry(platform.app->window, 0, 0, displayFormat); // Force use of native display size
platform.surface = eglCreateWindowSurface(platform.device, platform.config, platform.app->window, NULL);
// There must be at least one frame displayed before the buffers are swapped
eglSwapInterval(platform.device, 1);
EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context);
// Check surface and context activation
if (result != EGL_FALSE)
// TODO: Check display, device and context activation
bool result = true;
if (result)
{
CORE.Window.ready = true;

View File

@ -5224,24 +5224,36 @@ static int rlGetPixelDataSize(int width, int height, int format)
case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB:
case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB:
case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB:
case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break;
case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: // 8 bytes per each 4x4 block
{
int blockWidth = (width + 3)/4;
int blockHeight = (height + 3)/4;
dataSize = blockWidth*blockHeight*8;
} break;
case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA:
case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA:
case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA:
case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break;
case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break;
case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: // 16 bytes per each 4x4 block
{
int blockWidth = (width + 3)/4;
int blockHeight = (height + 3)/4;
dataSize = blockWidth*blockHeight*16;
} break;
case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 4 bytes per each 4x4 block
{
int blockWidth = (width + 3)/4;
int blockHeight = (height + 3)/4;
dataSize = blockWidth*blockHeight*4;
} break;
default: break;
}
double bytesPerPixel = (double)bpp/8.0;
dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes
// Most compressed formats works on 4x4 blocks,
// if texture is smaller, minimum dataSize is 8 or 16
if ((width <= 4) && (height <= 4))
// Compute dataSize for uncompressed texture data (no blocks)
if ((format >= RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) &&
(format <= RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16))
{
if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8;
else if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16;
double bytesPerPixel = (double)bpp/8.0;
dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes
}
return dataSize;