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43d8933404
| Author | SHA1 | Date | |
|---|---|---|---|
| 43d8933404 | |||
| ae6d34a731 | |||
| 542333b6d3 | |||
| cd17ed1d09 | |||
| 7ba604eb69 | |||
| fbd83cafc7 | |||
| 8b181b1574 | |||
| d2c4aa11e5 |
@ -6,7 +6,7 @@ if(EMSCRIPTEN)
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# When configuring web builds with "emcmake cmake -B build -S .", set PLATFORM to Web by default
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SET(PLATFORM Web CACHE STRING "Platform to build for.")
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endif()
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enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM;SDL;RGFW" "Platform to build for.")
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enum_option(PLATFORM "Desktop;Web;WebRGFW;Android;Raspberry Pi;DRM;SDL;RGFW" "Platform to build for.")
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enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0;Software" "Force a specific OpenGL Version?")
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@ -189,6 +189,18 @@ foreach (example_source ${example_sources})
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target_link_libraries(${example_name} "-framework OpenGL")
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endif()
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elseif (${PLATFORM} MATCHES "RGFW")
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if (APPLE)
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target_link_libraries(${example_name} "-framework IOKit")
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target_link_libraries(${example_name} "-framework Cocoa")
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target_link_libraries(${example_name} "-framework OpenGL")
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elseif (WIN32)
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target_link_libraries(${example_name} "-lgdi32")
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target_link_libraries(${example_name} "-lwinmm")
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elseif (UNIX)
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target_link_libraries(${example_name} "-lX11")
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target_link_libraries(${example_name} "-lXrandr")
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endif()
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endif ()
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endforeach ()
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@ -657,10 +657,10 @@ TEXT = \
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text/text_writing_anim
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MODELS = \
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models/models_animation_blend_custom \
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models/models_animation_blending \
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models/models_animation_bone_blending \
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models/models_animation_gpu_skinning \
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models/models_animation_playing \
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models/models_animation_timming \
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models/models_basic_voxel \
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models/models_billboard_rendering \
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models/models_bone_socket \
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@ -673,6 +673,7 @@ MODELS = \
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models/models_heightmap_rendering \
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models/models_loading \
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models/models_loading_gltf \
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models/models_loading_iqm \
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models/models_loading_m3d \
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models/models_loading_vox \
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models/models_mesh_generation \
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@ -642,10 +642,10 @@ TEXT = \
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text/text_writing_anim
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MODELS = \
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models/models_animation_blend_custom \
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models/models_animation_blending \
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models/models_animation_bone_blending \
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models/models_animation_gpu_skinning \
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models/models_animation_playing \
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models/models_animation_timming \
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models/models_basic_voxel \
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models/models_billboard_rendering \
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models/models_bone_socket \
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@ -658,6 +658,7 @@ MODELS = \
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models/models_heightmap_rendering \
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models/models_loading \
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models/models_loading_gltf \
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models/models_loading_iqm \
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models/models_loading_m3d \
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models/models_loading_vox \
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models/models_mesh_generation \
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@ -1199,15 +1200,15 @@ text/text_writing_anim: text/text_writing_anim.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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# Compile MODELS examples
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models/models_animation_blending: models/models_animation_blending.c
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models/models_animation_blend_custom: models/models_animation_blend_custom.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb \
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--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
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--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
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--preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
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models/models_animation_bone_blending: models/models_animation_bone_blending.c
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models/models_animation_blending: models/models_animation_blending.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
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--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb \
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--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
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--preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
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@ -1217,11 +1218,9 @@ models/models_animation_gpu_skinning: models/models_animation_gpu_skinning.c
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--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
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--preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
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models/models_animation_playing: models/models_animation_playing.c
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models/models_animation_timming: models/models_animation_timming.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \
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--preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
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--preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
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--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
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models/models_basic_voxel: models/models_basic_voxel.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -1276,6 +1275,12 @@ models/models_loading_gltf: models/models_loading_gltf.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
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models/models_loading_iqm: models/models_loading_iqm.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \
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--preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
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--preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
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||||
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||||
models/models_loading_m3d: models/models_loading_m3d.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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||||
--preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d
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||||
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||||
@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
|
||||
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
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- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
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||||
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||||
## EXAMPLES COLLECTION [TOTAL: 207]
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## EXAMPLES COLLECTION [TOTAL: 208]
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|
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### category: core [49]
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||||
|
||||
@ -182,13 +182,13 @@ Examples using raylib text functionality, including sprite fonts loading/generat
|
||||
| [text_words_alignment](text/text_words_alignment.c) | <img src="text/text_words_alignment.png" alt="text_words_alignment" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
| [text_strings_management](text/text_strings_management.c) | <img src="text/text_strings_management.png" alt="text_strings_management" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) |
|
||||
|
||||
### category: models [29]
|
||||
### category: models [30]
|
||||
|
||||
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module.
|
||||
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [models_animation_playing](models/models_animation_playing.c) | <img src="models/models_animation_playing.png" alt="models_animation_playing" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Culacant](https://github.com/culacant) |
|
||||
| [models_loading_iqm](models/models_loading_iqm.c) | <img src="models/models_loading_iqm.png" alt="models_loading_iqm" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Culacant](https://github.com/culacant) |
|
||||
| [models_billboard_rendering](models/models_billboard_rendering.c) | <img src="models/models_billboard_rendering.png" alt="models_billboard_rendering" width="80"> | ⭐⭐⭐☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐☆☆☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_cubicmap_rendering](models/models_cubicmap_rendering.c) | <img src="models/models_cubicmap_rendering.png" alt="models_cubicmap_rendering" width="80"> | ⭐⭐☆☆ | 1.8 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
@ -215,8 +215,9 @@ Examples using raylib models functionality, including models loading/generation
|
||||
| [models_rotating_cube](models/models_rotating_cube.c) | <img src="models/models_rotating_cube.png" alt="models_rotating_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
|
||||
| [models_decals](models/models_decals.c) | <img src="models/models_decals.png" alt="models_decals" width="80"> | ⭐⭐⭐⭐️ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
| [models_directional_billboard](models/models_directional_billboard.c) | <img src="models/models_directional_billboard.png" alt="models_directional_billboard" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
|
||||
| [models_animation_bone_blending](models/models_animation_bone_blending.c) | <img src="models/models_animation_bone_blending.png" alt="models_animation_bone_blending" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.5 | [dmitrii-brand](https://github.com/dmitrii-brand) |
|
||||
| [models_animation_blend_custom](models/models_animation_blend_custom.c) | <img src="models/models_animation_blend_custom.png" alt="models_animation_blend_custom" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.5 | [dmitrii-brand](https://github.com/dmitrii-brand) |
|
||||
| [models_animation_blending](models/models_animation_blending.c) | <img src="models/models_animation_blending.png" alt="models_animation_blending" width="80"> | ☆☆☆☆ | 5.5 | 5.6-dev | [Kirandeep](https://github.com/Kirandeep-Singh-Khehra) |
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||||
| [models_animation_timming](models/models_animation_timming.c) | <img src="models/models_animation_timming.png" alt="models_animation_timming" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
||||
### category: shaders [34]
|
||||
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||||
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@ -144,7 +144,7 @@ text;text_codepoints_loading;★★★☆;4.2;4.2;2022;2025;"Ramon Santamaria";@
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text;text_inline_styling;★★★☆;5.6-dev;5.6-dev;2025;2025;"Wagner Barongello";@SultansOfCode
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text;text_words_alignment;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
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text;text_strings_management;★★★☆;5.6-dev;5.6-dev;2025;2025;"David Buzatto";@davidbuzatto
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models;models_animation_playing;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant
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models;models_loading_iqm;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant
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||||
models;models_billboard_rendering;★★★☆;1.3;3.5;2015;2025;"Ramon Santamaria";@raysan5
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models;models_box_collisions;★☆☆☆;1.3;3.5;2015;2025;"Ramon Santamaria";@raysan5
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models;models_cubicmap_rendering;★★☆☆;1.8;3.5;2015;2025;"Ramon Santamaria";@raysan5
|
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@ -171,8 +171,9 @@ models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle
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models;models_rotating_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
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models;models_decals;★★★★;5.6-dev;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
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models;models_directional_billboard;★★☆☆;5.6-dev;5.6;2025;2025;"Robin";@RobinsAviary
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models;models_animation_bone_blending;★★★★;5.5;5.5;2026;2026;"dmitrii-brand";@dmitrii-brand
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models;models_animation_blend_custom;★★★★;5.5;5.5;2026;2026;"dmitrii-brand";@dmitrii-brand
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models;models_animation_blending;☆☆☆☆;5.5;5.6-dev;2024;2024;"Kirandeep";@Kirandeep-Singh-Khehra
|
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models;models_animation_timming;★★☆☆;5.6;5.6;2026;2026;"Ramon Santamaria";@raysan5
|
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shaders;shaders_ascii_rendering;★★☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu
|
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shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho
|
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shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5
|
||||
|
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@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - animation bone blending
|
||||
* raylib [models] example - animation blend custom
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
@ -53,7 +53,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - animation bone blending");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - animation blend custom");
|
||||
|
||||
// Define the camera to look into our 3d world
|
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Camera camera = { 0 };
|
||||
@ -80,7 +80,7 @@ int main(void)
|
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TraceLog(LOG_INFO, "Found %d animations:", animsCount);
|
||||
for (int i = 0; i < animsCount; i++)
|
||||
{
|
||||
TraceLog(LOG_INFO, " Animation %d: %s (%d frames)", i, modelAnimations[i].name, modelAnimations[i].frameCount);
|
||||
TraceLog(LOG_INFO, " Animation %d: %s (%d frames)", i, modelAnimations[i].name, modelAnimations[i].keyframeCount);
|
||||
}
|
||||
|
||||
// Use specific indices: walk/move = 2, attack = 3
|
||||
@ -118,8 +118,8 @@ int main(void)
|
||||
ModelAnimation anim1 = modelAnimations[animIndex1];
|
||||
ModelAnimation anim2 = modelAnimations[animIndex2];
|
||||
|
||||
animCurrentFrame1 = (animCurrentFrame1 + 1)%anim1.frameCount;
|
||||
animCurrentFrame2 = (animCurrentFrame2 + 1)%anim2.frameCount;
|
||||
animCurrentFrame1 = (animCurrentFrame1 + 1)%anim1.keyframeCount;
|
||||
animCurrentFrame2 = (animCurrentFrame2 + 1)%anim2.keyframeCount;
|
||||
|
||||
// Blend the two animations
|
||||
characterModel.transform = MatrixTranslate(position.x, position.y, position.z);
|
||||
@ -203,9 +203,9 @@ static void BlendModelAnimationsBones(Model *model, ModelAnimation *anim1, int f
|
||||
ModelAnimation *anim2, int frame2, float blendFactor, bool upperBodyBlend)
|
||||
{
|
||||
// Validate inputs
|
||||
if (anim1->boneCount == 0 || anim1->framePoses == NULL ||
|
||||
anim2->boneCount == 0 || anim2->framePoses == NULL ||
|
||||
model->boneCount == 0 || model->bindPose == NULL)
|
||||
if (anim1->boneCount == 0 || anim1->keyframePoses == NULL ||
|
||||
anim2->boneCount == 0 || anim2->keyframePoses == NULL ||
|
||||
model->skeleton.boneCount == 0 || model->skeleton.bindPose == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -214,26 +214,13 @@ static void BlendModelAnimationsBones(Model *model, ModelAnimation *anim1, int f
|
||||
blendFactor = fminf(1.0f, fmaxf(0.0f, blendFactor));
|
||||
|
||||
// Ensure frame indices are valid
|
||||
if (frame1 >= anim1->frameCount) frame1 = anim1->frameCount - 1;
|
||||
if (frame2 >= anim2->frameCount) frame2 = anim2->frameCount - 1;
|
||||
if (frame1 >= anim1->keyframeCount) frame1 = anim1->keyframeCount - 1;
|
||||
if (frame2 >= anim2->keyframeCount) frame2 = anim2->keyframeCount - 1;
|
||||
if (frame1 < 0) frame1 = 0;
|
||||
if (frame2 < 0) frame2 = 0;
|
||||
|
||||
// Find first mesh with bones
|
||||
int firstMeshWithBones = -1;
|
||||
for (int i = 0; i < model->meshCount; i++)
|
||||
{
|
||||
if (model->meshes[i].boneMatrices)
|
||||
{
|
||||
firstMeshWithBones = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (firstMeshWithBones == -1) return;
|
||||
|
||||
// Get bone count (use minimum of all to be safe)
|
||||
int boneCount = model->boneCount;
|
||||
int boneCount = model->skeleton.boneCount;
|
||||
if (anim1->boneCount < boneCount) boneCount = anim1->boneCount;
|
||||
if (anim2->boneCount < boneCount) boneCount = anim2->boneCount;
|
||||
|
||||
@ -246,7 +233,7 @@ static void BlendModelAnimationsBones(Model *model, ModelAnimation *anim1, int f
|
||||
// If upper body blending is enabled, use different blend factors for upper vs lower body
|
||||
if (upperBodyBlend)
|
||||
{
|
||||
const char *boneName = model->bones[boneId].name;
|
||||
const char *boneName = model->skeleton.bones[boneId].name;
|
||||
bool isUpperBody = IsUpperBodyBone(boneName);
|
||||
|
||||
// Upper body: use anim2 (attack), Lower body: use anim1 (walk)
|
||||
@ -256,12 +243,12 @@ static void BlendModelAnimationsBones(Model *model, ModelAnimation *anim1, int f
|
||||
}
|
||||
|
||||
// Get transforms from both animations
|
||||
Transform *bindTransform = &model->bindPose[boneId];
|
||||
Transform *anim1Transform = &anim1->framePoses[frame1][boneId];
|
||||
Transform *anim2Transform = &anim2->framePoses[frame2][boneId];
|
||||
Transform *bindTransform = &model->skeleton.bindPose[boneId];
|
||||
Transform *anim1Transform = &anim1->keyframePoses[frame1][boneId];
|
||||
Transform *anim2Transform = &anim2->keyframePoses[frame2][boneId];
|
||||
|
||||
// Blend the transforms
|
||||
Transform blended;
|
||||
Transform blended = { 0 };
|
||||
blended.translation = Vector3Lerp(anim1Transform->translation, anim2Transform->translation, boneBlendFactor);
|
||||
blended.rotation = QuaternionSlerp(anim1Transform->rotation, anim2Transform->rotation, boneBlendFactor);
|
||||
blended.scale = Vector3Lerp(anim1Transform->scale, anim2Transform->scale, boneBlendFactor);
|
||||
@ -279,18 +266,7 @@ static void BlendModelAnimationsBones(Model *model, ModelAnimation *anim1, int f
|
||||
MatrixTranslate(blended.translation.x, blended.translation.y, blended.translation.z));
|
||||
|
||||
// Calculate final bone matrix (similar to UpdateModelAnimationBones)
|
||||
model->meshes[firstMeshWithBones].boneMatrices[boneId] = MatrixMultiply(MatrixInvert(bindMatrix), blendedMatrix);
|
||||
}
|
||||
|
||||
// Copy bone matrices to remaining meshes
|
||||
for (int i = firstMeshWithBones + 1; i < model->meshCount; i++)
|
||||
{
|
||||
if (model->meshes[i].boneMatrices)
|
||||
{
|
||||
memcpy(model->meshes[i].boneMatrices,
|
||||
model->meshes[firstMeshWithBones].boneMatrices,
|
||||
model->meshes[i].boneCount*sizeof(model->meshes[i].boneMatrices[0]));
|
||||
}
|
||||
model->boneMatrices[boneId] = MatrixMultiply(MatrixInvert(bindMatrix), blendedMatrix);
|
||||
}
|
||||
}
|
||||
|
||||
BIN
examples/models/models_animation_blend_custom.png
Normal file
BIN
examples/models/models_animation_blend_custom.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 23 KiB |
@ -1,6 +1,8 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - animation blending
|
||||
*
|
||||
* Example complexity rating: [☆☆☆☆] 0/4
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6-dev
|
||||
*
|
||||
@ -47,31 +49,26 @@ int main(void)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||
|
||||
// Load gltf model
|
||||
// Load model
|
||||
Model characterModel = LoadModel("resources/models/gltf/robot.glb"); // Load character model
|
||||
|
||||
/* INFO: Uncomment this to use GPU skinning
|
||||
// Load skinning shader
|
||||
Shader skinningShader = LoadShader(TextFormat("resources/shaders/glsl%i/skinning.vs", GLSL_VERSION),
|
||||
TextFormat("resources/shaders/glsl%i/skinning.fs", GLSL_VERSION));
|
||||
|
||||
// Assign skinning shader to all materials shaders
|
||||
for (int i = 0; i < characterModel.materialCount; i++) characterModel.materials[i].shader = skinningShader;
|
||||
|
||||
for (int i = 0; i < characterModel.materialCount; i++)
|
||||
{
|
||||
characterModel.materials[i].shader = skinningShader;
|
||||
}
|
||||
*/
|
||||
|
||||
// Load gltf model animations
|
||||
// Load model animations
|
||||
int animsCount = 0;
|
||||
unsigned int animIndex0 = 0;
|
||||
unsigned int animIndex1 = 0;
|
||||
unsigned int animCurrentFrame = 0;
|
||||
ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/robot.glb", &animsCount);
|
||||
|
||||
// Define animation variables
|
||||
unsigned int animIndex0 = 0;
|
||||
unsigned int animIndex1 = 0;
|
||||
float animCurrentFrame = 0;
|
||||
float blendFactor = 0.5f;
|
||||
|
||||
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
@ -80,7 +77,7 @@ int main(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera, CAMERA_THIRD_PERSON);
|
||||
UpdateCamera(&camera, CAMERA_ORBITAL);
|
||||
|
||||
// Select current animation
|
||||
if (IsKeyPressed(KEY_T)) animIndex0 = (animIndex0 + 1)%animsCount;
|
||||
@ -93,14 +90,12 @@ int main(void)
|
||||
else if (IsKeyPressed(KEY_J)) blendFactor = clamp(blendFactor + 0.1, 0.0f, 1.0f);
|
||||
|
||||
// Update animation
|
||||
animCurrentFrame++;
|
||||
animCurrentFrame += 0.2f;
|
||||
|
||||
// Update bones
|
||||
// Note: Same animation frame index is used below. By default it loops both animations
|
||||
UpdateModelAnimationBonesLerp(characterModel, modelAnimations[animIndex0], animCurrentFrame, modelAnimations[animIndex1], animCurrentFrame, blendFactor);
|
||||
|
||||
// INFO: Comment the following line to use GPU skinning
|
||||
UpdateModelVertsToCurrentBones(characterModel);
|
||||
UpdateModelAnimationEx(characterModel, modelAnimations[animIndex0], animCurrentFrame,
|
||||
modelAnimations[animIndex1], animCurrentFrame, blendFactor);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
@ -111,18 +106,7 @@ int main(void)
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
/* INFO: Uncomment this to use GPU skinning
|
||||
// Draw character mesh, pose calculation is done in shader (GPU skinning)
|
||||
for (int i = 0; i < characterModel.meshCount; i++)
|
||||
{
|
||||
DrawMesh(characterModel.meshes[i], characterModel.materials[characterModel.meshMaterial[i]], characterModel.transform);
|
||||
}
|
||||
*/
|
||||
|
||||
// INFO: Comment the following line to use GPU skinning
|
||||
DrawModel(characterModel, (Vector3){0.0f, 0.0f, 0.0f}, 1.0f, WHITE);
|
||||
|
||||
|
||||
DrawGrid(10, 1.0f);
|
||||
|
||||
EndMode3D();
|
||||
@ -142,8 +126,7 @@ int main(void)
|
||||
UnloadModelAnimations(modelAnimations, animsCount); // Unload model animation
|
||||
UnloadModel(characterModel); // Unload model and meshes/material
|
||||
|
||||
// INFO: Uncomment the following line to use GPU skinning
|
||||
// UnloadShader(skinningShader); // Unload GPU skinning shader
|
||||
UnloadShader(skinningShader); // Unload GPU skinning shader
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
@ -8,13 +8,15 @@
|
||||
*
|
||||
* Example contributed by Daniel Holden (@orangeduck) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* WARNING: GPU skinning must be enabled in raylib with a compilation flag,
|
||||
* if not enabled, CPU skinning will be used instead
|
||||
* NOTE: Due to limitations in the Apple OpenGL driver, this feature does not work on MacOS
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2024-2025 Daniel Holden (@orangeduck)
|
||||
*
|
||||
* Note: Due to limitations in the Apple OpenGL driver, this feature does not work on MacOS
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
@ -42,29 +44,29 @@ int main(void)
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
|
||||
camera.target = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||
|
||||
// Load gltf model
|
||||
Model characterModel = LoadModel("resources/models/gltf/greenman.glb"); // Load character model
|
||||
|
||||
// Load skinning shader
|
||||
Shader skinningShader = LoadShader(TextFormat("resources/shaders/glsl%i/skinning.vs", GLSL_VERSION),
|
||||
TextFormat("resources/shaders/glsl%i/skinning.fs", GLSL_VERSION));
|
||||
|
||||
characterModel.materials[1].shader = skinningShader;
|
||||
|
||||
// Load gltf model animations
|
||||
int animsCount = 0;
|
||||
unsigned int animIndex = 0;
|
||||
unsigned int animCurrentFrame = 0;
|
||||
ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/greenman.glb", &animsCount);
|
||||
|
||||
Model model = LoadModel("resources/models/gltf/greenman.glb"); // Load character model
|
||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||
|
||||
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||
// Load skinning shader
|
||||
// WARNING: GPU skinning must be enabled in raylib with a compilation flag,
|
||||
// if not enabled, CPU skinning will be used instead
|
||||
Shader skinningShader = LoadShader(TextFormat("resources/shaders/glsl%i/skinning.vs", GLSL_VERSION),
|
||||
TextFormat("resources/shaders/glsl%i/skinning.fs", GLSL_VERSION));
|
||||
model.materials[1].shader = skinningShader;
|
||||
|
||||
// Load gltf model animations
|
||||
int animCount = 0;
|
||||
ModelAnimation *anims = LoadModelAnimations("resources/models/gltf/greenman.glb", &animCount);
|
||||
|
||||
// Animation playing variables
|
||||
unsigned int animIndex = 0; // Current animation playing
|
||||
unsigned int animCurrentFrame = 0; // Current animation frame
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
@ -74,17 +76,15 @@ int main(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera, CAMERA_THIRD_PERSON);
|
||||
UpdateCamera(&camera, CAMERA_ORBITAL);
|
||||
|
||||
// Select current animation
|
||||
if (IsKeyPressed(KEY_T)) animIndex = (animIndex + 1)%animsCount;
|
||||
else if (IsKeyPressed(KEY_G)) animIndex = (animIndex + animsCount - 1)%animsCount;
|
||||
if (IsKeyPressed(KEY_RIGHT)) animIndex = (animIndex + 1)%animCount;
|
||||
else if (IsKeyPressed(KEY_LEFT)) animIndex = (animIndex + animCount - 1)%animCount;
|
||||
|
||||
// Update model animation
|
||||
ModelAnimation anim = modelAnimations[animIndex];
|
||||
animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount;
|
||||
characterModel.transform = MatrixTranslate(position.x, position.y, position.z);
|
||||
UpdateModelAnimationBones(characterModel, anim, animCurrentFrame);
|
||||
animCurrentFrame = (animCurrentFrame + 1)%anims[animIndex].keyframeCount;
|
||||
UpdateModelAnimation(model, anims[animIndex], (float)animCurrentFrame);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
@ -95,14 +95,14 @@ int main(void)
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
// Draw character mesh, pose calculation is done in shader (GPU skinning)
|
||||
DrawMesh(characterModel.meshes[0], characterModel.materials[1], characterModel.transform);
|
||||
DrawModel(model, position, 1.0f, WHITE);
|
||||
|
||||
DrawGrid(10, 1.0f);
|
||||
|
||||
EndMode3D();
|
||||
|
||||
DrawText("Use the T/G to switch animation", 10, 10, 20, GRAY);
|
||||
DrawText(TextFormat("Current animation: %s", anims[animIndex].name), 10, 40, 20, MAROON);
|
||||
DrawText("Use the LEFT/RIGHT keys to switch animation", 10, 10, 20, GRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -110,8 +110,8 @@ int main(void)
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadModelAnimations(modelAnimations, animsCount); // Unload model animation
|
||||
UnloadModel(characterModel); // Unload model and meshes/material
|
||||
UnloadModelAnimations(anims, animCount); // Unload model animation
|
||||
UnloadModel(model); // Unload model and meshes/material
|
||||
UnloadShader(skinningShader); // Unload GPU skinning shader
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
|
||||
114
examples/models/models_animation_timming.c
Normal file
114
examples/models/models_animation_timming.c
Normal file
@ -0,0 +1,114 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - animation timming
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 5.6, last time updated with raylib 5.6
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2026 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "raygui.h" // Required for: UI controls
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - animation timming");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
camera.position = (Vector3){ 6.0f, 6.0f, 6.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||
|
||||
// Load model
|
||||
Model model = LoadModel("resources/models/gltf/robot.glb");
|
||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model world position
|
||||
|
||||
// Load model animations
|
||||
int animsCount = 0;
|
||||
ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/robot.glb", &animsCount);
|
||||
|
||||
// Animation playing variables
|
||||
unsigned int animIndex = 0; // Current animation playing
|
||||
float animCurrentFrame = 0.0f; // Current animation frame (supporting interpolated frames)
|
||||
float animFrameSpeed = 0.1f; // Animation play speed
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera, CAMERA_ORBITAL);
|
||||
|
||||
// Select current animation
|
||||
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) animIndex = (animIndex + 1)%animsCount;
|
||||
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) animIndex = (animIndex + animsCount - 1)%animsCount;
|
||||
|
||||
// Select animation playing speed
|
||||
if (IsKeyPressed(KEY_RIGHT)) animFrameSpeed += 0.1f;
|
||||
else if (IsKeyPressed(KEY_LEFT)) animFrameSpeed -= 0.1f;
|
||||
|
||||
// Update model animation
|
||||
animCurrentFrame += animFrameSpeed;
|
||||
UpdateModelAnimation(model, modelAnimations[animIndex], animCurrentFrame);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
DrawModel(model, position, 1.0f, WHITE);
|
||||
|
||||
DrawGrid(10, 1.0f);
|
||||
|
||||
EndMode3D();
|
||||
|
||||
// Draw UI
|
||||
//GuiDropdownBox((Rectangle){ 10, 20, 240, 30 }, "text", &animIndex, editMode);
|
||||
|
||||
DrawText(TextFormat("FRAME SPEED: x%.1f", animFrameSpeed), 10, 40, 20, RED);
|
||||
|
||||
DrawText("Use the LEFT/RIGHT mouse buttons to switch animation", 10, 10, 20, GRAY);
|
||||
DrawText(TextFormat("Animation: %s", modelAnimations[animIndex].name), 10, GetScreenHeight() - 20, 10, DARKGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadModel(model); // Unload model and meshes/material
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
BIN
examples/models/models_animation_timming.png
Normal file
BIN
examples/models/models_animation_timming.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
@ -60,25 +60,25 @@ int main(void)
|
||||
unsigned int animCurrentFrame = 0;
|
||||
ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/greenman.glb", &animsCount);
|
||||
|
||||
// indices of bones for sockets
|
||||
// Indices of bones for sockets
|
||||
int boneSocketIndex[BONE_SOCKETS] = { -1, -1, -1 };
|
||||
|
||||
// search bones for sockets
|
||||
for (int i = 0; i < characterModel.boneCount; i++)
|
||||
// Search bones for sockets
|
||||
for (int i = 0; i < characterModel.skeleton.boneCount; i++)
|
||||
{
|
||||
if (TextIsEqual(characterModel.bones[i].name, "socket_hat"))
|
||||
if (TextIsEqual(characterModel.skeleton.bones[i].name, "socket_hat"))
|
||||
{
|
||||
boneSocketIndex[BONE_SOCKET_HAT] = i;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (TextIsEqual(characterModel.bones[i].name, "socket_hand_R"))
|
||||
if (TextIsEqual(characterModel.skeleton.bones[i].name, "socket_hand_R"))
|
||||
{
|
||||
boneSocketIndex[BONE_SOCKET_HAND_R] = i;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (TextIsEqual(characterModel.bones[i].name, "socket_hand_L"))
|
||||
if (TextIsEqual(characterModel.skeleton.bones[i].name, "socket_hand_L"))
|
||||
{
|
||||
boneSocketIndex[BONE_SOCKET_HAND_L] = i;
|
||||
continue;
|
||||
@ -115,7 +115,7 @@ int main(void)
|
||||
|
||||
// Update model animation
|
||||
ModelAnimation anim = modelAnimations[animIndex];
|
||||
animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount;
|
||||
animCurrentFrame = (animCurrentFrame + 1)%anim.keyframeCount;
|
||||
UpdateModelAnimation(characterModel, anim, animCurrentFrame);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
@ -137,8 +137,8 @@ int main(void)
|
||||
{
|
||||
if (!showEquip[i]) continue;
|
||||
|
||||
Transform *transform = &anim.framePoses[animCurrentFrame][boneSocketIndex[i]];
|
||||
Quaternion inRotation = characterModel.bindPose[boneSocketIndex[i]].rotation;
|
||||
Transform *transform = &anim.keyframePoses[animCurrentFrame][boneSocketIndex[i]];
|
||||
Quaternion inRotation = characterModel.skeleton.bindPose[boneSocketIndex[i]].rotation;
|
||||
Quaternion outRotation = transform->rotation;
|
||||
|
||||
// Calculate socket rotation (angle between bone in initial pose and same bone in current animation frame)
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - animation playing
|
||||
* raylib [models] example - loading iqm
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
@ -33,7 +33,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - animation playing");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading iqm");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
@ -52,7 +52,7 @@ int main(void)
|
||||
// Load animation data
|
||||
int animsCount = 0;
|
||||
ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount);
|
||||
int animFrameCounter = 0;
|
||||
float animFrameCounter = 0;
|
||||
|
||||
DisableCursor(); // Catch cursor
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
@ -63,15 +63,12 @@ int main(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera, CAMERA_FIRST_PERSON);
|
||||
UpdateCamera(&camera, CAMERA_ORBITAL);
|
||||
|
||||
// Play animation when spacebar is held down
|
||||
if (IsKeyDown(KEY_SPACE))
|
||||
{
|
||||
animFrameCounter++;
|
||||
UpdateModelAnimation(model, anims[0], animFrameCounter);
|
||||
if (animFrameCounter >= anims[0].frameCount) animFrameCounter = 0;
|
||||
}
|
||||
animFrameCounter += 1.0f;
|
||||
UpdateModelAnimation(model, anims[0], animFrameCounter);
|
||||
if (animFrameCounter >= anims[0].keyframeCount) animFrameCounter = 0;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
@ -84,9 +81,9 @@ int main(void)
|
||||
|
||||
DrawModelEx(model, position, (Vector3){ 1.0f, 0.0f, 0.0f }, -90.0f, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE);
|
||||
|
||||
for (int i = 0; i < model.boneCount; i++)
|
||||
for (int i = 0; i < model.skeleton.boneCount; i++)
|
||||
{
|
||||
DrawCube(anims[0].framePoses[animFrameCounter][i].translation, 0.2f, 0.2f, 0.2f, RED);
|
||||
//DrawCube(anims[0].keyframePoses[animFrameCounter][i].translation, 0.2f, 0.2f, 0.2f, RED);
|
||||
}
|
||||
|
||||
DrawGrid(10, 1.0f); // Draw a grid
|
||||
|
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 65 KiB |
@ -6,7 +6,7 @@
|
||||
attribute vec3 vertexPosition;
|
||||
attribute vec2 vertexTexCoord;
|
||||
attribute vec4 vertexColor;
|
||||
attribute vec4 vertexBoneIds;
|
||||
attribute vec4 vertexBoneIndices;
|
||||
attribute vec4 vertexBoneWeights;
|
||||
|
||||
// Input uniform values
|
||||
@ -19,10 +19,10 @@ varying vec4 fragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
int boneIndex0 = int(vertexBoneIds.x);
|
||||
int boneIndex1 = int(vertexBoneIds.y);
|
||||
int boneIndex2 = int(vertexBoneIds.z);
|
||||
int boneIndex3 = int(vertexBoneIds.w);
|
||||
int boneIndex0 = int(vertexBoneIndices.x);
|
||||
int boneIndex1 = int(vertexBoneIndices.y);
|
||||
int boneIndex2 = int(vertexBoneIndices.z);
|
||||
int boneIndex3 = int(vertexBoneIndices.w);
|
||||
|
||||
// WARNING: OpenGL ES 2.0 does not support automatic matrix transposing, neither transpose() function
|
||||
mat4 boneMatrixTransposed0 = mat4(
|
||||
|
||||
@ -6,7 +6,7 @@
|
||||
attribute vec3 vertexPosition;
|
||||
attribute vec2 vertexTexCoord;
|
||||
attribute vec4 vertexColor;
|
||||
attribute vec4 vertexBoneIds;
|
||||
attribute vec4 vertexBoneIndices;
|
||||
attribute vec4 vertexBoneWeights;
|
||||
|
||||
// Input uniform values
|
||||
@ -19,10 +19,10 @@ varying vec4 fragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
int boneIndex0 = int(vertexBoneIds.x);
|
||||
int boneIndex1 = int(vertexBoneIds.y);
|
||||
int boneIndex2 = int(vertexBoneIds.z);
|
||||
int boneIndex3 = int(vertexBoneIds.w);
|
||||
int boneIndex0 = int(vertexBoneIndices.x);
|
||||
int boneIndex1 = int(vertexBoneIndices.y);
|
||||
int boneIndex2 = int(vertexBoneIndices.z);
|
||||
int boneIndex3 = int(vertexBoneIndices.w);
|
||||
|
||||
// WARNING: OpenGL ES 2.0 does not support automatic matrix transposing, neither transpose() function
|
||||
mat4 boneMatrixTransposed0 = mat4(
|
||||
|
||||
@ -7,7 +7,7 @@ in vec3 vertexPosition;
|
||||
in vec2 vertexTexCoord;
|
||||
in vec4 vertexColor;
|
||||
in vec3 vertexNormal;
|
||||
in vec4 vertexBoneIds;
|
||||
in vec4 vertexBoneIndices;
|
||||
in vec4 vertexBoneWeights;
|
||||
|
||||
// Input uniform values
|
||||
@ -22,10 +22,10 @@ out vec3 fragNormal;
|
||||
|
||||
void main()
|
||||
{
|
||||
int boneIndex0 = int(vertexBoneIds.x);
|
||||
int boneIndex1 = int(vertexBoneIds.y);
|
||||
int boneIndex2 = int(vertexBoneIds.z);
|
||||
int boneIndex3 = int(vertexBoneIds.w);
|
||||
int boneIndex0 = int(vertexBoneIndices.x);
|
||||
int boneIndex1 = int(vertexBoneIndices.y);
|
||||
int boneIndex2 = int(vertexBoneIndices.z);
|
||||
int boneIndex3 = int(vertexBoneIndices.w);
|
||||
|
||||
vec4 skinnedPosition =
|
||||
vertexBoneWeights.x*(boneMatrices[boneIndex0]*vec4(vertexPosition, 1.0)) +
|
||||
@ -42,7 +42,6 @@ void main()
|
||||
|
||||
fragTexCoord = vertexTexCoord;
|
||||
fragColor = vertexColor;
|
||||
|
||||
fragNormal = normalize(vec3(matNormal*skinnedNormal));
|
||||
|
||||
gl_Position = mvp*skinnedPosition;
|
||||
|
||||
@ -53,9 +53,9 @@
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{AC751FE1-C986-4B6A-92A8-28ED89DEE671}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>models_animation_bone_blending</RootNamespace>
|
||||
<RootNamespace>models_animation_blend_custom</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>models_animation_bone_blending</ProjectName>
|
||||
<ProjectName>models_animation_blend_custom</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
@ -553,7 +553,7 @@
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\examples\models\models_animation_bone_blending.c" />
|
||||
<ClCompile Include="..\..\..\examples\models\models_animation_blend_custom.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\..\examples\examples.rc" />
|
||||
@ -51,11 +51,11 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{AFDDE100-2D36-4749-817D-12E54C56312F}</ProjectGuid>
|
||||
<ProjectGuid>{89D5A0E9-683C-465C-BF85-A880865175C8}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>models_animation_playing</RootNamespace>
|
||||
<RootNamespace>models_animation_timming</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>models_animation_playing</ProjectName>
|
||||
<ProjectName>models_animation_timming</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
@ -553,7 +553,7 @@
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\examples\models\models_animation_playing.c" />
|
||||
<ClCompile Include="..\..\..\examples\models\models_animation_timming.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\..\examples\examples.rc" />
|
||||
569
projects/VS2022/examples/models_loading_iqm.vcxproj
Normal file
569
projects/VS2022/examples/models_loading_iqm.vcxproj
Normal file
@ -0,0 +1,569 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug.DLL|ARM64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|Win32">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|x64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|ARM64">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|Win32">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|x64">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{AFDDE100-2D36-4749-817D-12E54C56312F}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>models_loading_iqm</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>models_loading_iqm</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="Configuration">
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
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||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
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||||
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="PropertySheets">
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="PropertySheets">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|ARM64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<PropertyGroup Label="UserMacros" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
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||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
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||||
<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
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||||
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
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||||
<LinkIncremental>true</LinkIncremental>
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||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
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||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
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<LinkIncremental>true</LinkIncremental>
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||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
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||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'">
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||||
<LinkIncremental>true</LinkIncremental>
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||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
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||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy Release DLL to output directory</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\examples\models\models_loading_iqm.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\..\examples\examples.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\raylib\raylib.vcxproj">
|
||||
<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@ -83,7 +83,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_letterbox", "ex
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_world_screen", "examples\core_world_screen.vcxproj", "{79417CE2-FEEB-42F0-BC53-62D5267B19B1}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_animation_playing", "examples\models_animation_playing.vcxproj", "{AFDDE100-2D36-4749-817D-12E54C56312F}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_iqm", "examples\models_loading_iqm.vcxproj", "{AFDDE100-2D36-4749-817D-12E54C56312F}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_billboard_rendering", "examples\models_billboard_rendering.vcxproj", "{B7812167-50FB-4934-996F-DF6FE4CBBFDF}"
|
||||
EndProject
|
||||
@ -429,12 +429,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_testbed", "e
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_rlgl_compute", "examples\shaders_rlgl_compute.vcxproj", "{AEA9D0D4-B810-4624-BC75-10A291584ED6}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_animation_bone_blending", "examples\models_animation_bone_blending.vcxproj", "{AC751FE1-C986-4B6A-92A8-28ED89DEE671}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_animation_blend_custom", "examples\models_animation_blend_custom.vcxproj", "{AC751FE1-C986-4B6A-92A8-28ED89DEE671}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_animation_blending", "examples\models_animation_blending.vcxproj", "{BB9C957D-34F1-46AE-B64A-9E0499C1746D}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_web", "examples\core_window_web.vcxproj", "{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_animation_timming", "examples\models_animation_timming.vcxproj", "{89D5A0E9-683C-465C-BF85-A880865175C8}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug.DLL|ARM64 = Debug.DLL|ARM64
|
||||
@ -5443,6 +5445,30 @@ Global
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release|x64.Build.0 = Release|x64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release|x86.ActiveCfg = Release|Win32
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release|x86.Build.0 = Release|Win32
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Debug|x64.Build.0 = Debug|x64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Debug|x86.Build.0 = Debug|Win32
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Release|x64.ActiveCfg = Release|x64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Release|x64.Build.0 = Release|x64
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Release|x86.ActiveCfg = Release|Win32
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@ -5605,7 +5631,7 @@ Global
|
||||
{C54703BF-D68A-480D-BE27-49B62E45D582} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
|
||||
{9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
|
||||
{0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
|
||||
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
@ -5662,6 +5688,7 @@ Global
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{89D5A0E9-683C-465C-BF85-A880865175C8} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}
|
||||
|
||||
11074
src/external/RGFW.h
vendored
11074
src/external/RGFW.h
vendored
File diff suppressed because it is too large
Load Diff
15891
src/external/RGFW/RGFW.h
vendored
Normal file
15891
src/external/RGFW/RGFW.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
5242
src/external/RGFW/deps/minigamepad.h
vendored
Normal file
5242
src/external/RGFW/deps/minigamepad.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
334
src/external/RGFW/deps/wayland/pointer-constraints-unstable-v1.xml
vendored
Normal file
334
src/external/RGFW/deps/wayland/pointer-constraints-unstable-v1.xml
vendored
Normal file
@ -0,0 +1,334 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<protocol name="pointer_constraints_unstable_v1">
|
||||
|
||||
<copyright>
|
||||
Copyright © 2014 Jonas Ådahl
|
||||
Copyright © 2015 Red Hat Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice (including the next
|
||||
paragraph) shall be included in all copies or substantial portions of the
|
||||
Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
</copyright>
|
||||
|
||||
<description summary="protocol for constraining pointer motions">
|
||||
This protocol specifies a set of interfaces used for adding constraints to
|
||||
the motion of a pointer. Possible constraints include confining pointer
|
||||
motions to a given region, or locking it to its current position.
|
||||
|
||||
In order to constrain the pointer, a client must first bind the global
|
||||
interface "wp_pointer_constraints" which, if a compositor supports pointer
|
||||
constraints, is exposed by the registry. Using the bound global object, the
|
||||
client uses the request that corresponds to the type of constraint it wants
|
||||
to make. See wp_pointer_constraints for more details.
|
||||
|
||||
Warning! The protocol described in this file is experimental and backward
|
||||
incompatible changes may be made. Backward compatible changes may be added
|
||||
together with the corresponding interface version bump. Backward
|
||||
incompatible changes are done by bumping the version number in the protocol
|
||||
and interface names and resetting the interface version. Once the protocol
|
||||
is to be declared stable, the 'z' prefix and the version number in the
|
||||
protocol and interface names are removed and the interface version number is
|
||||
reset.
|
||||
</description>
|
||||
|
||||
<interface name="zwp_pointer_constraints_v1" version="1">
|
||||
<description summary="constrain the movement of a pointer">
|
||||
The global interface exposing pointer constraining functionality. It
|
||||
exposes two requests: lock_pointer for locking the pointer to its
|
||||
position, and confine_pointer for locking the pointer to a region.
|
||||
|
||||
The lock_pointer and confine_pointer requests create the objects
|
||||
wp_locked_pointer and wp_confined_pointer respectively, and the client can
|
||||
use these objects to interact with the lock.
|
||||
|
||||
For any surface, only one lock or confinement may be active across all
|
||||
wl_pointer objects of the same seat. If a lock or confinement is requested
|
||||
when another lock or confinement is active or requested on the same surface
|
||||
and with any of the wl_pointer objects of the same seat, an
|
||||
'already_constrained' error will be raised.
|
||||
</description>
|
||||
|
||||
<enum name="error">
|
||||
<description summary="wp_pointer_constraints error values">
|
||||
These errors can be emitted in response to wp_pointer_constraints
|
||||
requests.
|
||||
</description>
|
||||
<entry name="already_constrained" value="1"
|
||||
summary="pointer constraint already requested on that surface"/>
|
||||
</enum>
|
||||
|
||||
<enum name="lifetime">
|
||||
<description summary="constraint lifetime">
|
||||
These values represent different lifetime semantics. They are passed
|
||||
as arguments to the factory requests to specify how the constraint
|
||||
lifetimes should be managed.
|
||||
</description>
|
||||
<entry name="oneshot" value="1">
|
||||
<description summary="the pointer constraint is defunct once deactivated">
|
||||
A oneshot pointer constraint will never reactivate once it has been
|
||||
deactivated. See the corresponding deactivation event
|
||||
(wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for
|
||||
details.
|
||||
</description>
|
||||
</entry>
|
||||
<entry name="persistent" value="2">
|
||||
<description summary="the pointer constraint may reactivate">
|
||||
A persistent pointer constraint may again reactivate once it has
|
||||
been deactivated. See the corresponding deactivation event
|
||||
(wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for
|
||||
details.
|
||||
</description>
|
||||
</entry>
|
||||
</enum>
|
||||
|
||||
<request name="destroy" type="destructor">
|
||||
<description summary="destroy the pointer constraints manager object">
|
||||
Used by the client to notify the server that it will no longer use this
|
||||
pointer constraints object.
|
||||
</description>
|
||||
</request>
|
||||
|
||||
<request name="lock_pointer">
|
||||
<description summary="lock pointer to a position">
|
||||
The lock_pointer request lets the client request to disable movements of
|
||||
the virtual pointer (i.e. the cursor), effectively locking the pointer
|
||||
to a position. This request may not take effect immediately; in the
|
||||
future, when the compositor deems implementation-specific constraints
|
||||
are satisfied, the pointer lock will be activated and the compositor
|
||||
sends a locked event.
|
||||
|
||||
The protocol provides no guarantee that the constraints are ever
|
||||
satisfied, and does not require the compositor to send an error if the
|
||||
constraints cannot ever be satisfied. It is thus possible to request a
|
||||
lock that will never activate.
|
||||
|
||||
There may not be another pointer constraint of any kind requested or
|
||||
active on the surface for any of the wl_pointer objects of the seat of
|
||||
the passed pointer when requesting a lock. If there is, an error will be
|
||||
raised. See general pointer lock documentation for more details.
|
||||
|
||||
The intersection of the region passed with this request and the input
|
||||
region of the surface is used to determine where the pointer must be
|
||||
in order for the lock to activate. It is up to the compositor whether to
|
||||
warp the pointer or require some kind of user interaction for the lock
|
||||
to activate. If the region is null the surface input region is used.
|
||||
|
||||
A surface may receive pointer focus without the lock being activated.
|
||||
|
||||
The request creates a new object wp_locked_pointer which is used to
|
||||
interact with the lock as well as receive updates about its state. See
|
||||
the the description of wp_locked_pointer for further information.
|
||||
|
||||
Note that while a pointer is locked, the wl_pointer objects of the
|
||||
corresponding seat will not emit any wl_pointer.motion events, but
|
||||
relative motion events will still be emitted via wp_relative_pointer
|
||||
objects of the same seat. wl_pointer.axis and wl_pointer.button events
|
||||
are unaffected.
|
||||
</description>
|
||||
<arg name="id" type="new_id" interface="zwp_locked_pointer_v1"/>
|
||||
<arg name="surface" type="object" interface="wl_surface"
|
||||
summary="surface to lock pointer to"/>
|
||||
<arg name="pointer" type="object" interface="wl_pointer"
|
||||
summary="the pointer that should be locked"/>
|
||||
<arg name="region" type="object" interface="wl_region" allow-null="true"
|
||||
summary="region of surface"/>
|
||||
<arg name="lifetime" type="uint" enum="lifetime" summary="lock lifetime"/>
|
||||
</request>
|
||||
|
||||
<request name="confine_pointer">
|
||||
<description summary="confine pointer to a region">
|
||||
The confine_pointer request lets the client request to confine the
|
||||
pointer cursor to a given region. This request may not take effect
|
||||
immediately; in the future, when the compositor deems implementation-
|
||||
specific constraints are satisfied, the pointer confinement will be
|
||||
activated and the compositor sends a confined event.
|
||||
|
||||
The intersection of the region passed with this request and the input
|
||||
region of the surface is used to determine where the pointer must be
|
||||
in order for the confinement to activate. It is up to the compositor
|
||||
whether to warp the pointer or require some kind of user interaction for
|
||||
the confinement to activate. If the region is null the surface input
|
||||
region is used.
|
||||
|
||||
The request will create a new object wp_confined_pointer which is used
|
||||
to interact with the confinement as well as receive updates about its
|
||||
state. See the the description of wp_confined_pointer for further
|
||||
information.
|
||||
</description>
|
||||
<arg name="id" type="new_id" interface="zwp_confined_pointer_v1"/>
|
||||
<arg name="surface" type="object" interface="wl_surface"
|
||||
summary="surface to lock pointer to"/>
|
||||
<arg name="pointer" type="object" interface="wl_pointer"
|
||||
summary="the pointer that should be confined"/>
|
||||
<arg name="region" type="object" interface="wl_region" allow-null="true"
|
||||
summary="region of surface"/>
|
||||
<arg name="lifetime" type="uint" enum="lifetime" summary="confinement lifetime"/>
|
||||
</request>
|
||||
</interface>
|
||||
|
||||
<interface name="zwp_locked_pointer_v1" version="1">
|
||||
<description summary="receive relative pointer motion events">
|
||||
The wp_locked_pointer interface represents a locked pointer state.
|
||||
|
||||
While the lock of this object is active, the wl_pointer objects of the
|
||||
associated seat will not emit any wl_pointer.motion events.
|
||||
|
||||
This object will send the event 'locked' when the lock is activated.
|
||||
Whenever the lock is activated, it is guaranteed that the locked surface
|
||||
will already have received pointer focus and that the pointer will be
|
||||
within the region passed to the request creating this object.
|
||||
|
||||
To unlock the pointer, send the destroy request. This will also destroy
|
||||
the wp_locked_pointer object.
|
||||
|
||||
If the compositor decides to unlock the pointer the unlocked event is
|
||||
sent. See wp_locked_pointer.unlock for details.
|
||||
|
||||
When unlocking, the compositor may warp the cursor position to the set
|
||||
cursor position hint. If it does, it will not result in any relative
|
||||
motion events emitted via wp_relative_pointer.
|
||||
|
||||
If the surface the lock was requested on is destroyed and the lock is not
|
||||
yet activated, the wp_locked_pointer object is now defunct and must be
|
||||
destroyed.
|
||||
</description>
|
||||
|
||||
<request name="destroy" type="destructor">
|
||||
<description summary="destroy the locked pointer object">
|
||||
Destroy the locked pointer object. If applicable, the compositor will
|
||||
unlock the pointer.
|
||||
</description>
|
||||
</request>
|
||||
|
||||
<request name="set_cursor_position_hint">
|
||||
<description summary="set the pointer cursor position hint">
|
||||
Set the cursor position hint relative to the top left corner of the
|
||||
surface.
|
||||
|
||||
If the client is drawing its own cursor, it should update the position
|
||||
hint to the position of its own cursor. A compositor may use this
|
||||
information to warp the pointer upon unlock in order to avoid pointer
|
||||
jumps.
|
||||
|
||||
The cursor position hint is double-buffered state, see
|
||||
wl_surface.commit.
|
||||
</description>
|
||||
<arg name="surface_x" type="fixed"
|
||||
summary="surface-local x coordinate"/>
|
||||
<arg name="surface_y" type="fixed"
|
||||
summary="surface-local y coordinate"/>
|
||||
</request>
|
||||
|
||||
<request name="set_region">
|
||||
<description summary="set a new lock region">
|
||||
Set a new region used to lock the pointer.
|
||||
|
||||
The new lock region is double-buffered, see wl_surface.commit.
|
||||
|
||||
For details about the lock region, see wp_locked_pointer.
|
||||
</description>
|
||||
<arg name="region" type="object" interface="wl_region" allow-null="true"
|
||||
summary="region of surface"/>
|
||||
</request>
|
||||
|
||||
<event name="locked">
|
||||
<description summary="lock activation event">
|
||||
Notification that the pointer lock of the seat's pointer is activated.
|
||||
</description>
|
||||
</event>
|
||||
|
||||
<event name="unlocked">
|
||||
<description summary="lock deactivation event">
|
||||
Notification that the pointer lock of the seat's pointer is no longer
|
||||
active. If this is a oneshot pointer lock (see
|
||||
wp_pointer_constraints.lifetime) this object is now defunct and should
|
||||
be destroyed. If this is a persistent pointer lock (see
|
||||
wp_pointer_constraints.lifetime) this pointer lock may again
|
||||
reactivate in the future.
|
||||
</description>
|
||||
</event>
|
||||
</interface>
|
||||
|
||||
<interface name="zwp_confined_pointer_v1" version="1">
|
||||
<description summary="confined pointer object">
|
||||
The wp_confined_pointer interface represents a confined pointer state.
|
||||
|
||||
This object will send the event 'confined' when the confinement is
|
||||
activated. Whenever the confinement is activated, it is guaranteed that
|
||||
the surface the pointer is confined to will already have received pointer
|
||||
focus and that the pointer will be within the region passed to the request
|
||||
creating this object. It is up to the compositor to decide whether this
|
||||
requires some user interaction and if the pointer will warp to within the
|
||||
passed region if outside.
|
||||
|
||||
To unconfine the pointer, send the destroy request. This will also destroy
|
||||
the wp_confined_pointer object.
|
||||
|
||||
If the compositor decides to unconfine the pointer the unconfined event is
|
||||
sent. The wp_confined_pointer object is at this point defunct and should
|
||||
be destroyed.
|
||||
</description>
|
||||
|
||||
<request name="destroy" type="destructor">
|
||||
<description summary="destroy the confined pointer object">
|
||||
Destroy the confined pointer object. If applicable, the compositor will
|
||||
unconfine the pointer.
|
||||
</description>
|
||||
</request>
|
||||
|
||||
<request name="set_region">
|
||||
<description summary="set a new confine region">
|
||||
Set a new region used to confine the pointer.
|
||||
|
||||
The new confine region is double-buffered, see wl_surface.commit.
|
||||
|
||||
If the confinement is active when the new confinement region is applied
|
||||
and the pointer ends up outside of newly applied region, the pointer may
|
||||
warped to a position within the new confinement region. If warped, a
|
||||
wl_pointer.motion event will be emitted, but no
|
||||
wp_relative_pointer.relative_motion event.
|
||||
|
||||
The compositor may also, instead of using the new region, unconfine the
|
||||
pointer.
|
||||
|
||||
For details about the confine region, see wp_confined_pointer.
|
||||
</description>
|
||||
<arg name="region" type="object" interface="wl_region" allow-null="true"
|
||||
summary="region of surface"/>
|
||||
</request>
|
||||
|
||||
<event name="confined">
|
||||
<description summary="pointer confined">
|
||||
Notification that the pointer confinement of the seat's pointer is
|
||||
activated.
|
||||
</description>
|
||||
</event>
|
||||
|
||||
<event name="unconfined">
|
||||
<description summary="pointer unconfined">
|
||||
Notification that the pointer confinement of the seat's pointer is no
|
||||
longer active. If this is a oneshot pointer confinement (see
|
||||
wp_pointer_constraints.lifetime) this object is now defunct and should
|
||||
be destroyed. If this is a persistent pointer confinement (see
|
||||
wp_pointer_constraints.lifetime) this pointer confinement may again
|
||||
reactivate in the future.
|
||||
</description>
|
||||
</event>
|
||||
</interface>
|
||||
|
||||
</protocol>
|
||||
72
src/external/RGFW/deps/wayland/pointer-warp-v1.xml
vendored
Normal file
72
src/external/RGFW/deps/wayland/pointer-warp-v1.xml
vendored
Normal file
@ -0,0 +1,72 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<protocol name="pointer_warp_v1">
|
||||
<copyright>
|
||||
Copyright © 2024 Neal Gompa
|
||||
Copyright © 2024 Xaver Hugl
|
||||
Copyright © 2024 Matthias Klumpp
|
||||
Copyright © 2024 Vlad Zahorodnii
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice (including the next
|
||||
paragraph) shall be included in all copies or substantial portions of the
|
||||
Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
</copyright>
|
||||
|
||||
<interface name="wp_pointer_warp_v1" version="1">
|
||||
<description summary="reposition the pointer to a location on a surface">
|
||||
This global interface allows applications to request the pointer to be
|
||||
moved to a position relative to a wl_surface.
|
||||
|
||||
Note that if the desired behavior is to constrain the pointer to an area
|
||||
or lock it to a position, this protocol does not provide a reliable way
|
||||
to do that. The pointer constraint and pointer lock protocols should be
|
||||
used for those use cases instead.
|
||||
|
||||
Warning! The protocol described in this file is currently in the testing
|
||||
phase. Backward compatible changes may be added together with the
|
||||
corresponding interface version bump. Backward incompatible changes can
|
||||
only be done by creating a new major version of the extension.
|
||||
</description>
|
||||
|
||||
<request name="destroy" type="destructor">
|
||||
<description summary="destroy the warp manager">
|
||||
Destroy the pointer warp manager.
|
||||
</description>
|
||||
</request>
|
||||
|
||||
<request name="warp_pointer">
|
||||
<description summary="reposition the pointer">
|
||||
Request the compositor to move the pointer to a surface-local position.
|
||||
Whether or not the compositor honors the request is implementation defined,
|
||||
but it should
|
||||
- honor it if the surface has pointer focus, including
|
||||
when it has an implicit pointer grab
|
||||
- reject it if the enter serial is incorrect
|
||||
- reject it if the requested position is outside of the surface
|
||||
|
||||
Note that the enter serial is valid for any surface of the client,
|
||||
and does not have to be from the surface the pointer is warped to.
|
||||
|
||||
</description>
|
||||
<arg name="surface" type="object" interface="wl_surface"
|
||||
summary="surface to position the pointer on"/>
|
||||
<arg name="pointer" type="object" interface="wl_pointer"
|
||||
summary="the pointer that should be repositioned"/>
|
||||
<arg name="x" type="fixed"/>
|
||||
<arg name="y" type="fixed"/>
|
||||
<arg name="serial" type="uint" summary="serial number of the enter event"/>
|
||||
</request>
|
||||
</interface>
|
||||
</protocol>
|
||||
136
src/external/RGFW/deps/wayland/relative-pointer-unstable-v1.xml
vendored
Normal file
136
src/external/RGFW/deps/wayland/relative-pointer-unstable-v1.xml
vendored
Normal file
@ -0,0 +1,136 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<protocol name="relative_pointer_unstable_v1">
|
||||
|
||||
<copyright>
|
||||
Copyright © 2014 Jonas Ådahl
|
||||
Copyright © 2015 Red Hat Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice (including the next
|
||||
paragraph) shall be included in all copies or substantial portions of the
|
||||
Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
</copyright>
|
||||
|
||||
<description summary="protocol for relative pointer motion events">
|
||||
This protocol specifies a set of interfaces used for making clients able to
|
||||
receive relative pointer events not obstructed by barriers (such as the
|
||||
monitor edge or other pointer barriers).
|
||||
|
||||
To start receiving relative pointer events, a client must first bind the
|
||||
global interface "wp_relative_pointer_manager" which, if a compositor
|
||||
supports relative pointer motion events, is exposed by the registry. After
|
||||
having created the relative pointer manager proxy object, the client uses
|
||||
it to create the actual relative pointer object using the
|
||||
"get_relative_pointer" request given a wl_pointer. The relative pointer
|
||||
motion events will then, when applicable, be transmitted via the proxy of
|
||||
the newly created relative pointer object. See the documentation of the
|
||||
relative pointer interface for more details.
|
||||
|
||||
Warning! The protocol described in this file is experimental and backward
|
||||
incompatible changes may be made. Backward compatible changes may be added
|
||||
together with the corresponding interface version bump. Backward
|
||||
incompatible changes are done by bumping the version number in the protocol
|
||||
and interface names and resetting the interface version. Once the protocol
|
||||
is to be declared stable, the 'z' prefix and the version number in the
|
||||
protocol and interface names are removed and the interface version number is
|
||||
reset.
|
||||
</description>
|
||||
|
||||
<interface name="zwp_relative_pointer_manager_v1" version="1">
|
||||
<description summary="get relative pointer objects">
|
||||
A global interface used for getting the relative pointer object for a
|
||||
given pointer.
|
||||
</description>
|
||||
|
||||
<request name="destroy" type="destructor">
|
||||
<description summary="destroy the relative pointer manager object">
|
||||
Used by the client to notify the server that it will no longer use this
|
||||
relative pointer manager object.
|
||||
</description>
|
||||
</request>
|
||||
|
||||
<request name="get_relative_pointer">
|
||||
<description summary="get a relative pointer object">
|
||||
Create a relative pointer interface given a wl_pointer object. See the
|
||||
wp_relative_pointer interface for more details.
|
||||
</description>
|
||||
<arg name="id" type="new_id" interface="zwp_relative_pointer_v1"/>
|
||||
<arg name="pointer" type="object" interface="wl_pointer"/>
|
||||
</request>
|
||||
</interface>
|
||||
|
||||
<interface name="zwp_relative_pointer_v1" version="1">
|
||||
<description summary="relative pointer object">
|
||||
A wp_relative_pointer object is an extension to the wl_pointer interface
|
||||
used for emitting relative pointer events. It shares the same focus as
|
||||
wl_pointer objects of the same seat and will only emit events when it has
|
||||
focus.
|
||||
</description>
|
||||
|
||||
<request name="destroy" type="destructor">
|
||||
<description summary="release the relative pointer object"/>
|
||||
</request>
|
||||
|
||||
<event name="relative_motion">
|
||||
<description summary="relative pointer motion">
|
||||
Relative x/y pointer motion from the pointer of the seat associated with
|
||||
this object.
|
||||
|
||||
A relative motion is in the same dimension as regular wl_pointer motion
|
||||
events, except they do not represent an absolute position. For example,
|
||||
moving a pointer from (x, y) to (x', y') would have the equivalent
|
||||
relative motion (x' - x, y' - y). If a pointer motion caused the
|
||||
absolute pointer position to be clipped by for example the edge of the
|
||||
monitor, the relative motion is unaffected by the clipping and will
|
||||
represent the unclipped motion.
|
||||
|
||||
This event also contains non-accelerated motion deltas. The
|
||||
non-accelerated delta is, when applicable, the regular pointer motion
|
||||
delta as it was before having applied motion acceleration and other
|
||||
transformations such as normalization.
|
||||
|
||||
Note that the non-accelerated delta does not represent 'raw' events as
|
||||
they were read from some device. Pointer motion acceleration is device-
|
||||
and configuration-specific and non-accelerated deltas and accelerated
|
||||
deltas may have the same value on some devices.
|
||||
|
||||
Relative motions are not coupled to wl_pointer.motion events, and can be
|
||||
sent in combination with such events, but also independently. There may
|
||||
also be scenarios where wl_pointer.motion is sent, but there is no
|
||||
relative motion. The order of an absolute and relative motion event
|
||||
originating from the same physical motion is not guaranteed.
|
||||
|
||||
If the client needs button events or focus state, it can receive them
|
||||
from a wl_pointer object of the same seat that the wp_relative_pointer
|
||||
object is associated with.
|
||||
</description>
|
||||
<arg name="utime_hi" type="uint"
|
||||
summary="high 32 bits of a 64 bit timestamp with microsecond granularity"/>
|
||||
<arg name="utime_lo" type="uint"
|
||||
summary="low 32 bits of a 64 bit timestamp with microsecond granularity"/>
|
||||
<arg name="dx" type="fixed"
|
||||
summary="the x component of the motion vector"/>
|
||||
<arg name="dy" type="fixed"
|
||||
summary="the y component of the motion vector"/>
|
||||
<arg name="dx_unaccel" type="fixed"
|
||||
summary="the x component of the unaccelerated motion vector"/>
|
||||
<arg name="dy_unaccel" type="fixed"
|
||||
summary="the y component of the unaccelerated motion vector"/>
|
||||
</event>
|
||||
</interface>
|
||||
|
||||
</protocol>
|
||||
160
src/external/RGFW/deps/wayland/xdg-decoration-unstable-v1.xml
vendored
Normal file
160
src/external/RGFW/deps/wayland/xdg-decoration-unstable-v1.xml
vendored
Normal file
@ -0,0 +1,160 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<protocol name="xdg_decoration_unstable_v1">
|
||||
<copyright>
|
||||
Copyright © 2018 Simon Ser
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice (including the next
|
||||
paragraph) shall be included in all copies or substantial portions of the
|
||||
Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
</copyright>
|
||||
|
||||
<interface name="zxdg_decoration_manager_v1" version="1">
|
||||
<description summary="window decoration manager">
|
||||
This interface allows a compositor to announce support for server-side
|
||||
decorations.
|
||||
|
||||
A window decoration is a set of window controls as deemed appropriate by
|
||||
the party managing them, such as user interface components used to move,
|
||||
resize and change a window's state.
|
||||
|
||||
A client can use this protocol to request being decorated by a supporting
|
||||
compositor.
|
||||
|
||||
If compositor and client do not negotiate the use of a server-side
|
||||
decoration using this protocol, clients continue to self-decorate as they
|
||||
see fit.
|
||||
|
||||
Warning! The protocol described in this file is experimental and
|
||||
backward incompatible changes may be made. Backward compatible changes
|
||||
may be added together with the corresponding interface version bump.
|
||||
Backward incompatible changes are done by bumping the version number in
|
||||
the protocol and interface names and resetting the interface version.
|
||||
Once the protocol is to be declared stable, the 'z' prefix and the
|
||||
version number in the protocol and interface names are removed and the
|
||||
interface version number is reset.
|
||||
</description>
|
||||
|
||||
<request name="destroy" type="destructor">
|
||||
<description summary="destroy the decoration manager object">
|
||||
Destroy the decoration manager. This doesn't destroy objects created
|
||||
with the manager.
|
||||
</description>
|
||||
</request>
|
||||
|
||||
<request name="get_toplevel_decoration">
|
||||
<description summary="create a new toplevel decoration object">
|
||||
Create a new decoration object associated with the given toplevel.
|
||||
|
||||
Creating an xdg_toplevel_decoration from an xdg_toplevel which has a
|
||||
buffer attached or committed is a client error, and any attempts by a
|
||||
client to attach or manipulate a buffer prior to the first
|
||||
xdg_toplevel_decoration.configure event must also be treated as
|
||||
errors.
|
||||
</description>
|
||||
<arg name="id" type="new_id" interface="zxdg_toplevel_decoration_v1"/>
|
||||
<arg name="toplevel" type="object" interface="xdg_toplevel"/>
|
||||
</request>
|
||||
</interface>
|
||||
|
||||
<interface name="zxdg_toplevel_decoration_v1" version="1">
|
||||
<description summary="decoration object for a toplevel surface">
|
||||
The decoration object allows the compositor to toggle server-side window
|
||||
decorations for a toplevel surface. The client can request to switch to
|
||||
another mode.
|
||||
|
||||
The xdg_toplevel_decoration object must be destroyed before its
|
||||
xdg_toplevel.
|
||||
</description>
|
||||
|
||||
<enum name="error">
|
||||
<entry name="unconfigured_buffer" value="0"
|
||||
summary="xdg_toplevel has a buffer attached before configure"/>
|
||||
<entry name="already_constructed" value="1"
|
||||
summary="xdg_toplevel already has a decoration object"/>
|
||||
<entry name="orphaned" value="2"
|
||||
summary="xdg_toplevel destroyed before the decoration object"/>
|
||||
<entry name="invalid_mode" value="3" summary="invalid mode"/>
|
||||
</enum>
|
||||
|
||||
<request name="destroy" type="destructor">
|
||||
<description summary="destroy the decoration object">
|
||||
Switch back to a mode without any server-side decorations at the next
|
||||
commit.
|
||||
</description>
|
||||
</request>
|
||||
|
||||
<enum name="mode">
|
||||
<description summary="window decoration modes">
|
||||
These values describe window decoration modes.
|
||||
</description>
|
||||
<entry name="client_side" value="1"
|
||||
summary="no server-side window decoration"/>
|
||||
<entry name="server_side" value="2"
|
||||
summary="server-side window decoration"/>
|
||||
</enum>
|
||||
|
||||
<request name="set_mode">
|
||||
<description summary="set the decoration mode">
|
||||
Set the toplevel surface decoration mode. This informs the compositor
|
||||
that the client prefers the provided decoration mode.
|
||||
|
||||
After requesting a decoration mode, the compositor will respond by
|
||||
emitting an xdg_surface.configure event. The client should then update
|
||||
its content, drawing it without decorations if the received mode is
|
||||
server-side decorations. The client must also acknowledge the configure
|
||||
when committing the new content (see xdg_surface.ack_configure).
|
||||
|
||||
The compositor can decide not to use the client's mode and enforce a
|
||||
different mode instead.
|
||||
|
||||
Clients whose decoration mode depend on the xdg_toplevel state may send
|
||||
a set_mode request in response to an xdg_surface.configure event and wait
|
||||
for the next xdg_surface.configure event to prevent unwanted state.
|
||||
Such clients are responsible for preventing configure loops and must
|
||||
make sure not to send multiple successive set_mode requests with the
|
||||
same decoration mode.
|
||||
|
||||
If an invalid mode is supplied by the client, the invalid_mode protocol
|
||||
error is raised by the compositor.
|
||||
</description>
|
||||
<arg name="mode" type="uint" enum="mode" summary="the decoration mode"/>
|
||||
</request>
|
||||
|
||||
<request name="unset_mode">
|
||||
<description summary="unset the decoration mode">
|
||||
Unset the toplevel surface decoration mode. This informs the compositor
|
||||
that the client doesn't prefer a particular decoration mode.
|
||||
|
||||
This request has the same semantics as set_mode.
|
||||
</description>
|
||||
</request>
|
||||
|
||||
<event name="configure">
|
||||
<description summary="notify a decoration mode change">
|
||||
The configure event configures the effective decoration mode. The
|
||||
configured state should not be applied immediately. Clients must send an
|
||||
ack_configure in response to this event. See xdg_surface.configure and
|
||||
xdg_surface.ack_configure for details.
|
||||
|
||||
A configure event can be sent at any time. The specified mode must be
|
||||
obeyed by the client.
|
||||
</description>
|
||||
<arg name="mode" type="uint" enum="mode" summary="the decoration mode"/>
|
||||
</event>
|
||||
</interface>
|
||||
</protocol>
|
||||
222
src/external/RGFW/deps/wayland/xdg-output-unstable-v1.xml
vendored
Normal file
222
src/external/RGFW/deps/wayland/xdg-output-unstable-v1.xml
vendored
Normal file
@ -0,0 +1,222 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<protocol name="xdg_output_unstable_v1">
|
||||
|
||||
<copyright>
|
||||
Copyright © 2017 Red Hat Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice (including the next
|
||||
paragraph) shall be included in all copies or substantial portions of the
|
||||
Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
</copyright>
|
||||
|
||||
<description summary="Protocol to describe output regions">
|
||||
This protocol aims at describing outputs in a way which is more in line
|
||||
with the concept of an output on desktop oriented systems.
|
||||
|
||||
Some information are more specific to the concept of an output for
|
||||
a desktop oriented system and may not make sense in other applications,
|
||||
such as IVI systems for example.
|
||||
|
||||
Typically, the global compositor space on a desktop system is made of
|
||||
a contiguous or overlapping set of rectangular regions.
|
||||
|
||||
The logical_position and logical_size events defined in this protocol
|
||||
might provide information identical to their counterparts already
|
||||
available from wl_output, in which case the information provided by this
|
||||
protocol should be preferred to their equivalent in wl_output. The goal is
|
||||
to move the desktop specific concepts (such as output location within the
|
||||
global compositor space, etc.) out of the core wl_output protocol.
|
||||
|
||||
Warning! The protocol described in this file is experimental and
|
||||
backward incompatible changes may be made. Backward compatible
|
||||
changes may be added together with the corresponding interface
|
||||
version bump.
|
||||
Backward incompatible changes are done by bumping the version
|
||||
number in the protocol and interface names and resetting the
|
||||
interface version. Once the protocol is to be declared stable,
|
||||
the 'z' prefix and the version number in the protocol and
|
||||
interface names are removed and the interface version number is
|
||||
reset.
|
||||
</description>
|
||||
|
||||
<interface name="zxdg_output_manager_v1" version="3">
|
||||
<description summary="manage xdg_output objects">
|
||||
A global factory interface for xdg_output objects.
|
||||
</description>
|
||||
|
||||
<request name="destroy" type="destructor">
|
||||
<description summary="destroy the xdg_output_manager object">
|
||||
Using this request a client can tell the server that it is not
|
||||
going to use the xdg_output_manager object anymore.
|
||||
|
||||
Any objects already created through this instance are not affected.
|
||||
</description>
|
||||
</request>
|
||||
|
||||
<request name="get_xdg_output">
|
||||
<description summary="create an xdg output from a wl_output">
|
||||
This creates a new xdg_output object for the given wl_output.
|
||||
</description>
|
||||
<arg name="id" type="new_id" interface="zxdg_output_v1"/>
|
||||
<arg name="output" type="object" interface="wl_output"/>
|
||||
</request>
|
||||
</interface>
|
||||
|
||||
<interface name="zxdg_output_v1" version="3">
|
||||
<description summary="compositor logical output region">
|
||||
An xdg_output describes part of the compositor geometry.
|
||||
|
||||
This typically corresponds to a monitor that displays part of the
|
||||
compositor space.
|
||||
|
||||
For objects version 3 onwards, after all xdg_output properties have been
|
||||
sent (when the object is created and when properties are updated), a
|
||||
wl_output.done event is sent. This allows changes to the output
|
||||
properties to be seen as atomic, even if they happen via multiple events.
|
||||
</description>
|
||||
|
||||
<request name="destroy" type="destructor">
|
||||
<description summary="destroy the xdg_output object">
|
||||
Using this request a client can tell the server that it is not
|
||||
going to use the xdg_output object anymore.
|
||||
</description>
|
||||
</request>
|
||||
|
||||
<event name="logical_position">
|
||||
<description summary="position of the output within the global compositor space">
|
||||
The position event describes the location of the wl_output within
|
||||
the global compositor space.
|
||||
|
||||
The logical_position event is sent after creating an xdg_output
|
||||
(see xdg_output_manager.get_xdg_output) and whenever the location
|
||||
of the output changes within the global compositor space.
|
||||
</description>
|
||||
<arg name="x" type="int"
|
||||
summary="x position within the global compositor space"/>
|
||||
<arg name="y" type="int"
|
||||
summary="y position within the global compositor space"/>
|
||||
</event>
|
||||
|
||||
<event name="logical_size">
|
||||
<description summary="size of the output in the global compositor space">
|
||||
The logical_size event describes the size of the output in the
|
||||
global compositor space.
|
||||
|
||||
Most regular Wayland clients should not pay attention to the
|
||||
logical size and would rather rely on xdg_shell interfaces.
|
||||
|
||||
Some clients such as Xwayland, however, need this to configure
|
||||
their surfaces in the global compositor space as the compositor
|
||||
may apply a different scale from what is advertised by the output
|
||||
scaling property (to achieve fractional scaling, for example).
|
||||
|
||||
For example, for a wl_output mode 3840×2160 and a scale factor 2:
|
||||
|
||||
- A compositor not scaling the monitor viewport in its compositing space
|
||||
will advertise a logical size of 3840×2160,
|
||||
|
||||
- A compositor scaling the monitor viewport with scale factor 2 will
|
||||
advertise a logical size of 1920×1080,
|
||||
|
||||
- A compositor scaling the monitor viewport using a fractional scale of
|
||||
1.5 will advertise a logical size of 2560×1440.
|
||||
|
||||
For example, for a wl_output mode 1920×1080 and a 90 degree rotation,
|
||||
the compositor will advertise a logical size of 1080x1920.
|
||||
|
||||
The logical_size event is sent after creating an xdg_output
|
||||
(see xdg_output_manager.get_xdg_output) and whenever the logical
|
||||
size of the output changes, either as a result of a change in the
|
||||
applied scale or because of a change in the corresponding output
|
||||
mode(see wl_output.mode) or transform (see wl_output.transform).
|
||||
</description>
|
||||
<arg name="width" type="int"
|
||||
summary="width in global compositor space"/>
|
||||
<arg name="height" type="int"
|
||||
summary="height in global compositor space"/>
|
||||
</event>
|
||||
|
||||
<event name="done" deprecated-since="3">
|
||||
<description summary="all information about the output have been sent">
|
||||
This event is sent after all other properties of an xdg_output
|
||||
have been sent.
|
||||
|
||||
This allows changes to the xdg_output properties to be seen as
|
||||
atomic, even if they happen via multiple events.
|
||||
|
||||
For objects version 3 onwards, this event is deprecated. Compositors
|
||||
are not required to send it anymore and must send wl_output.done
|
||||
instead.
|
||||
</description>
|
||||
</event>
|
||||
|
||||
<!-- Version 2 additions -->
|
||||
|
||||
<event name="name" since="2">
|
||||
<description summary="name of this output">
|
||||
Many compositors will assign names to their outputs, show them to the
|
||||
user, allow them to be configured by name, etc. The client may wish to
|
||||
know this name as well to offer the user similar behaviors.
|
||||
|
||||
The naming convention is compositor defined, but limited to
|
||||
alphanumeric characters and dashes (-). Each name is unique among all
|
||||
wl_output globals, but if a wl_output global is destroyed the same name
|
||||
may be reused later. The names will also remain consistent across
|
||||
sessions with the same hardware and software configuration.
|
||||
|
||||
Examples of names include 'HDMI-A-1', 'WL-1', 'X11-1', etc. However, do
|
||||
not assume that the name is a reflection of an underlying DRM
|
||||
connector, X11 connection, etc.
|
||||
|
||||
The name event is sent after creating an xdg_output (see
|
||||
xdg_output_manager.get_xdg_output). This event is only sent once per
|
||||
xdg_output, and the name does not change over the lifetime of the
|
||||
wl_output global.
|
||||
|
||||
This event is deprecated, instead clients should use wl_output.name.
|
||||
Compositors must still support this event.
|
||||
</description>
|
||||
<arg name="name" type="string" summary="output name"/>
|
||||
</event>
|
||||
|
||||
<event name="description" since="2">
|
||||
<description summary="human-readable description of this output">
|
||||
Many compositors can produce human-readable descriptions of their
|
||||
outputs. The client may wish to know this description as well, to
|
||||
communicate the user for various purposes.
|
||||
|
||||
The description is a UTF-8 string with no convention defined for its
|
||||
contents. Examples might include 'Foocorp 11" Display' or 'Virtual X11
|
||||
output via :1'.
|
||||
|
||||
The description event is sent after creating an xdg_output (see
|
||||
xdg_output_manager.get_xdg_output) and whenever the description
|
||||
changes. The description is optional, and may not be sent at all.
|
||||
|
||||
For objects of version 2 and lower, this event is only sent once per
|
||||
xdg_output, and the description does not change over the lifetime of
|
||||
the wl_output global.
|
||||
|
||||
This event is deprecated, instead clients should use
|
||||
wl_output.description. Compositors must still support this event.
|
||||
</description>
|
||||
<arg name="description" type="string" summary="output description"/>
|
||||
</event>
|
||||
|
||||
</interface>
|
||||
</protocol>
|
||||
1418
src/external/RGFW/deps/wayland/xdg-shell.xml
vendored
Normal file
1418
src/external/RGFW/deps/wayland/xdg-shell.xml
vendored
Normal file
File diff suppressed because it is too large
Load Diff
205
src/external/RGFW/deps/wayland/xdg-toplevel-icon-v1.xml
vendored
Normal file
205
src/external/RGFW/deps/wayland/xdg-toplevel-icon-v1.xml
vendored
Normal file
@ -0,0 +1,205 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<protocol name="xdg_toplevel_icon_v1">
|
||||
|
||||
<copyright>
|
||||
Copyright © 2023-2024 Matthias Klumpp
|
||||
Copyright © 2024 David Edmundson
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice (including the next
|
||||
paragraph) shall be included in all copies or substantial portions of the
|
||||
Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
</copyright>
|
||||
|
||||
<description summary="protocol to assign icons to toplevels">
|
||||
This protocol allows clients to set icons for their toplevel surfaces
|
||||
either via the XDG icon stock (using an icon name), or from pixel data.
|
||||
|
||||
A toplevel icon represents the individual toplevel (unlike the application
|
||||
or launcher icon, which represents the application as a whole), and may be
|
||||
shown in window switchers, window overviews and taskbars that list
|
||||
individual windows.
|
||||
|
||||
This document adheres to RFC 2119 when using words like "must",
|
||||
"should", "may", etc.
|
||||
|
||||
Warning! The protocol described in this file is currently in the testing
|
||||
phase. Backward compatible changes may be added together with the
|
||||
corresponding interface version bump. Backward incompatible changes can
|
||||
only be done by creating a new major version of the extension.
|
||||
</description>
|
||||
|
||||
<interface name="xdg_toplevel_icon_manager_v1" version="1">
|
||||
<description summary="interface to manage toplevel icons">
|
||||
This interface allows clients to create toplevel window icons and set
|
||||
them on toplevel windows to be displayed to the user.
|
||||
</description>
|
||||
|
||||
<request name="destroy" type="destructor">
|
||||
<description summary="destroy the toplevel icon manager">
|
||||
Destroy the toplevel icon manager.
|
||||
This does not destroy objects created with the manager.
|
||||
</description>
|
||||
</request>
|
||||
|
||||
<request name="create_icon">
|
||||
<description summary="create a new icon instance">
|
||||
Creates a new icon object. This icon can then be attached to a
|
||||
xdg_toplevel via the 'set_icon' request.
|
||||
</description>
|
||||
<arg name="id" type="new_id" interface="xdg_toplevel_icon_v1"/>
|
||||
</request>
|
||||
|
||||
<request name="set_icon">
|
||||
<description summary="set an icon on a toplevel window">
|
||||
This request assigns the icon 'icon' to 'toplevel', or clears the
|
||||
toplevel icon if 'icon' was null.
|
||||
This state is double-buffered and is applied on the next
|
||||
wl_surface.commit of the toplevel.
|
||||
|
||||
After making this call, the xdg_toplevel_icon_v1 provided as 'icon'
|
||||
can be destroyed by the client without 'toplevel' losing its icon.
|
||||
The xdg_toplevel_icon_v1 is immutable from this point, and any
|
||||
future attempts to change it must raise the
|
||||
'xdg_toplevel_icon_v1.immutable' protocol error.
|
||||
|
||||
The compositor must set the toplevel icon from either the pixel data
|
||||
the icon provides, or by loading a stock icon using the icon name.
|
||||
See the description of 'xdg_toplevel_icon_v1' for details.
|
||||
|
||||
If 'icon' is set to null, the icon of the respective toplevel is reset
|
||||
to its default icon (usually the icon of the application, derived from
|
||||
its desktop-entry file, or a placeholder icon).
|
||||
If this request is passed an icon with no pixel buffers or icon name
|
||||
assigned, the icon must be reset just like if 'icon' was null.
|
||||
</description>
|
||||
<arg name="toplevel" type="object" interface="xdg_toplevel" summary="the toplevel to act on"/>
|
||||
<arg name="icon" type="object" interface="xdg_toplevel_icon_v1" allow-null="true"/>
|
||||
</request>
|
||||
|
||||
<event name="icon_size">
|
||||
<description summary="describes a supported & preferred icon size">
|
||||
This event indicates an icon size the compositor prefers to be
|
||||
available if the client has scalable icons and can render to any size.
|
||||
|
||||
When the 'xdg_toplevel_icon_manager_v1' object is created, the
|
||||
compositor may send one or more 'icon_size' events to describe the list
|
||||
of preferred icon sizes. If the compositor has no size preference, it
|
||||
may not send any 'icon_size' event, and it is up to the client to
|
||||
decide a suitable icon size.
|
||||
|
||||
A sequence of 'icon_size' events must be finished with a 'done' event.
|
||||
If the compositor has no size preferences, it must still send the
|
||||
'done' event, without any preceding 'icon_size' events.
|
||||
</description>
|
||||
<arg name="size" type="int"
|
||||
summary="the edge size of the square icon in surface-local coordinates, e.g. 64"/>
|
||||
</event>
|
||||
|
||||
<event name="done">
|
||||
<description summary="all information has been sent">
|
||||
This event is sent after all 'icon_size' events have been sent.
|
||||
</description>
|
||||
</event>
|
||||
</interface>
|
||||
|
||||
<interface name="xdg_toplevel_icon_v1" version="1">
|
||||
<description summary="a toplevel window icon">
|
||||
This interface defines a toplevel icon.
|
||||
An icon can have a name, and multiple buffers.
|
||||
In order to be applied, the icon must have either a name, or at least
|
||||
one buffer assigned. Applying an empty icon (with no buffer or name) to
|
||||
a toplevel should reset its icon to the default icon.
|
||||
|
||||
It is up to compositor policy whether to prefer using a buffer or loading
|
||||
an icon via its name. See 'set_name' and 'add_buffer' for details.
|
||||
</description>
|
||||
|
||||
<enum name="error">
|
||||
<entry name="invalid_buffer"
|
||||
summary="the provided buffer does not satisfy requirements"
|
||||
value="1"/>
|
||||
<entry name="immutable"
|
||||
summary="the icon has already been assigned to a toplevel and must not be changed"
|
||||
value="2"/>
|
||||
<entry name="no_buffer"
|
||||
summary="the provided buffer has been destroyed before the toplevel icon"
|
||||
value="3"/>
|
||||
</enum>
|
||||
|
||||
<request name="destroy" type="destructor">
|
||||
<description summary="destroy the icon object">
|
||||
Destroys the 'xdg_toplevel_icon_v1' object.
|
||||
The icon must still remain set on every toplevel it was assigned to,
|
||||
until the toplevel icon is reset explicitly.
|
||||
</description>
|
||||
</request>
|
||||
|
||||
<request name="set_name">
|
||||
<description summary="set an icon name">
|
||||
This request assigns an icon name to this icon.
|
||||
Any previously set name is overridden.
|
||||
|
||||
The compositor must resolve 'icon_name' according to the lookup rules
|
||||
described in the XDG icon theme specification[1] using the
|
||||
environment's current icon theme.
|
||||
|
||||
If the compositor does not support icon names or cannot resolve
|
||||
'icon_name' according to the XDG icon theme specification it must
|
||||
fall back to using pixel buffer data instead.
|
||||
|
||||
If this request is made after the icon has been assigned to a toplevel
|
||||
via 'set_icon', a 'immutable' error must be raised.
|
||||
|
||||
[1]: https://specifications.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
|
||||
</description>
|
||||
<arg name="icon_name" type="string"/>
|
||||
</request>
|
||||
|
||||
<request name="add_buffer">
|
||||
<description summary="add icon data from a pixel buffer">
|
||||
This request adds pixel data supplied as wl_buffer to the icon.
|
||||
|
||||
The client should add pixel data for all icon sizes and scales that
|
||||
it can provide, or which are explicitly requested by the compositor
|
||||
via 'icon_size' events on xdg_toplevel_icon_manager_v1.
|
||||
|
||||
The wl_buffer supplying pixel data as 'buffer' must be backed by wl_shm
|
||||
and must be a square (width and height being equal).
|
||||
If any of these buffer requirements are not fulfilled, a 'invalid_buffer'
|
||||
error must be raised.
|
||||
|
||||
If this icon instance already has a buffer of the same size and scale
|
||||
from a previous 'add_buffer' request, data from the last request
|
||||
overrides the preexisting pixel data.
|
||||
|
||||
The wl_buffer must be kept alive for as long as the xdg_toplevel_icon
|
||||
it is associated with is not destroyed, otherwise a 'no_buffer' error
|
||||
is raised. The buffer contents must not be modified after it was
|
||||
assigned to the icon. As a result, the region of the wl_shm_pool's
|
||||
backing storage used for the wl_buffer must not be modified after this
|
||||
request is sent. The wl_buffer.release event is unused.
|
||||
|
||||
If this request is made after the icon has been assigned to a toplevel
|
||||
via 'set_icon', a 'immutable' error must be raised.
|
||||
</description>
|
||||
<arg name="buffer" type="object" interface="wl_buffer"/>
|
||||
<arg name="scale" type="int"
|
||||
summary="the scaling factor of the icon, e.g. 1"/>
|
||||
</request>
|
||||
</interface>
|
||||
</protocol>
|
||||
997
src/platforms/rcore_desktop_rgfw.c
Normal file → Executable file
997
src/platforms/rcore_desktop_rgfw.c
Normal file → Executable file
File diff suppressed because it is too large
Load Diff
@ -20,4 +20,3 @@ Example elements validated:
|
||||
```
|
||||
| **EXAMPLE NAME** | [C] | [CAT]| [INFO]|[PNG]|[WPNG]| [RES]| [MK] |[MKWEB]| [VCX]| [SOL]|[RDME]|[JS] | [WOUT]|[WMETA]|
|
||||
|:---------------------------------|:---:|:----:|:-----:|:---:|:----:|:----:|:----:|:-----:|:----:|:----:|:----:|:---:|:-----:|:-----:|
|
||||
| models_animation_bone_blending | ✔ | ✔ | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
|
||||
@ -155,7 +155,7 @@ Example elements validated:
|
||||
| text_inline_styling | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_words_alignment | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_strings_management | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_animation_playing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_loading_iqm | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_billboard_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_box_collisions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_cubicmap_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
@ -182,8 +182,9 @@ Example elements validated:
|
||||
| models_rotating_cube | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_decals | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_directional_billboard | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_animation_bone_blending | ✔ | ✔ | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_animation_blend_custom | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_animation_blending | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_animation_timming | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_ascii_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_basic_lighting | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_model_shader | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
|
||||
Reference in New Issue
Block a user