6 Commits

17 changed files with 1622 additions and 32 deletions

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@ -526,6 +526,7 @@ CORE = \
core/core_input_virtual_controls \
core/core_random_sequence \
core/core_random_values \
core/core_render_texture \
core/core_scissor_test \
core/core_smooth_pixelperfect \
core/core_storage_values \
@ -593,6 +594,7 @@ TEXT = \
text/text_font_sdf \
text/text_font_spritefont \
text/text_format_text \
text/text_inline_styling \
text/text_input_box \
text/text_rectangle_bounds \
text/text_sprite_fonts \

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@ -526,6 +526,7 @@ CORE = \
core/core_input_virtual_controls \
core/core_random_sequence \
core/core_random_values \
core/core_render_texture \
core/core_scissor_test \
core/core_smooth_pixelperfect \
core/core_storage_values \
@ -593,6 +594,7 @@ TEXT = \
text/text_font_sdf \
text/text_font_spritefont \
text/text_format_text \
text/text_inline_styling \
text/text_input_box \
text/text_rectangle_bounds \
text/text_sprite_fonts \
@ -761,6 +763,9 @@ core/core_random_sequence: core/core_random_sequence.c
core/core_random_values: core/core_random_values.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_render_texture: core/core_render_texture.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_scissor_test: core/core_scissor_test.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -987,6 +992,9 @@ text/text_font_spritefont: text/text_font_spritefont.c
text/text_format_text: text/text_format_text.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
text/text_inline_styling: text/text_inline_styling.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
text/text_input_box: text/text_input_box.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

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@ -17,9 +17,9 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
## EXAMPLES COLLECTION [TOTAL: 160]
## EXAMPLES COLLECTION [TOTAL: 162]
### category: core [35]
### category: core [36]
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
@ -60,6 +60,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_random_sequence](core/core_random_sequence.c) | <img src="core/core_random_sequence.png" alt="core_random_sequence" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) |
| [core_automation_events](core/core_automation_events.c) | <img src="core/core_automation_events.png" alt="core_automation_events" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.5 | [Jonathan Marler](https://github.com/marler8997) |
| [core_render_texture](core/core_render_texture.c) | <img src="core/core_render_texture.png" alt="core_render_texture" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
### category: shapes [20]
@ -85,7 +86,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
| [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
| [shapes_rectangle_advanced](shapes/shapes_rectangle_advanced.c) | <img src="shapes/shapes_rectangle_advanced.png" alt="shapes_rectangle_advanced" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.5 | [Everton Jr.](https://github.com/evertonse) |
| [shapes_splines_drawing](shapes/shapes_splines_drawing.c) | <img src="shapes/shapes_splines_drawing.png" alt="shapes_splines_drawing" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
| [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
| [shapes_double_pendulum](shapes/shapes_double_pendulum.c) | <img src="shapes/shapes_double_pendulum.png" alt="shapes_double_pendulum" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) |
### category: textures [26]
@ -121,7 +122,7 @@ Examples using raylib textures functionality, including image/textures loading/g
| [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
### category: text [13]
### category: text [14]
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/rtext.c) module.
@ -140,6 +141,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Vlad Adrian](https://github.com/demizdor) |
| [text_3d_drawing](text/text_3d_drawing.c) | <img src="text/text_3d_drawing.png" alt="text_3d_drawing" width="80"> | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
| [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [text_inline_styling](text/text_inline_styling.c) | <img src="text/text_inline_styling.png" alt="text_inline_styling" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) |
### category: models [23]

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@ -0,0 +1,99 @@
/*******************************************************************************************
*
* raylib [core] example - render texture
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//---------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - render texture");
// Define a render texture to render
int renderTextureWidth = 300;
int renderTextureHeight = 300;
RenderTexture2D target = LoadRenderTexture(renderTextureWidth, renderTextureHeight);
Vector2 ballPosition = { renderTextureWidth/2.0f, renderTextureHeight/2.0f };
Vector2 ballSpeed = { 5.0f, 4.0f };
int ballRadius = 20;
float rotation = 0.0f;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
// Ball movement logic
ballPosition.x += ballSpeed.x;
ballPosition.y += ballSpeed.y;
// Check walls collision for bouncing
if ((ballPosition.x >= (renderTextureWidth - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
if ((ballPosition.y >= (renderTextureHeight - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
// Render texture rotation
rotation += 0.5f;
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
// Draw our scene to the render texture
BeginTextureMode(target);
ClearBackground(SKYBLUE);
DrawCircleV(ballPosition, (float)ballRadius, MAROON);
EndTextureMode();
// Draw render texture to main framebuffer
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw our render texture with rotation applied
// NOTE: We set the origin of the texture to the center of the render texture
DrawTexturePro(target.texture,
(Rectangle){ 0, 0, target.texture.width, -target.texture.height },
(Rectangle){ screenWidth/2, screenHeight/2, target.texture.width, -target.texture.height },
(Vector2){ target.texture.width/2, target.texture.height/2 }, rotation, WHITE);
DrawText("DRAWING BOUNCING BALL INSIDE RENDER TEXTURE!", 10, screenHeight - 40, 20, BLACK);
DrawFPS(10, 10);
EndDrawing();
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}

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@ -42,6 +42,7 @@ core;core_smooth_pixelperfect;★★★☆;3.7;4.0;2021;2025;"Giancamillo Alessa
core;core_random_sequence;★☆☆☆;5.0;5.0;2023;2025;"Dalton Overmyer";@REDl3east
core;core_automation_events;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
core;core_high_dpi;★★☆☆;5.0;5.5;2025;2025;"Jonathan Marler";@marler8997
core;core_render_texture;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5
shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5
shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
shapes;shapes_colors_palette;★★☆☆;1.0;2.5;2014;2025;"Ramon Santamaria";@raysan5
@ -101,6 +102,7 @@ text;text_unicode_emojis;★★★★;2.5;4.0;2019;2025;"Vlad Adrian";@demizdor
text;text_unicode_ranges;★★★★;5.5;5.6;2025;2025;"Vlad Adrian";@demizdor
text;text_3d_drawing;★★★★;3.5;4.0;2021;2025;"Vlad Adrian";@demizdor
text;text_codepoints_loading;★★★☆;4.2;4.2;2022;2025;"Ramon Santamaria";@raysan5
text;text_inline_styling;★★★☆;5.6-dev;5.6-dev;2025;2025;"Wagner Barongello";@SultansOfCode
models;models_animation_playing;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant
models;models_billboard_rendering;★★★☆;1.3;3.5;2015;2025;"Ramon Santamaria";@raysan5
models;models_box_collisions;★☆☆☆;1.3;3.5;2015;2025;"Ramon Santamaria";@raysan5

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@ -0,0 +1,273 @@
/*******************************************************************************************
*
* raylib [text] example - inline styling
*
* Example complexity rating: [★★★☆] 3/4
*
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
*
* Example contributed by Wagner Barongello (@SultansOfCode) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Wagner Barongello (@SultansOfCode) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include <stdlib.h> // Required for: strtoul(), NULL
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
static void DrawTextStyled(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color color);
static Vector2 MeasureTextStyled(Font font, const char *text, float fontSize, float spacing);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - inline styling");
Vector2 textSize = { 0 }; // Measure text box for provided font and text
Color colRandom = RED; // Random color used on text
int frameCounter = 0; // Used to generate a new random color every certain frames
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
frameCounter++;
if ((frameCounter%20) == 0)
{
colRandom.r = (unsigned char)GetRandomValue(0, 255);
colRandom.g = (unsigned char)GetRandomValue(0, 255);
colRandom.b = (unsigned char)GetRandomValue(0, 255);
colRandom.a = 255;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Text inline styling strategy used: [ ] delimiters for format
// - Define foreground color: [cRRGGBBAA]
// - Define background color: [bRRGGBBAA]
// - Reset formating: [r]
// Example: [bAA00AAFF][cFF0000FF]red text on gray background[r] normal text
DrawTextStyled(GetFontDefault(), "This changes the [cFF0000FF]foreground color[r] of provided text!!!",
(Vector2){ 100, 80 }, 20.0f, 2.0f, BLACK);
DrawTextStyled(GetFontDefault(), "This changes the [bFF00FFFF]background color[r] of provided text!!!",
(Vector2){ 100, 120 }, 20.0f, 2.0f, BLACK);
DrawTextStyled(GetFontDefault(), "This changes the [c00ff00ff][bff0000ff]foreground and background colors[r]!!!",
(Vector2){ 100, 160 }, 20.0f, 2.0f, BLACK);
// Get pointer to formated text
const char *text = TextFormat("Let's be [c%02x%02x%02xFF]CREATIVE[r] !!!", colRandom.r, colRandom.g, colRandom.b);
DrawTextStyled(GetFontDefault(), text, (Vector2){ 100, 220 }, 40.0f, 2.0f, BLACK);
textSize = MeasureTextStyled(GetFontDefault(), text, 40.0f, 2.0f);
DrawRectangleLines(100, 220, textSize.x, textSize.y, GREEN);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
// Draw text using inline styling
// PARAM: color is the default text color, background color is BLANK by default
static void DrawTextStyled(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color color)
{
// Text inline styling strategy used: [ ] delimiters for format
// - Define foreground color: [cRRGGBBAA]
// - Define background color: [bRRGGBBAA]
// - Reset formating: [r]
// Example: [bAA00AAFF][cFF0000FF]red text on gray background[r] normal text
if (font.texture.id == 0) font = GetFontDefault();
int textLen = TextLength(text);
Color colFront = color;
Color colBack = BLANK;
int backRecPadding = 4; // Background rectangle padding
float textOffsetY = 0.0f;
float textOffsetX = 0.0f;
float textLineSpacing = 0.0f;
float scaleFactor = fontSize/font.baseSize;
for (int i = 0; i < textLen;)
{
int codepointByteCount = 0;
int codepoint = GetCodepointNext(&text[i], &codepointByteCount);
if (codepoint == '\n')
{
textOffsetY += (fontSize + textLineSpacing);
textOffsetX = 0.0f;
}
else
{
if (codepoint == '[') // Process pipe styling
{
if (((i + 2) < textLen) && (text[i + 1] == 'r') && (text[i + 2] == ']')) // Reset styling
{
colFront = color;
colBack = BLANK;
i += 3; // Skip "[r]"
continue; // Do not draw characters
}
else if (((i + 1) < textLen) && ((text[i + 1] == 'c') || (text[i + 1] == 'b')))
{
i += 2; // Skip "[c" or "[b" to start parsing color
// Parse following color
char colHexText[9] = { 0 };
char *textPtr = &text[i]; // Color should start here, let's see...
int colHexCount = 0;
while ((textPtr != NULL) && (textPtr[colHexCount] != '\0') && (textPtr[colHexCount] != ']'))
{
if (((textPtr[colHexCount] >= '0') && (textPtr[colHexCount] <= '9')) ||
((textPtr[colHexCount] >= 'A') && (textPtr[colHexCount] <= 'F')) ||
((textPtr[colHexCount] >= 'a') && (textPtr[colHexCount] <= 'f')))
{
colHexText[colHexCount] = textPtr[colHexCount];
colHexCount++;
}
else break; // Only affects while loop
}
// Convert hex color text into actual Color
unsigned int colHexValue = strtoul(colHexText, NULL, 16);
if (text[i - 1] == 'c') colFront = GetColor(colHexValue);
else if (text[i - 1] == 'b') colBack = GetColor(colHexValue);
i += (colHexCount + 1); // Skip color value retrieved and ']'
continue; // Do not draw characters
}
}
int index = GetGlyphIndex(font, codepoint);
float increaseX = 0.0f;
if (font.glyphs[index].advanceX == 0) increaseX = ((float)font.recs[index].width*scaleFactor + spacing);
else increaseX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing);
// Draw background rectangle color (if required)
if (colBack.a > 0) DrawRectangle(position.x + textOffsetX, position.y + textOffsetY - backRecPadding, increaseX, fontSize + 2*backRecPadding, colBack);
if ((codepoint != ' ') && (codepoint != '\t'))
{
DrawTextCodepoint(font, codepoint, (Vector2){ position.x + textOffsetX, position.y + textOffsetY }, fontSize, colFront);
}
textOffsetX += increaseX;
}
i += codepointByteCount;
}
}
// Measure inline styled text
// NOTE: Measuring styled text requires skipping styling data
// WARNING: Not considering line breaks
static Vector2 MeasureTextStyled(Font font, const char *text, float fontSize, float spacing)
{
Vector2 textSize = { 0 };
if ((font.texture.id == 0) || (text == NULL) || (text[0] == '\0')) return textSize; // Security check
int textLen = TextLength(text); // Get size in bytes of text
float textLineSpacing = fontSize*1.5f;
float textWidth = 0.0f;
float textHeight = fontSize;
float scaleFactor = fontSize/(float)font.baseSize;
int codepoint = 0; // Current character
int index = 0; // Index position in sprite font
int validCodepointCounter = 0;
for (int i = 0; i < textLen;)
{
int codepointByteCount = 0;
codepoint = GetCodepointNext(&text[i], &codepointByteCount);
if (codepoint == '[') // Ignore pipe inline styling
{
if (((i + 2) < textLen) && (text[i + 1] == 'r') && (text[i + 2] == ']')) // Reset styling
{
i += 3; // Skip "[r]"
continue; // Do not measure characters
}
else if (((i + 1) < textLen) && ((text[i + 1] == 'c') || (text[i + 1] == 'b')))
{
i += 2; // Skip "[c" or "[b" to start parsing color
char *textPtr = &text[i]; // Color should start here, let's see...
int colHexCount = 0;
while ((textPtr != NULL) && (textPtr[colHexCount] != '\0') && (textPtr[colHexCount] != ']'))
{
if (((textPtr[colHexCount] >= '0') && (textPtr[colHexCount] <= '9')) ||
((textPtr[colHexCount] >= 'A') && (textPtr[colHexCount] <= 'F')) ||
((textPtr[colHexCount] >= 'a') && (textPtr[colHexCount] <= 'f')))
{
colHexCount++;
}
else break; // Only affects while loop
}
i += (colHexCount + 1); // Skip color value retrieved and ']'
continue; // Do not measure characters
}
}
else if (codepoint != '\n')
{
index = GetGlyphIndex(font, codepoint);
if (font.glyphs[index].advanceX > 0) textWidth += font.glyphs[index].advanceX;
else textWidth += (font.recs[index].width + font.glyphs[index].offsetX);
validCodepointCounter++;
i += codepointByteCount;
}
}
textSize.x = textWidth*scaleFactor + (validCodepointCounter - 1)*spacing;
textSize.y = textHeight;
return textSize;
}

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@ -0,0 +1,569 @@
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<ClCompile Include="..\..\..\examples\text\text_inline_styling.c" />
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<ResourceCompile Include="..\..\..\examples\examples.rc" />
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<ProjectReference Include="..\raylib\raylib.vcxproj">
<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -339,6 +339,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_unicode_ranges", "exam
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_gestures_testbed", "examples\core_input_gestures_testbed.vcxproj", "{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_render_texture", "examples\core_render_texture.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_inline_styling", "examples\text_inline_styling.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug.DLL|ARM64 = Debug.DLL|ARM64
@ -4169,6 +4173,54 @@ Global
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release|x64.Build.0 = Release|x64
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release|x86.ActiveCfg = Release|Win32
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4}.Release|x86.Build.0 = Release|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.ActiveCfg = Debug|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.Build.0 = Debug|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.ActiveCfg = Debug|x64
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -4340,6 +4392,8 @@ Global
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}

View File

@ -148,8 +148,8 @@ static void CursorEnterCallback(GLFWwindow *window, int enter);
static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback
// Wrappers used by glfwInitAllocator
static void *AllocateWrapper(size_t size, void *user); // GLFW3 GLFWallocatefun, wrapps around RL_MALLOC macro
static void *ReallocateWrapper(void *block, size_t size, void *user); // GLFW3 GLFWreallocatefun, wrapps around RL_MALLOC macro
static void *AllocateWrapper(size_t size, void *user); // GLFW3 GLFWallocatefun, wrapps around RL_CALLOC macro
static void *ReallocateWrapper(void *block, size_t size, void *user); // GLFW3 GLFWreallocatefun, wrapps around RL_REALLOC macro
static void DeallocateWrapper(void *block, void *user); // GLFW3 GLFWdeallocatefun, wraps around RL_FREE macro
//----------------------------------------------------------------------------------
@ -1342,7 +1342,7 @@ static void SetDimensionsFromMonitor(GLFWmonitor *monitor)
static void *AllocateWrapper(size_t size, void *user)
{
(void)user;
return RL_MALLOC(size);
return RL_CALLOC(size, 1);
}
static void *ReallocateWrapper(void *block, size_t size, void *user)
{

View File

@ -2318,8 +2318,8 @@ FilePathList LoadDirectoryFiles(const char *dirPath)
// Memory allocation for dirFileCount
files.capacity = fileCounter;
files.paths = (char **)RL_MALLOC(files.capacity*sizeof(char *));
for (unsigned int i = 0; i < files.capacity; i++) files.paths[i] = (char *)RL_MALLOC(MAX_FILEPATH_LENGTH*sizeof(char));
files.paths = (char **)RL_CALLOC(files.capacity, sizeof(char *));
for (unsigned int i = 0; i < files.capacity; i++) files.paths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
closedir(dir);

View File

@ -889,7 +889,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#endif
#endif
#include <stdlib.h> // Required for: malloc(), free()
#include <stdlib.h> // Required for: calloc(), free()
#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
#include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log()
@ -2429,7 +2429,7 @@ void rlLoadExtensions(void *loader)
// Get supported extensions list
GLint numExt = 0;
const char **extList = (const char **)RL_MALLOC(512*sizeof(const char *)); // Allocate 512 strings pointers (2 KB)
const char **extList = (const char **)RL_CALLOC(512, sizeof(const char *)); // Allocate 512 strings pointers (2 KB)
const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string
// NOTE: We have to duplicate string because glGetString() returns a const string
@ -2741,21 +2741,21 @@ rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Initialize CPU (RAM) vertex buffers (position, texcoord, color data and indexes)
//--------------------------------------------------------------------------------------------
batch.vertexBuffer = (rlVertexBuffer *)RL_MALLOC(numBuffers*sizeof(rlVertexBuffer));
batch.vertexBuffer = (rlVertexBuffer *)RL_CALLOC(numBuffers, sizeof(rlVertexBuffer));
for (int i = 0; i < numBuffers; i++)
{
batch.vertexBuffer[i].elementCount = bufferElements;
batch.vertexBuffer[i].vertices = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad
batch.vertexBuffer[i].texcoords = (float *)RL_MALLOC(bufferElements*2*4*sizeof(float)); // 2 float by texcoord, 4 texcoord by quad
batch.vertexBuffer[i].normals = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad
batch.vertexBuffer[i].colors = (unsigned char *)RL_MALLOC(bufferElements*4*4*sizeof(unsigned char)); // 4 float by color, 4 colors by quad
batch.vertexBuffer[i].vertices = (float *)RL_CALLOC(bufferElements*3*4, sizeof(float)); // 3 float by vertex, 4 vertex by quad
batch.vertexBuffer[i].texcoords = (float *)RL_CALLOC(bufferElements*2*4, sizeof(float)); // 2 float by texcoord, 4 texcoord by quad
batch.vertexBuffer[i].normals = (float *)RL_CALLOC(bufferElements*3*4, sizeof(float)); // 3 float by vertex, 4 vertex by quad
batch.vertexBuffer[i].colors = (unsigned char *)RL_CALLOC(bufferElements*4*4, sizeof(unsigned char)); // 4 float by color, 4 colors by quad
#if defined(GRAPHICS_API_OPENGL_33)
batch.vertexBuffer[i].indices = (unsigned int *)RL_MALLOC(bufferElements*6*sizeof(unsigned int)); // 6 int by quad (indices)
batch.vertexBuffer[i].indices = (unsigned int *)RL_CALLOC(bufferElements*6, sizeof(unsigned int)); // 6 int by quad (indices)
#endif
#if defined(GRAPHICS_API_OPENGL_ES2)
batch.vertexBuffer[i].indices = (unsigned short *)RL_MALLOC(bufferElements*6*sizeof(unsigned short)); // 6 int by quad (indices)
batch.vertexBuffer[i].indices = (unsigned short *)RL_CALLOC(bufferElements*6, sizeof(unsigned short)); // 6 int by quad (indices)
#endif
for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].vertices[j] = 0.0f;
@ -2843,7 +2843,7 @@ rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements)
// Init draw calls tracking system
//--------------------------------------------------------------------------------------------
batch.draws = (rlDrawCall *)RL_MALLOC(RL_DEFAULT_BATCH_DRAWCALLS*sizeof(rlDrawCall));
batch.draws = (rlDrawCall *)RL_CALLOC(RL_DEFAULT_BATCH_DRAWCALLS, sizeof(rlDrawCall));
for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++)
{
@ -3649,7 +3649,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB))
{
pixels = RL_MALLOC(size);
pixels = RL_CALLOC(size, 1);
glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);
}
else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", id, format);
@ -3674,7 +3674,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0);
// We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format
pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8));
pixels = RL_CALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8), 1);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
glBindFramebuffer(GL_FRAMEBUFFER, 0);

View File

@ -203,7 +203,7 @@ unsigned char *LoadFileData(const char *fileName, int *dataSize)
if (size > 0)
{
data = (unsigned char *)RL_MALLOC(size*sizeof(unsigned char));
data = (unsigned char *)RL_CALLOC(size, sizeof(unsigned char));
if (data != NULL)
{
@ -366,7 +366,7 @@ char *LoadFileText(const char *fileName)
if (size > 0)
{
text = (char *)RL_MALLOC((size + 1)*sizeof(char));
text = (char *)RL_CALLOC(size + 1, sizeof(char));
if (text != NULL)
{

View File

@ -55,6 +55,7 @@ Example elements validated:
| core_random_sequence | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_automation_events | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_high_dpi | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_render_texture | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_colors_palette | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -114,6 +115,7 @@ Example elements validated:
| text_unicode_ranges | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_3d_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_codepoints_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_inline_styling | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_animation_playing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_billboard_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_box_collisions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |

View File

@ -288,14 +288,14 @@ int main(int argc, char *argv[])
{
if (IsFileExtension(argv[2], ".c")) // Check for valid file extension: input
{
if (FileExists(inFileName))
if (FileExists(argv[2]))
{
// Security checks for file name to verify category is included
int catIndex = TextFindIndex(argv[2], "_");
int catIndex = TextFindIndex(GetFileName(argv[2]), "_");
if (catIndex > 3)
{
char cat[12] = { 0 };
strncpy(cat, argv[2], catIndex);
strncpy(cat, GetFileName(argv[2]), catIndex);
bool catFound = false;
for (int i = 0; i < REXM_MAX_EXAMPLE_CATEGORIES; i++)
{
@ -305,7 +305,7 @@ int main(int argc, char *argv[])
if (catFound)
{
strcpy(inFileName, argv[2]); // Register filename for addition
strcpy(exName, GetFileNameWithoutExt(argv[2])); // Register example name
strcpy(exName, GetFileNameWithoutExt(inFileName)); // Register example name
strncpy(exCategory, exName, TextFindIndex(exName, "_"));
opCode = OP_ADD;
}
@ -439,16 +439,26 @@ int main(int argc, char *argv[])
case OP_ADD: // Add: Example from command-line input filename
{
// Add: raylib/examples/<category>/<category>_example_name.c
if (opCode != 1) FileCopy(inFileName, TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName));
if (opCode != OP_CREATE) FileCopy(inFileName, TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName));
// Create: raylib/examples/<category>/<category>_example_name.png
FileCopy(exTemplateScreenshot, TextFormat("%s/%s/%s.png", exBasePath, exCategory, exName)); // WARNING: To be updated manually!
if (FileExists(TextFormat("%s/%s.png", GetDirectoryPath(inFileName), exName)))
{
FileCopy(TextFormat("%s/%s.png", GetDirectoryPath(inFileName), exName),
TextFormat("%s/%s/%s.png", exBasePath, exCategory, exName));
}
else // No screenshot available next to source file
{
// Copy screenshot template
FileCopy(exTemplateScreenshot, TextFormat("%s/%s/%s.png", exBasePath, exCategory, exName));
}
// Copy: raylib/examples/<category>/resources/...
// -----------------------------------------------------------------------------------------
// Scan resources used in example to copy
// NOTE: resources path will be relative to example source file directory
int resPathCount = 0;
char **resPaths = ScanExampleResources(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName), &resPathCount);
char **resPaths = ScanExampleResources(TextFormat("%s/%s.c", GetDirectoryPath(inFileName), exName), &resPathCount);
if (resPathCount > 0)
{
@ -508,7 +518,7 @@ int main(int argc, char *argv[])
// -----------------------------------------------------------------------------------------
// Add example to the collection list, if not already there
// NOTE: Required format: shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;"Ray";@raysan5
// NOTE: Required format: shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ray";@raysan5
//------------------------------------------------------------------------------------------------
char *exCollectionList = LoadFileText(exCollectionFilePath);
if (TextFindIndex(exCollectionList, exName) == -1) // Example not found
@ -555,7 +565,7 @@ int main(int argc, char *argv[])
// Add example to collection, at the end of the category list
int categoryIndex = TextFindIndex(exCollectionList, exCategories[nextCategoryIndex]);
memcpy(exCollectionListUpdated, exCollectionList, categoryIndex);
int textWritenSize = sprintf(exCollectionListUpdated + categoryIndex, TextFormat("%s;%s;%s;%s;%s;%i;%i\"%s\";@%s\n",
int textWritenSize = sprintf(exCollectionListUpdated + categoryIndex, TextFormat("%s;%s;%s;%s;%s;%i;%i;\"%s\";@%s\n",
exInfo->category, exInfo->name, starsText, exInfo->verCreated, exInfo->verUpdated, exInfo->yearCreated, exInfo->yearReviewed, exInfo->author, exInfo->authorGitHub));
memcpy(exCollectionListUpdated + categoryIndex + textWritenSize, exCollectionList + categoryIndex, strlen(exCollectionList) - categoryIndex);
}