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@ -561,6 +561,7 @@ CORE = \
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core/core_window_flags \
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core/core_window_letterbox \
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core/core_window_should_close \
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core/core_window_web \
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core/core_world_screen
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SHAPES = \
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@ -578,6 +579,7 @@ SHAPES = \
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shapes/shapes_easings_ball \
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shapes/shapes_easings_box \
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shapes/shapes_easings_rectangles \
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shapes/shapes_easings_testbed \
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shapes/shapes_following_eyes \
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shapes/shapes_hilbert_curve \
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shapes/shapes_kaleidoscope \
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@ -655,6 +657,8 @@ TEXT = \
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text/text_writing_anim
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MODELS = \
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models/models_animation_blending \
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models/models_animation_bone_blending \
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models/models_animation_gpu_skinning \
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models/models_animation_playing \
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models/models_basic_voxel \
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@ -707,6 +711,7 @@ SHADERS = \
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shaders/shaders_palette_switch \
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shaders/shaders_postprocessing \
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shaders/shaders_raymarching_rendering \
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shaders/shaders_rlgl_compute \
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shaders/shaders_rounded_rectangle \
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shaders/shaders_shadowmap_rendering \
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shaders/shaders_shapes_textures \
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@ -728,14 +733,6 @@ AUDIO = \
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audio/audio_sound_positioning \
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audio/audio_spectrum_visualizer \
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audio/audio_stream_effects
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OTHERS = \
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others/easings_testbed \
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others/embedded_files_loading \
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others/raylib_opengl_interop \
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others/rlgl_compute_shader \
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others/rlgl_standalone \
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others/web_basic_window
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#EXAMPLES_LIST_END
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# Define processes to execute
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@ -546,6 +546,7 @@ CORE = \
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core/core_window_flags \
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core/core_window_letterbox \
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core/core_window_should_close \
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core/core_window_web \
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core/core_world_screen
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SHAPES = \
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@ -563,6 +564,7 @@ SHAPES = \
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shapes/shapes_easings_ball \
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shapes/shapes_easings_box \
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shapes/shapes_easings_rectangles \
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shapes/shapes_easings_testbed \
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shapes/shapes_following_eyes \
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shapes/shapes_hilbert_curve \
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shapes/shapes_kaleidoscope \
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@ -640,6 +642,8 @@ TEXT = \
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text/text_writing_anim
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MODELS = \
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models/models_animation_blending \
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models/models_animation_bone_blending \
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models/models_animation_gpu_skinning \
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models/models_animation_playing \
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models/models_basic_voxel \
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@ -692,6 +696,7 @@ SHADERS = \
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shaders/shaders_palette_switch \
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shaders/shaders_postprocessing \
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shaders/shaders_raymarching_rendering \
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shaders/shaders_rlgl_compute \
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shaders/shaders_rounded_rectangle \
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shaders/shaders_shadowmap_rendering \
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shaders/shaders_shapes_textures \
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@ -871,6 +876,9 @@ core/core_window_letterbox: core/core_window_letterbox.c
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core/core_window_should_close: core/core_window_should_close.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_window_web: core/core_window_web.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_world_screen: core/core_world_screen.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -917,6 +925,9 @@ shapes/shapes_easings_box: shapes/shapes_easings_box.c
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shapes/shapes_easings_rectangles: shapes/shapes_easings_rectangles.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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||||
|
||||
shapes/shapes_easings_testbed: shapes/shapes_easings_testbed.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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||||
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shapes/shapes_following_eyes: shapes/shapes_following_eyes.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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|
||||
@ -1188,6 +1199,18 @@ text/text_writing_anim: text/text_writing_anim.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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# Compile MODELS examples
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models/models_animation_blending: models/models_animation_blending.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb \
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--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
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--preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
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||||
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||||
models/models_animation_bone_blending: models/models_animation_bone_blending.c
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||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
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--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
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--preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
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||||
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models/models_animation_gpu_skinning: models/models_animation_gpu_skinning.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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||||
--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
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||||
@ -1461,6 +1484,9 @@ shaders/shaders_raymarching_rendering: shaders/shaders_raymarching_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
|
||||
|
||||
shaders/shaders_rlgl_compute: shaders/shaders_rlgl_compute.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shaders/shaders_rounded_rectangle: shaders/shaders_rounded_rectangle.c
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||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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||||
--preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
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||||
|
||||
@ -17,9 +17,9 @@ You may find it easier to use than other toolchains, especially when it comes to
|
||||
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
||||
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
||||
|
||||
## EXAMPLES COLLECTION [TOTAL: 208]
|
||||
## EXAMPLES COLLECTION [TOTAL: 207]
|
||||
|
||||
### category: core [48]
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||||
### category: core [49]
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||||
|
||||
Examples using raylib [core](../src/rcore.c) module platform functionality: window creation, inputs, drawing modes and system functionality.
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||||
@ -73,8 +73,9 @@ Examples using raylib [core](../src/rcore.c) module platform functionality: wind
|
||||
| [core_text_file_loading](core/core_text_file_loading.c) | <img src="core/core_text_file_loading.png" alt="core_text_file_loading" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) |
|
||||
| [core_compute_hash](core/core_compute_hash.c) | <img src="core/core_compute_hash.png" alt="core_compute_hash" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_keyboard_testbed](core/core_keyboard_testbed.c) | <img src="core/core_keyboard_testbed.png" alt="core_keyboard_testbed" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_window_web](core/core_window_web.c) | <img src="core/core_window_web.png" alt="core_window_web" width="80"> | ⭐☆☆☆ | 1.3 | 5.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
||||
### category: shapes [39]
|
||||
### category: shapes [40]
|
||||
|
||||
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
|
||||
|
||||
@ -119,6 +120,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
|
||||
| [shapes_ball_physics](shapes/shapes_ball_physics.c) | <img src="shapes/shapes_ball_physics.png" alt="shapes_ball_physics" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) |
|
||||
| [shapes_penrose_tile](shapes/shapes_penrose_tile.c) | <img src="shapes/shapes_penrose_tile.png" alt="shapes_penrose_tile" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) |
|
||||
| [shapes_hilbert_curve](shapes/shapes_hilbert_curve.c) | <img src="shapes/shapes_hilbert_curve.png" alt="shapes_hilbert_curve" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
|
||||
| [shapes_easings_testbed](shapes/shapes_easings_testbed.c) | <img src="shapes/shapes_easings_testbed.png" alt="shapes_easings_testbed" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Juan Miguel López](https://github.com/flashback-fx) |
|
||||
|
||||
### category: textures [30]
|
||||
|
||||
@ -180,7 +182,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
|
||||
| [text_words_alignment](text/text_words_alignment.c) | <img src="text/text_words_alignment.png" alt="text_words_alignment" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
| [text_strings_management](text/text_strings_management.c) | <img src="text/text_strings_management.png" alt="text_strings_management" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) |
|
||||
|
||||
### category: models [27]
|
||||
### category: models [29]
|
||||
|
||||
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module.
|
||||
|
||||
@ -213,8 +215,10 @@ Examples using raylib models functionality, including models loading/generation
|
||||
| [models_rotating_cube](models/models_rotating_cube.c) | <img src="models/models_rotating_cube.png" alt="models_rotating_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
|
||||
| [models_decals](models/models_decals.c) | <img src="models/models_decals.png" alt="models_decals" width="80"> | ⭐⭐⭐⭐️ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
| [models_directional_billboard](models/models_directional_billboard.c) | <img src="models/models_directional_billboard.png" alt="models_directional_billboard" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
|
||||
| [models_animation_bone_blending](models/models_animation_bone_blending.c) | <img src="models/models_animation_bone_blending.png" alt="models_animation_bone_blending" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.5 | [dmitrii-brand](https://github.com/dmitrii-brand) |
|
||||
| [models_animation_blending](models/models_animation_blending.c) | <img src="models/models_animation_blending.png" alt="models_animation_blending" width="80"> | ☆☆☆☆ | 5.5 | 5.6-dev | [Kirandeep](https://github.com/Kirandeep-Singh-Khehra) |
|
||||
|
||||
### category: shaders [33]
|
||||
### category: shaders [34]
|
||||
|
||||
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.
|
||||
|
||||
@ -253,6 +257,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
|
||||
| [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
|
||||
| [shaders_depth_rendering](shaders/shaders_depth_rendering.c) | <img src="shaders/shaders_depth_rendering.png" alt="shaders_depth_rendering" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
|
||||
| [shaders_game_of_life](shaders/shaders_game_of_life.c) | <img src="shaders/shaders_game_of_life.png" alt="shaders_game_of_life" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||
| [shaders_rlgl_compute](shaders/shaders_rlgl_compute.c) | <img src="shaders/shaders_rlgl_compute.png" alt="shaders_rlgl_compute" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Teddy Astie](https://github.com/tsnake41) |
|
||||
|
||||
### category: audio [9]
|
||||
|
||||
@ -270,18 +275,5 @@ Examples using raylib audio functionality, including sound/music loading and pla
|
||||
| [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
|
||||
| [audio_spectrum_visualizer](audio/audio_spectrum_visualizer.c) | <img src="audio/audio_spectrum_visualizer.png" alt="audio_spectrum_visualizer" width="80"> | ⭐⭐⭐☆ | 6.0 | 5.6-dev | [IANN](https://github.com/meisei4) |
|
||||
|
||||
### category: others [6]
|
||||
|
||||
Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
|
||||
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [rlgl_standalone](others/rlgl_standalone.c) | <img src="others/rlgl_standalone.png" alt="rlgl_standalone" width="80"> | ⭐⭐⭐⭐️ | 1.6 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [rlgl_compute_shader](others/rlgl_compute_shader.c) | <img src="others/rlgl_compute_shader.png" alt="rlgl_compute_shader" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Teddy Astie](https://github.com/tsnake41) |
|
||||
| [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
|
||||
| [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐⭐⭐⭐️ | 3.8 | 4.0 | [Stephan Soller](https://github.com/arkanis) |
|
||||
| [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐⭐☆☆ | 3.0 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
|
||||
| [web_basic_window](others/web_basic_window.c) | <img src="others/web_basic_window.png" alt="web_basic_window" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
||||
Some example missing? As always, contributions are welcome, feel free to send new examples!
|
||||
Here is an [examples template](examples_template.c) with instructions to start with!
|
||||
|
||||
@ -1,14 +1,14 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [others] example - basic window
|
||||
*
|
||||
* This example has been adapted to compile for PLATFORM_WEB and PLATFORM_DESKTOP
|
||||
* As you will notice, code structure is slightly different to the other examples
|
||||
* raylib [core] example - window web
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 5.5
|
||||
*
|
||||
* This example has been adapted to compile for PLATFORM_WEB and PLATFORM_DESKTOP
|
||||
* As you will notice, code structure is slightly different to the other examples
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
@ -40,7 +40,7 @@ int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [others] example - web basic window");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - window web");
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
@ -79,7 +79,7 @@ void UpdateDrawFrame(void)
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
DrawText("Welcome to raylib web structure!", 220, 200, 20, SKYBLUE);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
BIN
examples/core/core_window_web.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
@ -57,6 +57,7 @@ core;core_clipboard_text;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Ananth S";@Anan
|
||||
core;core_text_file_loading;★☆☆☆;5.5;5.6;0;0;"Aanjishnu Bhattacharyya";@NimComPoo-04
|
||||
core;core_compute_hash;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_keyboard_testbed;★★☆☆;5.6;5.6;2026;2026;"Ramon Santamaria";@raysan5
|
||||
core;core_window_web;★☆☆☆;1.3;5.5;2015;2025;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_bullet_hell;★☆☆☆;5.6;5.6;2025;2025;"Zero";@zerohorsepower
|
||||
@ -96,6 +97,7 @@ shapes;shapes_rlgl_triangle;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Robin";@Robi
|
||||
shapes;shapes_ball_physics;★★☆☆;5.6-dev;5.6-dev;2025;2025;"David Buzatto";@davidbuzatto
|
||||
shapes;shapes_penrose_tile;★★★★;5.5;5.6-dev;2025;2025;"David Buzatto";@davidbuzatto
|
||||
shapes;shapes_hilbert_curve;★★★☆;5.6;5.6;2025;2025;"Hamza RAHAL";@hmz-rhl
|
||||
shapes;shapes_easings_testbed;★★★☆;2.5;2.5;2019;2025;"Juan Miguel López";@flashback-fx
|
||||
textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
|
||||
textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
|
||||
textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
|
||||
@ -169,6 +171,8 @@ models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle
|
||||
models;models_rotating_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
|
||||
models;models_decals;★★★★;5.6-dev;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
|
||||
models;models_directional_billboard;★★☆☆;5.6-dev;5.6;2025;2025;"Robin";@RobinsAviary
|
||||
models;models_animation_bone_blending;★★★★;5.5;5.5;2026;2026;"dmitrii-brand";@dmitrii-brand
|
||||
models;models_animation_blending;☆☆☆☆;5.5;5.6-dev;2024;2024;"Kirandeep";@Kirandeep-Singh-Khehra
|
||||
shaders;shaders_ascii_rendering;★★☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu
|
||||
shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho
|
||||
shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5
|
||||
@ -202,6 +206,7 @@ shaders;shaders_lightmap_rendering;★★★☆;4.5;4.5;2019;2025;"Jussi Viitala
|
||||
shaders;shaders_rounded_rectangle;★★★☆;5.5;5.5;2025;2025;"Anstro Pleuton";@anstropleuton
|
||||
shaders;shaders_depth_rendering;★★★☆;5.6-dev;5.6-dev;2025;2025;"Luís Almeida";@luis605
|
||||
shaders;shaders_game_of_life;★★★☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
|
||||
shaders;shaders_rlgl_compute;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
|
||||
audio;audio_module_playing;★☆☆☆;1.5;3.5;2016;2025;"Ramon Santamaria";@raysan5
|
||||
audio;audio_music_stream;★☆☆☆;1.3;4.2;2015;2025;"Ramon Santamaria";@raysan5
|
||||
audio;audio_raw_stream;★★★☆;1.6;4.2;2015;2025;"Ramon Santamaria";@raysan5
|
||||
@ -211,9 +216,3 @@ audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@ra
|
||||
audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501
|
||||
audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;2025;"Le Juez Victor";@Bigfoot71
|
||||
audio;audio_spectrum_visualizer;★★★☆;6.0;5.6-dev;2025;2025;"IANN";@meisei4
|
||||
others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5
|
||||
others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
|
||||
others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx
|
||||
others;raylib_opengl_interop;★★★★;3.8;4.0;2021;2025;"Stephan Soller";@arkanis
|
||||
others;embedded_files_loading;★★☆☆;3.0;3.5;2020;2025;"Kristian Holmgren";@defutura
|
||||
others;web_basic_window;★☆☆☆;5.6-dev;5.6-dev;2014;2025;"Ramon Santamaria";@raysan5
|
||||
|
||||
152
examples/models/models_animation_blending.c
Normal file
@ -0,0 +1,152 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - animation blending
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Example contributed by Kirandeep (@Kirandeep-Singh-Khehra)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2024 Kirandeep (@Kirandeep-Singh-Khehra)
|
||||
*
|
||||
* Note: Due to limitations in the Apple OpenGL driver, this feature does not work on MacOS
|
||||
* Note: This example uses CPU for updating meshes.
|
||||
* For GPU skinning see comments with 'INFO:'.
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define clamp(x,a,b) ((x < a)? a : (x > b)? b : x)
|
||||
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#define GLSL_VERSION 330
|
||||
#else // PLATFORM_ANDROID, PLATFORM_WEB
|
||||
#define GLSL_VERSION 100
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - animation blending");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
camera.position = (Vector3){ 8.0f, 8.0f, 8.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||
|
||||
// Load gltf model
|
||||
Model characterModel = LoadModel("resources/models/gltf/robot.glb"); // Load character model
|
||||
|
||||
/* INFO: Uncomment this to use GPU skinning
|
||||
// Load skinning shader
|
||||
Shader skinningShader = LoadShader(TextFormat("resources/shaders/glsl%i/skinning.vs", GLSL_VERSION),
|
||||
TextFormat("resources/shaders/glsl%i/skinning.fs", GLSL_VERSION));
|
||||
|
||||
for (int i = 0; i < characterModel.materialCount; i++)
|
||||
{
|
||||
characterModel.materials[i].shader = skinningShader;
|
||||
}
|
||||
*/
|
||||
|
||||
// Load gltf model animations
|
||||
int animsCount = 0;
|
||||
unsigned int animIndex0 = 0;
|
||||
unsigned int animIndex1 = 0;
|
||||
unsigned int animCurrentFrame = 0;
|
||||
ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/robot.glb", &animsCount);
|
||||
|
||||
float blendFactor = 0.5f;
|
||||
|
||||
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera, CAMERA_THIRD_PERSON);
|
||||
|
||||
// Select current animation
|
||||
if (IsKeyPressed(KEY_T)) animIndex0 = (animIndex0 + 1)%animsCount;
|
||||
else if (IsKeyPressed(KEY_G)) animIndex0 = (animIndex0 + animsCount - 1)%animsCount;
|
||||
if (IsKeyPressed(KEY_Y)) animIndex1 = (animIndex1 + 1)%animsCount;
|
||||
else if (IsKeyPressed(KEY_H)) animIndex1 = (animIndex1 + animsCount - 1)%animsCount;
|
||||
|
||||
// Select blend factor
|
||||
if (IsKeyPressed(KEY_U)) blendFactor = clamp(blendFactor - 0.1, 0.0f, 1.0f);
|
||||
else if (IsKeyPressed(KEY_J)) blendFactor = clamp(blendFactor + 0.1, 0.0f, 1.0f);
|
||||
|
||||
// Update animation
|
||||
animCurrentFrame++;
|
||||
|
||||
// Update bones
|
||||
// Note: Same animation frame index is used below. By default it loops both animations
|
||||
UpdateModelAnimationBonesLerp(characterModel, modelAnimations[animIndex0], animCurrentFrame, modelAnimations[animIndex1], animCurrentFrame, blendFactor);
|
||||
|
||||
// INFO: Comment the following line to use GPU skinning
|
||||
UpdateModelVertsToCurrentBones(characterModel);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
/* INFO: Uncomment this to use GPU skinning
|
||||
// Draw character mesh, pose calculation is done in shader (GPU skinning)
|
||||
for (int i = 0; i < characterModel.meshCount; i++)
|
||||
{
|
||||
DrawMesh(characterModel.meshes[i], characterModel.materials[characterModel.meshMaterial[i]], characterModel.transform);
|
||||
}
|
||||
*/
|
||||
|
||||
// INFO: Comment the following line to use GPU skinning
|
||||
DrawModel(characterModel, (Vector3){0.0f, 0.0f, 0.0f}, 1.0f, WHITE);
|
||||
|
||||
|
||||
DrawGrid(10, 1.0f);
|
||||
|
||||
EndMode3D();
|
||||
|
||||
DrawText("Use the U/J to adjust blend factor", 10, 10, 20, GRAY);
|
||||
DrawText("Use the T/G to switch first animation", 10, 30, 20, GRAY);
|
||||
DrawText("Use the Y/H to switch second animation", 10, 50, 20, GRAY);
|
||||
DrawText(TextFormat("Animations: %s, %s", modelAnimations[animIndex0].name, modelAnimations[animIndex1].name), 10, 70, 20, BLACK);
|
||||
DrawText(TextFormat("Blend Factor: %f", blendFactor), 10, 86, 20, BLACK);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadModelAnimations(modelAnimations, animsCount); // Unload model animation
|
||||
UnloadModel(characterModel); // Unload model and meshes/material
|
||||
|
||||
// INFO: Uncomment the following line to use GPU skinning
|
||||
// UnloadShader(skinningShader); // Unload GPU skinning shader
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/models/models_animation_blending.png
Normal file
|
After Width: | Height: | Size: 26 KiB |
@ -16,6 +16,7 @@
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "raymath.h"
|
||||
|
||||
#define WORLD_SIZE 8 // Size of our voxel world (8x8x8 cubes)
|
||||
@ -74,7 +75,7 @@ int main(void)
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
// Cast a ray from the screen center (where crosshair would be)
|
||||
Vector2 screenCenter = { screenWidth/2.0f, screenHeight/2.0f };
|
||||
Vector2 screenCenter = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f };
|
||||
Ray ray = GetMouseRay(screenCenter, camera);
|
||||
|
||||
// Check ray collision with all voxels
|
||||
@ -135,6 +136,9 @@ int main(void)
|
||||
|
||||
EndMode3D();
|
||||
|
||||
// Draw reference point for raycasting to delete blocks
|
||||
DrawCircle(GetRenderWidth()/2, GetScreenHeight()/2, 4, RED);
|
||||
|
||||
DrawText("Left-click a voxel to remove it!", 10, 10, 20, DARKGRAY);
|
||||
DrawText("WASD to move, mouse to look around", 10, 35, 10, GRAY);
|
||||
|
||||
@ -145,6 +149,7 @@ int main(void)
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadModel(cubeModel);
|
||||
|
||||
CloseWindow();
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 341 KiB After Width: | Height: | Size: 28 KiB |
@ -1,263 +0,0 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* reasings - raylib easings library, based on Robert Penner library
|
||||
*
|
||||
* Useful easing functions for values animation
|
||||
*
|
||||
* This header uses:
|
||||
* #define REASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster.
|
||||
* // This requires lots of memory on system.
|
||||
* How to use:
|
||||
* The four inputs t,b,c,d are defined as follows:
|
||||
* t = current time (in any unit measure, but same unit as duration)
|
||||
* b = starting value to interpolate
|
||||
* c = the total change in value of b that needs to occur
|
||||
* d = total time it should take to complete (duration)
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
* int currentTime = 0;
|
||||
* int duration = 100;
|
||||
* float startPositionX = 0.0f;
|
||||
* float finalPositionX = 30.0f;
|
||||
* float currentPositionX = startPositionX;
|
||||
*
|
||||
* while (currentPositionX < finalPositionX)
|
||||
* {
|
||||
* currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration);
|
||||
* currentTime++;
|
||||
* }
|
||||
*
|
||||
* A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
|
||||
*
|
||||
* Robert Penner License
|
||||
* ---------------------------------------------------------------------------------
|
||||
* Open source under the BSD License.
|
||||
*
|
||||
* Copyright (c) 2001 Robert Penner. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* - Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* - Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* - Neither the name of the author nor the names of contributors may be used
|
||||
* to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
|
||||
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
* ---------------------------------------------------------------------------------
|
||||
*
|
||||
* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#ifndef REASINGS_H
|
||||
#define REASINGS_H
|
||||
|
||||
#define REASINGS_STATIC_INLINE // NOTE: By default, compile functions as static inline
|
||||
|
||||
#if defined(REASINGS_STATIC_INLINE)
|
||||
#define EASEDEF static inline
|
||||
#else
|
||||
#define EASEDEF extern
|
||||
#endif
|
||||
|
||||
#include <math.h> // Required for: sinf(), cosf(), sqrtf(), powf()
|
||||
|
||||
#ifndef PI
|
||||
#define PI 3.14159265358979323846f //Required as PI is not always defined in math.h
|
||||
#endif
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
|
||||
// Linear Easing functions
|
||||
EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear
|
||||
EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear In
|
||||
EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear Out
|
||||
EASEDEF float EaseLinearInOut(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear In Out
|
||||
|
||||
// Sine Easing functions
|
||||
EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); } // Ease: Sine In
|
||||
EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); } // Ease: Sine Out
|
||||
EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } // Ease: Sine In Out
|
||||
|
||||
// Circular Easing functions
|
||||
EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } // Ease: Circular In
|
||||
EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); } // Ease: Circular Out
|
||||
EASEDEF float EaseCircInOut(float t, float b, float c, float d) // Ease: Circular In Out
|
||||
{
|
||||
if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrtf(1.0f - t*t) - 1.0f) + b);
|
||||
t -= 2.0f; return (c/2.0f*(sqrtf(1.0f - t*t) + 1.0f) + b);
|
||||
}
|
||||
|
||||
// Cubic Easing functions
|
||||
EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); } // Ease: Cubic In
|
||||
EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); } // Ease: Cubic Out
|
||||
EASEDEF float EaseCubicInOut(float t, float b, float c, float d) // Ease: Cubic In Out
|
||||
{
|
||||
if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b);
|
||||
t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b);
|
||||
}
|
||||
|
||||
// Quadratic Easing functions
|
||||
EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); } // Ease: Quadratic In
|
||||
EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); } // Ease: Quadratic Out
|
||||
EASEDEF float EaseQuadInOut(float t, float b, float c, float d) // Ease: Quadratic In Out
|
||||
{
|
||||
if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
|
||||
return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
|
||||
}
|
||||
|
||||
// Exponential Easing functions
|
||||
EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*powf(2.0f, 10.0f*(t/d - 1.0f)) + b); } // Ease: Exponential In
|
||||
EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-powf(2.0f, -10.0f*t/d) + 1.0f) + b); } // Ease: Exponential Out
|
||||
EASEDEF float EaseExpoInOut(float t, float b, float c, float d) // Ease: Exponential In Out
|
||||
{
|
||||
if (t == 0.0f) return b;
|
||||
if (t == d) return (b + c);
|
||||
if ((t/=d/2.0f) < 1.0f) return (c/2.0f*powf(2.0f, 10.0f*(t - 1.0f)) + b);
|
||||
|
||||
return (c/2.0f*(-powf(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
|
||||
}
|
||||
|
||||
// Back Easing functions
|
||||
EASEDEF float EaseBackIn(float t, float b, float c, float d) // Ease: Back In
|
||||
{
|
||||
float s = 1.70158f;
|
||||
float postFix = t/=d;
|
||||
return (c*(postFix)*t*((s + 1.0f)*t - s) + b);
|
||||
}
|
||||
|
||||
EASEDEF float EaseBackOut(float t, float b, float c, float d) // Ease: Back Out
|
||||
{
|
||||
float s = 1.70158f;
|
||||
t = t/d - 1.0f;
|
||||
return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b);
|
||||
}
|
||||
|
||||
EASEDEF float EaseBackInOut(float t, float b, float c, float d) // Ease: Back In Out
|
||||
{
|
||||
float s = 1.70158f;
|
||||
if ((t/=d/2.0f) < 1.0f)
|
||||
{
|
||||
s *= 1.525f;
|
||||
return (c/2.0f*(t*t*((s + 1.0f)*t - s)) + b);
|
||||
}
|
||||
|
||||
float postFix = t-=2.0f;
|
||||
s *= 1.525f;
|
||||
return (c/2.0f*((postFix)*t*((s + 1.0f)*t + s) + 2.0f) + b);
|
||||
}
|
||||
|
||||
// Bounce Easing functions
|
||||
EASEDEF float EaseBounceOut(float t, float b, float c, float d) // Ease: Bounce Out
|
||||
{
|
||||
if ((t/=d) < (1.0f/2.75f))
|
||||
{
|
||||
return (c*(7.5625f*t*t) + b);
|
||||
}
|
||||
else if (t < (2.0f/2.75f))
|
||||
{
|
||||
float postFix = t-=(1.5f/2.75f);
|
||||
return (c*(7.5625f*(postFix)*t + 0.75f) + b);
|
||||
}
|
||||
else if (t < (2.5/2.75))
|
||||
{
|
||||
float postFix = t-=(2.25f/2.75f);
|
||||
return (c*(7.5625f*(postFix)*t + 0.9375f) + b);
|
||||
}
|
||||
else
|
||||
{
|
||||
float postFix = t-=(2.625f/2.75f);
|
||||
return (c*(7.5625f*(postFix)*t + 0.984375f) + b);
|
||||
}
|
||||
}
|
||||
|
||||
EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); } // Ease: Bounce In
|
||||
EASEDEF float EaseBounceInOut(float t, float b, float c, float d) // Ease: Bounce In Out
|
||||
{
|
||||
if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b);
|
||||
else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b);
|
||||
}
|
||||
|
||||
// Elastic Easing functions
|
||||
EASEDEF float EaseElasticIn(float t, float b, float c, float d) // Ease: Elastic In
|
||||
{
|
||||
if (t == 0.0f) return b;
|
||||
if ((t/=d) == 1.0f) return (b + c);
|
||||
|
||||
float p = d*0.3f;
|
||||
float a = c;
|
||||
float s = p/4.0f;
|
||||
float postFix = a*powf(2.0f, 10.0f*(t-=1.0f));
|
||||
|
||||
return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b);
|
||||
}
|
||||
|
||||
EASEDEF float EaseElasticOut(float t, float b, float c, float d) // Ease: Elastic Out
|
||||
{
|
||||
if (t == 0.0f) return b;
|
||||
if ((t/=d) == 1.0f) return (b + c);
|
||||
|
||||
float p = d*0.3f;
|
||||
float a = c;
|
||||
float s = p/4.0f;
|
||||
|
||||
return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b);
|
||||
}
|
||||
|
||||
EASEDEF float EaseElasticInOut(float t, float b, float c, float d) // Ease: Elastic In Out
|
||||
{
|
||||
if (t == 0.0f) return b;
|
||||
if ((t/=d/2.0f) == 2.0f) return (b + c);
|
||||
|
||||
float p = d*(0.3f*1.5f);
|
||||
float a = c;
|
||||
float s = p/4.0f;
|
||||
|
||||
if (t < 1.0f)
|
||||
{
|
||||
float postFix = a*powf(2.0f, 10.0f*(t-=1.0f));
|
||||
return -0.5f*(postFix*sinf((t*d-s)*(2.0f*PI)/p)) + b;
|
||||
}
|
||||
|
||||
float postFix = a*powf(2.0f, -10.0f*(t-=1.0f));
|
||||
|
||||
return (postFix*sinf((t*d-s)*(2.0f*PI)/p)*0.5f + c + b);
|
||||
}
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // REASINGS_H
|
||||
|
Before Width: | Height: | Size: 10 KiB |
@ -1,9 +1,9 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [others] example - compute shader
|
||||
* raylib [shaders] example - rlgl compute
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support,
|
||||
* shaders used in this example are #version 430 (OpenGL 4.3)
|
||||
* WARNING: This example requires raylib compiled with OpenGL 4.3 version for
|
||||
* compute shaders support, shaders used in this example are #version 430
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
@ -19,9 +19,10 @@
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "rlgl.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdlib.h> // Required for: NULL
|
||||
|
||||
// IMPORTANT: This must match gol*.glsl GOL_WIDTH constant
|
||||
// This must be a multiple of 16 (check golLogic compute dispatch)
|
||||
@ -57,7 +58,7 @@ int main(void)
|
||||
const int screenWidth = GOL_WIDTH;
|
||||
const int screenHeight = GOL_WIDTH;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [others] example - compute shader");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - rlgl compute");
|
||||
|
||||
const Vector2 resolution = { (float)screenWidth, (float)screenHeight };
|
||||
unsigned int brushSize = 8;
|
||||
|
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 43 KiB |
@ -1,11 +1,11 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [others] example - easings testbed
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||
* raylib [shapes] example - easings testbed
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||
*
|
||||
* Example contributed by Juan Miguel López (@flashback-fx) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
@ -26,6 +26,9 @@
|
||||
#define D_MIN 1.0f
|
||||
#define D_MAX 10000.0f
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
// Easing types
|
||||
enum EasingTypes {
|
||||
EASE_LINEAR_NONE = 0,
|
||||
@ -60,13 +63,22 @@ enum EasingTypes {
|
||||
EASING_NONE = NUM_EASING_TYPES
|
||||
};
|
||||
|
||||
static float NoEase(float t, float b, float c, float d); // NoEase function declaration, function used when "no easing" is selected for any axis
|
||||
|
||||
// Easing functions reference data
|
||||
static const struct {
|
||||
typedef struct EasingFuncs {
|
||||
const char *name;
|
||||
float (*func)(float, float, float, float);
|
||||
} Easings[] = {
|
||||
} EasingFuncs;
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//------------------------------------------------------------------------------------
|
||||
// Function used when "no easing" is selected for any axis
|
||||
static float NoEase(float t, float b, float c, float d);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//------------------------------------------------------------------------------------
|
||||
// Easing functions reference data
|
||||
static const EasingFuncs easings[] = {
|
||||
[EASE_LINEAR_NONE] = { .name = "EaseLinearNone", .func = EaseLinearNone },
|
||||
[EASE_LINEAR_IN] = { .name = "EaseLinearIn", .func = EaseLinearIn },
|
||||
[EASE_LINEAR_OUT] = { .name = "EaseLinearOut", .func = EaseLinearOut },
|
||||
@ -108,7 +120,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [others] example - easings testbed");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings testbed");
|
||||
|
||||
Vector2 ballPosition = { 100.0f, 100.0f };
|
||||
|
||||
@ -157,11 +169,11 @@ int main(void)
|
||||
}
|
||||
|
||||
// Change d (duration) value
|
||||
if (IsKeyPressed(KEY_W) && d < D_MAX - D_STEP) d += D_STEP;
|
||||
else if (IsKeyPressed(KEY_Q) && d > D_MIN + D_STEP) d -= D_STEP;
|
||||
if (IsKeyPressed(KEY_W) && (d < D_MAX - D_STEP)) d += D_STEP;
|
||||
else if (IsKeyPressed(KEY_Q) && (d > D_MIN + D_STEP)) d -= D_STEP;
|
||||
|
||||
if (IsKeyDown(KEY_S) && d < D_MAX - D_STEP_FINE) d += D_STEP_FINE;
|
||||
else if (IsKeyDown(KEY_A) && d > D_MIN + D_STEP_FINE) d -= D_STEP_FINE;
|
||||
if (IsKeyDown(KEY_S) && (d < D_MAX - D_STEP_FINE)) d += D_STEP_FINE;
|
||||
else if (IsKeyDown(KEY_A) && (d > D_MIN + D_STEP_FINE)) d -= D_STEP_FINE;
|
||||
|
||||
// Play, pause and restart controls
|
||||
if (IsKeyPressed(KEY_SPACE) || IsKeyPressed(KEY_T) ||
|
||||
@ -182,8 +194,8 @@ int main(void)
|
||||
// Movement computation
|
||||
if (!paused && ((boundedT && t < d) || !boundedT))
|
||||
{
|
||||
ballPosition.x = Easings[easingX].func(t, 100.0f, 700.0f - 170.0f, d);
|
||||
ballPosition.y = Easings[easingY].func(t, 100.0f, 400.0f - 170.0f, d);
|
||||
ballPosition.x = easings[easingX].func(t, 100.0f, 700.0f - 170.0f, d);
|
||||
ballPosition.y = easings[easingY].func(t, 100.0f, 400.0f - 170.0f, d);
|
||||
t += 1.0f;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -195,8 +207,8 @@ int main(void)
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw information text
|
||||
DrawText(TextFormat("Easing x: %s", Easings[easingX].name), 20, FONT_SIZE, FONT_SIZE, LIGHTGRAY);
|
||||
DrawText(TextFormat("Easing y: %s", Easings[easingY].name), 20, FONT_SIZE*2, FONT_SIZE, LIGHTGRAY);
|
||||
DrawText(TextFormat("Easing x: %s", easings[easingX].name), 20, FONT_SIZE, FONT_SIZE, LIGHTGRAY);
|
||||
DrawText(TextFormat("Easing y: %s", easings[easingY].name), 20, FONT_SIZE*2, FONT_SIZE, LIGHTGRAY);
|
||||
DrawText(TextFormat("t (%c) = %.2f d = %.2f", (boundedT == true)? 'b' : 'u', t, d), 20, FONT_SIZE*3, FONT_SIZE, LIGHTGRAY);
|
||||
|
||||
// Draw instructions text
|
||||
@ -220,7 +232,9 @@ int main(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//------------------------------------------------------------------------------------
|
||||
// NoEase function, used when "no easing" is selected for any axis
|
||||
// It just ignores all parameters besides b
|
||||
static float NoEase(float t, float b, float c, float d)
|
||||
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
569
projects/VS2022/examples/core_window_web.vcxproj
Normal file
@ -0,0 +1,569 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug.DLL|ARM64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|Win32">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|x64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|ARM64">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|Win32">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|x64">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>core_window_web</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>core_window_web</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "audio", "audio", "{CC132A4D-D081-4C26-BFB9-AB11984054F8}"
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|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Debug|x64.Build.0 = Debug|x64
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Debug|x86.Build.0 = Debug|Win32
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Release|x64.ActiveCfg = Release|x64
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Release|x64.Build.0 = Release|x64
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Release|x86.ActiveCfg = Release|Win32
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671}.Release|x86.Build.0 = Release|Win32
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Debug.DLL|ARM64.Build.0 = Debug.DLL|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Debug|ARM64.ActiveCfg = Debug|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Debug|ARM64.Build.0 = Debug|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Debug|x64.Build.0 = Debug|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Debug|x86.Build.0 = Debug|Win32
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Release.DLL|ARM64.ActiveCfg = Release.DLL|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Release.DLL|ARM64.Build.0 = Release.DLL|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Release|ARM64.ActiveCfg = Release|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Release|ARM64.Build.0 = Release|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Release|x64.ActiveCfg = Release|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Release|x64.Build.0 = Release|x64
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Release|x86.ActiveCfg = Release|Win32
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D}.Release|x86.Build.0 = Release|Win32
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Debug|x64.Build.0 = Debug|x64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Debug|x86.Build.0 = Debug|Win32
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release|x64.ActiveCfg = Release|x64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release|x64.Build.0 = Release|x64
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release|x86.ActiveCfg = Release|Win32
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@ -5455,7 +5455,6 @@ Global
|
||||
{AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1}
|
||||
{5317807F-61D4-4E0F-B6DC-2D9F12621ED9} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1}
|
||||
{CC132A4D-D081-4C26-BFB9-AB11984054F8} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1}
|
||||
{E9D708A5-9C1F-4B84-A795-C5F191801762} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1}
|
||||
{0981CA98-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
|
||||
{103B292B-049B-4B15-85A1-9F902840DB2C} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
|
||||
@ -5560,9 +5559,6 @@ Global
|
||||
{11F33A39-74B7-4018-B5F9-CC285A673A8F} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
|
||||
{A6F5E35E-B4A7-41B3-853A-75558E6E0715} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
|
||||
{291B4975-8EFF-4C7C-8AF3-44A77B8491B8} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
|
||||
{FDE6080B-E203-4066-910D-AD0302566008} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
|
||||
{E1B6D565-9D7C-46B7-9202-ECF54974DE50} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
|
||||
{C8765523-58F8-4C8E-9914-693396F6F0FF} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
|
||||
{2F1B955B-275E-4D8E-8864-06FEC44D7912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{F2DB2E59-76BF-4D81-859A-AFC289C046C0} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
|
||||
@ -5572,7 +5568,6 @@ Global
|
||||
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{8B1AF423-00F1-4924-AC54-F77D402D2AC9} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{658A1B85-554E-4A5D-973A-FFE592CDD5F2} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{07CA51AD-72AE-46A2-AAED-DC3E3F807976} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
|
||||
{27B110CC-43C0-400A-89D9-245E681647D7} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
|
||||
{1DE84812-E143-4C4B-A61D-9267AAD55401} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
|
||||
{4A87569C-4BD3-4113-B4B9-573D65B3D3F8} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
|
||||
@ -5619,14 +5614,13 @@ Global
|
||||
{3B27F358-2679-4F38-B297-17B536F580BB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{718FCBD0-591D-448C-B7D5-9F1CA8544E7B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{19CA0070-B4B2-4394-90B7-D0C259AA35BA} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
|
||||
{9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
|
||||
{2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{8E132D5A-2C00-48D0-8747-97E41356F26F} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{A4662163-83E7-4309-8CAA-B0BF13655FE6} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{5F4B766F-DD52-4B53-B6C3-BC7611E17F20} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{FF5F9EE9-29C5-40EE-BBCF-AE51B001FEC3} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{A9C422E7-0F03-4DBC-AC93-5C3EF4942DEC} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
|
||||
{0C442799-B09C-4CD1-9538-711B6E85E9BF} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{DFB40A10-F8B7-412A-BCC3-5EE49294D816} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{BB58A5FB-1A35-4471-86D0-A5189EC541B3} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
@ -5663,6 +5657,11 @@ Global
|
||||
{DC163251-16C3-4B72-B965-ACDBA0F02BD1} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{D35D2FDA-B53F-4F70-81CA-24D95812B89C} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{F8DC77C0-556C-4672-B5B3-D2FA4ADC505C} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
|
||||
{4250CE87-9AA0-43BB-AB47-0636548922B5} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{AEA9D0D4-B810-4624-BC75-10A291584ED6} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
|
||||
{AC751FE1-C986-4B6A-92A8-28ED89DEE671} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{BB9C957D-34F1-46AE-B64A-9E0499C1746D} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{4E7157E0-6CDB-47AE-A19A-FEC3876FA8A3} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}
|
||||
|
||||
@ -1621,6 +1621,8 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);
|
||||
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
|
||||
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU)
|
||||
RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning)
|
||||
RLAPI void UpdateModelAnimationBonesLerp(Model model, ModelAnimation animA, int frameA, ModelAnimation animB, int frameB, float value); // Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)
|
||||
RLAPI void UpdateModelVertsToCurrentBones(Model model); // Update model vertices according to mesh bone matrices (CPU)
|
||||
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
||||
RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
|
||||
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
||||
|
||||
@ -3432,6 +3432,13 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
|
||||
else glInternalFormat = GL_DEPTH_COMPONENT16;
|
||||
}
|
||||
#endif
|
||||
#if defined(GRAPHICS_API_OPENGL_ES3)
|
||||
// NOTE: This sized internal format should also work for WebGL 2.0
|
||||
// WARNING: Specification only allows GL_DEPTH_COMPONENT32F for GL_FLOAT type
|
||||
// REF: https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml
|
||||
if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24;
|
||||
else glInternalFormat = GL_DEPTH_COMPONENT16;
|
||||
#endif
|
||||
|
||||
if (!useRenderBuffer && RLGL.ExtSupported.texDepth)
|
||||
{
|
||||
|
||||
@ -2346,12 +2346,70 @@ void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame)
|
||||
}
|
||||
}
|
||||
|
||||
// at least 2x speed up vs the old method
|
||||
// Update model animated vertex data (positions and normals) for a given frame
|
||||
// NOTE: Updated data is uploaded to GPU
|
||||
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
|
||||
// Update model animated bones transform matrices by interpolating between two different given frames of different ModelAnimation(could be same too)
|
||||
// NOTE: Updated data is not uploaded to GPU but kept at model.meshes[i].boneMatrices[boneId],
|
||||
// to be uploaded to shader at drawing, in case GPU skinning is enabled
|
||||
void UpdateModelAnimationBonesLerp(Model model, ModelAnimation animA, int frameA, ModelAnimation animB, int frameB, float value)
|
||||
{
|
||||
UpdateModelAnimationBones(model,anim,frame);
|
||||
if ((animA.frameCount > 0) && (animA.bones != NULL) && (animA.framePoses != NULL) &&
|
||||
(animB.frameCount > 0) && (animB.bones != NULL) && (animB.framePoses != NULL) &&
|
||||
(value >= 0.0f) && (value <= 1.0f))
|
||||
{
|
||||
frameA = frameA % animA.frameCount;
|
||||
frameB = frameB % animB.frameCount;
|
||||
|
||||
for (int i = 0; i < model.meshCount; i++)
|
||||
{
|
||||
if (model.meshes[i].boneMatrices)
|
||||
{
|
||||
assert(model.meshes[i].boneCount == animA.boneCount);
|
||||
assert(model.meshes[i].boneCount == animB.boneCount);
|
||||
|
||||
for (int boneId = 0; boneId < model.meshes[i].boneCount; boneId++)
|
||||
{
|
||||
Vector3 inTranslation = model.bindPose[boneId].translation;
|
||||
Quaternion inRotation = model.bindPose[boneId].rotation;
|
||||
Vector3 inScale = model.bindPose[boneId].scale;
|
||||
|
||||
Vector3 outATranslation = animA.framePoses[frameA][boneId].translation;
|
||||
Quaternion outARotation = animA.framePoses[frameA][boneId].rotation;
|
||||
Vector3 outAScale = animA.framePoses[frameA][boneId].scale;
|
||||
|
||||
Vector3 outBTranslation = animB.framePoses[frameB][boneId].translation;
|
||||
Quaternion outBRotation = animB.framePoses[frameB][boneId].rotation;
|
||||
Vector3 outBScale = animB.framePoses[frameB][boneId].scale;
|
||||
|
||||
Vector3 outTranslation = Vector3Lerp(outATranslation, outBTranslation, value);
|
||||
Quaternion outRotation = QuaternionSlerp(outARotation, outBRotation, value);
|
||||
Vector3 outScale = Vector3Lerp(outAScale, outBScale, value);
|
||||
|
||||
Vector3 invTranslation = Vector3RotateByQuaternion(Vector3Negate(inTranslation), QuaternionInvert(inRotation));
|
||||
Quaternion invRotation = QuaternionInvert(inRotation);
|
||||
Vector3 invScale = Vector3Divide((Vector3){ 1.0f, 1.0f, 1.0f }, inScale);
|
||||
|
||||
Vector3 boneTranslation = Vector3Add(
|
||||
Vector3RotateByQuaternion(Vector3Multiply(outScale, invTranslation),
|
||||
outRotation), outTranslation);
|
||||
Quaternion boneRotation = QuaternionMultiply(outRotation, invRotation);
|
||||
Vector3 boneScale = Vector3Multiply(outScale, invScale);
|
||||
|
||||
Matrix boneMatrix = MatrixMultiply(MatrixMultiply(
|
||||
QuaternionToMatrix(boneRotation),
|
||||
MatrixTranslate(boneTranslation.x, boneTranslation.y, boneTranslation.z)),
|
||||
MatrixScale(boneScale.x, boneScale.y, boneScale.z));
|
||||
|
||||
model.meshes[i].boneMatrices[boneId] = boneMatrix;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update model vertex data (positions and normals) from mesh bone data
|
||||
// NOTE: Updated data is uploaded to GPU
|
||||
void UpdateModelVertsToCurrentBones(Model model)
|
||||
{
|
||||
//UpdateModelAnimationBones(model, anim, frame); // TODO: Review
|
||||
|
||||
for (int m = 0; m < model.meshCount; m++)
|
||||
{
|
||||
@ -2416,6 +2474,15 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
|
||||
}
|
||||
}
|
||||
|
||||
// at least 2x speed up vs the old method
|
||||
// Update model animated vertex data (positions and normals) for a given frame
|
||||
// NOTE: Updated data is uploaded to GPU
|
||||
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
|
||||
{
|
||||
UpdateModelAnimationBones(model,anim,frame);
|
||||
UpdateModelVertsToCurrentBones(model);
|
||||
}
|
||||
|
||||
// Unload animation array data
|
||||
void UnloadModelAnimations(ModelAnimation *animations, int animCount)
|
||||
{
|
||||
|
||||
21
src/rtext.c
@ -818,25 +818,11 @@ Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyp
|
||||
totalWidth += glyphs[i].image.width + 2*padding;
|
||||
}
|
||||
|
||||
//#define SUPPORT_FONT_ATLAS_SIZE_CONSERVATIVE
|
||||
#if defined(SUPPORT_FONT_ATLAS_SIZE_CONSERVATIVE)
|
||||
int rowCount = 0;
|
||||
int imageSize = 64; // Define minimum starting value to avoid unnecessary calculation steps for very small images
|
||||
|
||||
// NOTE: maxGlyphWidth is maximum possible space left at the end of row
|
||||
while (totalWidth > (imageSize - maxGlyphWidth)*rowCount)
|
||||
{
|
||||
imageSize *= 2; // Double the size of image (to keep POT)
|
||||
rowCount = imageSize/(fontSize + 2*padding); // Calculate new row count for the new image size
|
||||
}
|
||||
|
||||
atlas.width = imageSize; // Atlas bitmap width
|
||||
atlas.height = imageSize; // Atlas bitmap height
|
||||
#else
|
||||
int paddedFontSize = fontSize + 2*padding;
|
||||
|
||||
// No need for a so-conservative atlas generation
|
||||
// NOTE: Multiplying total expected are by 1.2f scale factor
|
||||
// Estimate image atlas size from available data
|
||||
// NOTE: Multiplying total expected area by 1.2f scale factor but in case
|
||||
// some glyphs do not fit, the atlas height is scaled x2 to fit them
|
||||
float totalArea = totalWidth*paddedFontSize*1.2f;
|
||||
float imageMinSize = sqrtf(totalArea);
|
||||
int imageSize = (int)powf(2, ceilf(logf(imageMinSize)/logf(2)));
|
||||
@ -851,7 +837,6 @@ Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyp
|
||||
atlas.width = imageSize; // Atlas bitmap width
|
||||
atlas.height = imageSize; // Atlas bitmap height
|
||||
}
|
||||
#endif
|
||||
|
||||
int atlasDataSize = atlas.width*atlas.height; // Save total size for bounds checking
|
||||
atlas.data = (unsigned char *)RL_CALLOC(atlasDataSize, 1); // Create a bitmap to store characters (8 bpp)
|
||||
|
||||
@ -20,10 +20,4 @@ Example elements validated:
|
||||
```
|
||||
| **EXAMPLE NAME** | [C] | [CAT]| [INFO]|[PNG]|[WPNG]| [RES]| [MK] |[MKWEB]| [VCX]| [SOL]|[RDME]|[JS] | [WOUT]|[WMETA]|
|
||||
|:---------------------------------|:---:|:----:|:-----:|:---:|:----:|:----:|:----:|:-----:|:----:|:----:|:----:|:---:|:-----:|:-----:|
|
||||
| core_highdpi_testbed | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| rlgl_standalone | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| rlgl_compute_shader | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
|
||||
| embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| web_basic_window | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_animation_bone_blending | ✔ | ✔ | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
|
||||
@ -62,12 +62,13 @@ Example elements validated:
|
||||
| core_viewport_scaling | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_input_actions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_directory_files | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_highdpi_testbed | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_highdpi_testbed | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_screen_recording | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_clipboard_text | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_text_file_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_compute_hash | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_keyboard_testbed | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_window_web | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_bullet_hell | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
@ -107,6 +108,7 @@ Example elements validated:
|
||||
| shapes_ball_physics | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_penrose_tile | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_hilbert_curve | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_easings_testbed | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
@ -180,6 +182,8 @@ Example elements validated:
|
||||
| models_rotating_cube | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_decals | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_directional_billboard | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_animation_bone_blending | ✔ | ✔ | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_animation_blending | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_ascii_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_basic_lighting | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_model_shader | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
@ -213,6 +217,7 @@ Example elements validated:
|
||||
| shaders_rounded_rectangle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_depth_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_game_of_life | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_rlgl_compute | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_module_playing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_music_stream | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_raw_stream | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
@ -222,9 +227,3 @@ Example elements validated:
|
||||
| audio_sound_multi | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_sound_positioning | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_spectrum_visualizer | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| rlgl_standalone | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| rlgl_compute_shader | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
|
||||
| embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| web_basic_window | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
|
||||
@ -63,7 +63,7 @@
|
||||
#endif
|
||||
|
||||
#define REXM_MAX_EXAMPLES 512
|
||||
#define REXM_MAX_EXAMPLE_CATEGORIES 8
|
||||
#define REXM_MAX_EXAMPLE_CATEGORIES 7
|
||||
|
||||
#define REXM_MAX_BUFFER_SIZE (2*1024*1024) // 2MB
|
||||
|
||||
@ -83,7 +83,7 @@
|
||||
//----------------------------------------------------------------------------------
|
||||
// raylib example info struct
|
||||
typedef struct {
|
||||
char category[16]; // Example category: core, shapes, textures, text, models, shaders, audio, [others]
|
||||
char category[16]; // Example category: core, shapes, textures, text, models, shaders, audio
|
||||
char name[128]; // Example name: <category>_name_part
|
||||
int stars; // Example stars count: ★☆☆☆
|
||||
char verCreated[12]; // Example raylib creation version
|
||||
@ -151,7 +151,7 @@ typedef enum {
|
||||
OP_TESTLOG = 9, // Process available examples logs to generate report
|
||||
} rlExampleOperation;
|
||||
|
||||
static const char *exCategories[REXM_MAX_EXAMPLE_CATEGORIES] = { "core", "shapes", "textures", "text", "models", "shaders", "audio", "others" };
|
||||
static const char *exCategories[REXM_MAX_EXAMPLE_CATEGORIES] = { "core", "shapes", "textures", "text", "models", "shaders", "audio" };
|
||||
|
||||
// Paths required for examples management
|
||||
// NOTE: Paths can be provided with environment variables
|
||||
@ -170,7 +170,7 @@ static const char *exVSProjectSolutionFile = NULL; // Env REXM_EXAMPLES_VS2022_S
|
||||
static int UpdateRequiredFiles(void);
|
||||
|
||||
// Load examples collection information
|
||||
// NOTE 1: Load by category: "ALL", "core", "shapes", "textures", "text", "models", "shaders", others"
|
||||
// NOTE 1: Load by category: "ALL", "core", "shapes", "textures", "text", "models", "shaders", audio"
|
||||
// NOTE 2: Sort examples list on request flag
|
||||
static rlExampleInfo *LoadExampleData(const char *filter, bool sort, int *exCount);
|
||||
static void UnloadExampleData(rlExampleInfo *exInfo);
|
||||
@ -590,7 +590,6 @@ int main(int argc, char *argv[])
|
||||
else if (TextIsEqual(exCategory, "models")) nextCategoryIndex = 5;
|
||||
else if (TextIsEqual(exCategory, "shaders")) nextCategoryIndex = 6;
|
||||
else if (TextIsEqual(exCategory, "audio")) nextCategoryIndex = 7;
|
||||
else if (TextIsEqual(exCategory, "others")) nextCategoryIndex = -1; // Add to EOF
|
||||
|
||||
// Get required example info from example file header (if provided)
|
||||
|
||||
@ -1039,7 +1038,7 @@ int main(int argc, char *argv[])
|
||||
if (nextCatIndex > (REXM_MAX_EXAMPLE_CATEGORIES - 1)) nextCatIndex = -1; // EOF
|
||||
|
||||
// Find position to add new example on list, just before the following category
|
||||
// Category order: core, shapes, textures, text, models, shaders, audio, [others]
|
||||
// Category order: core, shapes, textures, text, models, shaders, audio
|
||||
int exListNextCatIndex = -1;
|
||||
if (nextCatIndex != -1) exListNextCatIndex = TextFindIndex(exList, exCategories[nextCatIndex]);
|
||||
else exListNextCatIndex = exListLen; // EOF
|
||||
@ -1972,7 +1971,6 @@ static int UpdateRequiredFiles(void)
|
||||
//------------------------------------------------------------------------------------------------
|
||||
|
||||
// Edit: raylib/examples/Makefile.Web --> Update from collection
|
||||
// NOTE: We avoid the "others" category on web building
|
||||
//------------------------------------------------------------------------------------------------
|
||||
LOG("INFO: Updating raylib/examples/Makefile.Web\n");
|
||||
char *mkwText = LoadFileText(TextFormat("%s/Makefile.Web", exBasePath));
|
||||
@ -1985,8 +1983,7 @@ static int UpdateRequiredFiles(void)
|
||||
memcpy(mkwTextUpdated, mkwText, mkwListStartIndex);
|
||||
mkwIndex = sprintf(mkwTextUpdated + mkwListStartIndex, "#EXAMPLES_LIST_START\n");
|
||||
|
||||
// NOTE: We avoid the "others" category on web building
|
||||
for (int i = 0; i < REXM_MAX_EXAMPLE_CATEGORIES - 1; i++)
|
||||
for (int i = 0; i < REXM_MAX_EXAMPLE_CATEGORIES; i++)
|
||||
{
|
||||
mkwIndex += sprintf(mkwTextUpdated + mkwListStartIndex + mkwIndex, TextFormat("%s = \\\n", TextToUpper(exCategories[i])));
|
||||
|
||||
@ -2011,8 +2008,7 @@ static int UpdateRequiredFiles(void)
|
||||
mkwIndex += sprintf(mkwTextUpdated + mkwListStartIndex + mkwIndex, "shaders: $(SHADERS)\n");
|
||||
mkwIndex += sprintf(mkwTextUpdated + mkwListStartIndex + mkwIndex, "audio: $(AUDIO)\n\n");
|
||||
|
||||
// NOTE: We avoid the "others" category on web building
|
||||
for (int i = 0; i < REXM_MAX_EXAMPLE_CATEGORIES - 1; i++)
|
||||
for (int i = 0; i < REXM_MAX_EXAMPLE_CATEGORIES; i++)
|
||||
{
|
||||
mkwIndex += sprintf(mkwTextUpdated + mkwListStartIndex + mkwIndex, TextFormat("# Compile %s examples\n", TextToUpper(exCategories[i])));
|
||||
|
||||
@ -2159,12 +2155,6 @@ static int UpdateRequiredFiles(void)
|
||||
mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex,
|
||||
"Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib.\n\n");
|
||||
}
|
||||
else if (i == 7) // "others"
|
||||
{
|
||||
mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex, TextFormat("\n### category: others [%i]\n\n", exCollectionCount));
|
||||
mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex,
|
||||
"Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.\n\n");
|
||||
}
|
||||
|
||||
// Table header required
|
||||
mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex, "| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |\n");
|
||||
@ -2227,8 +2217,7 @@ static int UpdateRequiredFiles(void)
|
||||
|
||||
char starsText[16] = { 0 };
|
||||
|
||||
// NOTE: We avoid "others" category
|
||||
for (int i = 0; i < REXM_MAX_EXAMPLE_CATEGORIES - 1; i++)
|
||||
for (int i = 0; i < REXM_MAX_EXAMPLE_CATEGORIES; i++)
|
||||
{
|
||||
int exCollectionCount = 0;
|
||||
rlExampleInfo *exCollection = LoadExampleData(exCategories[i], false, &exCollectionCount);
|
||||
@ -2295,8 +2284,7 @@ static rlExampleInfo *LoadExampleData(const char *filter, bool sort, int *exCoun
|
||||
(lines[i][0] == 's') || // shapes, shaders
|
||||
(lines[i][0] == 't') || // textures, text
|
||||
(lines[i][0] == 'm') || // models
|
||||
(lines[i][0] == 'a') || // audio
|
||||
(lines[i][0] == 'o'))) // TODO: Get others category?
|
||||
(lines[i][0] == 'a'))) // audio
|
||||
{
|
||||
rlExampleInfo info = { 0 };
|
||||
int result = ParseExampleInfoLine(lines[i], &info);
|
||||
|
||||
@ -11436,6 +11436,48 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "UpdateModelAnimationBonesLerp",
|
||||
"description": "Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
"type": "Model",
|
||||
"name": "model"
|
||||
},
|
||||
{
|
||||
"type": "ModelAnimation",
|
||||
"name": "animA"
|
||||
},
|
||||
{
|
||||
"type": "int",
|
||||
"name": "frameA"
|
||||
},
|
||||
{
|
||||
"type": "ModelAnimation",
|
||||
"name": "animB"
|
||||
},
|
||||
{
|
||||
"type": "int",
|
||||
"name": "frameB"
|
||||
},
|
||||
{
|
||||
"type": "float",
|
||||
"name": "value"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "UpdateModelVertsToCurrentBones",
|
||||
"description": "Update model vertices according to mesh bone matrices (CPU)",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
"type": "Model",
|
||||
"name": "model"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "UnloadModelAnimation",
|
||||
"description": "Unload animation data",
|
||||
|
||||
@ -7812,6 +7812,27 @@ return {
|
||||
{type = "int", name = "frame"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "UpdateModelAnimationBonesLerp",
|
||||
description = "Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "Model", name = "model"},
|
||||
{type = "ModelAnimation", name = "animA"},
|
||||
{type = "int", name = "frameA"},
|
||||
{type = "ModelAnimation", name = "animB"},
|
||||
{type = "int", name = "frameB"},
|
||||
{type = "float", name = "value"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "UpdateModelVertsToCurrentBones",
|
||||
description = "Update model vertices according to mesh bone matrices (CPU)",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "Model", name = "model"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "UnloadModelAnimation",
|
||||
description = "Unload animation data",
|
||||
|
||||
@ -992,7 +992,7 @@ Callback 006: AudioCallback() (2 input parameters)
|
||||
Param[1]: bufferData (type: void *)
|
||||
Param[2]: frames (type: unsigned int)
|
||||
|
||||
Functions found: 599
|
||||
Functions found: 601
|
||||
|
||||
Function 001: InitWindow() (3 input parameters)
|
||||
Name: InitWindow
|
||||
@ -4354,24 +4354,39 @@ Function 522: UpdateModelAnimationBones() (3 input parameters)
|
||||
Param[1]: model (type: Model)
|
||||
Param[2]: anim (type: ModelAnimation)
|
||||
Param[3]: frame (type: int)
|
||||
Function 523: UnloadModelAnimation() (1 input parameters)
|
||||
Function 523: UpdateModelAnimationBonesLerp() (6 input parameters)
|
||||
Name: UpdateModelAnimationBonesLerp
|
||||
Return type: void
|
||||
Description: Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)
|
||||
Param[1]: model (type: Model)
|
||||
Param[2]: animA (type: ModelAnimation)
|
||||
Param[3]: frameA (type: int)
|
||||
Param[4]: animB (type: ModelAnimation)
|
||||
Param[5]: frameB (type: int)
|
||||
Param[6]: value (type: float)
|
||||
Function 524: UpdateModelVertsToCurrentBones() (1 input parameters)
|
||||
Name: UpdateModelVertsToCurrentBones
|
||||
Return type: void
|
||||
Description: Update model vertices according to mesh bone matrices (CPU)
|
||||
Param[1]: model (type: Model)
|
||||
Function 525: UnloadModelAnimation() (1 input parameters)
|
||||
Name: UnloadModelAnimation
|
||||
Return type: void
|
||||
Description: Unload animation data
|
||||
Param[1]: anim (type: ModelAnimation)
|
||||
Function 524: UnloadModelAnimations() (2 input parameters)
|
||||
Function 526: UnloadModelAnimations() (2 input parameters)
|
||||
Name: UnloadModelAnimations
|
||||
Return type: void
|
||||
Description: Unload animation array data
|
||||
Param[1]: animations (type: ModelAnimation *)
|
||||
Param[2]: animCount (type: int)
|
||||
Function 525: IsModelAnimationValid() (2 input parameters)
|
||||
Function 527: IsModelAnimationValid() (2 input parameters)
|
||||
Name: IsModelAnimationValid
|
||||
Return type: bool
|
||||
Description: Check model animation skeleton match
|
||||
Param[1]: model (type: Model)
|
||||
Param[2]: anim (type: ModelAnimation)
|
||||
Function 526: CheckCollisionSpheres() (4 input parameters)
|
||||
Function 528: CheckCollisionSpheres() (4 input parameters)
|
||||
Name: CheckCollisionSpheres
|
||||
Return type: bool
|
||||
Description: Check collision between two spheres
|
||||
@ -4379,40 +4394,40 @@ Function 526: CheckCollisionSpheres() (4 input parameters)
|
||||
Param[2]: radius1 (type: float)
|
||||
Param[3]: center2 (type: Vector3)
|
||||
Param[4]: radius2 (type: float)
|
||||
Function 527: CheckCollisionBoxes() (2 input parameters)
|
||||
Function 529: CheckCollisionBoxes() (2 input parameters)
|
||||
Name: CheckCollisionBoxes
|
||||
Return type: bool
|
||||
Description: Check collision between two bounding boxes
|
||||
Param[1]: box1 (type: BoundingBox)
|
||||
Param[2]: box2 (type: BoundingBox)
|
||||
Function 528: CheckCollisionBoxSphere() (3 input parameters)
|
||||
Function 530: CheckCollisionBoxSphere() (3 input parameters)
|
||||
Name: CheckCollisionBoxSphere
|
||||
Return type: bool
|
||||
Description: Check collision between box and sphere
|
||||
Param[1]: box (type: BoundingBox)
|
||||
Param[2]: center (type: Vector3)
|
||||
Param[3]: radius (type: float)
|
||||
Function 529: GetRayCollisionSphere() (3 input parameters)
|
||||
Function 531: GetRayCollisionSphere() (3 input parameters)
|
||||
Name: GetRayCollisionSphere
|
||||
Return type: RayCollision
|
||||
Description: Get collision info between ray and sphere
|
||||
Param[1]: ray (type: Ray)
|
||||
Param[2]: center (type: Vector3)
|
||||
Param[3]: radius (type: float)
|
||||
Function 530: GetRayCollisionBox() (2 input parameters)
|
||||
Function 532: GetRayCollisionBox() (2 input parameters)
|
||||
Name: GetRayCollisionBox
|
||||
Return type: RayCollision
|
||||
Description: Get collision info between ray and box
|
||||
Param[1]: ray (type: Ray)
|
||||
Param[2]: box (type: BoundingBox)
|
||||
Function 531: GetRayCollisionMesh() (3 input parameters)
|
||||
Function 533: GetRayCollisionMesh() (3 input parameters)
|
||||
Name: GetRayCollisionMesh
|
||||
Return type: RayCollision
|
||||
Description: Get collision info between ray and mesh
|
||||
Param[1]: ray (type: Ray)
|
||||
Param[2]: mesh (type: Mesh)
|
||||
Param[3]: transform (type: Matrix)
|
||||
Function 532: GetRayCollisionTriangle() (4 input parameters)
|
||||
Function 534: GetRayCollisionTriangle() (4 input parameters)
|
||||
Name: GetRayCollisionTriangle
|
||||
Return type: RayCollision
|
||||
Description: Get collision info between ray and triangle
|
||||
@ -4420,7 +4435,7 @@ Function 532: GetRayCollisionTriangle() (4 input parameters)
|
||||
Param[2]: p1 (type: Vector3)
|
||||
Param[3]: p2 (type: Vector3)
|
||||
Param[4]: p3 (type: Vector3)
|
||||
Function 533: GetRayCollisionQuad() (5 input parameters)
|
||||
Function 535: GetRayCollisionQuad() (5 input parameters)
|
||||
Name: GetRayCollisionQuad
|
||||
Return type: RayCollision
|
||||
Description: Get collision info between ray and quad
|
||||
@ -4429,158 +4444,158 @@ Function 533: GetRayCollisionQuad() (5 input parameters)
|
||||
Param[3]: p2 (type: Vector3)
|
||||
Param[4]: p3 (type: Vector3)
|
||||
Param[5]: p4 (type: Vector3)
|
||||
Function 534: InitAudioDevice() (0 input parameters)
|
||||
Function 536: InitAudioDevice() (0 input parameters)
|
||||
Name: InitAudioDevice
|
||||
Return type: void
|
||||
Description: Initialize audio device and context
|
||||
No input parameters
|
||||
Function 535: CloseAudioDevice() (0 input parameters)
|
||||
Function 537: CloseAudioDevice() (0 input parameters)
|
||||
Name: CloseAudioDevice
|
||||
Return type: void
|
||||
Description: Close the audio device and context
|
||||
No input parameters
|
||||
Function 536: IsAudioDeviceReady() (0 input parameters)
|
||||
Function 538: IsAudioDeviceReady() (0 input parameters)
|
||||
Name: IsAudioDeviceReady
|
||||
Return type: bool
|
||||
Description: Check if audio device has been initialized successfully
|
||||
No input parameters
|
||||
Function 537: SetMasterVolume() (1 input parameters)
|
||||
Function 539: SetMasterVolume() (1 input parameters)
|
||||
Name: SetMasterVolume
|
||||
Return type: void
|
||||
Description: Set master volume (listener)
|
||||
Param[1]: volume (type: float)
|
||||
Function 538: GetMasterVolume() (0 input parameters)
|
||||
Function 540: GetMasterVolume() (0 input parameters)
|
||||
Name: GetMasterVolume
|
||||
Return type: float
|
||||
Description: Get master volume (listener)
|
||||
No input parameters
|
||||
Function 539: LoadWave() (1 input parameters)
|
||||
Function 541: LoadWave() (1 input parameters)
|
||||
Name: LoadWave
|
||||
Return type: Wave
|
||||
Description: Load wave data from file
|
||||
Param[1]: fileName (type: const char *)
|
||||
Function 540: LoadWaveFromMemory() (3 input parameters)
|
||||
Function 542: LoadWaveFromMemory() (3 input parameters)
|
||||
Name: LoadWaveFromMemory
|
||||
Return type: Wave
|
||||
Description: Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
|
||||
Param[1]: fileType (type: const char *)
|
||||
Param[2]: fileData (type: const unsigned char *)
|
||||
Param[3]: dataSize (type: int)
|
||||
Function 541: IsWaveValid() (1 input parameters)
|
||||
Function 543: IsWaveValid() (1 input parameters)
|
||||
Name: IsWaveValid
|
||||
Return type: bool
|
||||
Description: Checks if wave data is valid (data loaded and parameters)
|
||||
Param[1]: wave (type: Wave)
|
||||
Function 542: LoadSound() (1 input parameters)
|
||||
Function 544: LoadSound() (1 input parameters)
|
||||
Name: LoadSound
|
||||
Return type: Sound
|
||||
Description: Load sound from file
|
||||
Param[1]: fileName (type: const char *)
|
||||
Function 543: LoadSoundFromWave() (1 input parameters)
|
||||
Function 545: LoadSoundFromWave() (1 input parameters)
|
||||
Name: LoadSoundFromWave
|
||||
Return type: Sound
|
||||
Description: Load sound from wave data
|
||||
Param[1]: wave (type: Wave)
|
||||
Function 544: LoadSoundAlias() (1 input parameters)
|
||||
Function 546: LoadSoundAlias() (1 input parameters)
|
||||
Name: LoadSoundAlias
|
||||
Return type: Sound
|
||||
Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data
|
||||
Param[1]: source (type: Sound)
|
||||
Function 545: IsSoundValid() (1 input parameters)
|
||||
Function 547: IsSoundValid() (1 input parameters)
|
||||
Name: IsSoundValid
|
||||
Return type: bool
|
||||
Description: Checks if a sound is valid (data loaded and buffers initialized)
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 546: UpdateSound() (3 input parameters)
|
||||
Function 548: UpdateSound() (3 input parameters)
|
||||
Name: UpdateSound
|
||||
Return type: void
|
||||
Description: Update sound buffer with new data (default data format: 32 bit float, stereo)
|
||||
Param[1]: sound (type: Sound)
|
||||
Param[2]: data (type: const void *)
|
||||
Param[3]: sampleCount (type: int)
|
||||
Function 547: UnloadWave() (1 input parameters)
|
||||
Function 549: UnloadWave() (1 input parameters)
|
||||
Name: UnloadWave
|
||||
Return type: void
|
||||
Description: Unload wave data
|
||||
Param[1]: wave (type: Wave)
|
||||
Function 548: UnloadSound() (1 input parameters)
|
||||
Function 550: UnloadSound() (1 input parameters)
|
||||
Name: UnloadSound
|
||||
Return type: void
|
||||
Description: Unload sound
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 549: UnloadSoundAlias() (1 input parameters)
|
||||
Function 551: UnloadSoundAlias() (1 input parameters)
|
||||
Name: UnloadSoundAlias
|
||||
Return type: void
|
||||
Description: Unload a sound alias (does not deallocate sample data)
|
||||
Param[1]: alias (type: Sound)
|
||||
Function 550: ExportWave() (2 input parameters)
|
||||
Function 552: ExportWave() (2 input parameters)
|
||||
Name: ExportWave
|
||||
Return type: bool
|
||||
Description: Export wave data to file, returns true on success
|
||||
Param[1]: wave (type: Wave)
|
||||
Param[2]: fileName (type: const char *)
|
||||
Function 551: ExportWaveAsCode() (2 input parameters)
|
||||
Function 553: ExportWaveAsCode() (2 input parameters)
|
||||
Name: ExportWaveAsCode
|
||||
Return type: bool
|
||||
Description: Export wave sample data to code (.h), returns true on success
|
||||
Param[1]: wave (type: Wave)
|
||||
Param[2]: fileName (type: const char *)
|
||||
Function 552: PlaySound() (1 input parameters)
|
||||
Function 554: PlaySound() (1 input parameters)
|
||||
Name: PlaySound
|
||||
Return type: void
|
||||
Description: Play a sound
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 553: StopSound() (1 input parameters)
|
||||
Function 555: StopSound() (1 input parameters)
|
||||
Name: StopSound
|
||||
Return type: void
|
||||
Description: Stop playing a sound
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 554: PauseSound() (1 input parameters)
|
||||
Function 556: PauseSound() (1 input parameters)
|
||||
Name: PauseSound
|
||||
Return type: void
|
||||
Description: Pause a sound
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 555: ResumeSound() (1 input parameters)
|
||||
Function 557: ResumeSound() (1 input parameters)
|
||||
Name: ResumeSound
|
||||
Return type: void
|
||||
Description: Resume a paused sound
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 556: IsSoundPlaying() (1 input parameters)
|
||||
Function 558: IsSoundPlaying() (1 input parameters)
|
||||
Name: IsSoundPlaying
|
||||
Return type: bool
|
||||
Description: Check if a sound is currently playing
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 557: SetSoundVolume() (2 input parameters)
|
||||
Function 559: SetSoundVolume() (2 input parameters)
|
||||
Name: SetSoundVolume
|
||||
Return type: void
|
||||
Description: Set volume for a sound (1.0 is max level)
|
||||
Param[1]: sound (type: Sound)
|
||||
Param[2]: volume (type: float)
|
||||
Function 558: SetSoundPitch() (2 input parameters)
|
||||
Function 560: SetSoundPitch() (2 input parameters)
|
||||
Name: SetSoundPitch
|
||||
Return type: void
|
||||
Description: Set pitch for a sound (1.0 is base level)
|
||||
Param[1]: sound (type: Sound)
|
||||
Param[2]: pitch (type: float)
|
||||
Function 559: SetSoundPan() (2 input parameters)
|
||||
Function 561: SetSoundPan() (2 input parameters)
|
||||
Name: SetSoundPan
|
||||
Return type: void
|
||||
Description: Set pan for a sound (-1.0 left, 0.0 center, 1.0 right)
|
||||
Param[1]: sound (type: Sound)
|
||||
Param[2]: pan (type: float)
|
||||
Function 560: WaveCopy() (1 input parameters)
|
||||
Function 562: WaveCopy() (1 input parameters)
|
||||
Name: WaveCopy
|
||||
Return type: Wave
|
||||
Description: Copy a wave to a new wave
|
||||
Param[1]: wave (type: Wave)
|
||||
Function 561: WaveCrop() (3 input parameters)
|
||||
Function 563: WaveCrop() (3 input parameters)
|
||||
Name: WaveCrop
|
||||
Return type: void
|
||||
Description: Crop a wave to defined frames range
|
||||
Param[1]: wave (type: Wave *)
|
||||
Param[2]: initFrame (type: int)
|
||||
Param[3]: finalFrame (type: int)
|
||||
Function 562: WaveFormat() (4 input parameters)
|
||||
Function 564: WaveFormat() (4 input parameters)
|
||||
Name: WaveFormat
|
||||
Return type: void
|
||||
Description: Convert wave data to desired format
|
||||
@ -4588,203 +4603,203 @@ Function 562: WaveFormat() (4 input parameters)
|
||||
Param[2]: sampleRate (type: int)
|
||||
Param[3]: sampleSize (type: int)
|
||||
Param[4]: channels (type: int)
|
||||
Function 563: LoadWaveSamples() (1 input parameters)
|
||||
Function 565: LoadWaveSamples() (1 input parameters)
|
||||
Name: LoadWaveSamples
|
||||
Return type: float *
|
||||
Description: Load samples data from wave as a 32bit float data array
|
||||
Param[1]: wave (type: Wave)
|
||||
Function 564: UnloadWaveSamples() (1 input parameters)
|
||||
Function 566: UnloadWaveSamples() (1 input parameters)
|
||||
Name: UnloadWaveSamples
|
||||
Return type: void
|
||||
Description: Unload samples data loaded with LoadWaveSamples()
|
||||
Param[1]: samples (type: float *)
|
||||
Function 565: LoadMusicStream() (1 input parameters)
|
||||
Function 567: LoadMusicStream() (1 input parameters)
|
||||
Name: LoadMusicStream
|
||||
Return type: Music
|
||||
Description: Load music stream from file
|
||||
Param[1]: fileName (type: const char *)
|
||||
Function 566: LoadMusicStreamFromMemory() (3 input parameters)
|
||||
Function 568: LoadMusicStreamFromMemory() (3 input parameters)
|
||||
Name: LoadMusicStreamFromMemory
|
||||
Return type: Music
|
||||
Description: Load music stream from data
|
||||
Param[1]: fileType (type: const char *)
|
||||
Param[2]: data (type: const unsigned char *)
|
||||
Param[3]: dataSize (type: int)
|
||||
Function 567: IsMusicValid() (1 input parameters)
|
||||
Function 569: IsMusicValid() (1 input parameters)
|
||||
Name: IsMusicValid
|
||||
Return type: bool
|
||||
Description: Checks if a music stream is valid (context and buffers initialized)
|
||||
Param[1]: music (type: Music)
|
||||
Function 568: UnloadMusicStream() (1 input parameters)
|
||||
Function 570: UnloadMusicStream() (1 input parameters)
|
||||
Name: UnloadMusicStream
|
||||
Return type: void
|
||||
Description: Unload music stream
|
||||
Param[1]: music (type: Music)
|
||||
Function 569: PlayMusicStream() (1 input parameters)
|
||||
Function 571: PlayMusicStream() (1 input parameters)
|
||||
Name: PlayMusicStream
|
||||
Return type: void
|
||||
Description: Start music playing
|
||||
Param[1]: music (type: Music)
|
||||
Function 570: IsMusicStreamPlaying() (1 input parameters)
|
||||
Function 572: IsMusicStreamPlaying() (1 input parameters)
|
||||
Name: IsMusicStreamPlaying
|
||||
Return type: bool
|
||||
Description: Check if music is playing
|
||||
Param[1]: music (type: Music)
|
||||
Function 571: UpdateMusicStream() (1 input parameters)
|
||||
Function 573: UpdateMusicStream() (1 input parameters)
|
||||
Name: UpdateMusicStream
|
||||
Return type: void
|
||||
Description: Updates buffers for music streaming
|
||||
Param[1]: music (type: Music)
|
||||
Function 572: StopMusicStream() (1 input parameters)
|
||||
Function 574: StopMusicStream() (1 input parameters)
|
||||
Name: StopMusicStream
|
||||
Return type: void
|
||||
Description: Stop music playing
|
||||
Param[1]: music (type: Music)
|
||||
Function 573: PauseMusicStream() (1 input parameters)
|
||||
Function 575: PauseMusicStream() (1 input parameters)
|
||||
Name: PauseMusicStream
|
||||
Return type: void
|
||||
Description: Pause music playing
|
||||
Param[1]: music (type: Music)
|
||||
Function 574: ResumeMusicStream() (1 input parameters)
|
||||
Function 576: ResumeMusicStream() (1 input parameters)
|
||||
Name: ResumeMusicStream
|
||||
Return type: void
|
||||
Description: Resume playing paused music
|
||||
Param[1]: music (type: Music)
|
||||
Function 575: SeekMusicStream() (2 input parameters)
|
||||
Function 577: SeekMusicStream() (2 input parameters)
|
||||
Name: SeekMusicStream
|
||||
Return type: void
|
||||
Description: Seek music to a position (in seconds)
|
||||
Param[1]: music (type: Music)
|
||||
Param[2]: position (type: float)
|
||||
Function 576: SetMusicVolume() (2 input parameters)
|
||||
Function 578: SetMusicVolume() (2 input parameters)
|
||||
Name: SetMusicVolume
|
||||
Return type: void
|
||||
Description: Set volume for music (1.0 is max level)
|
||||
Param[1]: music (type: Music)
|
||||
Param[2]: volume (type: float)
|
||||
Function 577: SetMusicPitch() (2 input parameters)
|
||||
Function 579: SetMusicPitch() (2 input parameters)
|
||||
Name: SetMusicPitch
|
||||
Return type: void
|
||||
Description: Set pitch for a music (1.0 is base level)
|
||||
Param[1]: music (type: Music)
|
||||
Param[2]: pitch (type: float)
|
||||
Function 578: SetMusicPan() (2 input parameters)
|
||||
Function 580: SetMusicPan() (2 input parameters)
|
||||
Name: SetMusicPan
|
||||
Return type: void
|
||||
Description: Set pan for a music (-1.0 left, 0.0 center, 1.0 right)
|
||||
Param[1]: music (type: Music)
|
||||
Param[2]: pan (type: float)
|
||||
Function 579: GetMusicTimeLength() (1 input parameters)
|
||||
Function 581: GetMusicTimeLength() (1 input parameters)
|
||||
Name: GetMusicTimeLength
|
||||
Return type: float
|
||||
Description: Get music time length (in seconds)
|
||||
Param[1]: music (type: Music)
|
||||
Function 580: GetMusicTimePlayed() (1 input parameters)
|
||||
Function 582: GetMusicTimePlayed() (1 input parameters)
|
||||
Name: GetMusicTimePlayed
|
||||
Return type: float
|
||||
Description: Get current music time played (in seconds)
|
||||
Param[1]: music (type: Music)
|
||||
Function 581: LoadAudioStream() (3 input parameters)
|
||||
Function 583: LoadAudioStream() (3 input parameters)
|
||||
Name: LoadAudioStream
|
||||
Return type: AudioStream
|
||||
Description: Load audio stream (to stream raw audio pcm data)
|
||||
Param[1]: sampleRate (type: unsigned int)
|
||||
Param[2]: sampleSize (type: unsigned int)
|
||||
Param[3]: channels (type: unsigned int)
|
||||
Function 582: IsAudioStreamValid() (1 input parameters)
|
||||
Function 584: IsAudioStreamValid() (1 input parameters)
|
||||
Name: IsAudioStreamValid
|
||||
Return type: bool
|
||||
Description: Checks if an audio stream is valid (buffers initialized)
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 583: UnloadAudioStream() (1 input parameters)
|
||||
Function 585: UnloadAudioStream() (1 input parameters)
|
||||
Name: UnloadAudioStream
|
||||
Return type: void
|
||||
Description: Unload audio stream and free memory
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 584: UpdateAudioStream() (3 input parameters)
|
||||
Function 586: UpdateAudioStream() (3 input parameters)
|
||||
Name: UpdateAudioStream
|
||||
Return type: void
|
||||
Description: Update audio stream buffers with data
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: data (type: const void *)
|
||||
Param[3]: frameCount (type: int)
|
||||
Function 585: IsAudioStreamProcessed() (1 input parameters)
|
||||
Function 587: IsAudioStreamProcessed() (1 input parameters)
|
||||
Name: IsAudioStreamProcessed
|
||||
Return type: bool
|
||||
Description: Check if any audio stream buffers requires refill
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 586: PlayAudioStream() (1 input parameters)
|
||||
Function 588: PlayAudioStream() (1 input parameters)
|
||||
Name: PlayAudioStream
|
||||
Return type: void
|
||||
Description: Play audio stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 587: PauseAudioStream() (1 input parameters)
|
||||
Function 589: PauseAudioStream() (1 input parameters)
|
||||
Name: PauseAudioStream
|
||||
Return type: void
|
||||
Description: Pause audio stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 588: ResumeAudioStream() (1 input parameters)
|
||||
Function 590: ResumeAudioStream() (1 input parameters)
|
||||
Name: ResumeAudioStream
|
||||
Return type: void
|
||||
Description: Resume audio stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 589: IsAudioStreamPlaying() (1 input parameters)
|
||||
Function 591: IsAudioStreamPlaying() (1 input parameters)
|
||||
Name: IsAudioStreamPlaying
|
||||
Return type: bool
|
||||
Description: Check if audio stream is playing
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 590: StopAudioStream() (1 input parameters)
|
||||
Function 592: StopAudioStream() (1 input parameters)
|
||||
Name: StopAudioStream
|
||||
Return type: void
|
||||
Description: Stop audio stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 591: SetAudioStreamVolume() (2 input parameters)
|
||||
Function 593: SetAudioStreamVolume() (2 input parameters)
|
||||
Name: SetAudioStreamVolume
|
||||
Return type: void
|
||||
Description: Set volume for audio stream (1.0 is max level)
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: volume (type: float)
|
||||
Function 592: SetAudioStreamPitch() (2 input parameters)
|
||||
Function 594: SetAudioStreamPitch() (2 input parameters)
|
||||
Name: SetAudioStreamPitch
|
||||
Return type: void
|
||||
Description: Set pitch for audio stream (1.0 is base level)
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: pitch (type: float)
|
||||
Function 593: SetAudioStreamPan() (2 input parameters)
|
||||
Function 595: SetAudioStreamPan() (2 input parameters)
|
||||
Name: SetAudioStreamPan
|
||||
Return type: void
|
||||
Description: Set pan for audio stream (0.5 is centered)
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: pan (type: float)
|
||||
Function 594: SetAudioStreamBufferSizeDefault() (1 input parameters)
|
||||
Function 596: SetAudioStreamBufferSizeDefault() (1 input parameters)
|
||||
Name: SetAudioStreamBufferSizeDefault
|
||||
Return type: void
|
||||
Description: Default size for new audio streams
|
||||
Param[1]: size (type: int)
|
||||
Function 595: SetAudioStreamCallback() (2 input parameters)
|
||||
Function 597: SetAudioStreamCallback() (2 input parameters)
|
||||
Name: SetAudioStreamCallback
|
||||
Return type: void
|
||||
Description: Audio thread callback to request new data
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: callback (type: AudioCallback)
|
||||
Function 596: AttachAudioStreamProcessor() (2 input parameters)
|
||||
Function 598: AttachAudioStreamProcessor() (2 input parameters)
|
||||
Name: AttachAudioStreamProcessor
|
||||
Return type: void
|
||||
Description: Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo)
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: processor (type: AudioCallback)
|
||||
Function 597: DetachAudioStreamProcessor() (2 input parameters)
|
||||
Function 599: DetachAudioStreamProcessor() (2 input parameters)
|
||||
Name: DetachAudioStreamProcessor
|
||||
Return type: void
|
||||
Description: Detach audio stream processor from stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: processor (type: AudioCallback)
|
||||
Function 598: AttachAudioMixedProcessor() (1 input parameters)
|
||||
Function 600: AttachAudioMixedProcessor() (1 input parameters)
|
||||
Name: AttachAudioMixedProcessor
|
||||
Return type: void
|
||||
Description: Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)
|
||||
Param[1]: processor (type: AudioCallback)
|
||||
Function 599: DetachAudioMixedProcessor() (1 input parameters)
|
||||
Function 601: DetachAudioMixedProcessor() (1 input parameters)
|
||||
Name: DetachAudioMixedProcessor
|
||||
Return type: void
|
||||
Description: Detach audio stream processor from the entire audio pipeline
|
||||
|
||||
@ -678,7 +678,7 @@
|
||||
<Param type="unsigned int" name="frames" desc="" />
|
||||
</Callback>
|
||||
</Callbacks>
|
||||
<Functions count="599">
|
||||
<Functions count="601">
|
||||
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
@ -2918,6 +2918,17 @@
|
||||
<Param type="ModelAnimation" name="anim" desc="" />
|
||||
<Param type="int" name="frame" desc="" />
|
||||
</Function>
|
||||
<Function name="UpdateModelAnimationBonesLerp" retType="void" paramCount="6" desc="Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)">
|
||||
<Param type="Model" name="model" desc="" />
|
||||
<Param type="ModelAnimation" name="animA" desc="" />
|
||||
<Param type="int" name="frameA" desc="" />
|
||||
<Param type="ModelAnimation" name="animB" desc="" />
|
||||
<Param type="int" name="frameB" desc="" />
|
||||
<Param type="float" name="value" desc="" />
|
||||
</Function>
|
||||
<Function name="UpdateModelVertsToCurrentBones" retType="void" paramCount="1" desc="Update model vertices according to mesh bone matrices (CPU)">
|
||||
<Param type="Model" name="model" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadModelAnimation" retType="void" paramCount="1" desc="Unload animation data">
|
||||
<Param type="ModelAnimation" name="anim" desc="" />
|
||||
</Function>
|
||||
|
||||