10 Commits

Author SHA1 Message Date
Ray
42abcb9492 Updated examples init window title 2025-08-26 00:36:32 +02:00
Ray
a72b4b177b Updated examples short description 2025-08-26 00:32:24 +02:00
Ray
a67b49498f Update rexm.c 2025-08-26 00:24:01 +02:00
Ray
3b16a72302 REXM: Allow building web examples locally on Windows platform 2025-08-25 21:23:30 +02:00
Ray
6343251857 Update rexm.c 2025-08-25 21:13:44 +02:00
Ray
60ac8f2a86 Renamed example 2025-08-25 21:11:37 +02:00
Ray
47db1da9ea REXM: RENAMED: example: core_3d_fps_controller to core_3d_camera_fps 2025-08-25 20:58:09 +02:00
Ray
8b68d548c9 Reviewing some examples titles 2025-08-25 20:57:18 +02:00
Ray
b04a94d1e1 Merge branch 'master' of https://github.com/raysan5/raylib 2025-08-25 20:56:20 +02:00
Ray
f9af011965 Update core_window_letterbox.c 2025-08-25 20:56:05 +02:00
122 changed files with 180 additions and 157 deletions

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@ -507,7 +507,7 @@ CORE = \
core/core_3d_camera_free \
core/core_3d_camera_mode \
core/core_3d_camera_split_screen \
core/core_3d_fps_controller \
core/core_3d_camera_fps \
core/core_3d_picking \
core/core_automation_events \
core/core_basic_screen_manager \

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@ -507,7 +507,7 @@ CORE = \
core/core_3d_camera_free \
core/core_3d_camera_mode \
core/core_3d_camera_split_screen \
core/core_3d_fps_controller \
core/core_3d_camera_fps \
core/core_3d_picking \
core/core_automation_events \
core/core_basic_screen_manager \
@ -704,7 +704,7 @@ core/core_3d_camera_mode: core/core_3d_camera_mode.c
core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_3d_fps_controller: core/core_3d_fps_controller.c
core/core_3d_camera_fps: core/core_3d_camera_fps.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_3d_picking: core/core_3d_picking.c

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@ -40,7 +40,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_3d_camera_split_screen](core/core_3d_camera_split_screen.c) | <img src="core/core_3d_camera_split_screen.png" alt="core_3d_camera_split_screen" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Jeffery Myers](https://github.com/JeffM2501) |
| [core_3d_fps_controller](core/core_3d_fps_controller.c) | <img src="core/core_3d_fps_controller.png" alt="core_3d_fps_controller" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldins](https://github.com/nezvers) |
| [core_3d_camera_fps](core/core_3d_camera_fps.c) | <img src="core/core_3d_camera_fps.png" alt="core_3d_camera_fps" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldins](https://github.com/nezvers) |
| [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐⭐☆☆ | 1.3 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |

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@ -55,7 +55,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output");
InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed audio processing");
InitAudioDevice(); // Initialize audio device

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - Module playing (streaming)
* raylib [audio] example - module playing (streaming)
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - Music playing (streaming)
* raylib [audio] example - music playing (streaming)
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - Raw audio streaming
* raylib [audio] example - raw audio streaming
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - Sound loading and playing
* raylib [audio] example - sound loading and playing
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - spatialized 3D sound
* raylib [audio] example - 3d sound positioning
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -32,7 +32,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - spatialized 3D sound");
InitWindow(screenWidth, screenHeight, "raylib [audio] example - 3d sound positioning");
InitAudioDevice();

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - Music stream processing effects
* raylib [audio] example - stream effects
*
* Example complexity rating: [★★★★] 4/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - 2D Camera system
* raylib [core] example - 2d camera
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - 2D Camera platformer
* raylib [core] example - 2d camera platformer
*
* Example complexity rating: [★★★☆] 3/4
*
@ -54,7 +54,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera platformer");
Player player = { 0 };
player.position = (Vector2){ 400, 280 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Initialize 3d camera free
* raylib [core] example - 3d camera free
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Initialize 3d camera mode
* raylib [core] example - 3d camera mode
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - 3d cmaera split screen
* raylib [core] example - 3d camera split screen
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Picking in 3d mode
* raylib [core] example - 3d picking
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] examples - basic screen manager
* raylib [core] example - basic screen manager
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Basic window
* raylib [core] example - basic window
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Basic window (adapted for HTML5 platform)
* raylib [core] example - basic window
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Custom logging
* raylib [core] example - custom logging
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Windows drop files
* raylib [core] example - drop files
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - HighDPI
* raylib [core] example - high dpi
*
* Example complexity rating: [★☆☆☆] e/4
*
@ -29,7 +29,7 @@ int main(void)
const int screenHeight = 450;
SetConfigFlags(FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_RESIZABLE);
InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi");
InitWindow(screenWidth, screenHeight, "raylib [core] example - high dpi");
SetWindowMinSize(450, 450);
int logicalGridDescY = 120;

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Gamepad input
* raylib [core] example - gamepad input
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Input Gestures Detection
* raylib [core] example - input gestures
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Input Gestures for Web
* raylib [core] example - input gestures web
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Keyboard input
* raylib [core] example - keyboard input
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Mouse input
* raylib [core] example - mouse input
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] examples - Mouse wheel input
* raylib [core] example - input mouse wheel
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Input multitouch
* raylib [core] example - input multitouch
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Generate random values
* raylib [core] example - generate random values
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Scissor test
* raylib [core] example - scissor test
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Smooth Pixel-perfect camera
* raylib [core] example - smooth pixel-perfect camera
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Storage save/load values
* raylib [core] example - storage save/load values
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
* raylib [core] example - vr simulator
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - window scale letterbox (and virtual mouse)
* raylib [core] example - window scale letterbox
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -27,12 +27,12 @@
//------------------------------------------------------------------------------------
int main(void)
{
const int windowWidth = 800;
const int windowHeight = 450;
const int screenWidth = 800;
const int screenHeight = 450;
// Enable config flags for resizable window and vertical synchro
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
InitWindow(windowWidth, windowHeight, "raylib [core] example - window scale letterbox");
InitWindow(screenWidth, screenHeight, "raylib [core] example - window scale letterbox");
SetWindowMinSize(320, 240);
int gameScreenWidth = 640;

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Window should close
* raylib [core] example - window should close
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - World to screen
* raylib [core] example - core world screen
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -23,7 +23,7 @@ core;core_3d_camera_mode;⭐️☆☆☆;1.0;1.0;"Ramon Santamaria";@raysan5
core;core_3d_camera_free;⭐️☆☆☆;1.3;1.3;"Ramon Santamaria";@raysan5
core;core_3d_camera_first_person;⭐️⭐️☆☆;1.3;1.3;"Ramon Santamaria";@raysan5
core;core_3d_camera_split_screen;⭐️⭐️⭐️☆;3.7;4.0;"Jeffery Myers";@JeffM2501
core;core_3d_fps_controller;⭐️⭐️⭐️☆;5.5;5.5;"Agnis Aldins";@nezvers
core;core_3d_camera_fps;⭐️⭐️⭐️☆;5.5;5.5;"Agnis Aldins";@nezvers
core;core_3d_picking;⭐️⭐️☆☆;1.3;4.0;"Ramon Santamaria";@raysan5
core;core_world_screen;⭐️⭐️☆☆;1.3;1.4;"Ramon Santamaria";@raysan5
core;core_custom_logging;⭐️⭐️⭐️☆;2.5;2.5;"Pablo Marcos Oltra";@pamarcos

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Load 3d model with animations and play them
* raylib [models] example - model animation
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Drawing billboards
* raylib [models] example - billboard render
*
* Example complexity rating: [★★★☆] 3/4
*
@ -26,7 +26,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Using bones as socket for calculating the positioning of something
* raylib [models] example - bone socket
*
* Example complexity rating: [★★★★] 4/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
* raylib [models] example - box collisions
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Cubicmap loading and drawing
* raylib [models] example - cubicmap loading and drawing
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap loading and drawing");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Draw textured cube
* raylib [models] example - draw cube texture
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
* raylib [models] example - geometric shapes
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Doing skinning on the gpu using a vertex shader
* raylib [models] example - gpu skinning
*
* Example complexity rating: [★★★☆] 3/4
*
@ -37,7 +37,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - GPU skinning");
InitWindow(screenWidth, screenHeight, "raylib [models] example - gpu skinning");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Heightmap loading and drawing
* raylib [models] example - heightmap terrain
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap terrain");
// Define our custom camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Models loading
* raylib [models] example - models loading
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - loading gltf with animations
* raylib [models] example - loading gltf animations
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Load models M3D
* raylib [models] example - model loading m3d
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -31,7 +31,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - M3D model loading");
InitWindow(screenWidth, screenHeight, "raylib [models] example - model loading m3d");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Load models vox (MagicaVoxel)
* raylib [models] example - magicavoxel loading
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - procedural mesh generation
* raylib [models] example - mesh generation
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
* raylib [models] example - mesh picking
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Show the difference between perspective and orthographic projection
* raylib [models] example - orthographic projection
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -30,7 +30,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
InitWindow(screenWidth, screenHeight, "raylib [models] example - orthographic projection");
// Define the camera to look into our 3d world
Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib example - point rendering
* raylib [models] example - point rendering
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Skybox loading and drawing
* raylib [models] example - skybox rendering
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -37,7 +37,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox rendering");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Tesseract view
* raylib [models] example - tesseract view
*
* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Waving cubes
* raylib [models] example - waving cubes
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Plane rotations (yaw, pitch, roll)
* raylib [models] example - plane rotations (yaw, pitch, roll)
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [easings] example - Easings Testbed
* raylib [easings] example - easings testbed
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [others] example - Embedded files loading (Wave and Image)
* raylib [others] example - embedded files loading
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - OpenGL point particle system
* raylib [others] example - OpenGL interoperatibility
*
* Example complexity rating: [★★★★] 4/4
*
@ -71,7 +71,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - point particles");
InitWindow(screenWidth, screenHeight, "raylib [others] example - OpenGL interoperatibility");
Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/point_particle.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/point_particle.fs", GLSL_VERSION));

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - Vector Angle
* raylib [math] example - vector angle
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [rlgl] example - compute shader - Conway's Game of Life
* raylib [rlgl] example - compute shader - game of life
*
* NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support,
* shaders used in this example are #version 430 (OpenGL 4.3)

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Basic PBR
* raylib [shaders] example - basic pbr
*
* Example complexity rating: [★★★★] 4/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Postprocessing with custom uniform variable
* raylib [shaders] example - custom uniform variable
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - deferred rendering
* raylib [shaders] example - deferred render
*
* Example complexity rating: [★★★★] 4/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - hybrid rendering
* raylib [shaders] example - write depth buffer
*
* Example complexity rating: [★★★★] 4/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Julia sets
* raylib [shaders] example - julia sets
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Mesh instancing
* raylib [shaders] example - mesh instancing
*
* Example complexity rating: [★★★★] 4/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Model shader
* raylib [shaders] example - model shader
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - normalmap
* raylib [shaders] example - normal map
*
* Example complexity rating: [★★★★] 4/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Color palette switch
* raylib [shaders] example - color palette switch
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Apply a postprocessing shader to a scene
* raylib [shaders] example - postprocessing shader
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Raymarching shapes generation
* raylib [shaders] example - raymarching shapes
*
* Example complexity rating: [★★★★] 4/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Shadowmap
* raylib [shaders] example - shadowmap
*
* Example complexity rating: [★★★★] 4/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Apply a shader to some shape or texture
* raylib [shaders] example - shapes and texture shaders
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Simple shader mask
* raylib [shaders] example - simple shader mask
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Simple shader mask
* raylib [shaders] example - shader spotlight
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Texture drawing
* raylib [shaders] example - texture drawing
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Texture Waves
* raylib [shaders] example - texture waves
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Vertex displacement
* raylib [shaders] example - vertex displacement
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - depth buffer writing
* raylib [shaders] example - write depth buffer
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
* raylib [shapes] example - basic shapes drawing
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - Colors palette
* raylib [shapes] example - colors palette
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - fancy clock using basic shapes
* raylib [shapes] example - digital clock
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - Double Pendulum
* raylib [shapes] example - double pendulum
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - draw circle sector (with gui options)
* raylib [shapes] example - draw circle sector
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - draw rectangle rounded (with gui options)
* raylib [shapes] example - draw rectangle rounded
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - draw ring (with gui options)
* raylib [shapes] example - draw ring
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - Cubic-bezier lines
* raylib [shapes] example - cubic-bezier lines
*
* Example complexity rating: [★☆☆☆] 1/4
*

View File

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - draw raylib logo using basic shapes
* raylib [shapes] example - raylib logo using shapes
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - advanced rectangle drawing
* raylib [shapes] example - rectangle avanced
*
* Example complexity rating: [★★★★] 4/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - rectangle scaling by mouse
* raylib [shapes] example - rectangle scaling mouse
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - text codepoints loading
* raylib [text] example - codepoints loading
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - drawing 3d text
* raylib [text] example - 3d text drawing
*
* Example complexity rating: [★★★★] 4/4
*
@ -87,7 +87,7 @@ int main(void)
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT|FLAG_VSYNC_HINT);
InitWindow(screenWidth, screenHeight, "raylib [text] example - draw 2D text in 3D");
InitWindow(screenWidth, screenHeight, "raylib [text] example - 3d text drawing");
bool spin = true; // Spin the camera?
bool multicolor = false; // Multicolor mode

View File

@ -29,7 +29,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - font filters");
InitWindow(screenWidth, screenHeight, "raylib [text] example - font texture filters");
const char msg[50] = "Loaded Font";

View File

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - Font loading
* raylib [text] example - font loading
*
* Example complexity rating: [★☆☆☆] 1/4
*

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