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https://github.com/raysan5/raylib.git
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6 Commits
a32b53f4d6
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6.0
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| dbc56a87da | |||
| 932558ca7a | |||
| 7495a77a79 | |||
| a4680fc677 | |||
| d6445b55d6 | |||
| d87bf55607 |
@ -17,7 +17,7 @@ KEY CHANGES:
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- New File System API
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- New File System API
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- New Text Management API
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- New Text Management API
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- New tool: [rexm] raylib examples manager
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- New tool: [rexm] raylib examples manager
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- Added +50 new examples to learn from
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- Added +70 new examples to learn from
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Detailed changes:
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Detailed changes:
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@ -115,6 +115,7 @@ Detailed changes:
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[rcore][GLFW] REVIEWED: `GetGamepadButtonPressed()`, return GAMEPAD_BUTTON_*_TRIGGER_2 if pressed (#4742) by @whaleymar
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[rcore][GLFW] REVIEWED: `GetGamepadButtonPressed()`, return GAMEPAD_BUTTON_*_TRIGGER_2 if pressed (#4742) by @whaleymar
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[rcore][GLFW] REVIEWED: Update `mappings.h` using `GenerateMappings.cmake` by @sleeptightAnsiC
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[rcore][GLFW] REVIEWED: Update `mappings.h` using `GenerateMappings.cmake` by @sleeptightAnsiC
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[rcore][RGFW] ADDED: New backend option: `PLATFORM_WEB_RGFW` and update RGFW (#4480) by @colleagueRiley
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[rcore][RGFW] ADDED: New backend option: `PLATFORM_WEB_RGFW` and update RGFW (#4480) by @colleagueRiley
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[rcore][RGFW] ADDED: Support for software rendering (#5773) by @CrackedPixel
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[rcore][RGFW] REVIEWED: Added missing Right Control key by @M374LX
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[rcore][RGFW] REVIEWED: Added missing Right Control key by @M374LX
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[rcore][RGFW] REVIEWED: Changed `RGFW_window_eventWait` timeout to -1 by @doggymangc
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[rcore][RGFW] REVIEWED: Changed `RGFW_window_eventWait` timeout to -1 by @doggymangc
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[rcore][RGFW] REVIEWED: Duplicate entries removed from `keyMappingRGFW` (#5242) by @iamahuman1395
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[rcore][RGFW] REVIEWED: Duplicate entries removed from `keyMappingRGFW` (#5242) by @iamahuman1395
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@ -326,6 +327,7 @@ Detailed changes:
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[rmodels] REVIEWED: `DrawSphereEx()`, normals support (#4926) by @karl-zylinski
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[rmodels] REVIEWED: `DrawSphereEx()`, normals support (#4926) by @karl-zylinski
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[rmodels] REVIEWED: `ExportMesh()`, improve OBJ vertex data precision and lower memory usage (#4496) by @mikeemm
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[rmodels] REVIEWED: `ExportMesh()`, improve OBJ vertex data precision and lower memory usage (#4496) by @mikeemm
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[rmodels] REVIEWED: `CheckCollisionSpheres()`, simplified using `Vector3DistanceSqr()` (#5695) by @Bigfoot71
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[rmodels] REVIEWED: `CheckCollisionSpheres()`, simplified using `Vector3DistanceSqr()` (#5695) by @Bigfoot71
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[rmodels] REVIEWED: `CheckCollisionBoxSphere()`, improved performance and consistency (#5776) by @maiconpintoabreu
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[raudio] REVIEWED: Fix a glitch at the end of a sound (#5578) by @mackron
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[raudio] REVIEWED: Fix a glitch at the end of a sound (#5578) by @mackron
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[raudio] REVIEWED: Improvements to device configuration (#5577) by @mackron
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[raudio] REVIEWED: Improvements to device configuration (#5577) by @mackron
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[raudio] REVIEWED: Initialize sound alias properties as if it was a new sound (#5123) by @JeffM2501
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[raudio] REVIEWED: Initialize sound alias properties as if it was a new sound (#5123) by @JeffM2501
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@ -410,11 +412,12 @@ Detailed changes:
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[build][CMake] REVIEWED: Set `libm` as public so it can be linked by consumer (#5193) by @brccabral
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[build][CMake] REVIEWED: Set `libm` as public so it can be linked by consumer (#5193) by @brccabral
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[build][Cmake] REVIEWED: Expose PLATFORM_WEB_RGFW (#5579) by @crisserpl2
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[build][Cmake] REVIEWED: Expose PLATFORM_WEB_RGFW (#5579) by @crisserpl2
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[build][Zig] ADDED: Android target to build by @lumenkeyes
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[build][Zig] ADDED: Android target to build by @lumenkeyes
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[build][Zig] REDESIGNED: Complete refactor of build.zig to support Zig 0.16.0 (#5764) by @HaxSam
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[build][Zig] REVIEWED: Link EGL for Android by @lumenkeyes
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[build][Zig] REVIEWED: Link EGL for Android by @lumenkeyes
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[build][Zig] REVIEWED: Approach to build for web with zig-build (#5157) by @haxsam
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[build][Zig] REVIEWED: Approach to build for web with zig-build (#5157) by @haxsam
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[build][Zig] REVIEWED: Fix build accessing env vars (#5490) by @iisakki
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[build][Zig] REVIEWED: Fix build accessing env vars (#5490) by @iisakki
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[build][Zig] REVIEWED: Fix emscripten building by @johnnymarler
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[build][Zig] REVIEWED: Fix emscripten building by @johnnymarler
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[build][Zig] REVIWED: Move examples/build.zig into main build.zig by @johnnymarler
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[build][Zig] REVIEWED: Move examples/build.zig into main build.zig by @johnnymarler
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[build][Zig] REVIEWED: Fix raygui inclusion in windows crosscompilation (#4489) by @kimierik
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[build][Zig] REVIEWED: Fix raygui inclusion in windows crosscompilation (#4489) by @kimierik
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[build][Zig] REVIEWED: Issue on emscripten run if the user has not installed emsdk by @emilhakimov415
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[build][Zig] REVIEWED: Issue on emscripten run if the user has not installed emsdk by @emilhakimov415
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[build][Zig] REVIEWED: Make X11 the default display backend instead of choosing at runtime (#5168) by @Not-Nik
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[build][Zig] REVIEWED: Make X11 the default display backend instead of choosing at runtime (#5168) by @Not-Nik
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@ -462,6 +465,7 @@ Detailed changes:
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[examples] ADDED: `shapes_rlgl_triangle` example (#5353) by @robinsaviary
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[examples] ADDED: `shapes_rlgl_triangle` example (#5353) by @robinsaviary
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[examples] ADDED: `shapes_starfield` (#5255) by @themushroompirates
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[examples] ADDED: `shapes_starfield` (#5255) by @themushroompirates
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[examples] ADDED: `shapes_triangle_strip` (#5240) by @Jopestpe
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[examples] ADDED: `shapes_triangle_strip` (#5240) by @Jopestpe
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[examples] ADDED: `shapes_collision_ellipses` (#5722) by @Monjaris
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[examples] ADDED: `text_inline_styling` by @raysan5
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[examples] ADDED: `text_inline_styling` by @raysan5
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[examples] ADDED: `text_strings_management` (#5379) by @davidbuzatto
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[examples] ADDED: `text_strings_management` (#5379) by @davidbuzatto
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[examples] ADDED: `text_words_alignment` (#5254) by @themushroompirates
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[examples] ADDED: `text_words_alignment` (#5254) by @themushroompirates
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12
HISTORY.md
12
HISTORY.md
@ -530,10 +530,10 @@ A new `raylib` release is finally ready and, again, this is the **biggest `rayli
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Some astonishing numbers for this release:
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Some astonishing numbers for this release:
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- **+320** closed issues (for a TOTAL of **+2140**!)
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- **+330** closed issues (for a TOTAL of **+2150**!)
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- **+1950** commits since previous RELEASE (for a TOTAL of **+9700**!)
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- **+2000** commits since previous RELEASE (for a TOTAL of **+9760**!)
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- **+20** new functions ADDED to raylib API (for a TOTAL of **600**!)
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- **+20** new functions ADDED to raylib API (for a TOTAL of **600**!)
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- **+50** new examples to learn from (for a TOTAL of **+210**!)
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- **+70** new examples to learn from (for a TOTAL of **+215**!)
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- **+210** new contributors (for a TOTAL of **+850**!)
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- **+210** new contributors (for a TOTAL of **+850**!)
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Highlights for `raylib 6.0`:
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Highlights for `raylib 6.0`:
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@ -591,14 +591,14 @@ COMMANDS:
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update : Validate and update examples collection, generates report
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update : Validate and update examples collection, generates report
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```
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```
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- **`NEW` +50 new examples**: Thanks to `rexm` and the simplification on examples management, this new raylib release includes +50 new examples to leearn from, most of them contributed by community.
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- **`NEW` +70 new examples**: Thanks to `rexm` and the simplification on examples management, this new raylib release includes +70 new examples to learn from, most of them contributed by community. Multiple examples have also been renamed for consistency and all examples header and structure have been reviewed and unified.
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Make sure to check raylib [CHANGELOG](https://github.com/raysan5/raylib/blob/master/CHANGELOG) for a detailed list of changes!
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Make sure to check raylib [CHANGELOG](https://github.com/raysan5/raylib/blob/master/CHANGELOG) for a detailed list of changes!
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I want to **thank all the contributors (+850!**) that along the years have **greatly improved raylib** and pushed it further and better day after day. And **many thanks to raylib community and all raylib users** for supporting the library along those many years.
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I want to **thank all the contributors (+850!**) that along the years have **greatly improved raylib** and pushed it further and better day after day. And **many thanks to raylib community and all raylib users** for supporting the library along those many years.
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Finally, I want to thank [puffer.ai](https://puffer.ai/) and [comma.ai](https://comma.ai/) for **supporting and sponsoring the project** as platinum sponsors, along many others individuals that have been sponsoring raylib along the years. Thanks to all of you for allowing me to keep working on this library!
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Finally, I want to thank [puffer.ai](https://puffer.ai/) and [comma.ai](https://comma.ai/) for **using raylib and supporting the project** as platinum sponsors, along many others individuals that have been sponsoring raylib along the years. Thanks to all of you for allowing me to keep working on this library!
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**After +12 years of development, `raylib 6.0` is today one of the bests libraries to enjoy games/tools/graphic programming!**
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**After +12 years of development, `raylib 6.0` is today one of the bests libraries to enjoy games/tools/graphics programming!**
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**Enjoy graphics programming with raylib!** :)
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**Enjoy graphics programming with raylib!** :)
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@ -22,7 +22,7 @@
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* BSD-like license that allows static linking with closed source software
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*
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*
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* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
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* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
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*
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*
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********************************************************************************************/
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********************************************************************************************/
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