6 Commits

Author SHA1 Message Date
Ray
dbc56a87da Update HISTORY.md 2026-04-23 00:18:40 +02:00
Ray
932558ca7a Update HISTORY.md 2026-04-22 13:41:27 +02:00
Ray
7495a77a79 Update CHANGELOG 2026-04-22 13:41:15 +02:00
Ray
a4680fc677 Update HISTORY.md 2026-04-19 20:03:35 +02:00
Ray
d6445b55d6 Update core_basic_window.c 2026-04-19 20:03:31 +02:00
Ray
d87bf55607 Update CHANGELOG 2026-04-19 20:03:29 +02:00
3 changed files with 13 additions and 9 deletions

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@ -17,7 +17,7 @@ KEY CHANGES:
- New File System API
- New Text Management API
- New tool: [rexm] raylib examples manager
- Added +50 new examples to learn from
- Added +70 new examples to learn from
Detailed changes:
@ -115,6 +115,7 @@ Detailed changes:
[rcore][GLFW] REVIEWED: `GetGamepadButtonPressed()`, return GAMEPAD_BUTTON_*_TRIGGER_2 if pressed (#4742) by @whaleymar
[rcore][GLFW] REVIEWED: Update `mappings.h` using `GenerateMappings.cmake` by @sleeptightAnsiC
[rcore][RGFW] ADDED: New backend option: `PLATFORM_WEB_RGFW` and update RGFW (#4480) by @colleagueRiley
[rcore][RGFW] ADDED: Support for software rendering (#5773) by @CrackedPixel
[rcore][RGFW] REVIEWED: Added missing Right Control key by @M374LX
[rcore][RGFW] REVIEWED: Changed `RGFW_window_eventWait` timeout to -1 by @doggymangc
[rcore][RGFW] REVIEWED: Duplicate entries removed from `keyMappingRGFW` (#5242) by @iamahuman1395
@ -326,6 +327,7 @@ Detailed changes:
[rmodels] REVIEWED: `DrawSphereEx()`, normals support (#4926) by @karl-zylinski
[rmodels] REVIEWED: `ExportMesh()`, improve OBJ vertex data precision and lower memory usage (#4496) by @mikeemm
[rmodels] REVIEWED: `CheckCollisionSpheres()`, simplified using `Vector3DistanceSqr()` (#5695) by @Bigfoot71
[rmodels] REVIEWED: `CheckCollisionBoxSphere()`, improved performance and consistency (#5776) by @maiconpintoabreu
[raudio] REVIEWED: Fix a glitch at the end of a sound (#5578) by @mackron
[raudio] REVIEWED: Improvements to device configuration (#5577) by @mackron
[raudio] REVIEWED: Initialize sound alias properties as if it was a new sound (#5123) by @JeffM2501
@ -410,11 +412,12 @@ Detailed changes:
[build][CMake] REVIEWED: Set `libm` as public so it can be linked by consumer (#5193) by @brccabral
[build][Cmake] REVIEWED: Expose PLATFORM_WEB_RGFW (#5579) by @crisserpl2
[build][Zig] ADDED: Android target to build by @lumenkeyes
[build][Zig] REDESIGNED: Complete refactor of build.zig to support Zig 0.16.0 (#5764) by @HaxSam
[build][Zig] REVIEWED: Link EGL for Android by @lumenkeyes
[build][Zig] REVIEWED: Approach to build for web with zig-build (#5157) by @haxsam
[build][Zig] REVIEWED: Fix build accessing env vars (#5490) by @iisakki
[build][Zig] REVIEWED: Fix emscripten building by @johnnymarler
[build][Zig] REVIWED: Move examples/build.zig into main build.zig by @johnnymarler
[build][Zig] REVIEWED: Move examples/build.zig into main build.zig by @johnnymarler
[build][Zig] REVIEWED: Fix raygui inclusion in windows crosscompilation (#4489) by @kimierik
[build][Zig] REVIEWED: Issue on emscripten run if the user has not installed emsdk by @emilhakimov415
[build][Zig] REVIEWED: Make X11 the default display backend instead of choosing at runtime (#5168) by @Not-Nik
@ -462,6 +465,7 @@ Detailed changes:
[examples] ADDED: `shapes_rlgl_triangle` example (#5353) by @robinsaviary
[examples] ADDED: `shapes_starfield` (#5255) by @themushroompirates
[examples] ADDED: `shapes_triangle_strip` (#5240) by @Jopestpe
[examples] ADDED: `shapes_collision_ellipses` (#5722) by @Monjaris
[examples] ADDED: `text_inline_styling` by @raysan5
[examples] ADDED: `text_strings_management` (#5379) by @davidbuzatto
[examples] ADDED: `text_words_alignment` (#5254) by @themushroompirates

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@ -530,10 +530,10 @@ A new `raylib` release is finally ready and, again, this is the **biggest `rayli
Some astonishing numbers for this release:
- **+320** closed issues (for a TOTAL of **+2140**!)
- **+1950** commits since previous RELEASE (for a TOTAL of **+9700**!)
- **+330** closed issues (for a TOTAL of **+2150**!)
- **+2000** commits since previous RELEASE (for a TOTAL of **+9760**!)
- **+20** new functions ADDED to raylib API (for a TOTAL of **600**!)
- **+50** new examples to learn from (for a TOTAL of **+210**!)
- **+70** new examples to learn from (for a TOTAL of **+215**!)
- **+210** new contributors (for a TOTAL of **+850**!)
Highlights for `raylib 6.0`:
@ -591,14 +591,14 @@ COMMANDS:
update : Validate and update examples collection, generates report
```
- **`NEW` +50 new examples**: Thanks to `rexm` and the simplification on examples management, this new raylib release includes +50 new examples to leearn from, most of them contributed by community.
- **`NEW` +70 new examples**: Thanks to `rexm` and the simplification on examples management, this new raylib release includes +70 new examples to learn from, most of them contributed by community. Multiple examples have also been renamed for consistency and all examples header and structure have been reviewed and unified.
Make sure to check raylib [CHANGELOG](https://github.com/raysan5/raylib/blob/master/CHANGELOG) for a detailed list of changes!
I want to **thank all the contributors (+850!**) that along the years have **greatly improved raylib** and pushed it further and better day after day. And **many thanks to raylib community and all raylib users** for supporting the library along those many years.
Finally, I want to thank [puffer.ai](https://puffer.ai/) and [comma.ai](https://comma.ai/) for **supporting and sponsoring the project** as platinum sponsors, along many others individuals that have been sponsoring raylib along the years. Thanks to all of you for allowing me to keep working on this library!
Finally, I want to thank [puffer.ai](https://puffer.ai/) and [comma.ai](https://comma.ai/) for **using raylib and supporting the project** as platinum sponsors, along many others individuals that have been sponsoring raylib along the years. Thanks to all of you for allowing me to keep working on this library!
**After +12 years of development, `raylib 6.0` is today one of the bests libraries to enjoy games/tools/graphic programming!**
**After +12 years of development, `raylib 6.0` is today one of the bests libraries to enjoy games/tools/graphics programming!**
**Enjoy graphics programming with raylib!** :)

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@ -22,7 +22,7 @@
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
*
********************************************************************************************/