8 Commits

Author SHA1 Message Date
Ray
f163209cf2 Merge branch 'master' of https://github.com/raysan5/raylib 2025-10-27 00:22:33 +01:00
Ray
5db5c9b4a1 Update rexm.c 2025-10-27 00:20:48 +01:00
9aaf120bbe [examples] Fixed spaces shaders_mandelbrot_set (#5310) 2025-10-27 00:15:59 +01:00
Ray
aae2c4b355 Update rexm.c 2025-10-26 21:25:25 +01:00
Ray
5338e39124 Update rexm.c 2025-10-26 21:23:11 +01:00
Ray
a0f3f07bdc Update examples_report.md 2025-10-26 21:23:08 +01:00
Ray
fdc500756d REXM: ADDED: More detailed log info 2025-10-26 21:21:28 +01:00
Ray
cf9a0619ca REXM: Validate and update examples 2025-10-26 21:21:05 +01:00
18 changed files with 1936 additions and 51 deletions

View File

@ -562,8 +562,10 @@ SHAPES = \
shapes/shapes_following_eyes \
shapes/shapes_kaleidoscope \
shapes/shapes_lines_bezier \
shapes/shapes_lines_drawing \
shapes/shapes_logo_raylib \
shapes/shapes_logo_raylib_anim \
shapes/shapes_math_angle_rotation \
shapes/shapes_math_sine_cosine \
shapes/shapes_mouse_trail \
shapes/shapes_pie_chart \
@ -632,6 +634,7 @@ MODELS = \
models/models_bone_socket \
models/models_box_collisions \
models/models_cubicmap_rendering \
models/models_decals \
models/models_first_person_maze \
models/models_geometric_shapes \
models/models_heightmap_rendering \

View File

@ -562,8 +562,10 @@ SHAPES = \
shapes/shapes_following_eyes \
shapes/shapes_kaleidoscope \
shapes/shapes_lines_bezier \
shapes/shapes_lines_drawing \
shapes/shapes_logo_raylib \
shapes/shapes_logo_raylib_anim \
shapes/shapes_math_angle_rotation \
shapes/shapes_math_sine_cosine \
shapes/shapes_mouse_trail \
shapes/shapes_pie_chart \
@ -632,6 +634,7 @@ MODELS = \
models/models_bone_socket \
models/models_box_collisions \
models/models_cubicmap_rendering \
models/models_decals \
models/models_first_person_maze \
models/models_geometric_shapes \
models/models_heightmap_rendering \
@ -895,12 +898,18 @@ shapes/shapes_kaleidoscope: shapes/shapes_kaleidoscope.c
shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_lines_drawing: shapes/shapes_lines_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_math_angle_rotation: shapes/shapes_math_angle_rotation.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_math_sine_cosine: shapes/shapes_math_sine_cosine.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -1157,6 +1166,12 @@ models/models_cubicmap_rendering: models/models_cubicmap_rendering.c
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
models/models_decals: models/models_decals.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/obj/character.obj@resources/models/obj/character.obj \
--preload-file models/resources/models/obj/character_diffuse.png@resources/models/obj/character_diffuse.png \
--preload-file models/resources/raylib_logo.png@resources/raylib_logo.png
models/models_first_person_maze: models/models_first_person_maze.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
@ -1262,13 +1277,13 @@ shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
--preload-file shaders/resources/road_mra.png@resources/road_mra.png \
--preload-file shaders/resources/road_n.png@resources/road_n.png
shapes/shapes_recursive_tree: shaders/shaders_color_correction.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/color_correction.fs@resources/shaders/glsl100/color_correction.fs \
shaders/shaders_color_correction: shaders/shaders_color_correction.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/parrots.png@resources/parrots.png \
--preload-file shaders/resources/cat.png@resources/cat.png \
--preload-file shaders/resources/mandrill.png@resources/mandrill.png \
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
--preload-file shaders/resources/shaders/glsl100/color_correction.fs@resources/shaders/glsl100/color_correction.fs
shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \

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@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
## EXAMPLES COLLECTION [TOTAL: 188]
## EXAMPLES COLLECTION [TOTAL: 192]
### category: core [45]
@ -71,7 +71,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_clipboard_text](core/core_clipboard_text.c) | <img src="core/core_clipboard_text.png" alt="core_clipboard_text" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
| [core_text_file_loading](core/core_text_file_loading.c) | <img src="core/core_text_file_loading.png" alt="core_text_file_loading" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) |
### category: shapes [32]
### category: shapes [34]
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
@ -105,9 +105,12 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
| [shapes_pie_chart](shapes/shapes_pie_chart.c) | <img src="shapes/shapes_pie_chart.png" alt="shapes_pie_chart" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Gideon Serfontein](https://github.com/GideonSerf) |
| [shapes_kaleidoscope](shapes/shapes_kaleidoscope.c) | <img src="shapes/shapes_kaleidoscope.png" alt="shapes_kaleidoscope" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
| [shapes_clock_of_clocks](shapes/shapes_clock_of_clocks.c) | <img src="shapes/shapes_clock_of_clocks.png" alt="shapes_clock_of_clocks" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
| [shapes_math_sine_cosine](shapes/shapes_math_sine_cosine.c) | <img src="shapes/shapes_math_sine_cosine.png" alt="shapes_math_sine_cosine" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
| [shapes_mouse_trail](shapes/shapes_mouse_trail.c) | <img src="shapes/shapes_mouse_trail.png" alt="shapes_mouse_trail" width="80"> | ⭐☆☆☆ | 5.6 | 5.6-dev | [Balamurugan R](https://github.com/Bala050814) |
| [shapes_simple_particles](shapes/shapes_simple_particles.c) | <img src="shapes/shapes_simple_particles.png" alt="shapes_simple_particles" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
| [shapes_starfield_effect](shapes/shapes_starfield_effect.c) | <img src="shapes/shapes_starfield_effect.png" alt="shapes_starfield_effect" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
| [shapes_lines_drawing](shapes/shapes_lines_drawing.c) | <img src="shapes/shapes_lines_drawing.png" alt="shapes_lines_drawing" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
| [shapes_math_angle_rotation](shapes/shapes_math_angle_rotation.c) | <img src="shapes/shapes_math_angle_rotation.png" alt="shapes_math_angle_rotation" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6 | [Kris](https://github.com/krispy-snacc) |
### category: textures [26]
@ -164,7 +167,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
| [text_inline_styling](text/text_inline_styling.c) | <img src="text/text_inline_styling.png" alt="text_inline_styling" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) |
| [text_words_alignment](text/text_words_alignment.c) | <img src="text/text_words_alignment.png" alt="text_words_alignment" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
### category: models [25]
### category: models [26]
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module.
@ -195,6 +198,7 @@ Examples using raylib models functionality, including models loading/generation
| [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
| [models_basic_voxel](models/models_basic_voxel.c) | <img src="models/models_basic_voxel.png" alt="models_basic_voxel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
| [models_rotating_cube](models/models_rotating_cube.c) | <img src="models/models_rotating_cube.png" alt="models_rotating_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
| [models_decals](models/models_decals.c) | <img src="models/models_decals.png" alt="models_decals" width="80"> | ⭐⭐⭐⭐️ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
### category: shaders [32]
@ -214,6 +218,8 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Serenity Skiff](https://github.com/GoldenThumbs) |
| [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
| [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
| [shaders_mandelbrot_set](shaders/shaders_mandelbrot_set.c) | <img src="shaders/shaders_mandelbrot_set.png" alt="shaders_mandelbrot_set" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
| [shaders_color_correction](shaders/shaders_color_correction.c) | <img src="shaders/shaders_color_correction.png" alt="shaders_color_correction" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
| [shaders_eratosthenes_sieve](shaders/shaders_eratosthenes_sieve.c) | <img src="shaders/shaders_eratosthenes_sieve.png" alt="shaders_eratosthenes_sieve" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
| [shaders_fog_rendering](shaders/shaders_fog_rendering.c) | <img src="shaders/shaders_fog_rendering.png" alt="shaders_fog_rendering" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
| [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
@ -232,8 +238,6 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| [shaders_lightmap_rendering](shaders/shaders_lightmap_rendering.c) | <img src="shaders/shaders_lightmap_rendering.png" alt="shaders_lightmap_rendering" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
| [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
| [shaders_depth_rendering](shaders/shaders_depth_rendering.c) | <img src="shaders/shaders_depth_rendering.png" alt="shaders_depth_rendering" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
| [shaders_mandelbrot_set](shaders/shaders_mandelbrot_set.c) | <img src="shaders/shaders_mandelbrot_set.png" alt="shaders_mandelbrot_set" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
| [shaders_color_correction](shaders/shaders_color_correction.c) | <img src="shaders/shaders_color_correction.png" alt="shaders_color_correction" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
### category: audio [8]

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@ -84,6 +84,8 @@ shapes;shapes_math_sine_cosine;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe"
shapes;shapes_mouse_trail;★☆☆☆;5.6;5.6-dev;2025;2025;"Balamurugan R";@Bala050814
shapes;shapes_simple_particles;★★☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
shapes;shapes_starfield_effect;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
shapes;shapes_lines_drawing;★☆☆☆;5.6-dev;5.6;2025;2025;"Robin";@RobinsAviary
shapes;shapes_math_angle_rotation;★☆☆☆;5.6-dev;5.6;2025;2025;"Kris";@krispy-snacc
textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
@ -150,6 +152,7 @@ models;models_bone_socket;★★★★;4.5;4.5;2024;2025;"iP";@ipzaur
models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van der Valk";@arceryz
models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle
models;models_rotating_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
models;models_decals;★★★★;5.6-dev;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
shaders;shaders_ascii_rendering;★★☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu
shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho
shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5

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@ -4,7 +4,7 @@
*
* Example complexity rating: [★★★★] 4/4
*
* Example originally created with raylib 5.6-dev
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
*
* Example contributed by JP Mortiboys (@themushroompirates) and reviewed by Ramon Santamaria (@raysan5)
* Based on previous work by @mrdoob

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - basic color correction
* raylib [shaders] example - color correction
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -9,7 +9,7 @@
*
* Example originally created with raylib 5.6, last time updated with raylib 5.6
*
* Example contributed by Jordi Santonja (@JordSant)
* Example contributed by Jordi Santonja (@JordSant) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
@ -41,7 +41,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - basic color correction");
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - color correction");
Texture2D texture[MAX_TEXTURES] = {
LoadTexture("resources/parrots.png"),

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@ -69,7 +69,7 @@ int main(void)
float offset[2] = { startingOffset[0], startingOffset[1] };
float zoom = startingZoom;
// Depending on the zoom the mximum number of iterations must be adapted to get more detail as we zzoom in
// The solution is not perfect, so a control has been added to increase/decrease the number of iterations with UP/DOWN keys
// The solution is not perfect, so a control has been added to increase/decrease the number of iterations with UP/DOWN keys
#if defined(PLATFORM_DESKTOP)
int maxIterations = 333;
float maxIterationsMultiplier = 166.5f;
@ -134,8 +134,8 @@ int main(void)
if (IsKeyPressed(KEY_F1)) showControls = !showControls; // Toggle whether or not to show controls
// Change number of max iterations with UP and DOWN keys
// WARNING: Increasing the number of max iterations greatly impacts performance
// Change number of max iterations with UP and DOWN keys
// WARNING: Increasing the number of max iterations greatly impacts performance
if (IsKeyPressed(KEY_UP))
{
maxIterationsMultiplier *= 1.4f;
@ -167,10 +167,10 @@ int main(void)
updateShader = true;
}
// In case a parameter has been changed, update the shader values
// In case a parameter has been changed, update the shader values
if (updateShader)
{
// As we zoom in, increase the number of max iterations to get more detail
{
// As we zoom in, increase the number of max iterations to get more detail
// Aproximate formula, but it works-ish
maxIterations = (int)(sqrtf(2.0f*sqrtf(fabsf(1.0f - sqrtf(37.5f*zoom))))*maxIterationsMultiplier);

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - palette switch
* raylib [shaders] example - palette switch
*
* Example complexity rating: [★★★☆] 3/4
*
@ -11,7 +11,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
* Example originally created with raylib 2.5, last time updated with raylib 3.7
*
* Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
*

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@ -11,7 +11,7 @@
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025-2025 Robin (@RobinsAviary)
* Copyright (c) 2025 Robin (@RobinsAviary)
*
********************************************************************************************/

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@ -1,14 +1,17 @@
/*******************************************************************************************
*
* raylib [shapes] example - Math angle rotation lines
* raylib [shapes] example - math angle rotation
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.6
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6
*
* Example contributed by Kris (@krispy-snacc) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Kris (@krispy-snacc)
*
********************************************************************************************/
@ -25,7 +28,7 @@ int main(void)
const int screenWidth = 720;
const int screenHeight = 400;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - angle rotation lines");
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - math angle rotation");
SetTargetFPS(60);
Vector2 center = { screenWidth / 2.0f, screenHeight / 2.0f };

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@ -6,12 +6,12 @@
*
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
*
* Example contributed by Jopestpe (@jopestpe)
* Example contributed by Jopestpe (@jopestpe) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025-2025 Jopestpe (@jopestpe)
* Copyright (c) 2025 Jopestpe (@jopestpe)
*
********************************************************************************************/

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@ -0,0 +1,569 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug.DLL|ARM64">
<Configuration>Debug.DLL</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug.DLL|Win32">
<Configuration>Debug.DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug.DLL|x64">
<Configuration>Debug.DLL</Configuration>
<Platform>x64</Platform>
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{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {278D8859-20B1-428F-8448-064F46E1F021}
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
@ -5125,7 +5203,7 @@ Global
{3B27F358-2679-4F38-B297-17B536F580BB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{718FCBD0-591D-448C-B7D5-9F1CA8544E7B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{19CA0070-B4B2-4394-90B7-D0C259AA35BA} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {278D8859-20B1-428F-8448-064F46E1F021}
{52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {278D8859-20B1-428F-8448-064F46E1F021}
{8E132D5A-2C00-48D0-8747-97E41356F26F} = {278D8859-20B1-428F-8448-064F46E1F021}
@ -5150,6 +5228,9 @@ Global
{1C829D1A-892C-451C-AF0B-AC65C85F5CC6} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{84DE22BB-C25F-425C-A7FE-0120CF107B83} = {278D8859-20B1-428F-8448-064F46E1F021}
{98152EDD-7E28-4FA3-89D8-B636ED5D5F65} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{B7FDD40F-DDA4-468E-9C40-EEB175964A26} = {278D8859-20B1-428F-8448-064F46E1F021}
{028F0967-B253-45DA-B1C4-FACCE45D0D8D} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{666346D7-C84B-498D-AE17-53B20C62DB1A} = {278D8859-20B1-428F-8448-064F46E1F021}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}

View File

@ -64,6 +64,7 @@ Example elements validated:
| core_highdpi_testbed | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_screen_recording | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_clipboard_text | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_text_file_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_bullet_hell | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -92,9 +93,12 @@ Example elements validated:
| shapes_pie_chart | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_kaleidoscope | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_clock_of_clocks | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_math_sine_cosine | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_mouse_trail | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_simple_particles | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_starfield_effect | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_lines_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_math_angle_rotation | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -161,6 +165,7 @@ Example elements validated:
| models_tesseract_view | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_basic_voxel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_rotating_cube | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_decals | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_ascii_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_basic_lighting | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_model_shader | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -173,6 +178,8 @@ Example elements validated:
| shaders_texture_outline | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_texture_waves | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_julia_set | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_mandelbrot_set | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_color_correction | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_eratosthenes_sieve | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_fog_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_simple_mask | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -204,6 +211,4 @@ Example elements validated:
| easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| web_basic_window | ✔ | ❌ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_text_file_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_mandelbrot_set | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| web_basic_window | ✔ | ❌ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |

View File

@ -27,4 +27,4 @@ Example elements validated:
| easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| web_basic_window | ✔ | ❌ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| web_basic_window | ✔ | ❌ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |

View File

@ -464,12 +464,14 @@ int main(int argc, char *argv[])
// Create: raylib/examples/<category>/<category>_example_name.png
if (FileExists(TextFormat("%s/%s.png", GetDirectoryPath(inFileName), exName)))
{
LOG("INFO: [%s] Copying file screenshot...\n", GetFileName(inFileName));
FileCopy(TextFormat("%s/%s.png", GetDirectoryPath(inFileName), exName),
TextFormat("%s/%s/%s.png", exBasePath, exCategory, exName));
}
else // No screenshot available next to source file
{
// Copy screenshot template
LOG("WARNING: [%s] No screenshot found, using placeholder screenshot\n", GetFileName(inFileName));
FileCopy(exTemplateScreenshot, TextFormat("%s/%s/%s.png", exBasePath, exCategory, exName));
}
@ -478,10 +480,13 @@ int main(int argc, char *argv[])
// Scan resources used in example to copy
// NOTE: resources path will be relative to example source file directory
int resPathCount = 0;
LOG("INFO: [%s] Scanning file for resources...\n", GetFileName(inFileName));
char **resPaths = ScanExampleResources(TextFormat("%s/%s.c", GetDirectoryPath(inFileName), exName), &resPathCount);
if (resPathCount > 0)
{
LOG("INFO: [%s] Required resources found: %i\n", GetFileName(inFileName), resPathCount);
for (int r = 0; r < resPathCount; r++)
{
// WARNING: Special case to consider: shaders, resource paths could use conditions: "glsl%i"
@ -494,7 +499,7 @@ int main(int argc, char *argv[])
{
char *resPathUpdated = TextReplace(resPaths[r], "glsl%i", TextFormat("glsl%i", glslVer[v]));
LOG("INFO: Example resource required: %s\n", resPathUpdated);
LOG("INFO: [%s] Resource required [%i/%i]: %s\n", GetFileName(inFileName), r, resPathCount, resPathUpdated);
if (FileExists(TextFormat("%s/%s", GetDirectoryPath(inFileName), resPathUpdated)))
{
@ -515,7 +520,7 @@ int main(int argc, char *argv[])
}
else
{
LOG("INFO: Example resource required: %s\n", resPaths[r]);
LOG("INFO: [%s] Resource required [%i/%i]: %s\n", GetFileName(inFileName), r, resPathCount, resPaths[r]);
if (FileExists(TextFormat("%s/%s", GetDirectoryPath(inFileName), resPaths[r])))
{
@ -543,6 +548,8 @@ int main(int argc, char *argv[])
char *exCollectionList = LoadFileText(exCollectionFilePath);
if (TextFindIndex(exCollectionList, exName) == -1) // Example not found
{
LOG("INFO: [%s] Adding example to collection list (%s)\n", GetFileName(inFileName), exCategory);
char *exCollectionListUpdated = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1); // Updated list copy, 2MB
// Add example to the main list, by category
@ -560,9 +567,15 @@ int main(int argc, char *argv[])
// Get required example info from example file header (if provided)
// NOTE: If no example info is provided (other than category/name), just using some default values
// NOTE: Load example info from provided example header
rlExampleInfo *exInfo = LoadExampleInfo(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName));
LOG("INFO: [%s] Example info: \n", GetFileName(inFileName));
LOG(" > Author: %s (@%s)\n", exInfo->author, exInfo->authorGitHub);
LOG(" > Stars: %i\n", exInfo->stars);
LOG(" > Version-Update: %s-%s\n", exInfo->verCreated, exInfo->verUpdated);
LOG(" > Created-Reviewed: %i-%i\n", exInfo->yearCreated, exInfo->yearReviewed);
// Get example difficulty stars text
char starsText[16] = { 0 };
for (int i = 0; i < 4; i++)
@ -599,13 +612,14 @@ int main(int argc, char *argv[])
UnloadFileText(exCollectionList);
//------------------------------------------------------------------------------------------------
// Update: Makefile, Makefile.Web, README.md, examples.js
// Update: Metadata, Makefile, Makefile.Web, README.md, examples.js
//------------------------------------------------------------------------------------------------
UpdateRequiredFiles();
//------------------------------------------------------------------------------------------------
// Create: raylib/projects/VS2022/examples/<category>_example_name.vcxproj
//------------------------------------------------------------------------------------------------
LOG("INFO: [%s] Creating example project\n", TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName));
// WARNING: When adding new project a unique UUID should be assigned!
FileCopy(TextFormat("%s/../projects/VS2022/examples/core_basic_window.vcxproj", exBasePath),
TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName));
@ -619,6 +633,7 @@ int main(int argc, char *argv[])
// we must store provided file paths because pointers will be overwriten
// TODO: It seems projects are added to solution BUT not to required solution folder,
// that process still requires to be done manually
LOG("INFO: [%s] Adding project to raylib solution (.sln)\n", TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName));
AddVSProjectToSolution(exVSProjectSolutionFile,
TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName), exCategory);
//------------------------------------------------------------------------------------------------
@ -633,17 +648,21 @@ int main(int argc, char *argv[])
// WARNING 1: EMSDK_PATH must be set to proper location when calling from GitHub Actions
// WARNING 2: raylib.a and raylib.web.a must be available when compiling locally
#if defined(_WIN32)
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", GetFileNameWithoutExt(inFileName));
//putenv("RAYLIB_DIR=C:\\GitHub\\raylib");
putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName));
#else
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", GetFileNameWithoutExt(inFileName));
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName));
#endif
// Update generated .html metadata
LOG("INFO: [%s] Updating HTML Metadata...\n", TextFormat("%s.html", exName));
UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName),
TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName));
// Copy results to web side
LOG("INFO: [%s] Copy example build to raylib.com\n", exName);
FileCopy(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName),
TextFormat("%s/%s/%s.html", exWebPath, exCategory, exName));
FileCopy(TextFormat("%s/%s/%s.data", exBasePath, exCategory, exName),
@ -732,7 +751,7 @@ int main(int argc, char *argv[])
// Recompile example (on raylib side)
// WARNING: EMSDK_PATH must be set to proper location when calling from GitHub Actions
#if defined(_WIN32)
putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRecategory, exRename));
#else
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRecategory, exRename));
@ -776,6 +795,7 @@ int main(int argc, char *argv[])
// Remove example from collection for files update
//------------------------------------------------------------------------------------------------
LOG("INFO: [%s] Removing example from collection\n", exName);
char *exCollectionList = LoadFileText(exCollectionFilePath);
int exIndex = TextFindIndex(exCollectionList, TextFormat("%s;%s", exCategory, exName));
if (exIndex > 0) // Example found
@ -831,22 +851,33 @@ int main(int argc, char *argv[])
// Remove: raylib/examples/<category>/<category>_example_name.c
// Remove: raylib/examples/<category>/<category>_example_name.png
LOG("INFO: [%s] Removing example code file\n", TextFormat("%s.c", exName));
FileRemove(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName));
LOG("INFO: [%s] Removing example screenshot file\n", TextFormat("%s.png", exName));
FileRemove(TextFormat("%s/%s/%s.png", exBasePath, exCategory, exName));
// Edit: Update required files: Makefile, Makefile.Web, README.md, examples.js
UpdateRequiredFiles();
// Remove: raylib/projects/VS2022/examples/<category>_example_name.vcxproj
LOG("INFO: [%s] Removing example project file\n", TextFormat("%s.vcxproj", exName));
FileRemove(TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName));
// Edit: raylib/projects/VS2022/raylib.sln --> Remove example project
LOG("INFO: [%s] Removing example from raylib solution (.sln)\n", exName);
RemoveVSProjectFromSolution(TextFormat("%s/../projects/VS2022/raylib.sln", exBasePath), exName);
// Remove: Delete example build from local copy (if exists)
FileRemove(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName));
FileRemove(TextFormat("%s/%s/%s.data", exBasePath, exCategory, exName));
FileRemove(TextFormat("%s/%s/%s.wasm", exBasePath, exCategory, exName));
FileRemove(TextFormat("%s/%s/%s.js", exBasePath, exCategory, exName));
// Remove: raylib.com/examples/<category>/<category>_example_name.html
// Remove: raylib.com/examples/<category>/<category>_example_name.data
// Remove: raylib.com/examples/<category>/<category>_example_name.wasm
// Remove: raylib.com/examples/<category>/<category>_example_name.js
LOG("INFO: [%s] Deleting example from raylib.com\n", exName);
FileRemove(TextFormat("%s/%s/%s.html", exWebPath, exCategory, exName));
FileRemove(TextFormat("%s/%s/%s.data", exWebPath, exCategory, exName));
FileRemove(TextFormat("%s/%s/%s.wasm", exWebPath, exCategory, exName));
@ -868,11 +899,10 @@ int main(int argc, char *argv[])
// Build: raylib.com/examples/<category>/<category>_example_name.data
// Build: raylib.com/examples/<category>/<category>_example_name.wasm
// Build: raylib.com/examples/<category>/<category>_example_name.js
#if defined(_WIN32)
// Set required environment variables
//putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath));
putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
//putenv("MAKE=mingw32-make");
//ChangeDirectory(exBasePath);
#endif
@ -880,22 +910,28 @@ int main(int argc, char *argv[])
{
// Build example for PLATFORM_DESKTOP
#if defined(_WIN32)
LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: Win32)\n", exName);
system(TextFormat("mingw32-make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B", exBasePath, exRebuildList[i].category, exRebuildList[i].name));
#else
LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: POSIX)\n", exName);
system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B", exBasePath, exRebuildList[i].category, exRebuildList[i].name));
#endif
// Build example for PLATFORM_WEB
#if defined(_WIN32)
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exName);
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRebuildList[i].category, exRebuildList[i].name));
#else
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exName);
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRebuildList[i].category, exRebuildList[i].name));
#endif
// Update generated .html metadata
LOG("INFO: [%s] Updating HTML Metadata...\n", TextFormat("%s.html", exRebuildList[i].name));
UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exRebuildList[i].category, exRebuildList[i].name),
TextFormat("%s/%s/%s.c", exBasePath, exRebuildList[i].category, exRebuildList[i].name));
// Copy results to web side
LOG("INFO: [%s] Copy example build to raylib.com\n", exRebuildList[i].name);
FileCopy(TextFormat("%s/%s/%s.html", exBasePath, exRebuildList[i].category, exRebuildList[i].name),
TextFormat("%s/%s/%s.html", exWebPath, exRebuildList[i].category, exRebuildList[i].name));
FileCopy(TextFormat("%s/%s/%s.data", exBasePath, exRebuildList[i].category, exRebuildList[i].name),
@ -933,10 +969,9 @@ int main(int argc, char *argv[])
VALID_INVALID_CATEGORY
*/
// TODO: Log more details about the validation process
// Scan available example .c files and add to collection missing ones
// NOTE: Source of truth is what we have in the examples directories (on validation/update)
LOG("INFO: Scanning available example (.c) files to be added to collection...\n");
FilePathList clist = LoadDirectoryFilesEx(exBasePath, ".c", true);
char *exList = LoadFileText(exCollectionFilePath);
@ -968,6 +1003,9 @@ int main(int argc, char *argv[])
if (!TextIsEqual(GetFileNameWithoutExt(clist.paths[i]), "examples_template") &&
(TextFindIndex(exList, GetFileNameWithoutExt(clist.paths[i])) == -1))
{
// TODO: Examples to be added in the list should be added at the end of their categories,
// not at the end of the file...
// Add example to the examples collection list
// WARNING: Added to the end of the list, order must be set by users and
// defines placement on raylib webpage
@ -1007,6 +1045,7 @@ int main(int argc, char *argv[])
UnloadDirectoryFiles(clist);
// Check all examples in collection [examples_list.txt] -> Source of truth!
LOG("INFO: Validating examples in collection...\n");
int exCollectionCount = 0;
rlExampleInfo *exCollection = LoadExamplesData(exCollectionFilePath, "ALL", false, &exCollectionCount);
@ -1016,6 +1055,8 @@ int main(int argc, char *argv[])
rlExampleInfo *exInfo = &exCollection[i];
exInfo->status = 0;
LOG("INFO: [%s] Validating example...\n", exInfo->name);
// Validate: raylib/examples/<category>/<category>_example_name.c -> File exists?
if (!FileExists(TextFormat("%s/%s/%s.c", exBasePath, exInfo->category, exInfo->name))) exInfo->status |= VALID_MISSING_C;
@ -1138,11 +1179,16 @@ int main(int argc, char *argv[])
exInfo->status |= VALID_INCONSISTENT_INFO;
}
if (exInfo->status == 0) LOG("INFO: [%s] Validation result: OK\n", exInfo->name);
else LOG("WARNING: [%s] Validation result: ISSUES FOUND\n", exInfo->name);
UnloadExampleInfo(exInfoHeader);
}
if (opCode == OP_UPDATE)
{
LOG("INFO: Updating examples with issues in collection...\n");
// Actions to fix/review anything possible from validation results
//------------------------------------------------------------------------------------------------
// Check examples "status" information
@ -1162,16 +1208,16 @@ int main(int argc, char *argv[])
// NOTE: Some examples should be excluded from VS2022 solution because
// they have specific platform/linkage requirements:
if ((strcmp(exInfo->name, "core_basic_window_web") == 0) ||
(strcmp(exInfo->name, "core_input_gestures_web") == 0) ||
(strcmp(exInfo->name, "raylib_opengl_interop") == 0) ||
(strcmp(exInfo->name, "raymath_vector_angle") == 0)) continue;
if ((strcmp(exInfo->name, "web_basic_window") == 0) ||
(strcmp(exInfo->name, "raylib_opengl_interop") == 0)) continue;
// Review: Add: raylib/projects/VS2022/examples/<category>_example_name.vcxproj
// Review: Add: raylib/projects/VS2022/raylib.sln
// Solves: VALID_MISSING_VCXPROJ, VALID_NOT_IN_VCXSOL
if (exInfo->status & VALID_MISSING_VCXPROJ)
{
LOG("WARNING: [%s] Missing VS2022 project file\n", exInfo->name);
LOG("INFO: [%s.vcxproj] Creating VS2022 project file\n", exInfo->name);
FileCopy(TextFormat("%s/../projects/VS2022/examples/core_basic_window.vcxproj", exBasePath),
TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exInfo->name));
FileTextReplace(TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exInfo->name),
@ -1185,6 +1231,8 @@ int main(int argc, char *argv[])
// Add project (.vcxproj) to raylib solution (.sln)
if (exInfo->status & VALID_NOT_IN_VCXSOL)
{
LOG("WARNING: [%s.vcxproj] Project not included in raylib solution (.sln)\n", exInfo->name);
LOG("INFO: [%s.vcxproj] Adding project to raylib solution (.sln)\n", exInfo->name);
AddVSProjectToSolution(exVSProjectSolutionFile,
TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exInfo->name), exInfo->category);
@ -1199,19 +1247,25 @@ int main(int argc, char *argv[])
if ((strcmp(exInfo->category, "others") != 0) && // Skipping "others" category
((exInfo->status & VALID_MISSING_WEB_OUTPUT) || (exInfo->status & VALID_MISSING_WEB_METADATA)))
{
LOG("WARNING: [%s] Example not available on raylib web\n", exInfo->name);
// Build example for PLATFORM_WEB
#if defined(_WIN32)
putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exInfo->name);
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exInfo->category, exInfo->name));
#else
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exInfo->name);
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exInfo->category, exInfo->name));
#endif
// Update generated .html metadata
LOG("INFO: [%s.html] Updating HTML Metadata...\n", exInfo->name);
UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exInfo->category, exInfo->name),
TextFormat("%s/%s/%s.c", exBasePath, exInfo->category, exInfo->name));
// Copy results to web side
LOG("INFO: [%s] Copy example build to raylib.com\n", exInfo->name);
FileCopy(TextFormat("%s/%s/%s.html", exBasePath, exInfo->category, exInfo->name),
TextFormat("%s/%s/%s.html", exWebPath, exInfo->category, exInfo->name));
FileCopy(TextFormat("%s/%s/%s.data", exBasePath, exInfo->category, exInfo->name),
@ -1228,6 +1282,8 @@ int main(int argc, char *argv[])
if (exInfo->status & VALID_INCONSISTENT_INFO)
{
// Update source code header info
LOG("WARNING: [%s.c] Inconsistent source code metadata\n", exInfo->name);
LOG("INFO: [%s.c] Updating source code metadata...\n", exInfo->name);
UpdateSourceMetadata(TextFormat("%s/%s/%s.c", exBasePath, exInfo->category, exInfo->name), exInfo);
exInfo->status &= ~VALID_INCONSISTENT_INFO;
@ -1273,6 +1329,7 @@ int main(int argc, char *argv[])
| shapes_colors_palette | ✘ | ✔ | ✘ | ✔ | ✘ | ✔ | ✔ | ✘ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_format_text | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✔ | ✘ | ✔ | ✔ | ✔ | ✔ |
*/
LOG("INFO: [examples_report.md] Generating examples validation report...\n");
char *report = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1);
@ -1324,6 +1381,8 @@ int main(int argc, char *argv[])
// Generate a report with only the examples missing some elements
//-----------------------------------------------------------------------------------------------------
LOG("INFO: [examples_report_issues.md] Generating examples issues report...\n");
char *reportIssues = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1);
repIndex = 0;
@ -1437,6 +1496,7 @@ static int UpdateRequiredFiles(void)
// Edit: Example source code metadata for consistency
//------------------------------------------------------------------------------------------------
LOG("INFO: Updating all examples metadata...\n");
int exListCount = 0;
rlExampleInfo *exList = LoadExamplesData(exCollectionFilePath, "ALL", true, &exListCount);
for (int i = 0; i < exListCount; i++)
@ -1449,6 +1509,7 @@ static int UpdateRequiredFiles(void)
// Edit: raylib/examples/Makefile --> Update from collection
//------------------------------------------------------------------------------------------------
LOG("INFO: Updating raylib/examples/Makefile\n");
char *mkText = LoadFileText(TextFormat("%s/Makefile", exBasePath));
char *mkTextUpdated = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1); // Updated Makefile copy, 2MB
@ -1484,6 +1545,7 @@ static int UpdateRequiredFiles(void)
// Edit: raylib/examples/Makefile.Web --> Update from collection
// NOTE: We avoid the "others" category on web building
//------------------------------------------------------------------------------------------------
LOG("INFO: Updating raylib/examples/Makefile.Web\n");
char *mkwText = LoadFileText(TextFormat("%s/Makefile.Web", exBasePath));
char *mkwTextUpdated = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1); // Updated Makefile copy, 2MB
@ -1602,6 +1664,7 @@ static int UpdateRequiredFiles(void)
// Edit: raylib/examples/README.md --> Update from collection
//------------------------------------------------------------------------------------------------
LOG("INFO: Updating raylib/examples/README.md\n");
// NOTE: Using [examples_list.txt] to update/regen README.md
// Lines format: | 01 | [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
char *mdText = LoadFileText(TextFormat("%s/README.md", exBasePath));
@ -1710,6 +1773,7 @@ static int UpdateRequiredFiles(void)
// Edit: raylib.com/common/examples.js --> Update from collection
// NOTE: Entries format: exampleEntry('⭐️☆☆☆' , 'core' , 'basic_window'),
//------------------------------------------------------------------------------------------------
LOG("INFO: Updating raylib.com/common/examples.js\n");
char *jsText = LoadFileText(TextFormat("%s/../common/examples.js", exWebPath));
if (!jsText)
{
@ -2233,7 +2297,7 @@ static int RemoveVSProjectFromSolution(const char *slnFile, const char *exName)
char uuid[38] = { 0 };
strcpy(uuid, "ABCDEF00-0123-4567-89AB-000000000012"); // Temp value
int textUpdatedOfsset = 0;
int exNameLen = strlen(exName);
int exNameLen = (int)strlen(exName);
for (int i = 0, index = 0; i < lineCount; i++)
{
@ -2304,7 +2368,7 @@ static void UpdateSourceMetadata(const char *exSrcPath, const rlExampleInfo *inf
char exNameFormated[256] = { 0 }; // Example name without category and using spaces
int exNameIndex = TextFindIndex(info->name, "_");
strcpy(exNameFormated, info->name + exNameIndex + 1);
int exNameLen = strlen(exNameFormated);
int exNameLen = (int)strlen(exNameFormated);
for (int i = 0; i < exNameLen; i++) { if (exNameFormated[i] == '_') exNameFormated[i] = ' '; }
// Update example header title (line #3 - ALWAYS)