7 Commits

Author SHA1 Message Date
abe23bf82d [build] Updated examples/Makefile after testing on OSX (#6077)
* Updated examples/Makefile after testing on OSX

I may be wrong, but the best way to install ray lib is through home-brew, and I'd expect that that should be a search path for others.

* Update Makefile

Fixed issues
2026-08-21 21:14:57 +02:00
Ray
6cceb2b873 Update README.md 2026-08-21 21:14:21 +02:00
Ray
86430c156c Update README.md 2026-08-21 21:13:25 +02:00
Ray
3b57140640 Update README.md 2026-08-21 21:11:29 +02:00
Ray
f472c67bb2 Update README.md 2026-08-21 21:08:36 +02:00
Ray
23033d1f18 Update README.md 2026-08-21 21:07:03 +02:00
d7225acd8e Add raymojo binding for Mojo language (#6076) 2026-08-21 20:53:09 +02:00
3 changed files with 13 additions and 2 deletions

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@ -60,6 +60,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
| [raylib-luajit](https://github.com/homma/raylib-luajit) | 5.5 | [Lua](http://www.lua.org) | MIT |
| [raylib-luajit-generated](https://github.com/james2doyle/raylib-luajit-generated) | 5.5 | [Lua](http://www.lua.org) | MIT |
| [raylib-matte](https://github.com/jcorks/raylib-matte) | 4.6-dev | [Matte](https://github.com/jcorks/matte) | **???** |
| [raymojo](https://github.com/RobertFlexx/raymojo) | **6.0** | [Mojo](https://www.modular.com/mojo) | GPLv3 |
| [raymod](https://github.com/RobertFlexx/raymod) | **6.0** | [Modula-2](https://en.wikipedia.org/wiki/Modula-2) / [Modula-3](https://en.wikipedia.org/wiki/Modula-3) | Apache-2.0 |
| [Raylib.nelua](https://github.com/AuzFox/Raylib.nelua) | **5.5** | [nelua](https://nelua.io) | Zlib |
| [raylib-bindings](https://github.com/vaiorabbit/raylib-bindings) | 5.6-dev | [Ruby](https://www.ruby-lang.org/en) | Zlib |

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@ -56,7 +56,14 @@ features
limitations
-----------
- No support for rendering during resizing or window movement on windows platforms
raylib presents some limitation by design for code simplicity, some forks, alternatives and samples are available to overcome most of them but it's up to the users to modify the library for their specific needs.
- Single window with single OpenGL context by default, no multi-window support
- Window resize and move stops the rendering loop on platforms supporting a window
- `RenderTextures` are flipped vertically, as provided by OpenGL, it's up to user to draw then flipped to screen
- Font rasterization has lower quality than alternatives using `Freetype2`, `HarfBuzz` or `Slug`
- Text drawing does not support RTL, ligatures or emojis
basic example
--------------

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@ -18,7 +18,7 @@
# > PLATFORM_DESKTOP_RGFW (RGFW backend):
# - Windows (Win32, Win64)
# - Linux (X11 desktop mode)
# - macOS/OSX (x64, arm64 (not tested))
# - macOS/OSX (x64, arm64)
# - Others (not tested)
# > PLATFORM_DESKTOP_WIN32 (native Win32):
# - Windows (Win32, Win64)
@ -314,6 +314,9 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),BSD)
LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
endif
ifeq ($(PLATFORM_OS),OSX)
LDFLAGS += -L/opt/homebrew/lib -L$(RAYLIB_LIB_PATH)
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
ifeq ($(PLATFORM_OS),WINDOWS)