29 Commits

Author SHA1 Message Date
Ray
fd44c26584 Merge pull request #5122 from JohnnyCena123/workflow-typo
fix typo in workflow name
2025-08-19 13:26:28 +02:00
Ray
0658abc64c Update text_raylib_fonts.c 2025-08-19 13:22:15 +02:00
Ray
8ba4ff2143 Renamed directory for sprite fonts 2025-08-19 13:22:04 +02:00
Ray
25d00130a8 REVIEWED: example: text_unicode_ranges 2025-08-19 13:17:50 +02:00
01c68d7e75 fix typo in workflow name 2025-08-19 12:30:07 +02:00
Ray
291042352b Merge pull request #4886 from GuvaCode/master
[examples] Possible improvements for `text_codepoints_loading`, adding ranges
2025-08-19 12:00:25 +02:00
Ray
44207b293e RENAMED: GitHub Actions files, clearer naming 2025-08-19 11:54:32 +02:00
Ray
8562841c63 Update linux_examples.yml 2025-08-19 11:51:57 +02:00
Ray
f1796ff143 Update examples_update.yml 2025-08-19 11:50:41 +02:00
Ray
4492707e0e Update webassembly.yml 2025-08-19 11:50:38 +02:00
Ray
e3d714ae41 Update GitHub Actions names 2025-08-19 11:45:19 +02:00
Ray
df886a8abb REXM: Added VS2022 project for GitHub Actions building 2025-08-19 11:38:29 +02:00
Ray
915c02adf3 Update examples_update.yml 2025-08-19 11:20:38 +02:00
Ray
f0471aaddb Update examples_update.yml 2025-08-19 11:20:19 +02:00
Ray
e38e7a8141 Update examples_update.yml 2025-08-19 11:18:38 +02:00
Ray
df1244688e Revert "Update examples collection"
This reverts commit 87d3066428.
2025-08-19 11:17:59 +02:00
87d3066428 Update examples collection 2025-08-19 09:15:28 +00:00
Ray
8bc9f30d87 Update examples_update.yml 2025-08-19 11:14:04 +02:00
Ray
e9b1bb25ab Create examples_update.yml 2025-08-19 11:02:01 +02:00
Ray
304045c63a REXM: Allow external path definition for VS solution file 2025-08-19 11:00:22 +02:00
Ray
a3da39cd81 REXM: Store example resource paths, could be useful... 2025-08-19 10:38:07 +02:00
Ray
87731e3db4 Create rexm.rc.data 2025-08-19 10:36:59 +02:00
Ray
cf1217f5c1 Update Makefile 2025-08-19 10:36:56 +02:00
Ray
a338b9694c Update build_example_web.bat 2025-08-19 10:36:31 +02:00
Ray
1098f41885 Update parse.yml 2025-08-19 10:36:22 +02:00
53cbd3cb11 rename 2025-04-12 07:10:14 +05:00
0d86084709 Update text_unicode_font_example.c
The creation of the array has been rewritten, the size of the example has been reduced
2025-04-12 07:07:14 +05:00
4184a5b251 Update text_unicode_font_example.c 2025-04-11 18:43:12 +05:00
5d7e8010a5 example unicode font
A review of the code is required.  Since I'm not sure what's written correctly at all.
2025-04-11 14:39:06 +05:00
30 changed files with 1104 additions and 77 deletions

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@ -3,7 +3,7 @@
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
name: "CodeQL"
name: Analyze raylib with CodeQL
on:
workflow_dispatch:

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@ -1,4 +1,4 @@
name: Android
name: Build raylib - Android
on:
workflow_dispatch:

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@ -1,4 +1,4 @@
name: CMakeBuilds
name: Build raylib CMake - Windows+Linux
on:
workflow_dispatch:

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@ -1,4 +1,4 @@
name: Linux Examples
name: Build raylib examples - Linux
on:
workflow_dispatch:

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@ -1,4 +1,4 @@
name: Windows Examples
name: Build raylib examples - Windows
on:
workflow_dispatch:

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@ -1,4 +1,4 @@
name: Linux
name: Build raylib - Linux
on:
workflow_dispatch:

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@ -1,4 +1,4 @@
name: macOS
name: Build raylib - macOS
on:
workflow_dispatch:

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@ -1,4 +1,4 @@
name: WebAssembly
name: Build raylib - WebAssembly
on:
workflow_dispatch:

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@ -1,4 +1,4 @@
name: Windows
name: Build raylib - Windows
on:
workflow_dispatch:

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@ -1,38 +1,37 @@
name: Parse raylib API
on:
workflow_dispatch:
push:
paths:
- "src/raylib.h"
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Update parse files
working-directory: tools/parser
run: |
make raylib_api
mv raylib_api.* output
- name: Diff parse files
id: diff
run: |
git add -N parser
git diff --name-only --exit-code
continue-on-error: true
- name: Commit parse files
if: steps.diff.outcome == 'failure'
run: |
set -x
git config user.email "github-actions[bot]@users.noreply.github.com"
git config user.name "github-actions[bot]"
git add tools/parser
git commit -m "Update raylib_api.* by CI"
git push
name: Parse raylib API
on:
workflow_dispatch:
push:
paths:
- "src/raylib.h"
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Update parse files
working-directory: tools/parser
run: |
make raylib_api
mv raylib_api.* output
- name: Diff parse files
id: diff
run: |
git add -N parser
git diff --name-only --exit-code
continue-on-error: true
- name: Commit parse files
if: steps.diff.outcome == 'failure'
run: |
set -x
git config user.name "github-actions[bot]"
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
git add tools/parser
git commit -m "Update raylib_api.* by CI"
git push

70
.github/workflows/update_examples.yml vendored Normal file
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@ -0,0 +1,70 @@
name: Update examples collection
on:
workflow_dispatch:
push:
paths:
- 'examples/**'
pull_request:
paths:
- 'examples/**'
jobs:
build:
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup emsdk
uses: mymindstorm/setup-emsdk@v14
with:
version: 'latest'
actions-cache-folder: 'emsdk-cache'
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v2
- name: Clone raylib.com repo to update files
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
git clone https://x-access-token:${GITHUB_TOKEN}@github.com/raysan5/raylib.com.git
shell: cmd
- name: Build and run rexm tool (VS2022 solution)
# rexm should update all required files in raylib and even raylib.com repo,
# but not sure if it can do that from an Action, maybe it requires manual copy
run: |
cd tools/rexm/VS2022
msbuild.exe rexm.sln /target:rexm /property:Configuration=Release /property:Platform=x64
cd ../../..
set REXM_EXAMPLES_BASE_PATH="examples"
set REXM_EXAMPLES_WEB_PATH="../raylib.com/examples"
set REXM_EXAMPLES_TEMPLATE_FILE_PATH="examples/examples_template.c"
set REXM_EXAMPLES_TEMPLATE_SCREENSHOT_PATH="examples/examples_template.png"
set REXM_EXAMPLES_COLLECTION_FILE_PATH="examples/examples_list.txt"
set REXM_EXAMPLES_VS2022_SLN_FILE="projects/VS2022/raylib.sln"
set EMSDK_PATH="D:/a/raylib/raylib/emsdk-cache/emsdk-main"
.\tools\rexm\VS2022\build\rexm\bin\x64\Release\rexm.exe update
cd ../..
shell: cmd
- name: Commit changes to raylib repo
run: |
#git config user.name "github-actions[bot]"
#git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
#git add -A
#git commit -m "Update examples collection"
#git push
- name: Push changes to raylib.com repo
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
#git config --global user.name "github-actions[bot]"
#git config --global user.email "41898282+github-actions[bot]@users.noreply.github.com"
#git add examples
#git commit -m "Update web examples"
#git push origin

3
.gitignore vendored
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@ -113,5 +113,6 @@ docgen_tmp/
# Tools stuff
tools/parser/raylib_parser
tools/rexm/VS2022
tools/rexm/rexm.exe
tools/rexm/rexm

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@ -16,7 +16,7 @@ SET COMPILER_PATH=C:\raylib\w64devkit\bin
ENV_SET PATH=%COMPILER_PATH%
SET MAKE=mingw32-make
echo
:: SET required web compilation options
:: Set required web compilation options
:: -------------------------------------
::SET CC=%EMSDK_PATH%\upstream\emscripten\emcc
::SET CFLAGS=-Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result -O3 -I. -Iexternal -I%RAYLIB_PATH%\src -I%RAYLIB_PATH%\external -DPLATFORM_WEB
@ -30,7 +30,7 @@ cmd /c if exist %FILENAME%.wasm del /F %FILENAME%.wasm
cmd /c if exist %FILENAME%.js del /F %FILENAME%.js
cmd /c if exist %FILENAME%.data del /F %FILENAME%.data
echo
:: SETup emsdk environment
:: Setup emsdk environment
:: --------------------------
call %EMSDK_PATH%\emsdk_env.bat
echo on

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - raylib fonts loading
* raylib [text] example - sprite fonts loading
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -30,19 +30,19 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Font fonts[MAX_FONTS] = { 0 };
fonts[0] = LoadFont("resources/fonts/alagard.png");
fonts[1] = LoadFont("resources/fonts/pixelplay.png");
fonts[2] = LoadFont("resources/fonts/mecha.png");
fonts[3] = LoadFont("resources/fonts/setback.png");
fonts[4] = LoadFont("resources/fonts/romulus.png");
fonts[5] = LoadFont("resources/fonts/pixantiqua.png");
fonts[6] = LoadFont("resources/fonts/alpha_beta.png");
fonts[7] = LoadFont("resources/fonts/jupiter_crash.png");
fonts[0] = LoadFont("resources/sprite_fonts/alagard.png");
fonts[1] = LoadFont("resources/sprite_fonts/pixelplay.png");
fonts[2] = LoadFont("resources/sprite_fonts/mecha.png");
fonts[3] = LoadFont("resources/sprite_fonts/setback.png");
fonts[4] = LoadFont("resources/sprite_fonts/romulus.png");
fonts[5] = LoadFont("resources/sprite_fonts/pixantiqua.png");
fonts[6] = LoadFont("resources/sprite_fonts/alpha_beta.png");
fonts[7] = LoadFont("resources/sprite_fonts/jupiter_crash.png");
const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi",
"PIXELPLAY FONT designed by Aleksander Shevchuk",
@ -87,8 +87,8 @@ int main(void)
ClearBackground(RAYWHITE);
DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
DrawLine(220, 50, 590, 50, DARKGRAY);
DrawText("free sprite fonts included with raylib", 220, 20, 20, DARKGRAY);
DrawLine(220, 50, 600, 50, DARKGRAY);
for (int i = 0; i < MAX_FONTS; i++)
{

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@ -0,0 +1,183 @@
/*******************************************************************************************
*
* raylib [text] example - unicode ranges
*
* Example complexity rating: [★★★★] 4/4
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include <stdlib.h>
typedef struct {
int* data;
int count;
int capacity;
} CodepointsArray;
//--------------------------------------------------------------------------------------
// Module functions declaration
//--------------------------------------------------------------------------------------
static void AddRange(CodepointsArray* array, int start, int stop);
static Font LoadUnicodeFont(const char* fileName, int fontSize);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - unicode ranges");
// Load font with Unicode support
Font fontUni = LoadUnicodeFont("resources/NotoSansTC-Regular.ttf", 32);
SetTextureFilter(fontUni.texture, TEXTURE_FILTER_BILINEAR);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Render test strings in different languages
DrawTextEx(fontUni, "English: Hello World!", (Vector2){ 50, 50 }, 32, 1, DARKGRAY); // English
DrawTextEx(fontUni, "Español: Hola mundo!", (Vector2){ 50, 100 }, 32, 1, DARKGRAY); // Spanish
DrawTextEx(fontUni, "Ελληνικά: Γειά σου κόσμε!", (Vector2){ 50, 150 }, 32, 1, DARKGRAY); // Greek
DrawTextEx(fontUni, "Русский: Привет мир!", (Vector2){ 50, 200 }, 32, 0, DARKGRAY); // Russian
DrawTextEx(fontUni, "中文: 你好世界!", (Vector2){ 50, 250 }, 32, 1, DARKGRAY); // Chinese
DrawTextEx(fontUni, "日本語: こんにちは世界!", (Vector2){ 50, 300 }, 32, 1, DARKGRAY); // Japanese
DrawTextEx(fontUni, "देवनागरी: होला मुंडो!", (Vector2){ 50, 350 }, 32, 1, DARKGRAY); // Devanagari
DrawRectangle(400, 16, 380, 400, BLACK);
DrawTexturePro(fontUni.texture, (Rectangle){ 0, 0, fontUni.texture.width, fontUni.texture.height },
(Rectangle){ 400, 16, 380, 400 }, (Vector2){ 0, 0 }, 0.0f, WHITE);
// Display font attribution
DrawText("Font: Noto Sans TC. License: SIL Open Font License 1.1", screenWidth - 300, screenHeight - 20, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadFont(fontUni); // Unload font resource
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//--------------------------------------------------------------------------------------
// Module functions definition
//--------------------------------------------------------------------------------------
static void AddRange(CodepointsArray* array, int start, int stop)
{
int rangeSize = stop - start + 1;
if ((array->count + rangeSize) > array->capacity)
{
array->capacity = array->count + rangeSize + 1024;
array->data = (int *)MemRealloc(array->data, array->capacity*sizeof(int));
if (!array->data)
{
TraceLog(LOG_ERROR, "FONTUTIL: Memory allocation failed");
exit(1);
}
}
for (int i = start; i <= stop; i++) array->data[array->count++] = i;
}
Font LoadUnicodeFont(const char *fileName, int fontSize)
{
CodepointsArray cp = { 0 };
cp.capacity = 2048;
cp.data = (int *)MemAlloc(cp.capacity*sizeof(int));
if (!cp.data)
{
TraceLog(LOG_ERROR, "FONTUTIL: Initial allocation failed");
return GetFontDefault();
}
// Unicode range: Basic ASCII
AddRange(&cp, 32, 126);
// Unicode range: European Languages
AddRange(&cp, 0xC0, 0x17F);
AddRange(&cp, 0x180, 0x24F);
AddRange(&cp, 0x1E00, 0x1EFF);
AddRange(&cp, 0x2C60, 0x2C7F);
// Unicode range: Greek
AddRange(&cp, 0x370, 0x3FF);
AddRange(&cp, 0x1F00, 0x1FFF);
// Unicode range: Cyrillic
AddRange(&cp, 0x400, 0x4FF);
AddRange(&cp, 0x500, 0x52F);
AddRange(&cp, 0x2DE0, 0x2DFF);
AddRange(&cp, 0xA640, 0xA69F);
// Unicode range: CJK
AddRange(&cp, 0x4E00, 0x9FFF);
AddRange(&cp, 0x3400, 0x4DBF);
AddRange(&cp, 0x3000, 0x303F);
AddRange(&cp, 0x3040, 0x309F);
AddRange(&cp, 0x30A0, 0x30FF);
AddRange(&cp, 0x31F0, 0x31FF);
AddRange(&cp, 0xFF00, 0xFFEF);
AddRange(&cp, 0xAC00, 0xD7AF);
AddRange(&cp, 0x1100, 0x11FF);
// Unicode range: Other
// WARNING: Not available on provided font
AddRange(&cp, 0x900, 0x97F); // Devanagari
AddRange(&cp, 0x600, 0x6FF); // Arabic
AddRange(&cp, 0x5D0, 0x5EA); // Hebrew
Font font = {0};
if (FileExists(fileName))
{
font = LoadFontEx(fileName, fontSize, cp.data, cp.count);
}
if (font.texture.id == 0)
{
font = GetFontDefault();
TraceLog(LOG_WARNING, "FONTUTIL: Using default font");
}
MemFree(cp.data);
return font;
}

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@ -35,7 +35,7 @@ PROJECT_BUILD_PATH ?= .
PROJECT_SOURCE_FILES ?= rexm.c
# raylib library variables
RAYLIB_SRC_PATH ?= C:\raylib\raylib\src
RAYLIB_SRC_PATH ?= ..\..\src
RAYLIB_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)
RAYLIB_LIB_PATH ?= $(RAYLIB_SRC_PATH)
@ -205,7 +205,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
LDFLAGS += $(PROJECT_NAME).rc.data
# -Wl,--subsystem,windows hides the console window
ifeq ($(BUILD_MODE), RELEASE)
LDFLAGS += -Wl,--subsystem,windows
#LDFLAGS += -Wl,--subsystem,windows
endif
endif
ifeq ($(PLATFORM_OS),BSD)
@ -264,9 +264,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation
# NOTE: WinMM library required to set high-res timer resolution
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm -lcomdlg32 -lole32
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
# Required for physac examples
LDLIBS += -static -lpthread
#LDLIBS += -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling

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@ -0,0 +1,340 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug.DLL|Win32">
<Configuration>Debug.DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug.DLL|x64">
<Configuration>Debug.DLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release.DLL|Win32">
<Configuration>Release.DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release.DLL|x64">
<Configuration>Release.DLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{E89D61AC-55DE-4482-AFD4-DF7242EBC859}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>raylib</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<RaylibSrcPath>$(ProjectDir)..\..\..\..\src</RaylibSrcPath>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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View File

@ -78,8 +78,10 @@ typedef struct {
float verUpdated; // Example raylib last update version
char author[64]; // Example author
char authorGitHub[64]; // Example author, GitHub user name
int resCount; // Example resources counter
int status; // Example validation status info
int resCount; // Example resources counter
char **resPaths; // Example resources paths (MAX: 256)
} rlExampleInfo;
// Validation status for a single example
@ -121,7 +123,7 @@ static const char *exWebPath = NULL; // Env: REXM_EXAMPLES_WEB_PATH
static const char *exTemplateFilePath = NULL; // Env: REXM_EXAMPLES_TEMPLATE_FILE_PATH
static const char *exTemplateScreenshot = NULL; // Env: REXM_EXAMPLES_TEMPLATE_SCREENSHOT_PATH
static const char *exCollectionFilePath = NULL; // Env: REXM_EXAMPLES_COLLECTION_FILE_PATH
static const char *exVSProjectSolutionFile = "C:/GitHub/raylib/projects/VS2022/raylib.sln";
static const char *exVSProjectSolutionFile = NULL; // Env REXM_EXAMPLES_VS2022_SLN_FILE
//----------------------------------------------------------------------------------
// Module specific functions declaration
@ -166,7 +168,7 @@ static char **ScanExampleResources(const char *filePath, int *resPathCount);
// Clear resource paths scanned
static void ClearExampleResources(char **resPaths);
// Add VS project (.vcxproj) to existing VS solution (.sol)
// Add VS project (.vcxproj) to existing VS solution (.sln)
static int AddVSProjectToSolution(const char *projFile, const char *slnFile, const char *category);
// Generate unique UUID v4 string
@ -184,12 +186,14 @@ int main(int argc, char *argv[])
exTemplateFilePath = getenv("REXM_EXAMPLES_TEMPLATE_FILE_PATH");
exTemplateScreenshot = getenv("REXM_EXAMPLES_TEMPLATE_SCREENSHOT_PATH");
exCollectionFilePath = getenv("REXM_EXAMPLES_COLLECTION_FILE_PATH");
exVSProjectSolutionFile = getenv("REXM_EXAMPLES_VS2022_SLN_FILE");
if (!exBasePath) exBasePath = "C:/GitHub/raylib/examples";
if (!exWebPath) exWebPath = "C:/GitHub/raylib.com/examples";
if (!exTemplateFilePath) exTemplateFilePath = "C:/GitHub/raylib/examples/examples_template.c";
if (!exTemplateScreenshot) exTemplateScreenshot = "C:/GitHub/raylib/examples/examples_template.png";
if (!exCollectionFilePath) exCollectionFilePath = "C:/GitHub/raylib/examples/examples_list.txt";
if (!exVSProjectSolutionFile) exVSProjectSolutionFile = "C:/GitHub/raylib/projects/VS2022/raylib.sln";
char inFileName[1024] = { 0 }; // Example input filename (to be added)
@ -630,7 +634,6 @@ int main(int argc, char *argv[])
// Recompile example (on raylib side)
// NOTE: Tools requirements: emscripten, w64devkit
// TODO: Avoid platform-specific .BAT file
system(TextFormat("%s/build_example_web.bat %s/%s", exBasePath, exRecategory, exRename));
// Copy results to web side
@ -712,8 +715,9 @@ int main(int argc, char *argv[])
// Remove: raylib/projects/VS2022/examples/<category>_example_name.vcxproj
remove(TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName));
// TODO: Edit: raylib/projects/VS2022/raylib.sln --> Remove example project
// Edit: raylib/projects/VS2022/raylib.sln --> Remove example project
//---------------------------------------------------------------------------
// TODO: Remove project from solution
//RemoveVSProjectFromSolution(TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName),
// TextFormat("%s/../projects/VS2022/raylib.sln", exBasePath));
//---------------------------------------------------------------------------
@ -754,7 +758,7 @@ int main(int argc, char *argv[])
// NOTE: Source of truth is what we have in the examples directories (on validation/update)
FilePathList list = LoadDirectoryFilesEx(exBasePath, ".c", true);
const char *exList = LoadFileText(exCollectionFilePath);
char *exList = LoadFileText(exCollectionFilePath);
char *exListUpdated = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1);
bool listUpdated = false;
@ -1755,6 +1759,8 @@ rlExampleInfo *LoadExampleInfo(const char *exFileName)
}
UnloadFileText(exText);
exInfo->resPaths = ScanExampleResources(exFileName, &exInfo->resCount);
}
return exInfo;
@ -1763,6 +1769,7 @@ rlExampleInfo *LoadExampleInfo(const char *exFileName)
// Unload example information
static void UnloadExampleInfo(rlExampleInfo *exInfo)
{
ClearExampleResources(exInfo->resPaths);
RL_FREE(exInfo);
}
@ -1854,9 +1861,9 @@ static char **ScanExampleResources(const char *filePath, int *resPathCount)
char *end = strchr(start, '"');
if (!end) break;
// TODO: WARNING: Some paths could be for files to save, not files to load, verify it
// WARNING: Some paths could be for saving files, not loading, those "resource" files must be omitted
// HACK: Just check previous position from pointer for function name including the string...
// This is a horrible solution, the good one would be getting the data loading function names...
// This is a dirty solution, the good one would be getting the data loading function names...
if (TextFindIndex(ptr - 40, "ExportImage") == -1)
{
int len = (int)(end - start);
@ -1913,12 +1920,12 @@ static void ClearExampleResources(char **resPaths)
RL_FREE(resPaths);
}
// TODO: Add VS project (.vcxproj) to existing VS solution (.sol)
// Add VS project (.vcxproj) to existing VS solution (.sln)
// WARNING: Adding a .vcxproj to .sln can not be automated with:
// - "dotnet" tool (C# projects only)
// - "devenv" tool (no adding support, only building)
// It must be done manually editing the .sln file
static int AddVSProjectToSolution(const char *projFile, const char *slnFile, char *category)
static int AddVSProjectToSolution(const char *projFile, const char *slnFile, const char *category)
{
int result = 0;
@ -1926,7 +1933,7 @@ static int AddVSProjectToSolution(const char *projFile, const char *slnFile, cha
// *projFile ptr will be overwriten after a while
// Generate unique UUID
char *uuid = GenerateUUIDv4();
const char *uuid = GenerateUUIDv4();
// Replace default UUID (core_basic_window) on project file by new one
FileTextReplace(projFile, "0981CA98-E4A5-4DF1-987F-A41D09131EFC", uuid);

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