2 Commits

Author SHA1 Message Date
Ray
9ae34d2c4b Update ROADMAP.md 2026-03-03 11:13:33 +01:00
8e705b19e4 Update LibraryConfigurations.cmake (#5617)
Typo in find_dependency
2026-03-03 09:11:41 +01:00
2 changed files with 3 additions and 4 deletions

View File

@ -16,10 +16,9 @@ _Current version of raylib is complete and functional but there is always room f
**raylib 5.x**
- [ ] `rcore`: Support additional platforms: iOS, consoles?
- [x] `rcore_web`: Avoid GLFW dependency, functionality can be directly implemented using emscripten SDK
- [ ] `rlgl`: Review GLSL shaders naming conventions for consistency
- [x] `rlgl`: Review GLSL shaders naming conventions for consistency
- [ ] `textures`: Improve compressed textures support, loading and saving
- [ ] `rmodels`: Improve 3d objects loading, specially animations (obj, gltf)
- [ ] `raudio`: Implement miniaudio high-level provided features
- [x] `rmodels`: Improve 3d objects loading, specially animations (obj, gltf)
- [x] `examples`: Review all examples, add more and better code explanations
- [x] Software renderer backend? Maybe using `Image` provided API

View File

@ -143,7 +143,7 @@ elseif ("${PLATFORM}" MATCHES "SDL")
message(STATUS "Found SDL2 via find_package()")
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
set(LIBS_PUBLIC SDL2::SDL2)
set(RAYLIB_DEPENDENCIES "${RAYLIB_DEPENDENCIES}\nfind_dependency(SDL3 REQUIRED)")
set(RAYLIB_DEPENDENCIES "${RAYLIB_DEPENDENCIES}\nfind_dependency(SDL2 REQUIRED)")
add_compile_definitions(USING_SDL2_PACKAGE)
endif()
endif()