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| 9ae34d2c4b | |||
| 8e705b19e4 |
@ -16,10 +16,9 @@ _Current version of raylib is complete and functional but there is always room f
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**raylib 5.x**
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- [ ] `rcore`: Support additional platforms: iOS, consoles?
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- [x] `rcore_web`: Avoid GLFW dependency, functionality can be directly implemented using emscripten SDK
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- [ ] `rlgl`: Review GLSL shaders naming conventions for consistency
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- [x] `rlgl`: Review GLSL shaders naming conventions for consistency
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- [ ] `textures`: Improve compressed textures support, loading and saving
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- [ ] `rmodels`: Improve 3d objects loading, specially animations (obj, gltf)
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- [ ] `raudio`: Implement miniaudio high-level provided features
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- [x] `rmodels`: Improve 3d objects loading, specially animations (obj, gltf)
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- [x] `examples`: Review all examples, add more and better code explanations
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- [x] Software renderer backend? Maybe using `Image` provided API
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@ -143,7 +143,7 @@ elseif ("${PLATFORM}" MATCHES "SDL")
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message(STATUS "Found SDL2 via find_package()")
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set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
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set(LIBS_PUBLIC SDL2::SDL2)
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set(RAYLIB_DEPENDENCIES "${RAYLIB_DEPENDENCIES}\nfind_dependency(SDL3 REQUIRED)")
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set(RAYLIB_DEPENDENCIES "${RAYLIB_DEPENDENCIES}\nfind_dependency(SDL2 REQUIRED)")
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add_compile_definitions(USING_SDL2_PACKAGE)
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endif()
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endif()
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