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| Author | SHA1 | Date | |
|---|---|---|---|
| 3ea8b9298f | |||
| 14d3587858 | |||
| a18051fdd9 | |||
| ac06acbaee | |||
| ae7c58e5b9 |
@ -85,6 +85,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
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| [raylib-swift](https://github.com/STREGAsGate/Raylib) | 4.0 | [Swift](https://swift.org) | MIT |
|
| [raylib-swift](https://github.com/STREGAsGate/Raylib) | 4.0 | [Swift](https://swift.org) | MIT |
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| [raylib-scopes](https://github.com/salotz/raylib-scopes) | auto | [Scopes](http://scopes.rocks) | MIT |
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| [raylib-scopes](https://github.com/salotz/raylib-scopes) | auto | [Scopes](http://scopes.rocks) | MIT |
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| [raylib-SmallBASIC](https://github.com/smallbasic/smallbasic.plugins/tree/master/raylib) | **5.5** | [SmallBASIC](https://github.com/smallbasic/SmallBASIC) | GPLv3 |
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| [raylib-SmallBASIC](https://github.com/smallbasic/smallbasic.plugins/tree/master/raylib) | **5.5** | [SmallBASIC](https://github.com/smallbasic/SmallBASIC) | GPLv3 |
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| [rayscal](https://github.com/RobertFlexx/rayscal) | **6.0** | [Scala Native](https://scala-native.org) | MIT |
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| [raylib-umka](https://github.com/robloach/raylib-umka) | 4.5 | [Umka](https://github.com/vtereshkov/umka-lang) | Zlib |
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| [raylib-umka](https://github.com/robloach/raylib-umka) | 4.5 | [Umka](https://github.com/vtereshkov/umka-lang) | Zlib |
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| [raylib-v](https://github.com/vlang/raylib) | 5.5 | [V](https://vlang.io) | MIT/Unlicense |
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| [raylib-v](https://github.com/vlang/raylib) | 5.5 | [V](https://vlang.io) | MIT/Unlicense |
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| [raylib.v](https://github.com/irishgreencitrus/raylib.v) | 4.2 | [V](https://vlang.io) | Zlib |
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| [raylib.v](https://github.com/irishgreencitrus/raylib.v) | 4.2 | [V](https://vlang.io) | Zlib |
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@ -110,7 +111,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
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| [gclang-raylib](https://github.com/gnuchanos/gcLang_Compiler/tree/main/windows_version/raylib_version)| **6.0** | [gclang](https://github.com/gnuchanos/gcLang_Compiler) | AGPL-3.0 |
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| [gclang-raylib](https://github.com/gnuchanos/gcLang_Compiler/tree/main/windows_version/raylib_version)| **6.0** | [gclang](https://github.com/gnuchanos/gcLang_Compiler) | AGPL-3.0 |
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### Utility Wrapers
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### Utility Wrappers
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These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's paradigm.
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These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's paradigm.
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| Name | raylib Version | Language | License |
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| Name | raylib Version | Language | License |
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@ -90,7 +90,7 @@ int main(void)
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for (int i = 0; i < BUFFER_SIZE; i++)
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for (int i = 0; i < BUFFER_SIZE; i++)
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{
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{
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int wavelength = SAMPLE_RATE/sineFrequency;
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int wavelength = SAMPLE_RATE/sineFrequency;
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buffer[i] = sin(2*PI*sineIndex/wavelength);
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buffer[i] = sinf(2*PI*sineIndex/wavelength);
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sineIndex++;
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sineIndex++;
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if (sineIndex >= wavelength)
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if (sineIndex >= wavelength)
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@ -116,8 +116,8 @@ int main(void)
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DrawText("Up/down to change frequency", 10, 10, 20, DARKGRAY);
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DrawText("Up/down to change frequency", 10, 10, 20, DARKGRAY);
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DrawText("Left/right to pan", 10, 30, 20, DARKGRAY);
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DrawText("Left/right to pan", 10, 30, 20, DARKGRAY);
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int windowStart = (GetTime() - sineStartTime)*SAMPLE_RATE;
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int windowStart = (int)((GetTime() - sineStartTime)*SAMPLE_RATE);
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int windowSize = 0.1f*SAMPLE_RATE;
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int windowSize = SAMPLE_RATE/10;
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int wavelength = SAMPLE_RATE/sineFrequency;
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int wavelength = SAMPLE_RATE/sineFrequency;
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// Draw a sine wave with the same frequency as the one being sent to the audio stream
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// Draw a sine wave with the same frequency as the one being sent to the audio stream
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@ -125,8 +125,8 @@ int main(void)
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{
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{
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int t0 = windowStart + i*windowSize/screenWidth;
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int t0 = windowStart + i*windowSize/screenWidth;
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int t1 = windowStart + (i + 1)*windowSize/screenWidth;
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int t1 = windowStart + (i + 1)*windowSize/screenWidth;
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Vector2 startPos = { i, 250 + 50*sin(2*PI*t0/wavelength) };
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Vector2 startPos = { (float)i, 250 + 50*sinf(2*PI*t0/wavelength) };
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Vector2 endPos = { i + 1, 250 + 50*sin(2*PI*t1/wavelength) };
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Vector2 endPos = { (float)i + 1, 250 + 50*sinf(2*PI*t1/wavelength) };
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DrawLineV(startPos, endPos, RED);
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DrawLineV(startPos, endPos, RED);
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}
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}
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@ -133,8 +133,8 @@ int main(void)
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// Draw the last 10 ms of uploaded audio
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// Draw the last 10 ms of uploaded audio
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for (int i = 0; i < screenWidth; i++)
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for (int i = 0; i < screenWidth; i++)
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{
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{
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Vector2 startPos = { i, 250 - 50*buffer[SAMPLE_RATE - SAMPLE_RATE/100 + i*SAMPLE_RATE/100/screenWidth] };
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Vector2 startPos = {(float)i, 250 - 50*buffer[SAMPLE_RATE - SAMPLE_RATE/100 + i*SAMPLE_RATE/100/screenWidth] };
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Vector2 endPos = { i + 1, 250 - 50*buffer[SAMPLE_RATE - SAMPLE_RATE/100 + (i + 1)*SAMPLE_RATE/100/screenWidth] };
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Vector2 endPos = { (float)(i + 1), 250 - 50*buffer[SAMPLE_RATE - SAMPLE_RATE/100 + (i + 1)*SAMPLE_RATE/100/screenWidth] };
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DrawLineV(startPos, endPos, RED);
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DrawLineV(startPos, endPos, RED);
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}
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}
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@ -161,9 +161,9 @@ static void SineCallback(void *framesOut, unsigned int frameCount)
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int wavelength = SAMPLE_RATE/waveFrequency;
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int wavelength = SAMPLE_RATE/waveFrequency;
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// Synthesize the sine wave
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// Synthesize the sine wave
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for (int i = 0; i < frameCount; i++)
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for (unsigned int i = 0; i < frameCount; i++)
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{
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{
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((float *)framesOut)[i] = sin(2*PI*waveIndex/wavelength);
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((float *)framesOut)[i] = sinf(2*PI*waveIndex/wavelength);
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waveIndex++;
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waveIndex++;
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@ -175,8 +175,8 @@ static void SineCallback(void *framesOut, unsigned int frameCount)
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}
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}
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// Save the synthesized samples for later drawing
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// Save the synthesized samples for later drawing
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for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (unsigned int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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for (unsigned int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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}
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}
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static void SquareCallback(void *framesOut, unsigned int frameCount)
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static void SquareCallback(void *framesOut, unsigned int frameCount)
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@ -184,9 +184,9 @@ static void SquareCallback(void *framesOut, unsigned int frameCount)
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int wavelength = SAMPLE_RATE/waveFrequency;
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int wavelength = SAMPLE_RATE/waveFrequency;
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// Synthesize the square wave
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// Synthesize the square wave
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for (int i = 0; i < frameCount; i++)
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for (unsigned int i = 0; i < frameCount; i++)
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{
|
{
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((float *)framesOut)[i] = (waveIndex < wavelength/2)? 1 : -1;
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((float *)framesOut)[i] = (waveIndex < wavelength/2)? 1.0f : -1.0f;
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waveIndex++;
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waveIndex++;
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if (waveIndex >= wavelength)
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if (waveIndex >= wavelength)
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@ -197,8 +197,8 @@ static void SquareCallback(void *framesOut, unsigned int frameCount)
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}
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}
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// Save the synthesized samples for later drawing
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// Save the synthesized samples for later drawing
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for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (unsigned int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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for (unsigned int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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}
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}
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static void TriangleCallback(void *framesOut, unsigned int frameCount)
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static void TriangleCallback(void *framesOut, unsigned int frameCount)
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@ -206,7 +206,7 @@ static void TriangleCallback(void *framesOut, unsigned int frameCount)
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int wavelength = SAMPLE_RATE/waveFrequency;
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int wavelength = SAMPLE_RATE/waveFrequency;
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|
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// Synthesize the triangle wave
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// Synthesize the triangle wave
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for (int i = 0; i < frameCount; i++)
|
for (unsigned int i = 0; i < frameCount; i++)
|
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{
|
{
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((float *)framesOut)[i] = (waveIndex < wavelength/2)? (-1 + 2.0f*waveIndex/(wavelength/2)) : (1 - 2.0f*(waveIndex - wavelength/2)/(wavelength/2));
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((float *)framesOut)[i] = (waveIndex < wavelength/2)? (-1 + 2.0f*waveIndex/(wavelength/2)) : (1 - 2.0f*(waveIndex - wavelength/2)/(wavelength/2));
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waveIndex++;
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waveIndex++;
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@ -219,8 +219,8 @@ static void TriangleCallback(void *framesOut, unsigned int frameCount)
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}
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}
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||||||
|
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||||||
// Save the synthesized samples for later drawing
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// Save the synthesized samples for later drawing
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||||||
for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (unsigned int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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for (unsigned int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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}
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}
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static void SawtoothCallback(void *framesOut, unsigned int frameCount)
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static void SawtoothCallback(void *framesOut, unsigned int frameCount)
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@ -228,7 +228,7 @@ static void SawtoothCallback(void *framesOut, unsigned int frameCount)
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int wavelength = SAMPLE_RATE/waveFrequency;
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int wavelength = SAMPLE_RATE/waveFrequency;
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|
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// Synthesize the sawtooth wave
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// Synthesize the sawtooth wave
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for (int i = 0; i < frameCount; i++)
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for (unsigned int i = 0; i < frameCount; i++)
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{
|
{
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((float *)framesOut)[i] = -1 + 2.0f*waveIndex/wavelength;
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((float *)framesOut)[i] = -1 + 2.0f*waveIndex/wavelength;
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waveIndex++;
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waveIndex++;
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@ -241,6 +241,6 @@ static void SawtoothCallback(void *framesOut, unsigned int frameCount)
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}
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}
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|
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// Save the synthesized samples for later drawing
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// Save the synthesized samples for later drawing
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||||||
for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (unsigned int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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for (unsigned int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float*)framesOut)[i];
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}
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}
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@ -88,7 +88,7 @@ int main(void)
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DrawCircleV(GetMousePosition(), 20, MAROON);
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DrawCircleV(GetMousePosition(), 20, MAROON);
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DrawRectangleRec((Rectangle) { mousePos.x - 25, mousePos.y, 50, 2 }, BLACK);
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DrawRectangleRec((Rectangle) { mousePos.x - 25, mousePos.y, 50, 2 }, BLACK);
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DrawRectangleRec((Rectangle) { mousePos.x, mousePos.y - 25, 2, 50 }, BLACK);
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DrawRectangleRec((Rectangle) { mousePos.x, mousePos.y - 25, 2, 50 }, BLACK);
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DrawText(TextFormat("[%i,%i]", GetMouseX(), GetMouseY()), mousePos.x - 44,
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DrawText(TextFormat("[%i,%i]", GetMouseX(), GetMouseY()), (int)mousePos.x - 44,
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(mousePos.y > GetScreenHeight() - 60)? (int)mousePos.y - 46 : (int)mousePos.y + 30, 20, BLACK);
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(mousePos.y > GetScreenHeight() - 60)? (int)mousePos.y - 46 : (int)mousePos.y + 30, 20, BLACK);
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EndDrawing();
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EndDrawing();
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@ -212,12 +212,12 @@ static void UpdateModelAnimationBones(Model *model, ModelAnimation *anim0, int f
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if (frame1 < 0) frame1 = 0;
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if (frame1 < 0) frame1 = 0;
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|
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// Get bone count (use minimum of all to be safe)
|
// Get bone count (use minimum of all to be safe)
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int boneCount = model->skeleton.boneCount;
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unsigned int boneCount = model->skeleton.boneCount;
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if (anim0->boneCount < boneCount) boneCount = anim0->boneCount;
|
if (anim0->boneCount < boneCount) boneCount = anim0->boneCount;
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if (anim1->boneCount < boneCount) boneCount = anim1->boneCount;
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if (anim1->boneCount < boneCount) boneCount = anim1->boneCount;
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|
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// Blend each bone
|
// Blend each bone
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for (int boneIndex = 0; boneIndex < boneCount; boneIndex++)
|
for (unsigned int boneIndex = 0; boneIndex < boneCount; boneIndex++)
|
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{
|
{
|
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// Determine blend factor for this bone
|
// Determine blend factor for this bone
|
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float boneBlendFactor = blend;
|
float boneBlendFactor = blend;
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@ -252,7 +252,7 @@ int main(void)
|
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|
|
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GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
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GuiSetStyle(DEFAULT, TEXT_SIZE, GuiGetFont().baseSize*2);
|
GuiSetStyle(DEFAULT, TEXT_SIZE, GuiGetFont().baseSize*2);
|
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GuiLabel((Rectangle){ 0, GetScreenHeight() - 100.0f, GetScreenWidth(), 40 }, "PRESS SPACE to START BLENDING");
|
GuiLabel((Rectangle){ 0, GetScreenHeight() - 100.0f, (float)GetScreenWidth(), 40 }, "PRESS SPACE to START BLENDING");
|
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GuiSetStyle(DEFAULT, TEXT_SIZE, GuiGetFont().baseSize);
|
GuiSetStyle(DEFAULT, TEXT_SIZE, GuiGetFont().baseSize);
|
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GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||||
|
|
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|
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@ -103,7 +103,7 @@ int main(void)
|
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if (collision.hit && (collision.distance < closestDistance))
|
if (collision.hit && (collision.distance < closestDistance))
|
||||||
{
|
{
|
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closestDistance = collision.distance;
|
closestDistance = collision.distance;
|
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closestVoxelPosition = (Vector3){ x, y, z };
|
closestVoxelPosition = (Vector3){ (float)x, (float)y, (float)z };
|
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voxelFound = true;
|
voxelFound = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -64,7 +64,7 @@ int main(void)
|
|||||||
int boneSocketIndex[BONE_SOCKETS] = { -1, -1, -1 };
|
int boneSocketIndex[BONE_SOCKETS] = { -1, -1, -1 };
|
||||||
|
|
||||||
// Search bones for sockets
|
// Search bones for sockets
|
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for (int i = 0; i < characterModel.skeleton.boneCount; i++)
|
for (unsigned int i = 0; i < characterModel.skeleton.boneCount; i++)
|
||||||
{
|
{
|
||||||
if (TextIsEqual(characterModel.skeleton.bones[i].name, "socket_hat"))
|
if (TextIsEqual(characterModel.skeleton.bones[i].name, "socket_hat"))
|
||||||
{
|
{
|
||||||
|
|||||||
@ -119,7 +119,7 @@ static void DrawModelSkeleton(ModelSkeleton skeleton, ModelAnimPose pose, float
|
|||||||
{
|
{
|
||||||
// Loop to (boneCount - 1) because the last one is a special "no bone" bone,
|
// Loop to (boneCount - 1) because the last one is a special "no bone" bone,
|
||||||
// needed to workaround buggy models without a -1, a cube is always drawn at the origin
|
// needed to workaround buggy models without a -1, a cube is always drawn at the origin
|
||||||
for (int i = 0; i < skeleton.boneCount - 1; i++)
|
for (unsigned int i = 0; i < skeleton.boneCount - 1; i++)
|
||||||
{
|
{
|
||||||
// Display the frame-pose skeleton
|
// Display the frame-pose skeleton
|
||||||
DrawCube(pose[i].translation, scale*0.05f, scale*0.05f, scale*0.05f, color);
|
DrawCube(pose[i].translation, scale*0.05f, scale*0.05f, scale*0.05f, color);
|
||||||
|
|||||||
@ -82,8 +82,8 @@ int main(void)
|
|||||||
if (IsTextureValid(collection[i].texture))
|
if (IsTextureValid(collection[i].texture))
|
||||||
{
|
{
|
||||||
DrawTexturePro(collection[i].texture,
|
DrawTexturePro(collection[i].texture,
|
||||||
(Rectangle){0,0,collection[i].texture.width, collection[i].texture.height},
|
(Rectangle){0,0,(float)collection[i].texture.width, (float)collection[i].texture.height},
|
||||||
(Rectangle){collection[i].position.x,collection[i].position.y,collection[i].texture.width, collection[i].texture.height},
|
(Rectangle){collection[i].position.x,collection[i].position.y, (float)collection[i].texture.width, (float)collection[i].texture.height},
|
||||||
(Vector2){collection[i].texture.width*0.5f, collection[i].texture.height*0.5f},
|
(Vector2){collection[i].texture.width*0.5f, collection[i].texture.height*0.5f},
|
||||||
0.0f, WHITE);
|
0.0f, WHITE);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -115,7 +115,7 @@ int main(void)
|
|||||||
|
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
|
|
||||||
DrawRectangleLines((int)((subjectTarget.texture.width - captureSize)/2.0f), (int)((subjectTarget.texture.height - captureSize)/2.0f), captureSize, captureSize, GREEN);
|
DrawRectangleLines((int)((subjectTarget.texture.width - captureSize)/2.0f), (int)((subjectTarget.texture.height - captureSize)/2.0f), (int)captureSize, (int)captureSize, GREEN);
|
||||||
DrawText("Subject View", 10, subjectTarget.texture.height - 30, 20, BLACK);
|
DrawText("Subject View", 10, subjectTarget.texture.height - 30, 20, BLACK);
|
||||||
|
|
||||||
EndTextureMode();
|
EndTextureMode();
|
||||||
|
|||||||
@ -292,7 +292,7 @@
|
|||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@ -309,7 +309,7 @@
|
|||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
||||||
@ -345,7 +345,7 @@
|
|||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@ -366,7 +366,7 @@
|
|||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@ -410,7 +410,7 @@
|
|||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||||
@ -432,7 +432,7 @@
|
|||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||||
@ -476,7 +476,7 @@
|
|||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||||
@ -504,7 +504,7 @@
|
|||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||||
|
|||||||
@ -292,7 +292,7 @@
|
|||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@ -309,7 +309,7 @@
|
|||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
||||||
@ -345,7 +345,7 @@
|
|||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@ -366,7 +366,7 @@
|
|||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@ -410,7 +410,7 @@
|
|||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||||
@ -432,7 +432,7 @@
|
|||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||||
@ -476,7 +476,7 @@
|
|||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||||
@ -504,7 +504,7 @@
|
|||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||||
|
|||||||
@ -1987,8 +1987,8 @@ char *TextInsert(const char *text, const char *insert, int position)
|
|||||||
// TODO: Allow copying data inserted up to maximum buffer size and stop
|
// TODO: Allow copying data inserted up to maximum buffer size and stop
|
||||||
|
|
||||||
for (int i = 0; i < position; i++) buffer[i] = text[i];
|
for (int i = 0; i < position; i++) buffer[i] = text[i];
|
||||||
for (int i = position; i < insertLen + position; i++) buffer[i] = insert[i - position];
|
for (int i = 0; i < insertLen; i++) buffer[i+position] = insert[i];
|
||||||
for (int i = (insertLen + position); i < (textLen + insertLen); i++) buffer[i] = text[i - insertLen];
|
for (int i = position; i < textLen; i++) buffer[i+insertLen] = text[i];
|
||||||
|
|
||||||
buffer[textLen + insertLen] = '\0'; // Add EOL
|
buffer[textLen + insertLen] = '\0'; // Add EOL
|
||||||
}
|
}
|
||||||
@ -2013,8 +2013,8 @@ char *TextInsertAlloc(const char *text, const char *insert, int position)
|
|||||||
result = (char *)RL_MALLOC(textLen + insertLen + 1);
|
result = (char *)RL_MALLOC(textLen + insertLen + 1);
|
||||||
|
|
||||||
for (int i = 0; i < position; i++) result[i] = text[i];
|
for (int i = 0; i < position; i++) result[i] = text[i];
|
||||||
for (int i = position; i < (insertLen + position); i++) result[i] = insert[i - position];
|
for (int i = 0; i < insertLen; i++) result[i+position] = insert[i];
|
||||||
for (int i = (insertLen + position); i < (textLen + insertLen); i++) result[i] = text[i - insertLen];
|
for (int i = position; i < textLen; i++) result[i+insertLen] = text[i];
|
||||||
|
|
||||||
result[textLen + insertLen] = '\0'; // Add EOL
|
result[textLen + insertLen] = '\0'; // Add EOL
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user