7 Commits

Author SHA1 Message Date
Ray
f00317bead Added required library 2026-07-11 17:01:09 +02:00
Ray
8805ab3ee2 Update rmodels.c 2026-07-11 16:57:49 +02:00
Ray
ebec978443 REVIEWED: TextJoin(), TextSubtext(), TextInsert*() - ROS: CLN-018 2026-07-11 16:45:56 +02:00
Ray
cfe56d97ea REVIEWED: GetPixelDataSize(), avoid allocations >2GB - ROS: CLN-013
REVIEWED: `GenImageColor()`, `ImageRotate()`
2026-07-11 16:42:57 +02:00
Ray
97d2b0146c REVIEWED: Replace assert() by runtime checks - ROS: CLN-012 2026-07-11 16:22:05 +02:00
Ray
c31666fe2a REVIEWED: ImageFromImage() - ROS: CLN-007 2026-07-11 16:20:41 +02:00
Ray
ab35e0f712 REVIEWED: LoadAutomationEventList() - ROS: CLN-005, CLN-006 2026-07-11 16:18:34 +02:00
6 changed files with 134 additions and 85 deletions

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@ -1020,7 +1020,12 @@ static int parseLine(Command *command, const char *p, unsigned int p_len,
int triangulate) { int triangulate) {
char linebuf[4096]; char linebuf[4096];
const char *token; const char *token;
assert(p_len < 4095);
// @raysan5:
// WARNING: If -DNDEBUG is set when compiling, assertions will not
// be present in the compiled binary, replacing by a runtime check
//assert(p_len < 4095);
if (p_len > 4095) return 0;
memcpy(linebuf, p, p_len); memcpy(linebuf, p, p_len);
linebuf[p_len] = '\0'; linebuf[p_len] = '\0';
@ -1102,7 +1107,11 @@ static int parseLine(Command *command, const char *p, unsigned int p_len,
tinyobj_vertex_index_t i1; tinyobj_vertex_index_t i1;
tinyobj_vertex_index_t i2 = f[1]; tinyobj_vertex_index_t i2 = f[1];
assert(3 * num_f < TINYOBJ_MAX_FACES_PER_F_LINE); // @raysan5:
// WARNING: If -DNDEBUG is set when compiling, assertions will not
// be present in the compiled binary, replacing by a runtime check
//assert(3 * num_f < TINYOBJ_MAX_FACES_PER_F_LINE);
if (3*num_f > TINYOBJ_MAX_FACES_PER_F_LINE) return 0;
for (k = 2; k < num_f; k++) { for (k = 2; k < num_f; k++) {
i1 = i2; i1 = i2;
@ -1119,7 +1128,13 @@ static int parseLine(Command *command, const char *p, unsigned int p_len,
} else { } else {
unsigned int k = 0; unsigned int k = 0;
assert(num_f < TINYOBJ_MAX_FACES_PER_F_LINE);
// @raysan5:
// WARNING: If -DNDEBUG is set when compiling, assertions will not
// be present in the compiled binary, replacing by a runtime check
//assert(num_f < TINYOBJ_MAX_FACES_PER_F_LINE);
if (num_f > TINYOBJ_MAX_FACES_PER_F_LINE) return 0;
for (k = 0; k < num_f; k++) { for (k = 0; k < num_f; k++) {
command->f[k] = f[k]; command->f[k] = f[k];
} }

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@ -3601,10 +3601,14 @@ AutomationEventList LoadAutomationEventList(const char *fileName)
case 'c': sscanf(buffer, "c %i", &list.count); break; case 'c': sscanf(buffer, "c %i", &list.count); break;
case 'e': case 'e':
{ {
sscanf(buffer, "e %d %d %d %d %d %d %[^\n]s", &list.events[counter].frame, &list.events[counter].type, if (counter < list.capacity)
{
sscanf(buffer, "e %d %d %d %d %d %d %63[^\n]s", &list.events[counter].frame, &list.events[counter].type,
&list.events[counter].params[0], &list.events[counter].params[1], &list.events[counter].params[2], &list.events[counter].params[3], eventDesc); &list.events[counter].params[0], &list.events[counter].params[1], &list.events[counter].params[2], &list.events[counter].params[3], eventDesc);
counter++; counter++;
}
else TRACELOG(LOG_WARNING, "AUTOMATION: Event goes beyond automated list capacity (MAX: %i): %s", buffer, list.capacity);
} break; } break;
default: break; default: break;
} }

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@ -910,6 +910,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#include <stdlib.h> // Required for: calloc(), free() #include <stdlib.h> // Required for: calloc(), free()
#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading] #include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
#include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log() #include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log()
#include <limits.h> // Required for: INT_MAX
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Defines and Macros // Defines and Macros
@ -5236,7 +5237,9 @@ static int rlGetPixelDataSize(int width, int height, int format)
{ {
int blockWidth = (width + 3)/4; int blockWidth = (width + 3)/4;
int blockHeight = (height + 3)/4; int blockHeight = (height + 3)/4;
dataSize = blockWidth*blockHeight*8; unsigned long long dataSizeBytes = blockWidth*blockHeight*8;
if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
} break; } break;
case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA:
case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA:
@ -5245,13 +5248,17 @@ static int rlGetPixelDataSize(int width, int height, int format)
{ {
int blockWidth = (width + 3)/4; int blockWidth = (width + 3)/4;
int blockHeight = (height + 3)/4; int blockHeight = (height + 3)/4;
dataSize = blockWidth*blockHeight*16; unsigned long long dataSizeBytes = blockWidth*blockHeight*16;
if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
} break; } break;
case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 4 bytes per each 4x4 block case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 4 bytes per each 4x4 block
{ {
int blockWidth = (width + 3)/4; int blockWidth = (width + 3)/4;
int blockHeight = (height + 3)/4; int blockHeight = (height + 3)/4;
dataSize = blockWidth*blockHeight*4; unsigned long long dataSizeBytes = blockWidth*blockHeight*4;
if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
} break; } break;
default: break; default: break;
} }
@ -5260,10 +5267,12 @@ static int rlGetPixelDataSize(int width, int height, int format)
if ((format >= RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) && if ((format >= RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) &&
(format <= RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) (format <= RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16))
{ {
double bytesPerPixel = (double)bpp/8.0; unsigned long long dataSizeBytes = (width*height*bpp) >> 3; // Get size in bytes (dividing by 8)
dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
} }
if (dataSize == 0) TRACELOG(LOG_WARNING, "Requested image size is larger than 2GB, it can not be allocated");
return dataSize; return dataSize;
} }

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@ -2320,7 +2320,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, float frame)
Matrix currentPoseMatrix = { 0 }; Matrix currentPoseMatrix = { 0 };
// Update all bones and bone matrices of model // Update all bones and bone matrices of model
for (int boneIndex = 0; boneIndex < model.skeleton.boneCount; boneIndex++) for (unsigned int boneIndex = 0; boneIndex < model.skeleton.boneCount; boneIndex++)
{ {
// Compute interpolated pose between current and next frame // Compute interpolated pose between current and next frame
// NOTE: Storing animation frame data in model.currentPose // NOTE: Storing animation frame data in model.currentPose
@ -2390,7 +2390,7 @@ void UpdateModelAnimationEx(Model model, ModelAnimation animA, float frameA, Mod
Matrix bindPoseMatrix = { 0 }; Matrix bindPoseMatrix = { 0 };
Matrix currentPoseMatrix = { 0 }; Matrix currentPoseMatrix = { 0 };
for (int boneIndex = 0; boneIndex < model.skeleton.boneCount; boneIndex++) for (unsigned int boneIndex = 0; boneIndex < model.skeleton.boneCount; boneIndex++)
{ {
// Get frame-interpolation for first animation // Get frame-interpolation for first animation
Vector3 frameATranslation = Vector3Lerp( Vector3 frameATranslation = Vector3Lerp(
@ -5013,7 +5013,7 @@ static Model LoadIQM(const char *fileName)
// Initialize runtime animation data: current pose and bone matrices // Initialize runtime animation data: current pose and bone matrices
model.currentPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform)); model.currentPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform));
model.boneMatrices = (Matrix *)RL_CALLOC(model.skeleton.boneCount, sizeof(Matrix)); model.boneMatrices = (Matrix *)RL_CALLOC(model.skeleton.boneCount, sizeof(Matrix));
for (int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity(); for (unsigned int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
UnloadFileData(fileData); UnloadFileData(fileData);
@ -5241,7 +5241,7 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCou
// Build frameposes // Build frameposes
for (unsigned int frame = 0; frame < anim[a].num_frames; frame++) for (unsigned int frame = 0; frame < anim[a].num_frames; frame++)
{ {
for (int i = 0; i < animations[a].boneCount; i++) for (unsigned int i = 0; i < animations[a].boneCount; i++)
{ {
if (bones[i].parent >= 0) if (bones[i].parent >= 0)
{ {
@ -5371,7 +5371,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
// Load bone info from GLTF skin data // Load bone info from GLTF skin data
static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, unsigned int *boneCount) static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, unsigned int *boneCount)
{ {
*boneCount = skin.joints_count; *boneCount = (unsigned int)skin.joints_count;
BoneInfo *bones = (BoneInfo *)RL_CALLOC(skin.joints_count, sizeof(BoneInfo)); BoneInfo *bones = (BoneInfo *)RL_CALLOC(skin.joints_count, sizeof(BoneInfo));
for (unsigned int i = 0; i < skin.joints_count; i++) for (unsigned int i = 0; i < skin.joints_count; i++)
@ -6144,7 +6144,7 @@ static Model LoadGLTF(const char *fileName)
model.skeleton.bones = LoadBoneInfoGLTF(skin, &model.skeleton.boneCount); model.skeleton.bones = LoadBoneInfoGLTF(skin, &model.skeleton.boneCount);
model.skeleton.bindPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform)); model.skeleton.bindPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform));
for (int i = 0; i < model.skeleton.boneCount; i++) for (unsigned int i = 0; i < model.skeleton.boneCount; i++)
{ {
Matrix bindMatrix = { 0 }; Matrix bindMatrix = { 0 };
cgltf_float inverseBindTransform[16] = { 0 }; cgltf_float inverseBindTransform[16] = { 0 };
@ -6309,7 +6309,7 @@ static Model LoadGLTF(const char *fileName)
if ((data->skins_count > 0) && !hasJoints && (node->parent != NULL) && (node->parent->mesh == NULL)) if ((data->skins_count > 0) && !hasJoints && (node->parent != NULL) && (node->parent->mesh == NULL))
{ {
int parentBoneId = -1; int parentBoneId = -1;
for (int joint = 0; joint < model.skeleton.boneCount; joint++) for (unsigned int joint = 0; joint < model.skeleton.boneCount; joint++)
{ {
if (data->skins[0].joints[joint] == node->parent) if (data->skins[0].joints[joint] == node->parent)
{ {
@ -6347,7 +6347,7 @@ static Model LoadGLTF(const char *fileName)
// Initialize runtime animation data: current pose and bone matrices // Initialize runtime animation data: current pose and bone matrices
model.currentPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform)); model.currentPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform));
model.boneMatrices = (Matrix *)RL_CALLOC(model.skeleton.boneCount, sizeof(Matrix)); model.boneMatrices = (Matrix *)RL_CALLOC(model.skeleton.boneCount, sizeof(Matrix));
for (int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity(); for (unsigned int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
//---------------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------------
// Free unused allocated memory in case of no bones defined // Free unused allocated memory in case of no bones defined
@ -6670,7 +6670,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
animations[a].keyframePoses[j] = (Transform *)RL_CALLOC(animations[a].boneCount, sizeof(Transform)); animations[a].keyframePoses[j] = (Transform *)RL_CALLOC(animations[a].boneCount, sizeof(Transform));
float time = (float)j / GLTF_FRAMERATE; float time = (float)j / GLTF_FRAMERATE;
for (int k = 0; k < animations[a].boneCount; k++) for (unsigned int k = 0; k < animations[a].boneCount; k++)
{ {
Vector3 translation = {skin.joints[k]->translation[0], skin.joints[k]->translation[1], skin.joints[k]->translation[2]}; Vector3 translation = {skin.joints[k]->translation[0], skin.joints[k]->translation[1], skin.joints[k]->translation[2]};
Quaternion rotation = {skin.joints[k]->rotation[0], skin.joints[k]->rotation[1], skin.joints[k]->rotation[2], skin.joints[k]->rotation[3]}; Quaternion rotation = {skin.joints[k]->rotation[0], skin.joints[k]->rotation[1], skin.joints[k]->rotation[2], skin.joints[k]->rotation[3]};
@ -7204,7 +7204,7 @@ static Model LoadM3D(const char *fileName)
// Initialize runtime animation data: current pose and bone matrices // Initialize runtime animation data: current pose and bone matrices
model.currentPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform)); model.currentPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform));
model.boneMatrices = (Matrix *)RL_CALLOC(model.skeleton.boneCount, sizeof(Matrix)); model.boneMatrices = (Matrix *)RL_CALLOC(model.skeleton.boneCount, sizeof(Matrix));
for (int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity(); for (unsigned int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
} }
m3d_free(m3d); m3d_free(m3d);

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@ -1699,7 +1699,7 @@ const char *TextSubtext(const char *text, int position, int length)
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
if (text != NULL) if ((text != NULL) && (position > 0) && (length > 0))
{ {
int textLength = TextLength(text); int textLength = TextLength(text);
@ -1975,10 +1975,11 @@ char *TextInsert(const char *text, const char *insert, int position)
{ {
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
if ((text != NULL) && (insert != NULL))
{
int textLen = TextLength(text); int textLen = TextLength(text);
if ((text != NULL) && (insert != NULL) && (position >= 0))
{
if (position > textLen) position = textLen; // End of text string
int insertLen = TextLength(insert); int insertLen = TextLength(insert);
if ((textLen + insertLen) < (MAX_TEXT_BUFFER_LENGTH - 1)) if ((textLen + insertLen) < (MAX_TEXT_BUFFER_LENGTH - 1))
@ -1987,7 +1988,7 @@ char *TextInsert(const char *text, const char *insert, int position)
for (int i = 0; i < position; i++) buffer[i] = text[i]; for (int i = 0; i < position; i++) buffer[i] = text[i];
for (int i = position; i < insertLen + position; i++) buffer[i] = insert[i - position]; for (int i = position; i < insertLen + position; i++) buffer[i] = insert[i - position];
for (int i = (insertLen + position); i < (textLen + insertLen); i++) buffer[i] = text[i]; for (int i = (insertLen + position); i < (textLen + insertLen); i++) buffer[i] = text[i - insertLen];
buffer[textLen + insertLen] = '\0'; // Add EOL buffer[textLen + insertLen] = '\0'; // Add EOL
} }
@ -2002,17 +2003,18 @@ char *TextInsert(const char *text, const char *insert, int position)
char *TextInsertAlloc(const char *text, const char *insert, int position) char *TextInsertAlloc(const char *text, const char *insert, int position)
{ {
char *result = NULL; char *result = NULL;
if ((text != NULL) && (insert != NULL))
{
int textLen = TextLength(text); int textLen = TextLength(text);
if ((text != NULL) && (insert != NULL) && (position >= 0))
{
if (position > textLen) position = textLen; // End of text string
int insertLen = TextLength(insert); int insertLen = TextLength(insert);
result = (char *)RL_MALLOC(textLen + insertLen + 1); result = (char *)RL_MALLOC(textLen + insertLen + 1);
for (int i = 0; i < position; i++) result[i] = text[i]; for (int i = 0; i < position; i++) result[i] = text[i];
for (int i = position; i < insertLen + position; i++) result[i] = insert[i - position]; for (int i = position; i < (insertLen + position); i++) result[i] = insert[i - position];
for (int i = (insertLen + position); i < (textLen + insertLen); i++) result[i] = text[i]; for (int i = (insertLen + position); i < (textLen + insertLen + position); i++) result[i] = text[i - insertLen];
result[textLen + insertLen] = '\0'; // Add EOL result[textLen + insertLen] = '\0'; // Add EOL
} }
@ -2036,7 +2038,7 @@ char *TextJoin(char **textList, int count, const char *delimiter)
int textLength = TextLength(textList[i]); int textLength = TextLength(textList[i]);
// Make sure joined text could fit inside MAX_TEXT_BUFFER_LENGTH // Make sure joined text could fit inside MAX_TEXT_BUFFER_LENGTH
if ((totalLength + textLength) < MAX_TEXT_BUFFER_LENGTH) if ((totalLength + textLength + delimiterLen) < MAX_TEXT_BUFFER_LENGTH)
{ {
memcpy(textPtr, textList[i], textLength); memcpy(textPtr, textList[i], textLength);
totalLength += textLength; totalLength += textLength;

View File

@ -70,6 +70,7 @@
#include <string.h> // Required for: strlen() [Used in ImageTextEx()], strcmp() [Used in LoadImageFromMemory()/LoadImageAnimFromMemory()/ExportImageToMemory()] #include <string.h> // Required for: strlen() [Used in ImageTextEx()], strcmp() [Used in LoadImageFromMemory()/LoadImageAnimFromMemory()/ExportImageToMemory()]
#include <math.h> // Required for: fabsf() [Used in DrawTextureRec()] #include <math.h> // Required for: fabsf() [Used in DrawTextureRec()]
#include <stdio.h> // Required for: sprintf() [Used in ExportImageAsCode()] #include <stdio.h> // Required for: sprintf() [Used in ExportImageAsCode()]
#include <limits.h> // Required for: INT_MAX
// Support only desired texture formats on stb_image // Support only desired texture formats on stb_image
#if !SUPPORT_FILEFORMAT_BMP #if !SUPPORT_FILEFORMAT_BMP
@ -843,9 +844,10 @@ bool ExportImageAsCode(Image image, const char *fileName)
// Generate image: plain color // Generate image: plain color
Image GenImageColor(int width, int height, Color color) Image GenImageColor(int width, int height, Color color)
{ {
Color *pixels = (Color *)RL_CALLOC(width*height, sizeof(Color)); int dataSize = GetPixelDataSize(width, height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
Color *pixels = (Color *)RL_CALLOC(dataSize, 1);
for (int i = 0; i < width*height; i++) pixels[i] = color; for (int i = 0; (pixels != NULL) && (i < width*height); i++) pixels[i] = color;
Image image = { Image image = {
.data = pixels, .data = pixels,
@ -1228,6 +1230,11 @@ Image ImageFromImage(Image image, Rectangle rec)
{ {
Image result = { 0 }; Image result = { 0 };
// Basic rectangle validation: size smaller than image size
if ((rec.x > 0) && (rec.y > 0) && (rec.width > 0) && (rec.height > 0) &&
(((int)rec.x + (int)rec.width) < image.width) &&
(((int)rec.y + (int)rec.height) < image.height))
{
int bytesPerPixel = GetPixelDataSize(1, 1, image.format); int bytesPerPixel = GetPixelDataSize(1, 1, image.format);
result.width = (int)rec.width; result.width = (int)rec.width;
@ -1240,6 +1247,8 @@ Image ImageFromImage(Image image, Rectangle rec)
{ {
memcpy(((unsigned char *)result.data) + y*(int)rec.width*bytesPerPixel, ((unsigned char *)image.data) + ((y + (int)rec.y)*image.width + (int)rec.x)*bytesPerPixel, (int)rec.width*bytesPerPixel); memcpy(((unsigned char *)result.data) + y*(int)rec.width*bytesPerPixel, ((unsigned char *)image.data) + ((y + (int)rec.y)*image.width + (int)rec.x)*bytesPerPixel, (int)rec.width*bytesPerPixel);
} }
}
else TRACELOG(LOG_WARNING, "IMAGE: Rectangle provided for ImageToImage not valid");
return result; return result;
} }
@ -2684,9 +2693,11 @@ void ImageRotate(Image *image, int degrees)
int width = (int)(fabsf(image->width*cosRadius) + fabsf(image->height*sinRadius)); int width = (int)(fabsf(image->width*cosRadius) + fabsf(image->height*sinRadius));
int height = (int)(fabsf(image->height*cosRadius) + fabsf(image->width*sinRadius)); int height = (int)(fabsf(image->height*cosRadius) + fabsf(image->width*sinRadius));
int bytesPerPixel = GetPixelDataSize(1, 1, image->format); int bytesPerPixel = GetPixelDataSize(width, height, image->format);
unsigned char *rotatedData = (unsigned char *)RL_CALLOC(width*height, bytesPerPixel); unsigned char *rotatedData = (unsigned char *)RL_CALLOC(bytesPerPixel, 1);
if (rotatedData != NULL)
{
for (int y = 0; y < height; y++) for (int y = 0; y < height; y++)
{ {
for (int x = 0; x < width; x++) for (int x = 0; x < width; x++)
@ -2725,6 +2736,7 @@ void ImageRotate(Image *image, int degrees)
image->height = height; image->height = height;
} }
} }
}
// Rotate image clockwise 90deg // Rotate image clockwise 90deg
void ImageRotateCW(Image *image) void ImageRotateCW(Image *image)
@ -5502,8 +5514,11 @@ int GetPixelDataSize(int width, int height, int format)
default: break; default: break;
} }
double bytesPerPixel = (double)bpp/8.0; unsigned long long dataSizeBytes = (width*height*bpp) >> 3; // Get size in bytes (dividing by 8)
dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes
if (dataSizeBytes < INT_MAX)
{
dataSize = (int)dataSizeBytes;
// Most compressed formats works on 4x4 blocks, // Most compressed formats works on 4x4 blocks,
// if texture is smaller, minimum dataSize is 8 or 16 // if texture is smaller, minimum dataSize is 8 or 16
@ -5512,6 +5527,10 @@ int GetPixelDataSize(int width, int height, int format)
if ((format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8; if ((format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8;
else if ((format >= PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16; else if ((format >= PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16;
} }
}
// NOTE: In case required image data larger than 2GB, no memory allocated at all (NULL)
if (dataSize == 0) TRACELOG(LOG_WARNING, "Requested image size is larger than 2GB, it can not be allocated");
return dataSize; return dataSize;
} }