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a25d11ad1a
| Author | SHA1 | Date | |
|---|---|---|---|
| a25d11ad1a | |||
| 6f101f4011 |
@ -564,6 +564,7 @@ SHAPES = \
|
||||
shapes/shapes_lines_bezier \
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||||
shapes/shapes_logo_raylib \
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shapes/shapes_logo_raylib_anim \
|
||||
shapes/shapes_math_sine_cosine \
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shapes/shapes_mouse_trail \
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shapes/shapes_pie_chart \
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shapes/shapes_rectangle_advanced \
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||||
|
||||
@ -564,6 +564,7 @@ SHAPES = \
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||||
shapes/shapes_lines_bezier \
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shapes/shapes_logo_raylib \
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shapes/shapes_logo_raylib_anim \
|
||||
shapes/shapes_math_sine_cosine \
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||||
shapes/shapes_mouse_trail \
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shapes/shapes_pie_chart \
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shapes/shapes_rectangle_advanced \
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@ -899,6 +900,9 @@ shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
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shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
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||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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||||
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||||
shapes/shapes_math_sine_cosine: shapes/shapes_math_sine_cosine.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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||||
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shapes/shapes_mouse_trail: shapes/shapes_mouse_trail.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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||||
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||||
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||||
@ -71,7 +71,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
|
||||
| [core_clipboard_text](core/core_clipboard_text.c) | <img src="core/core_clipboard_text.png" alt="core_clipboard_text" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
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||||
| [core_text_file_loading](core/core_text_file_loading.c) | <img src="core/core_text_file_loading.png" alt="core_text_file_loading" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) |
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||||
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### category: shapes [31]
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### category: shapes [32]
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Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
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@ -80,6 +80,7 @@ shapes;shapes_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@ra
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shapes;shapes_pie_chart;★★★☆;5.5;5.6;2025;2025;"Gideon Serfontein";@GideonSerf
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shapes;shapes_kaleidoscope;★★☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal
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shapes;shapes_clock_of_clocks;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
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shapes;shapes_math_sine_cosine;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
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shapes;shapes_mouse_trail;★☆☆☆;5.6;5.6-dev;2025;2025;"Balamurugan R";@Bala050814
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shapes;shapes_simple_particles;★★☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
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shapes;shapes_starfield_effect;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
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102
examples/shapes/shapes_math_angle_rotation.c
Normal file
102
examples/shapes/shapes_math_angle_rotation.c
Normal file
@ -0,0 +1,102 @@
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/*******************************************************************************************
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*
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* raylib [shapes] example - Math angle rotation lines
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 5.5, last time updated with raylib 5.6
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*
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* Example contributed by Kris (@krispy-snacc) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "raymath.h" // for DEG2RAD
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 720;
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const int screenHeight = 400;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - angle rotation lines");
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SetTargetFPS(60);
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Vector2 center = { screenWidth / 2.0f, screenHeight / 2.0f };
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const float lineLength = 150.0f;
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// Predefined angles for fixed lines
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int angles[] = { 0, 30, 60, 90 };
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int numAngles = sizeof(angles)/sizeof(angles[0]);
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float totalAngle = 0.0f; // Animated rotation angle
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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totalAngle += 1.0f; // degrees per frame
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if (totalAngle >= 360.0f) totalAngle -= 360.0f;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(WHITE);
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DrawText("Fixed angles + rotating line", 10, 10, 20, LIGHTGRAY);
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// Draw fixed-angle lines with colorful gradient
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for (int i = 0; i < numAngles; i++)
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{
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float rad = angles[i] * DEG2RAD;
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Vector2 end = { center.x + cosf(rad) * lineLength,
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center.y + sinf(rad) * lineLength };
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// Gradient color from green → cyan → blue → magenta
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Color col;
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switch(i)
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{
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case 0: col = GREEN; break;
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case 1: col = ORANGE; break;
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case 2: col = BLUE; break;
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case 3: col = MAGENTA; break;
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default: col = WHITE; break;
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}
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DrawLineEx(center, end, 5.0f, col);
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// Draw angle label slightly offset along the line
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Vector2 textPos = { center.x + cosf(rad) * (lineLength + 20),
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center.y + sinf(rad) * (lineLength + 20) };
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DrawText(TextFormat("%d°", angles[i]), (int)textPos.x, (int)textPos.y, 20, col);
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}
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// Draw animated rotating line with changing color
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float animRad = totalAngle * DEG2RAD;
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Vector2 animEnd = { center.x + cosf(animRad) * lineLength,
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center.y + sinf(animRad) * lineLength };
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// Cycle through HSV colors for animated line
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Color animCol = ColorFromHSV(fmodf(totalAngle, 360.0f), 0.8f, 0.9f);
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DrawLineEx(center, animEnd, 5.0f, animCol);
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EndDrawing();
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//----------------------------------------------------------------------------------
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||||
}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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BIN
examples/shapes/shapes_math_angle_rotation.png
Normal file
BIN
examples/shapes/shapes_math_angle_rotation.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.8 KiB |
176
examples/shapes/shapes_math_sine_cosine.c
Normal file
176
examples/shapes/shapes_math_sine_cosine.c
Normal file
@ -0,0 +1,176 @@
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/*******************************************************************************************
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||||
*
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* raylib [shapes] example - math sine cosine
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*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
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*
|
||||
* Example contributed by Jopestpe (@jopestpe)
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*
|
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
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||||
*
|
||||
* Copyright (c) 2025-2025 Jopestpe (@jopestpe)
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||||
*
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||||
********************************************************************************************/
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||||
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||||
#include "raylib.h"
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#include <math.h>
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||||
#include "raymath.h"
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#define RAYGUI_IMPLEMENTATION
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#include "raygui.h" // Required for GUI controls
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// Wave points for sine/cosine visualization
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#define WAVE_POINTS 36
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//------------------------------------------------------------------------------------
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// Program main entry point
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||||
//------------------------------------------------------------------------------------
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||||
int main(void)
|
||||
{
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||||
// Initialization
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||||
//--------------------------------------------------------------------------------------
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||||
const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - math sine cosine");
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Vector2 sinePoints[WAVE_POINTS];
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Vector2 cosPoints[WAVE_POINTS];
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Vector2 center = { (screenWidth/2.0f) - 30.f, screenHeight/2.0f };
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Rectangle start = { 20.f, screenHeight - 120.f , 200.0f, 100.0f};
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float radius = 130.0f;
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float angle = 0.0f;
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bool pause = false;
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||||
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for (int i = 0; i < WAVE_POINTS; i++)
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||||
{
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float t = i/(float)(WAVE_POINTS - 1);
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float currentAngle = t*360.0f*DEG2RAD;
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sinePoints[i] = (Vector2){ start.x + t*start.width, start.y + start.height/2.0f - sinf(currentAngle)*(start.height/2.0f) };
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cosPoints[i] = (Vector2){ start.x + t*start.width, start.y + start.height/2.0f - cosf(currentAngle)*(start.height/2.0f) };
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||||
}
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||||
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||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
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||||
float angleRad = angle*DEG2RAD;
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||||
float cosRad = cosf(angleRad);
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||||
float sinRad = sinf(angleRad);
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||||
Vector2 point = { center.x + cosRad*radius, center.y - sinRad*radius };
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Vector2 limitMin = { center.x - radius, center.y - radius };
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Vector2 limitMax = { center.x + radius, center.y + radius };
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||||
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||||
float complementary = 90.0f - angle;
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float supplementary = 180.0f - angle;
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float explementary = 360.0f - angle;
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|
||||
float tangent = Clamp(tanf(angleRad), -10.0f, 10.0f);
|
||||
float cotangent = (fabsf(tangent) > 0.001f) ? Clamp(1.0f/tangent, -radius, radius) : 0.0f;
|
||||
Vector2 tangentPoint = { center.x + radius, center.y - tangent*radius };
|
||||
Vector2 cotangentPoint = { center.x + cotangent*radius, center.y - radius };
|
||||
|
||||
angle = Wrap(angle + (!pause ? 1.0f : 0.0f), 0.0f, 360.0f);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Cotangent (orange)
|
||||
DrawLineEx((Vector2){ center.x , limitMin.y }, (Vector2){ cotangentPoint.x, limitMin.y }, 2.0f, ORANGE);
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||||
DrawLineDashed(center, cotangentPoint, 10.0f, 4.0f, ORANGE);
|
||||
|
||||
// Side background
|
||||
DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 });
|
||||
DrawRectangle(580, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 232, 232, 232, 255 });
|
||||
|
||||
// Base circle and axes
|
||||
DrawCircleLinesV(center, radius, GRAY);
|
||||
DrawLineEx((Vector2){ center.x, limitMin.y }, (Vector2){ center.x, limitMax.y }, 1.0f, GRAY);
|
||||
DrawLineEx((Vector2){ limitMin.x, center.y }, (Vector2){ limitMax.x, center.y }, 1.f, GRAY);
|
||||
|
||||
// Wave graph axes
|
||||
DrawLineEx((Vector2){ start.x , start.y }, (Vector2){ start.x , start.y + start.height }, 2.0f, GRAY);
|
||||
DrawLineEx((Vector2){ start.x + start.width, start.y }, (Vector2){ start.x + start.width, start.y + start.height }, 2.0f, GRAY);
|
||||
DrawLineEx((Vector2){ start.x, start.y + start.height/2 }, (Vector2){ start.x + start.width, start.y + start.height/2 }, 2.0f, GRAY);
|
||||
|
||||
// Wave graph axis labels
|
||||
DrawText("1", start.x - 8, start.y, 6, GRAY);
|
||||
DrawText("0", start.x - 8, start.y + start.height/2 - 6, 6, GRAY);
|
||||
DrawText("-1", start.x - 12, start.y + start.height - 8, 6, GRAY);
|
||||
DrawText("0", start.x - 2, start.y + start.height + 4, 6, GRAY);
|
||||
DrawText("360", start.x + start.width - 8, start.y + start.height + 4, 6, GRAY);
|
||||
|
||||
// Sine (red - vertical)
|
||||
DrawLineEx((Vector2){ center.x, center.y }, (Vector2){ center.x, point.y }, 2.0f, RED);
|
||||
DrawLineDashed((Vector2){ point.x, center.y }, (Vector2){ point.x, point.y }, 10.0f, 4.0f, RED);
|
||||
DrawText(TextFormat("Sine %.2f", sinRad), 640, 190, 6, RED);
|
||||
DrawCircleV((Vector2){ start.x + (angle/360.0f)*start.width, start.y + ((-sinRad + 1)*start.height/2.0f) }, 4.0f, RED);
|
||||
DrawSplineLinear(sinePoints, WAVE_POINTS, 1.0f, RED);
|
||||
|
||||
// Cosine (blue - horizontal)
|
||||
DrawLineEx((Vector2){ center.x, center.y }, (Vector2){ point.x, center.y }, 2.0f, BLUE);
|
||||
DrawLineDashed((Vector2){ center.x , point.y }, (Vector2){ point.x, point.y }, 10.0f, 4.0f, BLUE);
|
||||
DrawText(TextFormat("Cosine %.2f", cosRad), 640, 210, 6, BLUE);
|
||||
DrawCircleV((Vector2){ start.x + (angle/360.0f)*start.width, start.y + ((-cosRad + 1)*start.height/2.0f) }, 4.0f, BLUE);
|
||||
DrawSplineLinear(cosPoints, WAVE_POINTS, 1.0f, BLUE);
|
||||
|
||||
// Tangent (purple)
|
||||
DrawLineEx((Vector2){ limitMax.x , center.y }, (Vector2){ limitMax.x, tangentPoint.y }, 2.0f, PURPLE);
|
||||
DrawLineDashed(center, tangentPoint, 10.0f, 4.0f, PURPLE);
|
||||
DrawText(TextFormat("Tangent %.2f", tangent), 640, 230, 6, PURPLE);
|
||||
|
||||
// Cotangent (orange)
|
||||
DrawText(TextFormat("Cotangent %.2f", cotangent), 640, 250, 6, ORANGE);
|
||||
|
||||
// Complementary angle (beige)
|
||||
DrawCircleSectorLines(center, radius*0.6f , -angle, -90.f , 36.0f, BEIGE);
|
||||
DrawText(TextFormat("Complementary %0.f°",complementary), 640, 150, 6, BEIGE);
|
||||
|
||||
// Supplementary angle (darkblue)
|
||||
DrawCircleSectorLines(center, radius*0.5f , -angle, -180.f , 36.0f, DARKBLUE);
|
||||
DrawText(TextFormat("Supplementary %0.f°",supplementary), 640, 130, 6, DARKBLUE);
|
||||
|
||||
// Explementary angle (pink)
|
||||
DrawCircleSectorLines(center, radius*0.4f , -angle, -360.f , 36.0f, PINK);
|
||||
DrawText(TextFormat("Explementary %0.f°",explementary), 640, 170, 6, PINK);
|
||||
|
||||
// Current angle - arc (lime), radius (black), endpoint (black)
|
||||
DrawCircleSectorLines(center, radius*0.7f , -angle, 0.f, 36.0f, LIME);
|
||||
DrawLineEx((Vector2){ center.x , center.y }, point, 2.0f, BLACK);
|
||||
DrawCircleV(point, 4.0f, BLACK);
|
||||
|
||||
// Draw GUI controls
|
||||
//------------------------------------------------------------------------------
|
||||
GuiSetStyle(LABEL, TEXT_COLOR_NORMAL, ColorToInt(GRAY));
|
||||
GuiToggle((Rectangle){ 640, 70, 120, 20}, TextFormat("Pause"), &pause);
|
||||
GuiSetStyle(LABEL, TEXT_COLOR_NORMAL, ColorToInt(LIME));
|
||||
GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Angle", TextFormat("%.0f°", angle), &angle, 0.0f, 360.f);
|
||||
|
||||
// Angle values panel
|
||||
GuiGroupBox((Rectangle){ 620, 110, 140, 170}, "Angle Values");
|
||||
//------------------------------------------------------------------------------
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/shapes/shapes_math_sine_cosine.png
Normal file
BIN
examples/shapes/shapes_math_sine_cosine.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
569
projects/VS2022/examples/shapes_math_angle_rotation.vcxproj
Normal file
569
projects/VS2022/examples/shapes_math_angle_rotation.vcxproj
Normal file
@ -0,0 +1,569 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug.DLL|ARM64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|Win32">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|x64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|ARM64">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|Win32">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|x64">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
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@ -395,6 +395,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_text_file_loading", "e
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Reference in New Issue
Block a user