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84e2cbccc4
| Author | SHA1 | Date | |
|---|---|---|---|
| 84e2cbccc4 | |||
| a42eb2f79b | |||
| 866e7238bf | |||
| 698d37c57a | |||
| 1b9aa0bcf3 |
@ -60,7 +60,7 @@ shapes;shapes_rounded_rectangle_drawing;★★★☆;2.5;2.5;2018;2025;"Vlad Adr
|
||||
shapes;shapes_top_down_lights;★★★★;4.2;4.2;2022;2025;"Jeffery Myers";@JeffM2501
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||||
shapes;shapes_rectangle_advanced;★★★★;5.5;5.5;2024;2025;"Everton Jr.";@evertonse
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||||
shapes;shapes_splines_drawing;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
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||||
shapes;shapes_digital_clock;★★☆☆;5.5;5.6;2025;2025;"Hamza RAHAL";@hmz-rhl
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||||
shapes;shapes_digital_clock;★★★★;5.5;5.6;2025;2025;"Hamza RAHAL";@hmz-rhl
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||||
shapes;shapes_double_pendulum;★★☆☆;5.5;5.5;2025;2025;"JoeCheong";@Joecheong2006
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||||
textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
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||||
textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
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||||
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||||
@ -18,9 +18,9 @@
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||||
*
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||||
********************************************************************************************/
|
||||
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||||
#include <raylib.h>
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||||
#include "raylib.h"
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||||
#include <raymath.h>
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||||
#include "raymath.h"
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||||
|
||||
#if defined(PLATFORM_DESKTOP)
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||||
#define GLSL_VERSION 330
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||||
@ -155,7 +155,7 @@ int main(void)
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||||
DrawText("Use keys [Up][Down] to change specular exponent", 10, 10 + yOffset*2, 10, BLACK);
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DrawText(TextFormat("Specular Exponent: %.2f", specularExponent), 10, 10 + yOffset*3, 10, BLUE);
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||||
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DrawFPS(screenWidth - 80, 10);
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DrawFPS(screenWidth - 90, 10);
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||||
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EndDrawing();
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//--------------------------------------------------------------------------------------
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@ -2,7 +2,7 @@
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*
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* raylib [shapes] example - digital clock
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*
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* Example complexity rating: [★★☆☆] 2/4
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* Example complexity rating: [★★★★] 4/4
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||||
*
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||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6
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*
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||||
@ -11,7 +11,7 @@
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 Hamza RAHAL (@hmz-rhl)
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* Copyright (c) 2025 Hamza RAHAL (@hmz-rhl) and Ramon Santamaria (@raysan5)
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*
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||||
********************************************************************************************/
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||||
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@ -20,37 +20,40 @@
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#include <math.h> // Required for: cosf(), sinf()
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#include <time.h> // Required for: time(), localtime()
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#define DIGIT_SIZE 30
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#define CLOCK_ANALOG 0
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#define CLOCK_DIGITAL 1
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum {
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MODE_NORMAL = 0,
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MODE_HANDS_FREE,
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} ClockMode;
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// Clock hand type
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typedef struct {
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int value;
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Vector2 origin;
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float angle;
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int length;
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int thickness;
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Color color;
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int value; // Time value
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// Visual elements
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float angle; // Hand angle
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int length; // Hand length
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int thickness; // Hand thickness
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Color color; // Hand color
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} ClockHand;
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// Clock hands
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typedef struct {
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ClockMode mode;
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ClockHand second;
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ClockHand minute;
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ClockHand hour;
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ClockHand second; // Clock hand for seconds
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ClockHand minute; // Clock hand for minutes
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ClockHand hour; // Clock hand for hours
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} Clock;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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static void UpdateClock(Clock *clock); // Update clock time
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static void DrawClock(Clock clock, Vector2 centerPos); // Draw clock at desired position
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static void DrawClockAnalog(Clock clock, Vector2 position); // Draw analog clock at desired center position
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static void DrawClockDigital(Clock clock, Vector2 position); // Draw digital clock at desired position
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static void DrawDisplayValue(Vector2 position, int value, Color colorOn, Color colorOff);
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static void Draw7SDisplay(Vector2 position, char segments, Color colorOn, Color colorOff);
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static void DrawDisplaySegment(Vector2 center, int length, int thick, bool vertical, Color color);
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//------------------------------------------------------------------------------------
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// Program main entry point
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@ -62,16 +65,18 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock");
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// Initialize clock
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Clock myClock = {
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.mode = MODE_NORMAL,
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int clockMode = CLOCK_DIGITAL;
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// Initialize clock
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// NOTE: Includes visual info for anlaog clock
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Clock clock = {
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.second.angle = 45,
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.second.length = 140,
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.second.thickness = 3,
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.second.color = BEIGE,
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.second.color = MAROON,
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.minute.angle = 10,
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.minute.length = 130,
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@ -94,11 +99,12 @@ int main(void)
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_SPACE))
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{
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if (myClock.mode == MODE_HANDS_FREE) myClock.mode = MODE_NORMAL;
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else if (myClock.mode == MODE_NORMAL) myClock.mode = MODE_HANDS_FREE;
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// Toggle clock mode
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if (clockMode == CLOCK_DIGITAL) clockMode = CLOCK_ANALOG;
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else if (clockMode == CLOCK_ANALOG) clockMode = CLOCK_DIGITAL;
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}
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UpdateClock(&myClock);
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UpdateClock(&clock); // Update clock required data: value and angle
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//----------------------------------------------------------------------------------
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// Draw
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@ -107,11 +113,21 @@ int main(void)
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ClearBackground(RAYWHITE);
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DrawCircle(400, 225, 5, BLACK); // Clock center dot
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// Draw clock in selected mode
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if (clockMode == CLOCK_ANALOG) DrawClockAnalog(clock, (Vector2){ 400, 240 });
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else if (clockMode == CLOCK_DIGITAL)
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||||
{
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||||
DrawClockDigital(clock, (Vector2){ 30, 60 });
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DrawClock(myClock, (Vector2){ 400, 225 }); // Clock in selected mode
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||||
// Draw clock using default raylib font
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||||
// Get pointer to formated clock time string
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// WARNING: Pointing to an internal static string that is reused between TextFormat() calls
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||||
const char *clockTime = TextFormat("%02i:%02i:%02i", clock.hour.value, clock.minute.value, clock.second.value);
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DrawText(clockTime, GetScreenWidth()/2 - MeasureText(clockTime, 150)/2, 300, 150, BLACK);
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||||
}
|
||||
|
||||
DrawText("Press [SPACE] to switch clock mode", 10, 10, 20, DARKGRAY);
|
||||
DrawText(TextFormat("Press [SPACE] to switch clock mode: %s",
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(clockMode == CLOCK_DIGITAL)? "DIGITAL CLOCK" : "ANALOGUE CLOCK"), 10, 10, 20, DARKGRAY);
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||||
|
||||
EndDrawing();
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||||
//----------------------------------------------------------------------------------
|
||||
@ -154,31 +170,146 @@ static void UpdateClock(Clock *clock)
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||||
clock->second.angle -= 90;
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||||
}
|
||||
|
||||
// Draw clock
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||||
static void DrawClock(Clock clock, Vector2 centerPosition)
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||||
// Draw analog clock
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||||
// Parameter: position, refers to center position
|
||||
static void DrawClockAnalog(Clock clock, Vector2 position)
|
||||
{
|
||||
if (clock.mode == MODE_HANDS_FREE)
|
||||
{
|
||||
DrawCircleLinesV(centerPosition, clock.minute.length, LIGHTGRAY);
|
||||
// Draw clock base
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||||
DrawCircleV(position, clock.second.length + 40, LIGHTGRAY);
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||||
DrawCircleV(position, 12, GRAY);
|
||||
|
||||
DrawText(TextFormat("%i", clock.second.value), centerPosition.x + (clock.second.length - 10)*cosf(clock.second.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.second.length*sinf(clock.second.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GRAY);
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||||
// Draw clock minutes/seconds lines
|
||||
for (int i = 0; i < 60; i++)
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||||
{
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||||
DrawLineEx((Vector2){ position.x + (clock.second.length + ((i%5)? 10 : 6))*cosf((6.0f*i - 90.0f)*DEG2RAD),
|
||||
position.y + (clock.second.length + ((i%5)? 10 : 6))*sinf((6.0f*i - 90.0f)*DEG2RAD) },
|
||||
(Vector2){ position.x + (clock.second.length + 20)*cosf((6.0f*i - 90.0f)*DEG2RAD),
|
||||
position.y + (clock.second.length + 20)*sinf((6.0f*i - 90.0f)*DEG2RAD) }, ((i%5)? 1.0f : 3.0f), DARKGRAY);
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||||
|
||||
// Draw seconds numbers
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||||
//DrawText(TextFormat("%02i", i), centerPosition.x + (clock.second.length + 50)*cosf((6.0f*i - 90.0f)*DEG2RAD) - 10/2,
|
||||
// centerPosition.y + (clock.second.length + 50)*sinf((6.0f*i - 90.0f)*DEG2RAD) - 10/2, 10, GRAY);
|
||||
}
|
||||
|
||||
DrawText(TextFormat("%i", clock.minute.value), centerPosition.x + clock.minute.length*cosf(clock.minute.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.minute.length*sinf(clock.minute.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, RED);
|
||||
|
||||
DrawText(TextFormat("%i", clock.hour.value), centerPosition.x + clock.hour.length*cosf(clock.hour.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.hour.length*sinf(clock.hour.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GOLD);
|
||||
}
|
||||
else if (clock.mode == MODE_NORMAL)
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||||
{
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||||
// Draw hand seconds
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||||
DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.second.length, clock.second.thickness },
|
||||
DrawRectanglePro((Rectangle){ position.x, position.y, clock.second.length, clock.second.thickness },
|
||||
(Vector2){ 0.0f, clock.second.thickness/2.0f }, clock.second.angle, clock.second.color);
|
||||
|
||||
// Draw hand minutes
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||||
DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.minute.length, clock.minute.thickness },
|
||||
DrawRectanglePro((Rectangle){ position.x, position.y, clock.minute.length, clock.minute.thickness },
|
||||
(Vector2){ 0.0f, clock.minute.thickness/2.0f }, clock.minute.angle, clock.minute.color);
|
||||
|
||||
// Draw hand hours
|
||||
DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.hour.length, clock.hour.thickness },
|
||||
DrawRectanglePro((Rectangle){ position.x, position.y, clock.hour.length, clock.hour.thickness },
|
||||
(Vector2){ 0.0f, clock.hour.thickness/2.0f }, clock.hour.angle, clock.hour.color);
|
||||
}
|
||||
|
||||
// Draw digital clock
|
||||
// PARAM: position, refers to top-left corner
|
||||
static void DrawClockDigital(Clock clock, Vector2 position)
|
||||
{
|
||||
// Draw clock using custom 7-segments display (made of shapes)
|
||||
DrawDisplayValue((Vector2){ position.x, position.y }, clock.hour.value/10, RED, Fade(LIGHTGRAY, 0.3f));
|
||||
DrawDisplayValue((Vector2){ position.x + 120, position.y }, clock.hour.value%10, RED, Fade(LIGHTGRAY, 0.3f));
|
||||
|
||||
DrawCircle(position.x + 240, position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
|
||||
DrawCircle(position.x + 240, position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
|
||||
|
||||
DrawDisplayValue((Vector2){ position.x + 260, position.y }, clock.minute.value/10, RED, Fade(LIGHTGRAY, 0.3f));
|
||||
DrawDisplayValue((Vector2){ position.x + 380, position.y }, clock.minute.value%10, RED, Fade(LIGHTGRAY, 0.3f));
|
||||
|
||||
DrawCircle(position.x + 500, position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
|
||||
DrawCircle(position.x + 500, position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
|
||||
|
||||
DrawDisplayValue((Vector2){ position.x + 520, position.y }, clock.second.value/10, RED, Fade(LIGHTGRAY, 0.3f));
|
||||
DrawDisplayValue((Vector2){ position.x + 640, position.y }, clock.second.value%10, RED, Fade(LIGHTGRAY, 0.3f));
|
||||
}
|
||||
|
||||
// Draw 7-segment display with value
|
||||
static void DrawDisplayValue(Vector2 position, int value, Color colorOn, Color colorOff)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 0: Draw7SDisplay(position, 0b00111111, colorOn, colorOff); break;
|
||||
case 1: Draw7SDisplay(position, 0b00000110, colorOn, colorOff); break;
|
||||
case 2: Draw7SDisplay(position, 0b01011011, colorOn, colorOff); break;
|
||||
case 3: Draw7SDisplay(position, 0b01001111, colorOn, colorOff); break;
|
||||
case 4: Draw7SDisplay(position, 0b01100110, colorOn, colorOff); break;
|
||||
case 5: Draw7SDisplay(position, 0b01101101, colorOn, colorOff); break;
|
||||
case 6: Draw7SDisplay(position, 0b01111101, colorOn, colorOff); break;
|
||||
case 7: Draw7SDisplay(position, 0b00000111, colorOn, colorOff); break;
|
||||
case 8: Draw7SDisplay(position, 0b01111111, colorOn, colorOff); break;
|
||||
case 9: Draw7SDisplay(position, 0b01101111, colorOn, colorOff); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw seven segments display
|
||||
// Parameter: position, refers to top-left corner of display
|
||||
// Parameter: segments, defines in binary the segments to be activated
|
||||
static void Draw7SDisplay(Vector2 position, char segments, Color colorOn, Color colorOff)
|
||||
{
|
||||
int segmentLen = 60;
|
||||
int segmentThick = 20;
|
||||
float offsetYAdjust = segmentThick*0.3f; // HACK: Adjust gap space between segment limits
|
||||
|
||||
// Segment A
|
||||
DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + segmentThick },
|
||||
segmentLen, segmentThick, false, (segments & 0b00000001)? colorOn : colorOff);
|
||||
// Segment B
|
||||
DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen + segmentThick/2.0f, position.y + 2*segmentThick + segmentLen/2.0f - offsetYAdjust },
|
||||
segmentLen, segmentThick, true, (segments & 0b00000010)? colorOn : colorOff);
|
||||
// Segment C
|
||||
DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen + segmentThick/2.0f, position.y + 4*segmentThick + segmentLen + segmentLen/2.0f - 3*offsetYAdjust },
|
||||
segmentLen, segmentThick, true, (segments & 0b00000100)? colorOn : colorOff);
|
||||
// Segment D
|
||||
DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + 5*segmentThick + 2*segmentLen - 4*offsetYAdjust },
|
||||
segmentLen, segmentThick, false, (segments & 0b00001000)? colorOn : colorOff);
|
||||
// Segment E
|
||||
DrawDisplaySegment((Vector2){ position.x + segmentThick/2.0f, position.y + 4*segmentThick + segmentLen + segmentLen/2.0f - 3*offsetYAdjust },
|
||||
segmentLen, segmentThick, true, (segments & 0b00010000)? colorOn : colorOff);
|
||||
// Segment F
|
||||
DrawDisplaySegment((Vector2){ position.x + segmentThick/2.0f, position.y + 2*segmentThick + segmentLen/2.0f - offsetYAdjust },
|
||||
segmentLen, segmentThick, true, (segments & 0b00100000)? colorOn : colorOff);
|
||||
// Segment G
|
||||
DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + 3*segmentThick + segmentLen - 2*offsetYAdjust },
|
||||
segmentLen, segmentThick, false, (segments & 0b01000000)? colorOn : colorOff);
|
||||
}
|
||||
|
||||
// Draw one 7-segment display segment, horizontal or vertical
|
||||
static void DrawDisplaySegment(Vector2 center, int length, int thick, bool vertical, Color color)
|
||||
{
|
||||
if (!vertical)
|
||||
{
|
||||
// Horizontal segment points
|
||||
// 3___________________________5
|
||||
// / \
|
||||
// /1 x 6\
|
||||
// \ /
|
||||
// \2___________________________4/
|
||||
Vector2 segmentPointsH[6] = {
|
||||
(Vector2){ center.x - length/2.0f - thick/2.0f, center.y }, // Point 1
|
||||
(Vector2){ center.x - length/2.0f, center.y + thick/2.0f }, // Point 2
|
||||
(Vector2){ center.x - length/2.0f, center.y - thick/2.0f }, // Point 3
|
||||
(Vector2){ center.x + length/2.0f, center.y + thick/2.0f }, // Point 4
|
||||
(Vector2){ center.x + length/2.0f, center.y - thick/2.0f }, // Point 5
|
||||
(Vector2){ center.x + length/2.0f + thick/2.0f, center.y }, // Point 6
|
||||
};
|
||||
|
||||
DrawTriangleStrip(segmentPointsH, 6, color);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Vertical segment points
|
||||
Vector2 segmentPointsV[6] = {
|
||||
(Vector2){ center.x, center.y - length/2.0f - thick/2.0f }, // Point 1
|
||||
(Vector2){ center.x - thick/2.0f, center.y - length/2.0f }, // Point 2
|
||||
(Vector2){ center.x + thick/2.0f, center.y - length/2.0f }, // Point 3
|
||||
(Vector2){ center.x - thick/2.0f, center.y + length/2.0f }, // Point 4
|
||||
(Vector2){ center.x + thick/2.0f, center.y + length/2.0f }, // Point 5
|
||||
(Vector2){ center.x, center.y + length/2 + thick/2.0f }, // Point 6
|
||||
};
|
||||
|
||||
DrawTriangleStrip(segmentPointsV, 6, color);
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 18 KiB |
@ -51,7 +51,7 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{0981CA98-E4A5-4DF1-987F-A41D09131EFC}</ProjectGuid>
|
||||
<ProjectGuid>{07CA51AD-72AE-46A2-AAED-DC3E3F807976}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>rlgl_compute_shader</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
|
||||
@ -1,570 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug.DLL|ARM64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|Win32">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|x64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
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@ -255,7 +255,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_screen_manager",
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_custom_frame_control", "examples\core_custom_frame_control.vcxproj", "{658A1B85-554E-4A5D-973A-FFE592CDD5F2}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_compute_shaders", "examples\rlgl_compute_shaders.vcxproj", "{07CA51AD-72AE-46A2-AAED-DC3E3F807976}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_compute_shader", "examples\rlgl_compute_shader.vcxproj", "{07CA51AD-72AE-46A2-AAED-DC3E3F807976}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_3d_drawing", "examples\text_3d_drawing.vcxproj", "{27B110CC-43C0-400A-89D9-245E681647D7}"
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EndProject
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@ -3865,7 +3865,7 @@ void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float sca
|
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{
|
||||
Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
|
||||
|
||||
DrawBillboardRec(camera, texture, source, position, (Vector2) { scale*fabsf((float)source.width/source.height), scale }, tint);
|
||||
DrawBillboardRec(camera, texture, source, position, (Vector2){ scale*fabsf((float)source.width/source.height), scale }, tint);
|
||||
}
|
||||
|
||||
// Draw a billboard (part of a texture defined by a rectangle)
|
||||
|
||||
Reference in New Issue
Block a user