6 Commits

Author SHA1 Message Date
Ray
ff7afc6ae1 rexm: REVIEWED: Some variables shadowing 2026-09-27 22:53:11 +02:00
Ray
9b4fa3a40e rexm: updated examples with new additions
Some working examples broke...
2026-09-27 22:52:36 +02:00
2fbb15f49a [rtextures] fix ImageKernelConvolution() sampling across rows at image edges and unclamped alpha (#6192)
neighbour pixels were indexed as `width*(x + xk) + (y + yk)` and only
checked against `width*height`, so taps past the left or right edge read
the last or first pixel of the adjacent row, and taps above or below the
image counted as transparent black. clamp the neighbour row and column
instead so edge pixels are repeated, and clamp alpha to [0, 1] like r, g
and b, since it was converted to unsigned char even when out of range.

sums are now accumulated directly into a `Color` buffer, which drops the
per-tap temp array and the `Vector4` copy of the image
2026-09-27 22:32:49 +02:00
d6d163c061 [examples] Fix example warnings. (#6182)
* [rexm] Regenerate `examples_testing_windows.md`.

* [examples] Fix example warnings.

The report (`examples_testing_windows.md`) generated by running `rexm test ALL` followed by `rexm testlog ALL` showed lots of problems with the examples.
I've only tested the examples on Windows 11, some of these changes would likely fix some problems on other platforms as well.
Examples were tested using a plain raylib library built using `make -B`.

## raygui unusued function `GuiFontIconBaking()`

Affected examples:
  - core_directory_files
  - core_clipboard_text
  - core_compute_hash
  - shapes_recursive_tree
  - shapes_ring_drawing
  - shapes_circle_sector_drawing
  - shapes_rounded_rectangle_drawing
  - shapes_splines_drawing
  - shapes_triangle_strip
  - shapes_pie_chart
  - shapes_kaleidoscope
  - shapes_math_sine_cosine
  - shapes_rlgl_color_wheel
  - shapes_hilbert_curve
  - models_animation_blending
  - models_animation_timing
  - shaders_color_correction
  - shaders_game_of_life

These examples had one `[CWARN]`, which was an unused function warning for `GuiFontIconBaking()` in raygui.
Rexm now builds examples with `-Wno-unused-function` to suppress this warning.

## [TIMER]

Affected examples:
  - textures_bunnymark
  - shaders_rlgl_compute

These examples didn't call `SetTargetFPS()`, because they want to showcase performance with an uncapped framerate.
This is trivially fixed by calling `SetTargetFPS(0)`, which doesn't cap the framerate.

## text_codepoints_loading

We were loading codepoints from `text`, which contained newlines ('\n'), which aren't in most fonts.

## text_font_filters

`KAISG.ttf` doesn't define a glyph for '@', so we avoid trying to load it by only loading the codepoints we need.

## textures_image_text

Same problem as `text_font_filters`, but now we load every graphical ASCII codepoint, excluding '@'.
The font atlas is now scaled to fit the screen.

## shaders_rlgl_compute

This example requires OpenGL 4.3, by default raylib uses OpenGL 3.3.
Using OpenGL 4.3 results in no warnings being generated.

## core_window_web

rexm inserts code into examples for testing, which requires every example has an expected structure.
`core_window_web` has a different structure from other examples, so some assumptions fell apart.
`requestedTestFrames` and `testFramesCount` (inserted by rexm) were moved outside of `main` function so now they're available from other functions.

## text_font_loading

Generated 11 warnings:
  - 9 for glyphs with heights bigger than the font size.
    I don't know if this is a problem with:
      1. The `.ttf` font.
      2. How `stb_truetype.h` determines glyph rectangles.
      3. No problem, just the expected behavior in some cases.
  - One warning was because we requested 250 codepoints, but only loaded 184.
  - Another warning was because `pixantiqua.ttf` defines a "glyph" for 0xA0 (No-break space), and raylib didn't handle that codepoint like how it handles other space codepoints.
    Only the codepoints `0x20` and `0x3000` were handled as spaces, which ignores some other spaces, so those are now handled.

## models_loading_iqm

`guy.iqm` had a material in it that didn't exist (MaterialCube), this resulted in a warning when trying to load it.
The material doesn't seem to be important (the model looks correct in the example), and seems like it never existed.

In blender, Cube.005 (`guy.iqm`) had a material, which I removed (so now material is an empty name in the `.iqm` file.)
I also stashed the armature animations (`Dope Sheet->Action->Stash Action`), now when exporting the armature, both animations are stored in `guyanim.iqm`.

In `rmodels.c`, it now only loads the material if the name isn't empty, which allows not having a material in the `.iqm` file.

**DISCLAIMER: I'm not very familiar with IQM models, so I don't know if the material is optional or not. It seems to be optional, because nothing breaks, but I don't know what the conventions are. If it should exist, `guy.iqm` needs updated.**

## Misc. changes

  - `shapes_drag_puzzle`: Trim trailing whitespace.
  - `rtext.c`: Comment-out unused variable.
  - `rtextures.c`: Fix log message, replace tabs with spaces.
  - `examples_list.txt`: Fixed small oversight.

* [examples] Just load default codepoints.

My codepoint loading idea was over-zealous. Also put the "last time updated" version back to what it was previously, since now the examples aren't meaningfully updated

* [rtext] Fix commented-out code.

* [rexm] Regenerate `examples_testing_windows.md`.

---------

Co-authored-by: Ray <raysan5@gmail.com>
2026-09-27 22:27:39 +02:00
f2d8a033bf examples: unload lightmap render texture (#6188)
Co-authored-by: Hugohong258 <282228220+Hugohong258@users.noreply.github.com>
2026-09-27 19:41:28 +02:00
ae55beabe5 [rcore][SDL] Fix only the first dropped file being registered (#6190) 2026-09-27 19:38:04 +02:00
37 changed files with 6209 additions and 156 deletions

View File

@ -605,6 +605,7 @@ SHAPES = \
shapes/shapes_easings_box \
shapes/shapes_easings_rectangles \
shapes/shapes_easings_testbed \
shapes/shapes_ellipse_collision \
shapes/shapes_following_eyes \
shapes/shapes_hilbert_curve \
shapes/shapes_kaleidoscope \
@ -615,8 +616,11 @@ SHAPES = \
shapes/shapes_math_angle_rotation \
shapes/shapes_math_sine_cosine \
shapes/shapes_mouse_trail \
shapes/shapes_outlines_testbed \
shapes/shapes_outlines_thickness \
shapes/shapes_penrose_tile \
shapes/shapes_pie_chart \
shapes/shapes_polygon_lines \
shapes/shapes_rectangle_advanced \
shapes/shapes_rectangle_scaling \
shapes/shapes_recursive_tree \
@ -654,6 +658,7 @@ TEXTURES = \
textures/textures_npatch_drawing \
textures/textures_particles_blending \
textures/textures_polygon_drawing \
textures/textures_portal_window \
textures/textures_raw_data \
textures/textures_screen_buffer \
textures/textures_sprite_animation \
@ -705,8 +710,10 @@ MODELS = \
models/models_loading_vox \
models/models_mesh_generation \
models/models_mesh_picking \
models/models_mesh_uv_painting \
models/models_orthographic_projection \
models/models_point_rendering \
models/models_procedural_decals \
models/models_rlgl_solar_system \
models/models_rotating_cube \
models/models_skybox_rendering \
@ -732,6 +739,7 @@ SHADERS = \
shaders/shaders_hybrid_rendering \
shaders/shaders_julia_set \
shaders/shaders_lightmap_rendering \
shaders/shaders_lights_bloom \
shaders/shaders_mandelbrot_set \
shaders/shaders_mesh_instancing \
shaders/shaders_model_shader \
@ -753,6 +761,7 @@ SHADERS = \
shaders/shaders_vertex_displacement
AUDIO = \
audio/audio_amp_envelope \
audio/audio_mixed_processor \
audio/audio_module_playing \
audio/audio_music_stream \

View File

@ -566,6 +566,7 @@ SHAPES = \
shapes/shapes_easings_box \
shapes/shapes_easings_rectangles \
shapes/shapes_easings_testbed \
shapes/shapes_ellipse_collision \
shapes/shapes_following_eyes \
shapes/shapes_hilbert_curve \
shapes/shapes_kaleidoscope \
@ -576,8 +577,11 @@ SHAPES = \
shapes/shapes_math_angle_rotation \
shapes/shapes_math_sine_cosine \
shapes/shapes_mouse_trail \
shapes/shapes_outlines_testbed \
shapes/shapes_outlines_thickness \
shapes/shapes_penrose_tile \
shapes/shapes_pie_chart \
shapes/shapes_polygon_lines \
shapes/shapes_rectangle_advanced \
shapes/shapes_rectangle_scaling \
shapes/shapes_recursive_tree \
@ -615,6 +619,7 @@ TEXTURES = \
textures/textures_npatch_drawing \
textures/textures_particles_blending \
textures/textures_polygon_drawing \
textures/textures_portal_window \
textures/textures_raw_data \
textures/textures_screen_buffer \
textures/textures_sprite_animation \
@ -666,8 +671,10 @@ MODELS = \
models/models_loading_vox \
models/models_mesh_generation \
models/models_mesh_picking \
models/models_mesh_uv_painting \
models/models_orthographic_projection \
models/models_point_rendering \
models/models_procedural_decals \
models/models_rlgl_solar_system \
models/models_rotating_cube \
models/models_skybox_rendering \
@ -693,6 +700,7 @@ SHADERS = \
shaders/shaders_hybrid_rendering \
shaders/shaders_julia_set \
shaders/shaders_lightmap_rendering \
shaders/shaders_lights_bloom \
shaders/shaders_mandelbrot_set \
shaders/shaders_mesh_instancing \
shaders/shaders_model_shader \
@ -714,6 +722,7 @@ SHADERS = \
shaders/shaders_vertex_displacement
AUDIO = \
audio/audio_amp_envelope \
audio/audio_mixed_processor \
audio/audio_module_playing \
audio/audio_music_stream \
@ -937,6 +946,9 @@ shapes/shapes_easings_rectangles: shapes/shapes_easings_rectangles.c
shapes/shapes_easings_testbed: shapes/shapes_easings_testbed.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_ellipse_collision: shapes/shapes_ellipse_collision.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_following_eyes: shapes/shapes_following_eyes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -967,12 +979,21 @@ shapes/shapes_math_sine_cosine: shapes/shapes_math_sine_cosine.c
shapes/shapes_mouse_trail: shapes/shapes_mouse_trail.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_outlines_testbed: shapes/shapes_outlines_testbed.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_outlines_thickness: shapes/shapes_outlines_thickness.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_penrose_tile: shapes/shapes_penrose_tile.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_pie_chart: shapes/shapes_pie_chart.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_polygon_lines: shapes/shapes_polygon_lines.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -1102,6 +1123,9 @@ textures/textures_polygon_drawing: textures/textures_polygon_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/cat.png@resources/cat.png
textures/textures_portal_window: textures/textures_portal_window.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
textures/textures_raw_data: textures/textures_raw_data.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
@ -1321,12 +1345,18 @@ models/models_mesh_picking: models/models_mesh_picking.c
--preload-file models/resources/models/obj/turret.obj@resources/models/obj/turret.obj \
--preload-file models/resources/models/obj/turret_diffuse.png@resources/models/obj/turret_diffuse.png
models/models_mesh_uv_painting: models/models_mesh_uv_painting.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_orthographic_projection: models/models_orthographic_projection.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_point_rendering: models/models_point_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_procedural_decals: models/models_procedural_decals.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -1464,6 +1494,12 @@ shaders/shaders_lightmap_rendering: shaders/shaders_lightmap_rendering.c
--preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
--preload-file shaders/resources/spark_flame.png@resources/spark_flame.png
shaders/shaders_lights_bloom: shaders/shaders_lights_bloom.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/lights_bloom.vs@resources/shaders/glsl100/lights_bloom.vs \
--preload-file shaders/resources/shaders/glsl100/lights_bloom.fs@resources/shaders/glsl100/lights_bloom.fs \
--preload-file shaders/resources/shaders/glsl100/lights_bloom_post.fs@resources/shaders/glsl100/lights_bloom_post.fs
shaders/shaders_mandelbrot_set: shaders/shaders_mandelbrot_set.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/mandelbrot_set.fs@resources/shaders/glsl100/mandelbrot_set.fs
@ -1571,6 +1607,9 @@ shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs
# Compile AUDIO examples
audio/audio_amp_envelope: audio/audio_amp_envelope.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
audio/audio_mixed_processor: audio/audio_mixed_processor.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/country.mp3@resources/country.mp3 \

View File

@ -19,7 +19,7 @@ Run the following commands from the repository root:
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
## EXAMPLES COLLECTION [TOTAL: 213]
## EXAMPLES COLLECTION [TOTAL: 222]
### category: core [49]
@ -77,7 +77,7 @@ Examples using raylib [core](../src/rcore.c) module platform functionality: wind
| [core_keyboard_testbed](core/core_keyboard_testbed.c) | <img src="core/core_keyboard_testbed.png" alt="core_keyboard_testbed" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_window_web](core/core_window_web.c) | <img src="core/core_window_web.png" alt="core_window_web" width="80"> | ⭐☆☆☆ | 1.3 | 5.5 | [Ramon Santamaria](https://github.com/raysan5) |
### category: shapes [41]
### category: shapes [45]
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
@ -124,8 +124,12 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
| [shapes_hilbert_curve](shapes/shapes_hilbert_curve.c) | <img src="shapes/shapes_hilbert_curve.png" alt="shapes_hilbert_curve" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
| [shapes_easings_testbed](shapes/shapes_easings_testbed.c) | <img src="shapes/shapes_easings_testbed.png" alt="shapes_easings_testbed" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Juan Miguel López](https://github.com/flashback-fx) |
| [shapes_drag_puzzle](shapes/shapes_drag_puzzle.c) | <img src="shapes/shapes_drag_puzzle.png" alt="shapes_drag_puzzle" width="80"> | ⭐☆☆☆ | 6.0 | 6.0 | [Gabriel Piangers](https://github.com/gabriel-piangers) |
| [shapes_ellipse_collision](shapes/shapes_ellipse_collision.c) | <img src="shapes/shapes_ellipse_collision.png" alt="shapes_ellipse_collision" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Ziya](https://github.com/Monjaris) |
| [shapes_outlines_testbed](shapes/shapes_outlines_testbed.c) | <img src="shapes/shapes_outlines_testbed.png" alt="shapes_outlines_testbed" width="80"> | ⭐⭐⭐☆ | 6.1 | 6.1 | [Matthew Roush](https://github.com/MatthewRoush) |
| [shapes_outlines_thickness](shapes/shapes_outlines_thickness.c) | <img src="shapes/shapes_outlines_thickness.png" alt="shapes_outlines_thickness" width="80"> | ⭐☆☆☆ | 6.1 | 6.1 | [Matthew Roush](https://github.com/MatthewRoush) |
| [shapes_polygon_lines](shapes/shapes_polygon_lines.c) | <img src="shapes/shapes_polygon_lines.png" alt="shapes_polygon_lines" width="80"> | ⭐⭐☆☆ | 6.1 | 6.1 | [Matthew Roush](https://github.com/MatthewRoush) |
### category: textures [32]
### category: textures [33]
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/rtextures.c) module.
@ -163,6 +167,7 @@ Examples using raylib textures functionality, including image/textures loading/g
| [textures_sprite_stacking](textures/textures_sprite_stacking.c) | <img src="textures/textures_sprite_stacking.png" alt="textures_sprite_stacking" width="80"> | ⭐⭐☆☆ | 6.0 | 6.0 | [Robin](https://github.com/RobinsAviary) |
| [textures_cellular_automata](textures/textures_cellular_automata.c) | <img src="textures/textures_cellular_automata.png" alt="textures_cellular_automata" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
| [textures_framebuffer_rendering](textures/textures_framebuffer_rendering.c) | <img src="textures/textures_framebuffer_rendering.png" alt="textures_framebuffer_rendering" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jack Boakes](https://github.com/jackboakes) |
| [textures_portal_window](textures/textures_portal_window.c) | <img src="textures/textures_portal_window.png" alt="textures_portal_window" width="80"> | ⭐⭐⭐⭐️ | 6.0 | 6.0 | [PanicTitan](https://github.com/PanicTitan) |
### category: text [16]
@ -187,7 +192,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
| [text_words_alignment](text/text_words_alignment.c) | <img src="text/text_words_alignment.png" alt="text_words_alignment" width="80"> | ⭐☆☆☆ | 6.0 | 6.0 | [JP Mortiboys](https://github.com/themushroompirates) |
| [text_strings_management](text/text_strings_management.c) | <img src="text/text_strings_management.png" alt="text_strings_management" width="80"> | ⭐⭐⭐☆ | 6.0 | 6.0 | [David Buzatto](https://github.com/davidbuzatto) |
### category: models [30]
### category: models [32]
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module.
@ -223,8 +228,10 @@ Examples using raylib models functionality, including models loading/generation
| [models_animation_blend_custom](models/models_animation_blend_custom.c) | <img src="models/models_animation_blend_custom.png" alt="models_animation_blend_custom" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 6.0 | [dmitrii-brand](https://github.com/dmitrii-brand) |
| [models_animation_blending](models/models_animation_blending.c) | <img src="models/models_animation_blending.png" alt="models_animation_blending" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 6.0 | [Kirandeep](https://github.com/Kirandeep-Singh-Khehra) |
| [models_animation_timing](models/models_animation_timing.c) | <img src="models/models_animation_timing.png" alt="models_animation_timing" width="80"> | ⭐⭐⭐☆ | 6.0 | 6.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [models_mesh_uv_painting](models/models_mesh_uv_painting.c) | <img src="models/models_mesh_uv_painting.png" alt="models_mesh_uv_painting" width="80"> | ⭐⭐⭐⭐️ | 6.0 | 6.0 | [PanicTitan](https://github.com/PanicTitan) |
| [models_procedural_decals](models/models_procedural_decals.c) | <img src="models/models_procedural_decals.png" alt="models_procedural_decals" width="80"> | ⭐⭐⭐⭐️ | 6.0 | 6.0 | [PanicTitan](https://github.com/PanicTitan) |
### category: shaders [35]
### category: shaders [36]
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.h) module.
@ -265,8 +272,9 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| [shaders_game_of_life](shaders/shaders_game_of_life.c) | <img src="shaders/shaders_game_of_life.png" alt="shaders_game_of_life" width="80"> | ⭐⭐⭐☆ | 6.0 | 6.0 | [Jordi Santonja](https://github.com/JordSant) |
| [shaders_rlgl_compute](shaders/shaders_rlgl_compute.c) | <img src="shaders/shaders_rlgl_compute.png" alt="shaders_rlgl_compute" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Teddy Astie](https://github.com/tsnake41) |
| [shaders_cel_shading](shaders/shaders_cel_shading.c) | <img src="shaders/shaders_cel_shading.png" alt="shaders_cel_shading" width="80"> | ⭐⭐⭐☆ | 6.0 | 6.0 | [Gleb A](https://github.com/ggrizzly) |
| [shaders_lights_bloom](shaders/shaders_lights_bloom.c) | <img src="shaders/shaders_lights_bloom.png" alt="shaders_lights_bloom" width="80"> | ⭐⭐⭐☆ | 6.0 | 6.0 | [PanicTitan](https://github.com/PanicTitan) |
### category: audio [10]
### category: audio [11]
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib.
@ -282,6 +290,7 @@ Examples using raylib audio functionality, including sound/music loading and pla
| [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 6.0 | [Le Juez Victor](https://github.com/Bigfoot71) |
| [audio_spectrum_visualizer](audio/audio_spectrum_visualizer.c) | <img src="audio/audio_spectrum_visualizer.png" alt="audio_spectrum_visualizer" width="80"> | ⭐⭐⭐☆ | 6.0 | 6.0 | [IANN](https://github.com/meisei4) |
| [audio_stream_callback](audio/audio_stream_callback.c) | <img src="audio/audio_stream_callback.png" alt="audio_stream_callback" width="80"> | ⭐⭐⭐☆ | 6.0 | 6.0 | [Dan Hoang](https://github.com/dan-hoang) |
| [audio_amp_envelope](audio/audio_amp_envelope.c) | <img src="audio/audio_amp_envelope.png" alt="audio_amp_envelope" width="80"> | ⭐☆☆☆ | 6.0 | 6.0 | [Arbinda Rizki Muhammad](https://github.com/arbipink) |
Some example missing? As always, contributions are welcome, feel free to send new examples!
Here is an [examples template](examples_template.c) with instructions to start with!

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@ -9,7 +9,7 @@
#
# This list is used as the main reference by [rexm] tool for examples collection validation and management
#
core;core_basic_window;★☆☆☆;1.0;1.0;2013;2025;"Ramon Santamaria";@raysan5
core;core_basic_window;★☆☆☆;1.0;1.0;2013;2026;"Ramon Santamaria";@raysan5
core;core_delta_time;★☆☆☆;5.5;6.0;2025;2025;"Robin";@RobinsAviary
core;core_input_keys;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
core;core_input_mouse;★☆☆☆;1.0;5.5;2014;2025;"Ramon Santamaria";@raysan5

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@ -21,6 +21,8 @@
#include "raylib.h"
#include <math.h> // Required for: fmaxf(), fminf()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
@ -53,6 +55,7 @@ int main(void)
// Animation playing variables
unsigned int animIndex = 0; // Current animation playing
float animCurrentFrame = 0.0f; // Current animation frame (supporting interpolated frames)
float animSpeed = 1.0f; // How fast the animation plays
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -64,8 +67,21 @@ int main(void)
//----------------------------------------------------------------------------------
UpdateCamera(&camera, CAMERA_ORBITAL);
// Play animation when spacebar is held down
animCurrentFrame += 1.0f;
if (IsKeyPressed(KEY_RIGHT))
{
animIndex = (animIndex == animCount - 1)? 0 : animIndex + 1;
animCurrentFrame = 0.0f;
}
if (IsKeyPressed(KEY_LEFT))
{
animIndex = (animIndex == 0)? animCount - 1 : animIndex - 1;
animCurrentFrame = 0.0f;
}
if (IsKeyPressed(KEY_UP)) animSpeed = fminf(5.0f, animSpeed + 0.1f);
if (IsKeyPressed(KEY_DOWN)) animSpeed = fmaxf(0.0f, animSpeed - 0.1f);
animCurrentFrame += animSpeed;
UpdateModelAnimation(model, anims[animIndex], animCurrentFrame);
if (animCurrentFrame >= anims[animIndex].keyframeCount) animCurrentFrame = 0;
//----------------------------------------------------------------------------------
@ -85,6 +101,9 @@ int main(void)
EndMode3D();
DrawText(TextFormat("Current animation: %s", anims[animIndex].name), 10, 10, 20, MAROON);
DrawText(TextFormat("Animation speed: %.2f", animSpeed), 10, 40, 20, MAROON);
DrawText("Use left and right arrow keys to change current animation", 10, screenHeight - 34, 10, BLACK);
DrawText("Use up and down arrow keys to change animation speed", 10, screenHeight - 20, 10, BLACK);
DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, GRAY);
EndDrawing();

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@ -168,6 +168,7 @@ int main(void)
UnloadShader(shader); // Unload shader
UnloadTexture(texture); // Unload texture
UnloadTexture(light); // Unload texture
UnloadRenderTexture(lightmap); // Unload lightmap render texture
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - forward multi-lighting with bloom
* raylib [shaders] example - lights bloom
*
* Example demonstrates forward multi-point lighting (8 point lights, attenuation and
* Blinn-Phong specular) combined with a threshold-based bloom pass and Reinhard tone
@ -51,7 +51,7 @@ int main(void)
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT);
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - forward multi-lighting bloom");
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - lights bloom");
Camera3D camera = { 0 };
camera.position = (Vector3){ 0.0f, 5.0f, 9.0f };

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@ -91,6 +91,8 @@ int main(void)
Image whiteImage = GenImageColor(GOL_WIDTH, GOL_WIDTH, WHITE);
Texture whiteTex = LoadTextureFromImage(whiteImage);
UnloadImage(whiteImage);
SetTargetFPS(0); // Set our game to run with an uncapped framerate
//--------------------------------------------------------------------------------------
// Main game loop

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@ -44,9 +44,9 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - drag puzzle");
// Rectangle
// Rectangle
Rectangle rec = { screenWidth/2 - 250, screenHeight/2 + 50, 100.0f, 100.0f };
Rectangle recArea = { screenWidth/2 - 60, screenHeight/2 - 110, 110.0f, 110.0f };
Rectangle recArea = { screenWidth/2 - 60, screenHeight/2 - 110, 110.0f, 110.0f };
bool recPickedUp = false;
// Circle
@ -79,21 +79,21 @@ int main(void)
{
recPickedUp = true;
mouseOffset = (Vector2) { rec.x - mousePosition.x, rec.y - mousePosition.y };
}
}
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointCircle(mousePosition, circ.center, circ.radius))
{
circPickedUp = true;
mouseOffset = (Vector2) { circ.center.x - mousePosition.x, circ.center.y - mousePosition.y };
}
}
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointTriangle(mousePosition, tri.v1, tri.v2, tri.v3))
{
triPickedUp = true;
mouseOffset = (Vector2) { tri.v1.x - mousePosition.x, tri.v1.y - mousePosition.y }; // Uses v1 as the pivot point
}
// Detect object drop input
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT) && recPickedUp) recPickedUp = false;
else if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT) && circPickedUp) circPickedUp = false;
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT) && recPickedUp) recPickedUp = false;
else if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT) && circPickedUp) circPickedUp = false;
else if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT) && triPickedUp) triPickedUp = false;
// Rectangle update
@ -103,7 +103,7 @@ int main(void)
rec.y = mousePosition.y + mouseOffset.y;
}
Rectangle RecCol = GetCollisionRec(recArea, rec);
if (RecCol.width == rec.width && RecCol.height == rec.height) recPlaced = true;
if (RecCol.width == rec.width && RecCol.height == rec.height) recPlaced = true;
// Circle update
if (circPickedUp)
@ -118,7 +118,7 @@ int main(void)
{
Vector2 v2Offset = { tri.v2.x - tri.v1.x, tri.v2.y - tri.v1.y };
Vector2 v3Offset = { tri.v3.x - tri.v1.x, tri.v3.y - tri.v1.y };
tri.v1 = (Vector2) { mousePosition.x + mouseOffset.x, mousePosition.y + mouseOffset.y };
tri.v2 = (Vector2) { tri.v1.x + v2Offset.x, tri.v1.y + v2Offset.y };
tri.v3 = (Vector2) { tri.v1.x + v3Offset.x, tri.v1.y + v3Offset.y };
@ -161,4 +161,4 @@ int main(void)
//--------------------------------------------------------------------------------------
return 0;
}
}

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@ -59,7 +59,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - collision ellipses");
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - ellipse collision");
SetTargetFPS(60);
Vector2 ellipseACenter = { (float)screenWidth/4, (float)screenHeight/2 };

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@ -135,7 +135,7 @@ int main(void)
// Module Functions Definition
//------------------------------------------------------------------------------------
// Remove codepoint duplicates if requested
// WARNING: This process could be a bit slow if there text to process is very long
// WARNING: This process could be a bit slow if the text to process is very long
static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointsResultCount)
{
int codepointsNoDupsCount = codepointCount;

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@ -31,7 +31,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [text] example - font filters");
const char msg[50] = "Loaded Font";
const char *msg = "Loaded Font";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)

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@ -38,7 +38,7 @@ int main(void)
// Define characters to draw
// NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
const char msg[256] = "!#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ";
const char *msg = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklm\nnopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒ\nÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö\n÷øùúûüýþÿ";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)

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@ -53,7 +53,7 @@ int main(void)
bool paused = false;
//SetTargetFPS(60); // Set our game to run at 60 frames-per-second
SetTargetFPS(0); // Set our game to run with an uncapped framerate
//--------------------------------------------------------------------------------------
// Main game loop

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@ -29,8 +29,14 @@ int main(void)
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
// When no codepoints are provided, LoadFontEx() loads a default set of codepoints
// This set includes '@', which "KAISG.ttf" doesn't have a glyph for, causing a warning to be logged
// We avoid this by just excluding it from the list of codepoints we load
int codepointCount = 0;
int *codepoints = LoadCodepoints(" !\"#$%&'()*+,-./0123456789:;<=>?ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~", &codepointCount);
// TTF Font loading with custom generation parameters
Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);
Font font = LoadFontEx("resources/KAISG.ttf", 64, codepoints, codepointCount);
UnloadCodepoints(codepoints);
// Draw over image using custom font
ImageDrawTextEx(&parrots, font, "[Parrots font drawing]", (Vector2){ 20.0f, 20.0f }, (float)font.baseSize, 0.0f, RED);
@ -69,7 +75,21 @@ int main(void)
DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
position.y + 20 + 280 }, (float)font.baseSize, 0.0f, WHITE);
}
else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
else
{
// Make the font atlas texture fit the screen, so we can see the whole thing
float scale = 1.0f;
float atlasRatio = (float)font.texture.width/(float)font.texture.height;
float screenRatio = (float)screenWidth/(float)screenHeight;
if (atlasRatio >= screenRatio) scale = (float)screenWidth/(float)font.texture.width;
else scale = (float)screenHeight/(float)font.texture.height;
float width = (float)font.texture.width * scale;
float height = (float)font.texture.height * scale;
DrawTextureEx(font.texture, (Vector2){ ((float)screenWidth - width)/2, ((float)screenHeight - height)/2 }, 0, scale, BLACK);
}
DrawText("PRESS SPACE to SHOW FONT ATLAS USED", 290, 420, 10, DARKGRAY);

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@ -0,0 +1,569 @@
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{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Debug|x64.ActiveCfg = Debug|x64
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Debug|x64.Build.0 = Debug|x64
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Debug|x86.ActiveCfg = Debug|Win32
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Debug|x86.Build.0 = Debug|Win32
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Release.DLL|x64.Build.0 = Release.DLL|x64
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Release|ARM64.ActiveCfg = Release|ARM64
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Release|ARM64.Build.0 = Release|ARM64
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Release|x64.ActiveCfg = Release|x64
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Release|x64.Build.0 = Release|x64
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Release|x86.ActiveCfg = Release|Win32
{A6B20C2C-EA9A-425A-BA48-2256C3106013}.Release|x86.Build.0 = Release|Win32
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Debug|ARM64.ActiveCfg = Debug|ARM64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Debug|ARM64.Build.0 = Debug|ARM64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Debug|x64.ActiveCfg = Debug|x64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Debug|x64.Build.0 = Debug|x64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Debug|x86.ActiveCfg = Debug|Win32
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Debug|x86.Build.0 = Debug|Win32
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Release.DLL|x64.Build.0 = Release.DLL|x64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Release|ARM64.ActiveCfg = Release|ARM64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Release|ARM64.Build.0 = Release|ARM64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Release|x64.ActiveCfg = Release|x64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Release|x64.Build.0 = Release|x64
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Release|x86.ActiveCfg = Release|Win32
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A}.Release|x86.Build.0 = Release|Win32
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Debug|ARM64.ActiveCfg = Debug|ARM64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Debug|ARM64.Build.0 = Debug|ARM64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Debug|x64.ActiveCfg = Debug|x64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Debug|x64.Build.0 = Debug|x64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Debug|x86.ActiveCfg = Debug|Win32
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Debug|x86.Build.0 = Debug|Win32
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Release.DLL|x64.Build.0 = Release.DLL|x64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Release|ARM64.ActiveCfg = Release|ARM64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Release|ARM64.Build.0 = Release|ARM64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Release|x64.ActiveCfg = Release|x64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Release|x64.Build.0 = Release|x64
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Release|x86.ActiveCfg = Release|Win32
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C}.Release|x86.Build.0 = Release|Win32
{69717464-8311-4E93-8787-E9046472F120}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
{69717464-8311-4E93-8787-E9046472F120}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
{69717464-8311-4E93-8787-E9046472F120}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{69717464-8311-4E93-8787-E9046472F120}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{69717464-8311-4E93-8787-E9046472F120}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{69717464-8311-4E93-8787-E9046472F120}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{69717464-8311-4E93-8787-E9046472F120}.Debug|ARM64.ActiveCfg = Debug|ARM64
{69717464-8311-4E93-8787-E9046472F120}.Debug|ARM64.Build.0 = Debug|ARM64
{69717464-8311-4E93-8787-E9046472F120}.Debug|x64.ActiveCfg = Debug|x64
{69717464-8311-4E93-8787-E9046472F120}.Debug|x64.Build.0 = Debug|x64
{69717464-8311-4E93-8787-E9046472F120}.Debug|x86.ActiveCfg = Debug|Win32
{69717464-8311-4E93-8787-E9046472F120}.Debug|x86.Build.0 = Debug|Win32
{69717464-8311-4E93-8787-E9046472F120}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{69717464-8311-4E93-8787-E9046472F120}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{69717464-8311-4E93-8787-E9046472F120}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{69717464-8311-4E93-8787-E9046472F120}.Release.DLL|x64.Build.0 = Release.DLL|x64
{69717464-8311-4E93-8787-E9046472F120}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{69717464-8311-4E93-8787-E9046472F120}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{69717464-8311-4E93-8787-E9046472F120}.Release|ARM64.ActiveCfg = Release|ARM64
{69717464-8311-4E93-8787-E9046472F120}.Release|ARM64.Build.0 = Release|ARM64
{69717464-8311-4E93-8787-E9046472F120}.Release|x64.ActiveCfg = Release|x64
{69717464-8311-4E93-8787-E9046472F120}.Release|x64.Build.0 = Release|x64
{69717464-8311-4E93-8787-E9046472F120}.Release|x86.ActiveCfg = Release|Win32
{69717464-8311-4E93-8787-E9046472F120}.Release|x86.Build.0 = Release|Win32
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Debug|ARM64.ActiveCfg = Debug|ARM64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Debug|ARM64.Build.0 = Debug|ARM64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Debug|x64.ActiveCfg = Debug|x64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Debug|x64.Build.0 = Debug|x64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Debug|x86.ActiveCfg = Debug|Win32
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Debug|x86.Build.0 = Debug|Win32
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Release.DLL|x64.Build.0 = Release.DLL|x64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Release|ARM64.ActiveCfg = Release|ARM64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Release|ARM64.Build.0 = Release|ARM64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Release|x64.ActiveCfg = Release|x64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Release|x64.Build.0 = Release|x64
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Release|x86.ActiveCfg = Release|Win32
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E}.Release|x86.Build.0 = Release|Win32
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Debug|ARM64.ActiveCfg = Debug|ARM64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Debug|ARM64.Build.0 = Debug|ARM64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Debug|x64.ActiveCfg = Debug|x64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Debug|x64.Build.0 = Debug|x64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Debug|x86.ActiveCfg = Debug|Win32
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Debug|x86.Build.0 = Debug|Win32
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Release.DLL|x64.Build.0 = Release.DLL|x64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Release|ARM64.ActiveCfg = Release|ARM64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Release|ARM64.Build.0 = Release|ARM64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Release|x64.ActiveCfg = Release|x64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Release|x64.Build.0 = Release|x64
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Release|x86.ActiveCfg = Release|Win32
{B767C0BE-CE22-4683-B671-0EF4E73676A5}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -5735,7 +5995,7 @@ Global
{C54703BF-D68A-480D-BE27-49B62E45D582} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
{0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {278D8859-20B1-428F-8448-064F46E1F021}
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
@ -5746,7 +6006,7 @@ Global
{19CA0070-B4B2-4394-90B7-D0C259AA35BA} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {278D8859-20B1-428F-8448-064F46E1F021}
{9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {278D8859-20B1-428F-8448-064F46E1F021}
{52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {278D8859-20B1-428F-8448-064F46E1F021}
{8E132D5A-2C00-48D0-8747-97E41356F26F} = {278D8859-20B1-428F-8448-064F46E1F021}
{A4662163-83E7-4309-8CAA-B0BF13655FE6} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{5F4B766F-DD52-4B53-B6C3-BC7611E17F20} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
@ -5797,6 +6057,16 @@ Global
{6E6F4A8A-675A-42F2-8AD1-4BF2757C2654} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
{D5556782-5113-403C-8E7A-2417B8CD0CC6} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{F94B1675-03AE-4EB0-BC0E-071F3C33B9ED} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
{6E8F8172-CF18-49AF-B53F-1D4013A5C4D1} = {278D8859-20B1-428F-8448-064F46E1F021}
{C7C8773B-2AB6-4E37-8A5F-6678373F7876} = {278D8859-20B1-428F-8448-064F46E1F021}
{43B6D66A-2F40-4E21-B79A-35200C51CC5E} = {278D8859-20B1-428F-8448-064F46E1F021}
{8CD1490C-7D29-42B4-A304-36155A744430} = {278D8859-20B1-428F-8448-064F46E1F021}
{A6B20C2C-EA9A-425A-BA48-2256C3106013} = {278D8859-20B1-428F-8448-064F46E1F021}
{7165B74A-0913-4FAF-8B1E-C14D0EF9F27A} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
{2327CE3F-8E0E-4AF0-822C-E2E387A2726C} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{69717464-8311-4E93-8787-E9046472F120} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{C9B012F6-95F3-4DD5-ACCF-98283EA01D0E} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{B767C0BE-CE22-4683-B671-0EF4E73676A5} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}

View File

@ -1492,12 +1492,14 @@ void PollInputEvents(void)
case SDL_DROPFILE: // Dropped file
{
if (CORE.Window.dropFileCount == 0)
{
int newCount = CORE.Window.dropFileCount + 1;
// NOTE: SDL sends one event per file, so every event adds a new path to the list
int newCount = CORE.Window.dropFileCount + 1;
// Reallocate array to fit the new file path pointer
char **tempPaths = (char **)RL_REALLOC(CORE.Window.dropFilepaths, newCount*sizeof(char *));
// Reallocate array to fit the new file path pointer
char **tempPaths = (char **)RL_REALLOC(CORE.Window.dropFilepaths, newCount*sizeof(char *));
if (tempPaths != NULL)
{
CORE.Window.dropFilepaths = tempPaths;
// Allocate memory for the file path string itself
@ -1510,11 +1512,14 @@ void PollInputEvents(void)
snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", event.drop.data);
#else
snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", event.drop.file);
SDL_free(event.drop.file); // Only SDL2 needs to free, SDL3 keeps track internally
#endif
CORE.Window.dropFileCount++;
}
}
#if !defined(USING_VERSION_SDL3)
SDL_free(event.drop.file); // Only SDL2 needs to free, SDL3 keeps track internally
#endif
} break;
// Window events are also polled (minimized, maximized, close...)

View File

@ -4817,7 +4817,7 @@ static Model LoadIQM(const char *fileName)
memcpy(material, fileDataPtr + iqmHeader->ofs_text + imesh[i].material, MATERIAL_NAME_LENGTH*sizeof(char));
model.materials[i] = LoadMaterialDefault();
model.materials[i].maps[MATERIAL_MAP_ALBEDO].texture = LoadTexture(TextFormat("%s/%s", basePath, material));
if (TextLength(material) > 0) model.materials[i].maps[MATERIAL_MAP_ALBEDO].texture = LoadTexture(TextFormat("%s/%s", basePath, material));
model.meshMaterial[i] = i;

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@ -734,9 +734,24 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz
}
//else TRACELOG(LOG_WARNING, "FONT: Glyph [0x%08x] has no image data available", cp); // Only reported for 0x20 and 0x3000
// Create an empty image for Space character (0x20), useful for sprite font generation
// NOTE: Another space to consider: 0x3000 (CJK - Ideographic Space)
if ((cp == 0x20) || (cp == 0x3000))
// Create an empty image for Unicode space characters, useful for sprite font generation
if ((cp == 0x20) || // ASCII space
(cp == 0xA0) || // No-break space
(cp == 0x1680) || // Ogham Space Mark
(cp == 0x2000) || // En Quad
(cp == 0x2001) || // Em Quad
(cp == 0x2002) || // En Space
(cp == 0x2003) || // Em Space
(cp == 0x2004) || // Three-per-em Space
(cp == 0x2005) || // Four-per-em Space
(cp == 0x2006) || // Six-per-em Space
(cp == 0x2007) || // Figure Space
(cp == 0x2008) || // Punctuation Space
(cp == 0x2009) || // Thin Space
(cp == 0x200A) || // Hair Space
(cp == 0x202F) || // Narrow No-break Space
(cp == 0x205F) || // Medium Mathematical Space
(cp == 0x3000)) // Ideographic Space
{
stbtt_GetCodepointHMetrics(&fontInfo, cp, &glyphs[k].advanceX, NULL);
glyphs[k].advanceX = (int)((float)glyphs[k].advanceX*scaleFactor);
@ -812,11 +827,11 @@ Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyp
// Calculate image size based on total glyph width and glyph row count
int totalWidth = 0;
int maxGlyphWidth = 0;
//int maxGlyphWidth = 0; // Not currently used
for (int i = 0; i < glyphCount; i++)
{
if (glyphs[i].image.width > maxGlyphWidth) maxGlyphWidth = glyphs[i].image.width;
//if (glyphs[i].image.width > maxGlyphWidth) maxGlyphWidth = glyphs[i].image.width;
totalWidth += glyphs[i].image.width + 2*padding;
}

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@ -1234,7 +1234,7 @@ Image ImageFromImage(Image image, Rectangle rec)
if ((image.data == NULL) || (image.width == 0) || (image.height == 0)) return result;
if (image.format < PIXELFORMAT_COMPRESSED_DXT1_RGB)
{
{
// Basic rectangle validation: size smaller than image size
if ((rec.x >= 0) && (rec.y >= 0) && (rec.width > 0) && (rec.height > 0) &&
(((int)rec.x + (int)rec.width) <= image.width) &&
@ -1255,8 +1255,8 @@ Image ImageFromImage(Image image, Rectangle rec)
(int)rec.width*bytesPerPixel);
}
}
else TRACELOG(LOG_WARNING, "IMAGE: ImageToImage(), rectangle provided not valid");
}
else TRACELOG(LOG_WARNING, "IMAGE: ImageFromImage(), rectangle provided not valid");
}
else TRACELOG(LOG_WARNING, "IMAGE: Image manipulation not supported for compressed formats");
return result;
@ -2311,22 +2311,7 @@ void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize)
}
Color *pixels = LoadImageColors(*image);
Vector4 *imageCopy2 = (Vector4 *)RL_MALLOC((image->height)*(image->width)*sizeof(Vector4));
Vector4 *temp = (Vector4 *)RL_MALLOC(kernelSize*sizeof(Vector4));
for (int i = 0; i < kernelSize; i++)
{
temp[i].x = 0.0f;
temp[i].y = 0.0f;
temp[i].z = 0.0f;
temp[i].w = 0.0f;
}
float rRes = 0.0f;
float gRes = 0.0f;
float bRes = 0.0f;
float aRes = 0.0f;
Color *result = (Color *)RL_MALLOC((image->height)*(image->width)*sizeof(Color));
int startRange = 0, endRange = 0;
@ -2345,83 +2330,57 @@ void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize)
{
for (int y = 0; y < image->width; y++)
{
float rRes = 0.0f;
float gRes = 0.0f;
float bRes = 0.0f;
float aRes = 0.0f;
for (int xk = startRange; xk < endRange; xk++)
{
// Clamp neighbour row and column to image bounds, edge pixels are repeated
int row = x + xk;
if (row < 0) row = 0;
if (row > (image->height - 1)) row = image->height - 1;
for (int yk = startRange; yk < endRange; yk++)
{
int col = y + yk;
if (col < 0) col = 0;
if (col > (image->width - 1)) col = image->width - 1;
int xkabs = xk + kernelWidth/2;
int ykabs = yk + kernelWidth/2;
unsigned int imgindex = image->width*(x + xk) + (y + yk);
int imgindex = image->width*row + col;
if (imgindex >= (unsigned int)(image->width*image->height))
{
temp[kernelWidth*xkabs + ykabs].x = 0.0f;
temp[kernelWidth*xkabs + ykabs].y = 0.0f;
temp[kernelWidth*xkabs + ykabs].z = 0.0f;
temp[kernelWidth*xkabs + ykabs].w = 0.0f;
}
else
{
temp[kernelWidth*xkabs + ykabs].x = ((float)pixels[imgindex].r)/255.0f*kernel[kernelWidth*xkabs + ykabs];
temp[kernelWidth*xkabs + ykabs].y = ((float)pixels[imgindex].g)/255.0f*kernel[kernelWidth*xkabs + ykabs];
temp[kernelWidth*xkabs + ykabs].z = ((float)pixels[imgindex].b)/255.0f*kernel[kernelWidth*xkabs + ykabs];
temp[kernelWidth*xkabs + ykabs].w = ((float)pixels[imgindex].a)/255.0f*kernel[kernelWidth*xkabs + ykabs];
}
rRes += ((float)pixels[imgindex].r)/255.0f*kernel[kernelWidth*xkabs + ykabs];
gRes += ((float)pixels[imgindex].g)/255.0f*kernel[kernelWidth*xkabs + ykabs];
bRes += ((float)pixels[imgindex].b)/255.0f*kernel[kernelWidth*xkabs + ykabs];
aRes += ((float)pixels[imgindex].a)/255.0f*kernel[kernelWidth*xkabs + ykabs];
}
}
for (int i = 0; i < kernelSize; i++)
{
rRes += temp[i].x;
gRes += temp[i].y;
bRes += temp[i].z;
aRes += temp[i].w;
}
if (rRes < 0.0f) rRes = 0.0f;
if (gRes < 0.0f) gRes = 0.0f;
if (bRes < 0.0f) bRes = 0.0f;
if (aRes < 0.0f) aRes = 0.0f;
if (rRes > 1.0f) rRes = 1.0f;
if (gRes > 1.0f) gRes = 1.0f;
if (bRes > 1.0f) bRes = 1.0f;
if (aRes > 1.0f) aRes = 1.0f;
imageCopy2[image->width*x + y].x = rRes;
imageCopy2[image->width*x + y].y = gRes;
imageCopy2[image->width*x + y].z = bRes;
imageCopy2[image->width*x + y].w = aRes;
rRes = 0.0f;
gRes = 0.0f;
bRes = 0.0f;
aRes = 0.0f;
for (int i = 0; i < kernelSize; i++)
{
temp[i].x = 0.0f;
temp[i].y = 0.0f;
temp[i].z = 0.0f;
temp[i].w = 0.0f;
}
result[image->width*x + y].r = (unsigned char)(rRes*255.0f);
result[image->width*x + y].g = (unsigned char)(gRes*255.0f);
result[image->width*x + y].b = (unsigned char)(bRes*255.0f);
result[image->width*x + y].a = (unsigned char)(aRes*255.0f);
}
}
for (int i = 0; i < (image->width*image->height); i++)
{
float alpha = imageCopy2[i].w;
pixels[i].r = (unsigned char)((imageCopy2[i].x)*255.0f);
pixels[i].g = (unsigned char)((imageCopy2[i].y)*255.0f);
pixels[i].b = (unsigned char)((imageCopy2[i].z)*255.0f);
pixels[i].a = (unsigned char)((alpha)*255.0f);
}
int format = image->format;
RL_FREE(image->data);
RL_FREE(imageCopy2);
RL_FREE(temp);
RL_FREE(pixels);
image->data = pixels;
image->data = result;
image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
ImageFormat(image, format);
}

View File

@ -20,3 +20,5 @@ Example elements validated:
```
| **EXAMPLE NAME** | [C] | [CAT]| [INFO]|[PNG]|[WPNG]| [RES]| [MK] |[MKWEB]| [VCX]| [SOL]|[RDME]|[JS] | [WOUT]|[WMETA]|
|:---------------------------------|:---:|:----:|:-----:|:---:|:----:|:----:|:----:|:-----:|:----:|:----:|:----:|:---:|:-----:|:-----:|
| textures_image_text | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_lights_bloom | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |

View File

@ -1,22 +1,23 @@
# EXAMPLES COLLECTION - TESTING REPORT
## Tested Platform: Windows
```
Example automated testing elements validated:
- [CWARN] : Compilation WARNING messages
- [LWARN] : Log WARNING messages count
- [INIT] : Initialization
- [CLOSE] : Closing
- [ASSETS] : Assets loading
- [RLGL] : OpenGL-wrapped initialization
- [PLAT] : Platform initialization
- [FONT] : Font default initialization
- [TIMER] : Timer initialization
```
| **EXAMPLE NAME** | [CWARN] | [LWARN] | [INIT] | [CLOSE] | [ASSETS] | [RLGL] | [PLAT] | [FONT] | [TIMER] |
|:---------------------------------|:-------:|:-------:|:------:|:-------:|:--------:|:------:|:------:|:------:|:-------:|
| text_font_loading | 0 | 10 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_codepoints_loading | 0 | 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_animation_playing | 0 | 1 | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
# EXAMPLES COLLECTION - TESTING REPORT
## Tested Platform: Windows
```
Example automated testing elements validated:
- [CWARN] : Compilation WARNING messages
- [LWARN] : Log WARNING messages count
- [INIT] : Initialization
- [CLOSE] : Closing
- [ASSETS] : Assets loading
- [RLGL] : OpenGL-wrapped initialization
- [PLAT] : Platform initialization
- [FONT] : Font default initialization
- [TIMER] : Timer initialization
```
| **EXAMPLE NAME** | [CWARN] | [LWARN] | [INIT] | [CLOSE] | [ASSETS] | [RLGL] | [PLAT] | [FONT] | [TIMER] |
|:---------------------------------|:-------:|:-------:|:------:|:-------:|:--------:|:------:|:------:|:------:|:-------:|
| text_font_filters | 0 | 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_font_loading | 0 | 10 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_codepoints_loading | 0 | 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_rlgl_compute | 0 | 10 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |

View File

@ -109,6 +109,11 @@ Example elements validated:
| shapes_penrose_tile | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_hilbert_curve | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_easings_testbed | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_drag_puzzle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_ellipse_collision | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_outlines_testbed | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_outlines_thickness | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_polygon_lines | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_clipboard_image | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_magnifying_glass | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -117,7 +122,7 @@ Example elements validated:
| textures_image_generation | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_image_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_image_processing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_image_text | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_image_text | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_to_image | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_raw_data | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_particles_blending | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -141,6 +146,7 @@ Example elements validated:
| textures_sprite_stacking | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_cellular_automata | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_framebuffer_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_portal_window | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_sprite_fonts | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_font_spritefont | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_font_filters | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -187,6 +193,8 @@ Example elements validated:
| models_animation_blend_custom | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_animation_blending | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_animation_timing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_mesh_uv_painting | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_procedural_decals | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_ascii_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_basic_lighting | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_model_shader | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -222,6 +230,7 @@ Example elements validated:
| shaders_game_of_life | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_rlgl_compute | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_cel_shading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_lights_bloom | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_module_playing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_music_stream | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_raw_stream | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -232,3 +241,4 @@ Example elements validated:
| audio_sound_positioning | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_spectrum_visualizer | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_stream_callback | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_amp_envelope | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |

View File

@ -288,7 +288,7 @@ int main(int argc, char *argv[])
int opCode = OP_NONE; // Operation code: 0-None(Help), 1-Create, 2-Add, 3-Rename, 4-Remove
bool showUsage = false; // Flag to show usage help
bool verbose = false; // Flag for verbose log info
//bool verbose = false; // Flag for verbose log info
// Command-line usage mode: command args processing
//--------------------------------------------------------------------------------------
@ -491,7 +491,6 @@ int main(int argc, char *argv[])
for (int i = 1; i < argc; i++)
{
if ((strcmp(argv[i], "-h") == 0) || (strcmp(argv[i], "--help") == 0)) showUsage = true;
else if ((strcmp(argv[i], "-v") == 0) || (strcmp(argv[i], "--verbose") == 0)) verbose = true;
}
}
@ -1592,11 +1591,11 @@ int main(int argc, char *argv[])
" default: break;\n }\n"
" logTextOffset += vsprintf(logText + logTextOffset, text, args);\n"
" logTextOffset += sprintf(logText + logTextOffset, \"\\n\");\n}\n}\n\n"
"static int requestedTestFrames = 0;\n"
"static int testFramesCount = 0;\n"
"int main(int argc, char *argv[])\n{\n"
" SetTraceLogCallback(CustomTraceLog);\n"
" int requestedTestFrames = 0;\n"
" int testFramesCount = 0;\n"
" if ((argc > 1) && (argc == 3) && (strcmp(argv[1], \"--frames\") != 0)) requestedTestFrames = atoi(argv[2]);\n";
" if ((argc == 3) && (strcmp(argv[1], \"--frames\") != 0)) requestedTestFrames = atoi(argv[2]);\n";
static const char *returnReplaceText =
" SaveFileText(\"outputLogFileName\", logText);\n"
@ -1652,10 +1651,10 @@ int main(int argc, char *argv[])
static const char *mainReplaceText =
"#include <string.h>\n"
"#include <stdlib.h>\n"
"static int requestedTestFrames = 0;\n"
"static int testFramesCount = 0;\n"
"int main(int argc, char *argv[])\n{\n"
" int requestedTestFrames = 0;\n"
" int testFramesCount = 0;\n"
" if ((argc > 1) && (argc == 3) && (strcmp(argv[1], \"--frames\") != 0)) requestedTestFrames = atoi(argv[2]);\n";
" if ((argc == 3) && (strcmp(argv[1], \"--frames\") != 0)) requestedTestFrames = atoi(argv[2]);\n";
char *srcTextUpdated[3] = { 0 };
srcTextUpdated[0] = TextReplaceAlloc(srcText, "int main(void)\n{", mainReplaceText);
@ -1664,22 +1663,26 @@ int main(int argc, char *argv[])
UnloadFileText(srcText);
SaveFileText(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName), srcTextUpdated[2]);
for (int i = 0; i < 3; i++) { MemFree(srcTextUpdated[i]); srcTextUpdated[i] = NULL; }
for (int j = 0; j < 3; j++) { MemFree(srcTextUpdated[j]); srcTextUpdated[j] = NULL; }
// Compiler flags for building the examples
// -Wno-unused-function: Prevents a warning in raygui.h with GuiFontIconBaking()
const char *cFlags = "\"-Wno-unused-function\"";
// STEP 2: Build example for DESKTOP platform
// Build example for PLATFORM_DESKTOP
#if defined(_WIN32)
LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: Win32)\n", exName);
system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B > %s/%s/logs/%s.build.log 2>&1",
exBasePath, exCategory, exName, exBasePath, exCategory, exName));
system(TextFormat("make -C %s %s/%s CFLAGS=%s PLATFORM=PLATFORM_DESKTOP -B > %s/%s/logs/%s.build.log 2>&1",
exBasePath, exCategory, exName, cFlags, exBasePath, exCategory, exName));
#elif defined(PLATFORM_DRM)
LOG("INFO: [%s] Building example for PLATFORM_DRM (Host: POSIX)\n", exName);
system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DRM -B > %s/%s/logs/%s.build.log 2>&1",
exBasePath, exCategory, exName, exBasePath, exCategory, exName));
system(TextFormat("make -C %s %s/%s CFLAGS=%s PLATFORM=PLATFORM_DRM -B > %s/%s/logs/%s.build.log 2>&1",
exBasePath, exCategory, exName, cFlags, exBasePath, exCategory, exName));
#else
LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: POSIX)\n", exName);
system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B > %s/%s/logs/%s.build.log 2>&1",
exBasePath, exCategory, exName, exBasePath, exCategory, exName));
system(TextFormat("make -C %s %s/%s CFLAGS=%s PLATFORM=PLATFORM_DESKTOP -B > %s/%s/logs/%s.build.log 2>&1",
exBasePath, exCategory, exName, cFlags, exBasePath, exCategory, exName));
#endif
// Restore original source code before continue
FileCopy(TextFormat("%s/%s/%s.original.c", exBasePath, exCategory, exName),
@ -1889,9 +1892,9 @@ int main(int argc, char *argv[])
int filesDeleted = 0;
for (int i = 0; i < REXM_MAX_EXAMPLE_CATEGORIES; i++)
for (int c = 0; c < REXM_MAX_EXAMPLE_CATEGORIES; c++)
{
FilePathList pathList = LoadDirectoryFiles(TextFormat("%s/%s", exBasePath, exCategories[i]));
FilePathList pathList = LoadDirectoryFiles(TextFormat("%s/%s", exBasePath, exCategories[c]));
for (int i = 0; i < pathList.count; i++)
{
@ -1919,7 +1922,7 @@ int main(int argc, char *argv[])
// OP_TEST creates a 'logs' directory inside of example category directories
// Raylib currently has no way of deleting directories...
// We can at least delete the files
FilePathList logsPathList = LoadDirectoryFiles(TextFormat("%s/%s/logs", exBasePath, exCategories[i]));
FilePathList logsPathList = LoadDirectoryFiles(TextFormat("%s/%s/logs", exBasePath, exCategories[c]));
for (int i = 0; i < logsPathList.count; i++)
{
const char *logPath = logsPathList.paths[i];
@ -1971,7 +1974,6 @@ int main(int argc, char *argv[])
printf("OPTIONS:\n\n");
printf(" -h, --help : Show tool version and command line usage help\n");
printf(" -v, --verbose : Verbose mode, show additional logs on processes\n");
printf("\nEXAMPLES:\n\n");
printf(" > rexm add shapes_custom_stars\n");