Commit Graph

  • efe3510a9a REVIEWED: SDL text input to Unicode codepoints #3650 Ray 2023-12-23 12:04:19 +01:00
  • 1792bce292 REVIEWED: LoadTextureCubemap(), added mipmaps #3665 Ray 2023-12-23 11:26:23 +01:00
  • f914020d45 VSCode sample project Mac fixup (#3666) Tim Romero 2023-12-23 02:22:16 -08:00
  • a06f3d0e34 Update BINDINGS.md (#3662) o3o 2023-12-22 17:40:57 +01:00
  • bb18018f29 REVIEWED: shaders_basic_pbr, added more comments Ray 2023-12-21 21:32:53 +01:00
  • afbad4bbc6 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2023-12-21 21:32:04 +01:00
  • 4805dddc18 Update shaders_deferred_render.c Ray 2023-12-21 21:32:00 +01:00
  • fbecab32e7 Add new COBOL binding (#3661) glowiak 2023-12-21 19:31:34 +01:00
  • 68b6c79c3f Update rlgl.h Ray 2023-12-20 01:03:52 +01:00
  • 2fe68a8a12 REVIEWED PR deferred render Ray 2023-12-20 00:51:51 +01:00
  • e71153258b fix for deferred rendering example. (#3655) Jett 2023-12-19 18:27:59 -05:00
  • 3f776df94e Update ray-cyber to 5.0 in BINDINGS.md (#3654) fubark 2023-12-19 17:30:17 -05:00
  • 57a5ebe6c6 Don't use a separate thread when polling for gamepad events on DRM platforms (#3641) Cinghy Creations 2023-12-19 10:47:04 +01:00
  • 8b5943d930 [rmodels] Set cgltf callbacks to use LoadFileData() and UnloadFileData() (#3652) kolunmi 2023-12-19 02:38:57 -07:00
  • 1fc3d9aeb2 Add shadowmapping example (#3653) TheManTheMythTheGameDev 2023-12-19 01:37:41 -08:00
  • 34a9163c52 Remove dependencies from PBR example (#3649) TheManTheMythTheGameDev 2023-12-19 01:36:03 -08:00
  • 9fcfc8d64b [rcore] Fix ShowCursor(), HideCursor() and review SetMouseCursor() for PLATFORM_WEB (#3647) ubkp 2023-12-17 09:46:21 -03:00
  • 2487174b48 Fix CORE.Input.Mouse.cursorHidden with callbacks for PLATFORM_WEB (#3644) ubkp 2023-12-16 14:25:55 -03:00
  • 0df78d4eeb Fix fullscreen known issue 1 for PLATFORM_WEB (#3642) ubkp 2023-12-16 14:22:02 -03:00
  • fd84ab3cf7 Bump CMake version required to avoid deprecated #3639 Ray 2023-12-15 19:17:44 +01:00
  • f3adde8bbd REVIEWED: DrawSplineLinear() to SUPPORT_SPLINE_MITERS Ray 2023-12-15 18:40:19 +01:00
  • 0fc1765ff3 Implement miters in DrawSplineLinear (#3585) Toctave 2023-12-15 18:34:34 +01:00
  • 9de79861ea BM Font Extender (#3536) Dongkun Lee 2023-12-16 02:32:01 +09:00
  • e001f7e75e Add ToggleFullscreen() and required changes for PLATFORM_WEB (#3634) ubkp 2023-12-15 13:36:27 -03:00
  • 9bdc217987 basic PBR example (#3621) devdad 2023-12-15 17:13:44 +01:00
  • 489f0b93f9 [rcore] Add GetWindowPosition() implementation for PLATFORM_WEB and fixes #3636 style/format (#3637) ubkp 2023-12-15 12:24:45 -03:00
  • 1e7b99562a Add new raylib-beef binding (#3640) Braedon Lewis 2023-12-15 10:23:35 -05:00
  • 10c82595b0 Add GetMonitorWidth() and GetMonitorHeight() implementations for PLATFORM_WEB (#3636) ubkp 2023-12-14 16:55:33 -03:00
  • 38626dcffd REVIEWED: HighDPI support on Web platform #3372 -WIP- Ray 2023-12-14 15:32:53 +01:00
  • d29b36310f Merge branch 'master' of https://github.com/raysan5/raylib Ray 2023-12-14 15:32:45 +01:00
  • 88db11fda4 Update rtextures.c Ray 2023-12-14 15:30:48 +01:00
  • cec2261e96 [rcore] Flip VR screens (#3633) Matthew Oros 2023-12-13 15:24:24 -05:00
  • 387506faab [rcore] Remove unused vScreenCenter (#3632) Matthew Oros 2023-12-13 15:22:44 -05:00
  • 222f6f7877 Fix box blur symmetry & simplify code (#3631) Romash 2023-12-13 23:21:08 +03:00
  • 6083d2b9f3 fixed coding style in function TextToFloat (#3627) Benjamin Schmid Ties 2023-12-13 21:20:13 +01:00
  • a57a0ecd96 Update audio_stream_effects.c (#3618) lipx 2023-12-13 17:19:14 -03:00
  • 9322ad0f9b Ignore compiled dll binaries. (#3628) 2Bear 2023-12-13 06:05:14 +08:00
  • c5ebdb8ba7 REVIEWED: Issue in sequence generation #3612 Ray 2023-12-11 09:33:21 +01:00
  • 6f3c87a999 Fix #3613 Ray 2023-12-11 09:21:30 +01:00
  • 31d3ed97c7 Update audio_raw_stream.c (#3624) riadbettole 2023-12-11 09:12:30 +01:00
  • a2e45239c3 [rcore] Complement SetWindowState() and ClearWindowState() for PLATFORM_WEB (#3625) ubkp 2023-12-11 05:11:42 -03:00
  • 39457ace2f [rcore] Add ToggleBorderlessWindowed() implementation for PLATFORM_WEB (#3622) ubkp 2023-12-11 05:11:20 -03:00
  • 44eeda2475 Optimize gesture handling for PLATFORM_DRM (#3616) ubkp 2023-12-11 04:58:55 -03:00
  • ed8a18ea64 [rcore] Fix real touch gestures for PLATFORM_DESKTOP_SDL (#3614) ubkp 2023-12-11 04:57:51 -03:00
  • 28bdaa2da6 Update projects/CMake/CMakeLists.txt to raylib 5.0 (#3623) Peter0x44 2023-12-11 07:29:19 +00:00
  • 032cc497ca Updating CMake version to 5.0 so libraries are correctly versioned (#3615) David Williams 2023-12-09 10:33:12 -08:00
  • a9ba51aa72 [rcore] Fix IsMouseButtonUp() for PLATFORM_WEB and PLATFORM_DRM (#3611) ubkp 2023-12-07 15:53:27 -03:00
  • ab9bddb3bd [rcore] Fix IsMouseButtonUp() and add touch events for PLATFORM_DESKTOP_SDL (#3610) ubkp 2023-12-07 15:53:02 -03:00
  • 8b33d1eeb9 Fix IsMouseButtonUp() (#3609) Kenneth M 2023-12-07 12:50:36 -06:00
  • 6b93180130 Fix for free camera mode (#3603) lesleyrs 2023-12-07 19:49:49 +01:00
  • d99617d084 [rcore] Fix IsKeyPressedRepeat() for PLATFORM_DESKTOP_SDL (#3605) ubkp 2023-12-07 15:47:58 -03:00
  • 984e83c2d0 Fix GetKeyPressed and GetCharPressed for SDL (#3604) ubkp 2023-12-05 06:02:48 -03:00
  • 731b210f51 REVIEWED: WARNING: LoadFontData() avoid fallback glyphs Ray 2023-12-04 17:32:55 +01:00
  • a016b4ded2 REVIEWED: LoadFontData(), load image only if glyph has been found in font Ray 2023-12-03 20:17:16 +01:00
  • 84ae189953 Create raylib_1024x1024.png Ray 2023-12-03 20:16:26 +01:00
  • 26d61875ee Create raylib.icns Ray 2023-12-03 20:16:23 +01:00
  • 8a586249d7 Fix Wrong Makefile flag #3593 Ray 2023-12-03 20:16:19 +01:00
  • d0a783e362 Revert "Fix Windows Hardcoding (#3600)" Ray 2023-12-03 20:08:48 +01:00
  • 5aa84a34ea Revert "Fix warning while using external GLFW older than version 3.4.0 (#3599)" Ray 2023-12-03 20:06:34 +01:00
  • 4ae2af0bcc Fix Windows Hardcoding (#3600) mr sihc 2023-12-03 19:55:16 +01:00
  • f1b0d15813 Fix warning while using external GLFW older than version 3.4.0 (#3599) Marco Maia 2023-12-03 15:53:52 -03:00
  • 8ae804ff9a Fix cmake-built libraylib.a to properly include GLFW's object files (#3598) Peter0x44 2023-12-03 18:53:11 +00:00
  • dfb0ca43c5 Update raylib-freebasic binding (#3591) WIITD 2023-12-03 19:51:47 +01:00
  • 0748dc2d1e Remove a duplicated loop for PLATFORM_DRM (#3590) ubkp 2023-12-01 10:55:48 -03:00
  • 55e7d1aad1 Expose OpenGL take 2 (#3588) Peter0x44 2023-11-30 21:43:02 +00:00
  • ef5069862d Fix mistake in pr #3572 (#3587) Peter0x44 2023-11-30 19:07:50 +00:00
  • e9ddb15d9d REVIEWED: rlgl function description and comments Ray 2023-11-30 19:04:38 +01:00
  • 6b136fac67 ADDED: ExportMeshAsCode() Ray 2023-11-30 13:01:19 +01:00
  • e84099bfd4 Fix CheckCollisionCircleRec() (#3584) ubkp 2023-11-30 06:11:45 -03:00
  • bd81bdc24a Fix IsKeyPressedRepeat() for PLATFORM_DRM direct input (#3583) ubkp 2023-11-30 06:09:57 -03:00
  • e7a486fa81 Hide unneeded internal symbols when building raylib as an so or dylib (#3573) Peter0x44 2023-11-28 19:43:45 +00:00
  • fe53ba80dd Fix typos in src/platforms/rcore_*.c (#3581) RadsammyT 2023-11-28 14:39:10 -05:00
  • 1906f1eddf Fix SetMousePosition() for SDL (#3580) ubkp 2023-11-28 16:37:04 -03:00
  • 811abcb19f Fix rcamera.h so mouse/keyboard and gamepad can coexist for input (#3579) ubkp 2023-11-27 12:36:09 -03:00
  • c35c531551 Fix SetWindowIcon() for SDL (#3578) ubkp 2023-11-27 12:34:17 -03:00
  • fc4b0c9aec Corrected the path of android ndk toolchains for OSX platforms (#3574) Emmanuel Méra 2023-11-25 19:11:29 +01:00
  • dfa64f228a Update raylib_api.* (#3564) BLUELOVETH 2023-11-24 07:46:54 +08:00
  • 94aba23ef4 Expose glad functions when building raylib as a shared lib (#3572) Peter0x44 2023-11-23 23:41:44 +00:00
  • ada1d0fb8c BINDINGS: Add Raylib-CSharp-Vinculum (#3571) Danil 2023-11-23 15:41:31 +02:00
  • a3a73b9332 REVIEWED: textures_image_kernel #3556 Ray 2023-11-21 22:55:47 +01:00
  • b122270aa3 Fix version info in rlgl.h (#3558) Steven Schveighoffer 2023-11-21 16:47:52 -05:00
  • 664d22967c Update bindings for SmallBASIC (#3562) Chris Warren-Smith 2023-11-22 07:29:09 +10:30
  • b13f97575b Updated BINDINGS -> Python raylib-py v5.0.0beta1 (#3557) Jorge A. Gomes 2023-11-21 13:02:09 -03:00
  • d409df0b61 Update raylib-d binding (#3561) Steven Schveighoffer 2023-11-21 10:58:08 -05:00
  • 4dae94821b Merge branch 'master' of https://github.com/raysan5/raylib Ray 2023-11-21 00:15:06 +01:00
  • 299cd9b830 Update rcore.c Ray 2023-11-21 00:14:42 +01:00
  • 994c4f4bdf Update rcore_desktop_sdl.c Ray 2023-11-20 23:21:04 +01:00
  • ce26e26177 Added missing textures_image_kernel example in web makefile (#3555) Sergey Zapunidi 2023-11-20 22:49:58 +03:00
  • 7e60227720 Update BINDINGS.md for Janet (#3553) Dmitry Matveyev 2023-11-19 14:11:51 +04:00
  • ee9b44245f Update BINDINGS.md for Raylib.nelua (#3552) Auz 2023-11-19 03:01:10 -07:00
  • a91ebb7517 Update BINDINGS.md Ray 2023-11-18 20:12:08 +01:00
  • eccfaa5fcf BINDINGS: Update raylib-cpp support to raylib 5.0 (#3551) Rob Loach 2023-11-18 13:08:45 -06:00
  • 67035815aa Update pascal binding.md (#3548) Gunko Vadim 2023-11-19 00:08:08 +05:00
  • 0137efde7a Expanding Possibilities: Integrating Additional glTF / GLB Data Formats for Enhanced 3D Experiences (#3546) MrScautHD 2023-11-18 20:07:30 +01:00
  • f6de0358e1 Disable unused miniaudio features (#3544) Alexandre Almeida 2023-11-18 16:06:19 -03:00
  • 21469e92b0 Image convolution function ImageKernelConvolution (#3528) Karim 2023-11-18 14:05:45 -05:00
  • e41a0c9721 fix for running gles2 with sdl on desktop (#3542) _Tradam 2023-11-18 14:03:13 -05:00
  • 25c6c12150 Added glsl 100 and 120 shaders to lightmap example. (#3543) Jussi Viitala 2023-11-18 21:02:33 +02:00
  • f607cac267 Preparing for 5.1-dev (#3550) Dennis E. Hamilton 2023-11-18 11:01:02 -08:00
  • ae50bfa2cc Updated Npp intellisense data for raylib 5.0 5.0 Ray 2023-11-15 11:30:50 +01:00