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raylib/examples/shaders/resources/shaders/glsl330/deferred_shading.vs
2026-02-05 15:10:55 +01:00

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GLSL

#version 330 core
layout (location = 0) in vec3 vertexPosition;
layout (location = 1) in vec2 vertexTexCoord;
out vec2 texCoord;
void main()
{
gl_Position = vec4(vertexPosition, 1.0);
texCoord = vertexTexCoord;
}