Files
raylib/src/Makefile
BoneManSeth fd8830948e fix newer NDK version compiling errors (#5389)
target already gets assigned by the clang macro it points to, overwriting it causes it to target linux instead of android, making it check for usr directories instead of the NDK's directories
2025-12-06 20:01:47 +01:00

907 lines
38 KiB
Makefile

#******************************************************************************
#
# raylib makefile
#
# This file supports building raylib library for the following platforms:
#
# > PLATFORM_DESKTOP
# - Defaults to PLATFORM_DESKTOP_GLFW
# > PLATFORM_DESKTOP_GLFW (GLFW backend):
# - Windows (Win32, Win64)
# - Linux (X11/Wayland desktop mode)
# - macOS/OSX (x64, arm64)
# - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
# > PLATFORM_DESKTOP_SDL (SDL backend):
# - Windows (Win32, Win64)
# - Linux (X11/Wayland desktop mode)
# - Others (not tested)
# > PLATFORM_DESKTOP_RGFW (RGFW backend):
# - Windows (Win32, Win64)
# - Linux (X11 desktop mode)
# - macOS/OSX (x64, arm64 (not tested))
# - Others (not tested)
# > PLATFORM_WEB_RGFW:
# - HTML5 (WebAssembly)
# > PLATFORM_WEB:
# - HTML5 (WebAssembly)
# > PLATFORM_DRM:
# - Raspberry Pi 0-5 (DRM/KMS)
# - Linux DRM subsystem (KMS mode)
# > PLATFORM_ANDROID:
# - Android (ARM, ARM64)
#
# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
# Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
#
# Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose, including commercial
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not claim that you
# wrote the original software. If you use this software in a product, an acknowledgment
# in the product documentation would be appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
# as being the original software.
#
# 3. This notice may not be removed or altered from any source distribution.
#
#**************************************************************************************************
# NOTE: Highly recommended to read the raylib Wiki to know how to compile raylib for different platforms
# https://github.com/raysan5/raylib/wiki
.PHONY: all clean install uninstall
# Define required environment variables
#------------------------------------------------------------------------------------------------
# Define target platform
PLATFORM ?= PLATFORM_DESKTOP
ifeq ($(PLATFORM), PLATFORM_DESKTOP)
TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW
else
TARGET_PLATFORM = $(PLATFORM)
endif
# Define required raylib variables
RAYLIB_VERSION = 5.5.0
RAYLIB_API_VERSION = 550
# Define raylib source code path
RAYLIB_SRC_PATH ?= ../src
# Define output directory for compiled library, defaults to src directory
# NOTE: If externally provided, make sure directory exists
RAYLIB_RELEASE_PATH ?= $(RAYLIB_SRC_PATH)
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
# Build mode for library: DEBUG or RELEASE
RAYLIB_BUILD_MODE ?= RELEASE
# Build output name for the library
RAYLIB_LIB_NAME ?= raylib
# Define resource file for DLL properties
RAYLIB_RES_FILE ?= ./raylib.dll.rc.data
# Define external config flags
# NOTE: It will override config.h flags with the provided ones,
# if NONE, default config.h flags are used
RAYLIB_CONFIG_FLAGS ?= NONE
# To define additional cflags: Use make CUSTOM_CFLAGS=""
# Include raylib modules on compilation
# NOTE: Some programs like tools could not require those modules
RAYLIB_MODULE_AUDIO ?= TRUE
RAYLIB_MODULE_MODELS ?= TRUE
RAYLIB_MODULE_RAYGUI ?= FALSE
# NOTE: Additional libraries have been moved to their own repos:
# raygui: https://github.com/raysan5/raygui
RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/../../raygui/src
# Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW ?= FALSE
# Enable support for X11 by default on Linux when using GLFW
# NOTE: Wayland is disabled by default, only enable if you are sure
GLFW_LINUX_ENABLE_WAYLAND ?= FALSE
GLFW_LINUX_ENABLE_X11 ?= TRUE
# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
# WARNING: Library is not included in raylib, it MUST be configured by users
SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
SDL_LIBRARIES ?= -lSDL2 -lSDL2main
# Determine if the file has root access (only required to install raylib)
# "whoami" prints the name of the user that calls him (so, if it is the root user, "whoami" prints "root")
ROOT = $(shell whoami)
# By default we suppose we are working on Windows
HOST_PLATFORM_OS ?= WINDOWS
PLATFORM_OS ?= WINDOWS
# Determine PLATFORM_OS when required
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_DESKTOP_WIN32 PLATFORM_WEB PLATFORM_WEB_RGFW PLATFORM_ANDROID))
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS = WINDOWS
ifndef PLATFORM_SHELL
PLATFORM_SHELL = cmd
endif
else
UNAMEOS = $(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS = LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),OpenBSD)
PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),NetBSD)
PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),DragonFly)
PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS = OSX
endif
ifndef PLATFORM_SHELL
PLATFORM_SHELL = sh
endif
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
UNAMEOS = $(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS = LINUX
endif
ifndef PLATFORM_SHELL
PLATFORM_SHELL = sh
endif
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(PLATFORM_OS),LINUX)
ifndef PLATFORM_SHELL
PLATFORM_SHELL = sh
endif
endif
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(PLATFORM_OS), WINDOWS)
# Emscripten required variables
EMSDK_PATH ?= C:/raylib/emsdk
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
CLANG_PATH := $(EMSDK_PATH)/upstream/bin
PYTHON_PATH := $(EMSDK_PATH)/python/3.9.2-nuget_64bit
NODE_PATH := $(EMSDK_PATH)/node/20.18.0_64bit/bin
export PATH := $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:/raylib/MinGW/bin;$(PATH)
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
# Android architecture
# Starting at 2019 using arm64 is mandatory for published apps,
# Starting on August 2020, minimum required target API is Android 10 (API level 29)
ANDROID_ARCH ?= arm64
ANDROID_API_VERSION ?= 29
# Android required path variables
# NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself
ifeq ($(OS),Windows_NT)
ANDROID_NDK ?= C:/android-ndk
ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
else
ANDROID_NDK ?= /usr/lib/android/ndk
ifeq ($(PLATFORM_OS), OSX)
ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/darwin-x86_64
else
ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64
endif
endif
# NOTE: Sysroot can also be reference from $(ANDROID_NDK)/sysroot
ANDROID_SYSROOT ?= $(ANDROID_TOOLCHAIN)/sysroot
ifeq ($(ANDROID_ARCH),arm)
ANDROID_COMPILER_ARCH = armv7a
endif
ifeq ($(ANDROID_ARCH),arm64)
ANDROID_COMPILER_ARCH = aarch64
endif
ifeq ($(ANDROID_ARCH),x86)
ANDROID_COMPILER_ARCH = i686
endif
ifeq ($(ANDROID_ARCH),x86_64)
ANDROID_COMPILER_ARCH = x86_64
endif
endif
# Define raylib graphics api depending on selected platform
# NOTE: By default use OpenGL 3.3 on desktop platforms
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
GRAPHICS ?= GRAPHICS_API_OPENGL_33
#GRAPHICS = GRAPHICS_API_OPENGL_11_SOFTWARE # Uncomment to use software rendering
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
GRAPHICS ?= GRAPHICS_API_OPENGL_33
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
GRAPHICS ?= GRAPHICS_API_OPENGL_33
#GRAPHICS = GRAPHICS_API_OPENGL_11_SOFTWARE # Uncomment to use software rendering
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32)
GRAPHICS ?= GRAPHICS_API_OPENGL_33
#GRAPHICS = GRAPHICS_API_OPENGL_11_SOFTWARE # Uncomment to use software rendering
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
#GRAPHICS = GRAPHICS_API_OPENGL_11_SOFTWARE # Uncomment to use software rendering
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
#GRAPHICS = GRAPHICS_API_OPENGL_ES3
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
# By default use OpenGL ES 2.0 on Android
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
endif
# Define default C compiler and archiver to pack library: CC, AR
#------------------------------------------------------------------------------------------------
CC = gcc
AR = ar
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),OSX)
# OSX default compiler
CC = clang
GLFW_OSX = -x objective-c
endif
ifeq ($(PLATFORM_OS),BSD)
# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
CC = clang
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
ifeq ($(USE_RPI_CROSSCOMPILER),TRUE)
# Define RPI cross-compiler
#CC = armv6j-hardfloat-linux-gnueabi-gcc
CC = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-gcc
AR = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-ar
endif
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# HTML5 emscripten compiler
CC = emcc
AR = emar
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
# Android toolchain (must be provided for desired architecture and compiler)
ifeq ($(ANDROID_ARCH),arm)
CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang
endif
ifeq ($(ANDROID_ARCH),arm64)
CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang
endif
ifeq ($(ANDROID_ARCH),x86)
CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang
endif
ifeq ($(ANDROID_ARCH),x86_64)
CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang
endif
# It seems from Android NDK r22 onwards we need to use llvm-ar
AR = $(ANDROID_TOOLCHAIN)/bin/llvm-ar
endif
# Define compiler flags: CFLAGS
#------------------------------------------------------------------------------------------------
# -O1 defines optimization level
# -g include debug information on compilation
# -s strip unnecessary data from build --> linker
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
# -D_GNU_SOURCE access to lots of nonstandard GNU/Linux extension functions
# -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers
# -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing)
CFLAGS = -Wall -D_GNU_SOURCE -D$(TARGET_PLATFORM) -D$(GRAPHICS) -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing
ifneq ($(RAYLIB_CONFIG_FLAGS), NONE)
CFLAGS += -DEXTERNAL_CONFIG_FLAGS $(RAYLIB_CONFIG_FLAGS)
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# NOTE: When using multi-threading in the user code, it requires -pthread enabled
CFLAGS += -std=gnu99
else
CFLAGS += -std=c99
endif
ifeq ($(PLATFORM_OS), LINUX)
CFLAGS += -fPIC
endif
ifeq ($(PLATFORM_OS),WINDOWS)
CFLAGS += -DUNICODE
endif
ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
CFLAGS += -g -D_DEBUG
endif
ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
CFLAGS += -Os
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
CFLAGS += -O1
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
CFLAGS += -O2
endif
endif
# Additional flags for compiler (if desired)
# -Wextra enables some extra warning flags that are not enabled by -Wall
# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
# -Werror=implicit-function-declaration catch function calls without prior declaration
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
CFLAGS += -Werror=implicit-function-declaration
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
# -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
# -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
# -sUSE_PTHREADS=1 # multithreading support
# -sWASM=0 # disable Web Assembly, emitted by default
# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
# -sMINIFY_HTML=0 # minify generated html from shell.html
# --profiling # include information for code profiling
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# --preload-file resources # specify a resources folder for data compilation
# --source-map-base # allow debugging in browser with source map
# --shell-file shell.html # define a custom shell .html and output extension
ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
CFLAGS += --profiling
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
# Compiler flags for arquitecture
ifeq ($(ANDROID_ARCH),arm)
CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
endif
ifeq ($(ANDROID_ARCH),arm64)
CFLAGS += -mfix-cortex-a53-835769
endif
ifeq ($(ANDROID_ARCH),x86)
CFLAGS += -march=i686
endif
ifeq ($(ANDROID_ARCH),x86_64)
CFLAGS += -march=x86-64
endif
# Compilation functions attributes options
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC
# Compiler options for the linker
# -Werror=format-security
CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes
# Preprocessor macro definitions
CFLAGS += -D__ANDROID__ -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
endif
# Define required compilation flags for raylib SHARED lib
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# make sure code is compiled as position independent
# BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC
# MinGW32 just doesn't need -fPIC, it shows warnings
CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
# hide all symbols by default, so RLAPI can expose them
ifeq ($(PLATFORM_OS),$(filter $(PLATFORM_OS), LINUX BSD OSX))
CFLAGS += -fvisibility=hidden
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
# without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
# which contains a conflicting type Font
CFLAGS += -DEGL_NO_X11
CFLAGS += -Werror=implicit-function-declaration
endif
# Use Wayland display on Linux desktop
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS), LINUX)
ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE)
CFLAGS += -D_GLFW_X11
endif
ifeq ($(GLFW_LINUX_ENABLE_WAYLAND),TRUE)
CFLAGS += -D_GLFW_WAYLAND
LDFLAGS += $(shell pkg-config wayland-client wayland-cursor wayland-egl xkbcommon --libs)
WL_PROTOCOLS_DIR := external/glfw/deps/wayland
wl_generate = \
$(eval protocol=$(1)) \
$(eval basename=$(2)) \
$(shell wayland-scanner client-header $(protocol) $(RAYLIB_SRC_PATH)/$(basename).h) \
$(shell wayland-scanner private-code $(protocol) $(RAYLIB_SRC_PATH)/$(basename)-code.h)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/wayland.xml, wayland-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-shell.xml, xdg-shell-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-decoration-unstable-v1.xml, xdg-decoration-unstable-v1-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/viewporter.xml, viewporter-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/relative-pointer-unstable-v1.xml, relative-pointer-unstable-v1-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/pointer-constraints-unstable-v1.xml, pointer-constraints-unstable-v1-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/fractional-scale-v1.xml, fractional-scale-v1-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-activation-v1.xml, xdg-activation-v1-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/idle-inhibit-unstable-v1.xml, idle-inhibit-unstable-v1-client-protocol)
endif
endif
endif
CFLAGS += $(CUSTOM_CFLAGS)
# Define include paths for required headers: INCLUDE_PATHS
# NOTE: Several external required libraries (stb and others)
#------------------------------------------------------------------------------------------------
INCLUDE_PATHS = -I. $(EXTRA_INCLUDE_PATHS)
# Define additional directories containing required header files
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
INCLUDE_PATHS += -Iexternal/glfw/include
ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I/usr/local/include -I/usr/pkg/include -I/usr/X11R7/include
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
INCLUDE_PATHS += -Iexternal/glfw/include
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
INCLUDE_PATHS += -I/usr/include/libdrm
ifeq ($(USE_RPI_CROSSCOMPILER), TRUE)
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/usr/include
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
# Include android_native_app_glue.h
INCLUDE_PATHS += -I$(NATIVE_APP_GLUE)
# Android required libraries
INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include
ifeq ($(ANDROID_ARCH),arm)
INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/arm-linux-androideabi
endif
ifeq ($(ANDROID_ARCH),arm64)
INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/aarch64-linux-android
endif
ifeq ($(ANDROID_ARCH),x86)
INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/i686-linux-android
endif
ifeq ($(ANDROID_ARCH),x86_64)
INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/x86_64-linux-android
endif
endif
# Define library paths containing required libs: LDFLAGS
# NOTE: This is only required for dynamic library generation
#------------------------------------------------------------------------------------------------
LDFLAGS = $(CUSTOM_LDFLAGS) -L. -L$(RAYLIB_RELEASE_PATH)
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_DESKTOP_WIN32))
ifeq ($(PLATFORM_OS),WINDOWS)
ifneq ($(CC), tcc)
LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a
endif
endif
ifeq ($(PLATFORM_OS),OSX)
LDFLAGS += -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION)
endif
ifeq ($(PLATFORM_OS),LINUX)
LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
endif
ifeq ($(PLATFORM_OS),BSD)
LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -Lsrc -L/usr/local/lib -L/usr/pkg/lib -Wl,-R/usr/pkg/lib
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
LDFLAGS += -L$(SDL_LIBRARY_PATH)
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
LDFLAGS += -sASSERTIONS=1
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
ifeq ($(USE_RPI_CROSSCOMPILER), TRUE)
LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib -L$(RPI_TOOLCHAIN_SYSROOT)/usr/lib
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
LDFLAGS += -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -Wl,--exclude-libs,libatomic.a
LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
# Force linking of library module to define symbol
LDFLAGS += -u ANativeActivity_onCreate
# Library paths containing required libs
LDFLAGS += -Lsrc
# Avoid unresolved symbol pointing to external main()
LDFLAGS += -Wl,-undefined,dynamic_lookup
endif
# Define libraries required on linking: LDLIBS
# NOTE: This is only required for dynamic library generation
#------------------------------------------------------------------------------------------------
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),WINDOWS)
ifeq ($(CC), tcc)
LDLIBS = -lopengl32 -lgdi32 -lwinmm -lshell32
else
LDLIBS = -static-libgcc -lopengl32 -lgdi32 -lwinmm
endif
endif
ifeq ($(PLATFORM_OS),LINUX)
LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt
ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE)
LDLIBS += -lX11
endif
# TODO: On ARM 32bit arch, miniaudio requires atomics library
#LDLIBS += -latomic
endif
ifeq ($(PLATFORM_OS),OSX)
LDLIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
endif
ifeq ($(PLATFORM_OS),BSD)
LDLIBS = -lGL -lpthread
endif
ifeq ($(USE_EXTERNAL_GLFW),TRUE)
# Check the version name. If GLFW3 was built manually, it may have produced
# a static library known as libglfw3.a. In that case, the name should be -lglfw3
LDLIBS = -lglfw
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
ifeq ($(PLATFORM_OS),WINDOWS)
LDLIBS = -static-libgcc -lopengl32 -lgdi32
endif
ifeq ($(PLATFORM_OS),LINUX)
LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt
ifeq ($(USE_WAYLAND_DISPLAY),FALSE)
LDLIBS += -lX11
endif
endif
LDLIBS += $(SDL_LIBRARIES)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation
LDLIBS = -lgdi32 -lwinmm -lopengl32
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compipling
# NOTE: Required packages: libegl1-mesa-dev
LDLIBS = -lGL -lX11 -lXrandr -lXinerama -lXi -lXcursor -lm -lpthread -ldl -lrt
# Explicit link to libc
ifeq ($(RAYLIB_LIBTYPE),SHARED)
LDLIBS += -lc
endif
# NOTE: On ARM 32bit arch, miniaudio requires atomics library
LDLIBS += -latomic
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for Debian MacOS desktop compiling
# NOTE: Required packages: libegl1-mesa-dev
LDLIBS += -lm -framework Foundation -framework AppKit -framework IOKit -framework OpenGL -framework CoreVideo
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
LDLIBS = -ldrm -lgbm -lpthread -lrt -lm -ldl
ifeq ($(GRAPHICS),GRAPHICS_API_OPENGL_ES2)
LDLIBS += -lGLESv2 -lEGL
endif
ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
LDLIBS += -latomic
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32)
LDLIBS = -lgdi32 -lwinmm -lshcore
ifneq ($(GRAPHICS),GRAPHICS_API_OPENGL_11_SOFTWARE)
LDLIBS += -lopengl32
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
endif
# Define source code object files required
#------------------------------------------------------------------------------------------------
OBJS = rcore.o \
rshapes.o \
rtextures.o \
rtext.o \
utils.o
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(USE_EXTERNAL_GLFW),FALSE)
OBJS += rglfw.o
endif
endif
ifeq ($(RAYLIB_MODULE_MODELS),TRUE)
OBJS += rmodels.o
endif
ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
OBJS += raudio.o
endif
ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE)
OBJS += raygui.o
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
OBJS += android_native_app_glue.o
endif
# Define processes to execute
#------------------------------------------------------------------------------------------------
# Default target entry
all: raylib
# Compile raylib library
# NOTE: Release directory is created if not exist
raylib: $(OBJS)
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# Compile raylib libray for web
#$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc
ifeq ($(RAYLIB_LIBTYPE),SHARED)
@echo "WARNING: $(TARGET_PLATFORM) does not support SHARED libraries. Generating STATIC library."
endif
$(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).web.a $(OBJS)
@echo "raylib library generated (lib$(RAYLIB_LIB_NAME).web.a)!"
else
ifeq ($(RAYLIB_LIBTYPE),SHARED)
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
ifeq ($(PLATFORM_OS),WINDOWS)
# NOTE: Linking with provided resource file
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS)
@echo "raylib dynamic library ($(RAYLIB_LIB_NAME).dll) and import library (lib$(RAYLIB_LIB_NAME)dll.a) generated!"
endif
ifeq ($(PLATFORM_OS),LINUX)
# Compile raylib shared library version $(RAYLIB_VERSION).
# WARNING: you should type "make clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS)
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
endif
ifeq ($(PLATFORM_OS),OSX)
$(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib $(OBJS) $(LDFLAGS) $(LDLIBS)
install_name_tool -id "@rpath/lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib" $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib
cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).dylib
endif
ifeq ($(PLATFORM_OS),BSD)
# WARNING: you should type "gmake clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so
cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
# Compile raylib shared library version $(RAYLIB_VERSION).
# WARNING: you should type "make clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS)
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
# WARNING: symbolic links creation on Windows should be done using mklink command, no ln available
ifeq ($(HOST_PLATFORM_OS),LINUX)
cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so
cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
endif
endif
else
# Compile raylib static library version $(RAYLIB_VERSION)
# WARNING: You should type "make clean" before doing this target.
$(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
@echo "raylib static library generated (lib$(RAYLIB_LIB_NAME).a) in $(RAYLIB_RELEASE_PATH)!"
endif
endif
# Compile all modules with their prerequisites
# Prerequisites of core module
rcore.o : platforms/*.c
# Compile core module
rcore.o : rcore.c raylib.h rlgl.h utils.h raymath.h rcamera.h rgestures.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
# Compile rglfw module
rglfw.o : rglfw.c
$(CC) $(GLFW_OSX) -c $< $(CFLAGS) $(INCLUDE_PATHS) -U_GNU_SOURCE
# Compile shapes module
rshapes.o : rshapes.c raylib.h rlgl.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
# Compile textures module
rtextures.o : rtextures.c raylib.h rlgl.h utils.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
# Compile text module
rtext.o : rtext.c raylib.h utils.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
# Compile utils module
utils.o : utils.c utils.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
# Compile models module
rmodels.o : rmodels.c raylib.h rlgl.h raymath.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
# Compile audio module
raudio.o : raudio.c raylib.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
# Compile raygui module
# NOTE: raygui header should be distributed with raylib.h
raygui.o : raygui.c
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
raygui.c:
ifeq ($(PLATFORM_SHELL), cmd)
@echo #define RAYGUI_IMPLEMENTATION > raygui.c
@echo #include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h" >> raygui.c
else
@echo "#define RAYGUI_IMPLEMENTATION" > raygui.c
@echo "#include \"$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h\"" >> raygui.c
endif
# Compile android_native_app_glue module
android_native_app_glue.o : $(NATIVE_APP_GLUE)/android_native_app_glue.c
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
# Install generated and needed files to desired directories.
# On GNU/Linux and BSDs, there are some standard directories that contain extra
# libraries and header files. These directories (often /usr/local/lib and
# /usr/local/include) are for libraries that are installed manually
# (without a package manager). We'll use /usr/local/lib/raysan5 and /usr/local/include/raysan5
# for our -L and -I specification to simplify management of the raylib source package.
# Customize these locations if you like but don't forget to pass them to make
# for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig.
# HINT: Add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles.
# See below and ../examples/Makefile for more information.
# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
DESTDIR ?= /usr/local
RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
install :
ifeq ($(ROOT),root)
ifeq ($(PLATFORM_OS),LINUX)
# Attention! You are root, writing files to $(RAYLIB_INSTALL_PATH)
# and $(RAYLIB_H_INSTALL_PATH). Consult this Makefile for more information.
# Prepare the environment as needed.
mkdir --parents --verbose $(RAYLIB_INSTALL_PATH)
mkdir --parents --verbose $(RAYLIB_H_INSTALL_PATH)
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# Installing raylib to $(RAYLIB_INSTALL_PATH).
cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)
cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
# Uncomment to update the runtime linker cache with RAYLIB_INSTALL_PATH.
# Not necessary if later embedding RPATH in your executable. See examples/Makefile.
ldconfig $(RAYLIB_INSTALL_PATH)
else
# Installing raylib to $(RAYLIB_INSTALL_PATH).
cp --update --verbose $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).a
endif
# Copying raylib development files to $(RAYLIB_H_INSTALL_PATH).
cp --update raylib.h $(RAYLIB_H_INSTALL_PATH)/raylib.h
cp --update raymath.h $(RAYLIB_H_INSTALL_PATH)/raymath.h
cp --update rlgl.h $(RAYLIB_H_INSTALL_PATH)/rlgl.h
@echo "raylib development files installed/updated!"
else
@echo "This function currently works on GNU/Linux systems. Add yours today (^;"
endif
else
@echo "ERROR: Root permissions needed for installation. Try sudo make install" && exit 1
endif
# Remove raylib dev files installed on the system
# NOTE: see 'install' target.
uninstall :
ifeq ($(ROOT),root)
# WARNING: You are root, about to delete items from $(RAYLIB_INSTALL_PATH).
# and $(RAYLIB_H_INSTALL_PATH). Please confirm each item.
ifeq ($(PLATFORM_OS),LINUX)
ifeq ($(RAYLIB_LIBTYPE),SHARED)
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_API_VERSION)
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION)
# Uncomment to clean up the runtime linker cache. See install target.
ldconfig
else
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.a
endif
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raylib.h
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raymath.h
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/rlgl.h
@echo "raylib development files removed!"
else
@echo "This function currently works on GNU/Linux systems. Add yours today (^;"
endif
else
@echo "ERROR: Root permissions needed for uninstallation. Try sudo make uninstall" && exit 1
endif
.PHONY: clean_shell_cmd clean_shell_sh
# Clean everything
clean: clean_shell_$(PLATFORM_SHELL)
@echo "removed all generated files!"
clean_shell_sh:
rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).web.a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c $(RAYLIB_RELEASE_PATH)/*-protocol.h $(RAYLIB_RELEASE_PATH)/*-protocol-code.h
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o
endif
# Set specific target variable
clean_shell_cmd: SHELL=cmd
clean_shell_cmd:
del *.o /s
cd $(RAYLIB_RELEASE_PATH) & \
del lib$(RAYLIB_LIB_NAME).a /s & \
del lib$(RAYLIB_LIB_NAME).web.a /s & \
del lib$(RAYLIB_LIB_NAME)dll.a /s & \
del $(RAYLIB_LIB_NAME).dll /s & \
del raygui.c /s & \