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* Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
29 lines
1.1 KiB
CMake
29 lines
1.1 KiB
CMake
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if(USE_EXTERNAL_GLFW STREQUAL "ON")
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find_package(glfw3 3.2.1 REQUIRED)
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elseif(USE_EXTERNAL_GLFW STREQUAL "IF_POSSIBLE")
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find_package(glfw3 3.2.1 QUIET)
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endif()
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if (glfw3_FOUND)
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set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw)
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endif()
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# Explicitly check against "ON", because USE_EXTERNAL_GLFW is a tristate option
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# Also adding only on desktop (web also uses glfw but it is more limited and is added using an emcc linker flag)
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if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MATCHES "Desktop")
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MESSAGE(STATUS "Using raylib's GLFW")
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
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set(BUILD_SHARED_LIBS OFF CACHE BOOL " " FORCE)
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set(GLFW_USE_WAYLAND ${USE_WAYLAND} CACHE BOOL "" FORCE)
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add_subdirectory(external/glfw)
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list(APPEND raylib_sources $<TARGET_OBJECTS:glfw_objlib>)
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include_directories(BEFORE SYSTEM external/glfw/include)
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else()
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MESSAGE(STATUS "Using external GLFW")
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set(GLFW_PKG_DEPS glfw3)
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endif() |