Files
raylib/examples/shaders/resources
Ray 9fd410b8a8 Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16 17:07:59 +02:00
..
2018-06-30 20:02:32 +02:00
2017-04-20 23:26:16 +02:00
2019-05-14 00:07:34 +02:00