Files
raylib/examples/shaders/resources/shaders/glsl330/mask.fs
chriscamacho a679b0ccc0 contributed simple shader example (#973)
Contributed simple shader example
2019-09-22 21:28:50 +02:00

22 lines
529 B
GLSL

#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
// Input uniform values
uniform sampler2D texture0;
uniform sampler2D mask;
uniform int frame;
// Output fragment color
out vec4 finalColor;
void main()
{
vec4 maskColour = texture(mask, fragTexCoord+vec2(sin(-frame/150.0)/10.0,cos(-frame/170.0)/10.0));
if (maskColour.r < 0.25) discard;
vec4 texelColor = texture(texture0, fragTexCoord+vec2(sin(frame/90.0)/8.0,cos(frame/60.0)/8.0));
finalColor = texelColor * maskColour;
}