mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
Restore window currently says it sets the window state to: "not minimized/maximized" However, if a window is maximized and then minimized, it's typical that it would restore back to being maximized, which is what seems to happen from my testing. I've reworded the description to better reflect this behavior.
1415 lines
50 KiB
C
1415 lines
50 KiB
C
/**********************************************************************************************
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*
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* rcore_desktop_rgfw - Functions to manage window, graphics device and inputs
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*
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* PLATFORM: RGFW
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* - Windows (Win32, Win64)
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* - Linux (X11/Wayland desktop mode)
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* - MacOS (Cocoa)
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* - HTML5 (Emscripten)
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* - Others (untested)
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*
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* LIMITATIONS:
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* - TODO
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*
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* POSSIBLE IMPROVEMENTS:
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* - TODO
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*
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* ADDITIONAL NOTES:
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* - TRACELOG() function is located in raylib [utils] module
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*
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* CONFIGURATION:
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* #define RCORE_PLATFORM_RGFW
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* Custom flag for rcore on target platform RGFW
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*
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* DEPENDENCIES:
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* - RGFW.h (main library): Windowing and inputs management
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* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5), Colleague Riley and contributors
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef RAYLIB_H /* this should never actually happen, it's only here for IDEs */
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#include "raylib.h"
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#include "../rcore.c"
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#endif
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#if defined(PLATFORM_WEB_RGFW)
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#define RGFW_NO_GL_HEADER
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#endif
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#if defined(GRAPHICS_API_OPENGL_ES2) && !defined(PLATFORM_WEB_RGFW)
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#define RGFW_OPENGL_ES2
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#endif
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void ShowCursor(void);
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void CloseWindow(void);
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#if defined(__linux__)
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#define _INPUT_EVENT_CODES_H
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#endif
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#if defined(__unix__) || defined(__linux__)
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#define _XTYPEDEF_FONT
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#endif
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#define RGFW_IMPLEMENTATION
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#if defined(_WIN32) || defined(_WIN64)
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#define WIN32_LEAN_AND_MEAN
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#define Rectangle rectangle_win32
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#define CloseWindow CloseWindow_win32
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#define ShowCursor __imp_ShowCursor
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#define _APISETSTRING_
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#undef MAX_PATH
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__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr, int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar);
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#endif
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#if defined(__APPLE__)
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#define Point NSPOINT
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#define Size NSSIZE
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#endif
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#define RGFW_ALLOC RL_MALLOC
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#define RGFW_FREE RL_FREE
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#define RGFW_CALLOC RL_CALLOC
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#include "../external/RGFW.h"
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#if defined(_WIN32) || defined(_WIN64)
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#undef DrawText
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#undef ShowCursor
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#undef CloseWindow
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#undef Rectangle
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#undef MAX_PATH
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#define MAX_PATH 1025
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#endif
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#if defined(__APPLE__)
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#undef Point
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#undef Size
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#endif
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#include <stdbool.h>
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#include <string.h> // Required for: strcmp()
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef struct {
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RGFW_window *window; // Native display device (physical screen connection)
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RGFW_monitor mon;
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} PlatformData;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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extern CoreData CORE; // Global CORE state context
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static PlatformData platform = { 0 }; // Platform specific
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static bool RGFW_disableCursor = false;
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static const unsigned short keyMappingRGFW[] = {
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[RGFW_keyNULL] = KEY_NULL,
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[RGFW_return] = KEY_ENTER,
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[RGFW_return] = KEY_ENTER,
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[RGFW_apostrophe] = KEY_APOSTROPHE,
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[RGFW_comma] = KEY_COMMA,
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[RGFW_minus] = KEY_MINUS,
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[RGFW_period] = KEY_PERIOD,
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[RGFW_slash] = KEY_SLASH,
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[RGFW_escape] = KEY_ESCAPE,
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[RGFW_F1] = KEY_F1,
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[RGFW_F2] = KEY_F2,
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[RGFW_F3] = KEY_F3,
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[RGFW_F4] = KEY_F4,
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[RGFW_F5] = KEY_F5,
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[RGFW_F6] = KEY_F6,
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[RGFW_F7] = KEY_F7,
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[RGFW_F8] = KEY_F8,
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[RGFW_F9] = KEY_F9,
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[RGFW_F10] = KEY_F10,
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[RGFW_F11] = KEY_F11,
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[RGFW_F12] = KEY_F12,
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[RGFW_backtick] = KEY_GRAVE,
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[RGFW_0] = KEY_ZERO,
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[RGFW_1] = KEY_ONE,
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[RGFW_2] = KEY_TWO,
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[RGFW_3] = KEY_THREE,
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[RGFW_4] = KEY_FOUR,
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[RGFW_5] = KEY_FIVE,
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[RGFW_6] = KEY_SIX,
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[RGFW_7] = KEY_SEVEN,
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[RGFW_8] = KEY_EIGHT,
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[RGFW_9] = KEY_NINE,
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[RGFW_equals] = KEY_EQUAL,
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[RGFW_backSpace] = KEY_BACKSPACE,
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[RGFW_tab] = KEY_TAB,
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[RGFW_capsLock] = KEY_CAPS_LOCK,
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[RGFW_shiftL] = KEY_LEFT_SHIFT,
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[RGFW_controlL] = KEY_LEFT_CONTROL,
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[RGFW_altL] = KEY_LEFT_ALT,
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[RGFW_superL] = KEY_LEFT_SUPER,
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#ifndef RGFW_MACOS
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[RGFW_shiftR] = KEY_RIGHT_SHIFT,
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[RGFW_altR] = KEY_RIGHT_ALT,
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#endif
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[RGFW_space] = KEY_SPACE,
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[RGFW_a] = KEY_A,
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[RGFW_b] = KEY_B,
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[RGFW_c] = KEY_C,
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[RGFW_d] = KEY_D,
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[RGFW_e] = KEY_E,
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[RGFW_f] = KEY_F,
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[RGFW_g] = KEY_G,
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[RGFW_h] = KEY_H,
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[RGFW_i] = KEY_I,
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[RGFW_j] = KEY_J,
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[RGFW_k] = KEY_K,
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[RGFW_l] = KEY_L,
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[RGFW_m] = KEY_M,
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[RGFW_n] = KEY_N,
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[RGFW_o] = KEY_O,
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[RGFW_p] = KEY_P,
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[RGFW_q] = KEY_Q,
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[RGFW_r] = KEY_R,
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[RGFW_s] = KEY_S,
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[RGFW_t] = KEY_T,
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[RGFW_u] = KEY_U,
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[RGFW_v] = KEY_V,
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[RGFW_w] = KEY_W,
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[RGFW_x] = KEY_X,
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[RGFW_y] = KEY_Y,
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[RGFW_z] = KEY_Z,
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[RGFW_bracket] = KEY_LEFT_BRACKET,
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[RGFW_backSlash] = KEY_BACKSLASH,
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[RGFW_closeBracket] = KEY_RIGHT_BRACKET,
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[RGFW_semicolon] = KEY_SEMICOLON,
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[RGFW_insert] = KEY_INSERT,
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[RGFW_home] = KEY_HOME,
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[RGFW_pageUp] = KEY_PAGE_UP,
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[RGFW_delete] = KEY_DELETE,
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[RGFW_end] = KEY_END,
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[RGFW_pageDown] = KEY_PAGE_DOWN,
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[RGFW_right] = KEY_RIGHT,
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[RGFW_left] = KEY_LEFT,
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[RGFW_down] = KEY_DOWN,
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[RGFW_up] = KEY_UP,
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[RGFW_numLock] = KEY_NUM_LOCK,
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[RGFW_KP_Slash] = KEY_KP_DIVIDE,
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[RGFW_multiply] = KEY_KP_MULTIPLY,
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[RGFW_KP_Minus] = KEY_KP_SUBTRACT,
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[RGFW_KP_Return] = KEY_KP_ENTER,
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[RGFW_KP_1] = KEY_KP_1,
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[RGFW_KP_2] = KEY_KP_2,
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[RGFW_KP_3] = KEY_KP_3,
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[RGFW_KP_4] = KEY_KP_4,
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[RGFW_KP_5] = KEY_KP_5,
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[RGFW_KP_6] = KEY_KP_6,
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[RGFW_KP_7] = KEY_KP_7,
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[RGFW_KP_8] = KEY_KP_8,
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[RGFW_KP_9] = KEY_KP_9,
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[RGFW_KP_0] = KEY_KP_0,
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[RGFW_KP_Period] = KEY_KP_DECIMAL,
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[RGFW_scrollLock] = KEY_SCROLL_LOCK,
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};
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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bool InitGraphicsDevice(void); // Initialize graphics device
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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// NOTE: Functions declaration is provided by raylib.h
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//----------------------------------------------------------------------------------
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// Module Functions Definition: Window and Graphics Device
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//----------------------------------------------------------------------------------
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// Check if application should close
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bool WindowShouldClose(void)
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{
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if (CORE.Window.shouldClose == false)
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CORE.Window.shouldClose = RGFW_window_shouldClose(platform.window);
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if (CORE.Window.ready) return CORE.Window.shouldClose;
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else return true;
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}
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// Toggle fullscreen mode
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void ToggleFullscreen(void)
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{
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if (!CORE.Window.fullscreen)
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{
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// Store previous window position (in case we exit fullscreen)
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CORE.Window.previousPosition = CORE.Window.position;
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CORE.Window.previousScreen = CORE.Window.screen;
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platform.mon = RGFW_window_getMonitor(platform.window);
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CORE.Window.fullscreen = true;
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CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
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RGFW_monitor_scaleToWindow(platform.mon, platform.window);
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RGFW_window_setFullscreen(platform.window, 1);
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}
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else
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{
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CORE.Window.fullscreen = false;
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CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
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if (platform.mon.mode.area.w)
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{
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RGFW_monitor monitor = RGFW_window_getMonitor(platform.window);
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RGFW_monitor_requestMode(monitor, platform.mon.mode, RGFW_monitorScale);
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platform.mon.mode.area.w = 0;
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}
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// we update the window position right away
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CORE.Window.position = CORE.Window.previousPosition;
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RGFW_window_setFullscreen(platform.window, 0);
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RGFW_window_move(platform.window, RGFW_POINT(CORE.Window.position.x, CORE.Window.position.y));
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RGFW_window_resize(platform.window, RGFW_AREA(CORE.Window.previousScreen.width, CORE.Window.previousScreen.height));
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}
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// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
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// NOTE: V-Sync can be enabled by graphic driver configuration
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if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
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}
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// Toggle borderless windowed mode
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void ToggleBorderlessWindowed(void)
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{
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if (CORE.Window.fullscreen)
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{
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CORE.Window.previousPosition = CORE.Window.position;
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CORE.Window.previousScreen = CORE.Window.screen;
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RGFW_window_setBorder(platform.window, 0);
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RGFW_monitor mon = RGFW_window_getMonitor(platform.window);
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RGFW_window_resize(platform.window, mon.mode.area);
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}
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else
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{
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RGFW_window_setBorder(platform.window, 1);
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CORE.Window.position = CORE.Window.previousPosition;
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RGFW_window_resize(platform.window, RGFW_AREA(CORE.Window.previousScreen.width, CORE.Window.previousScreen.height));
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}
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CORE.Window.fullscreen = !CORE.Window.fullscreen;
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}
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// Set window state: maximized, if resizable
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void MaximizeWindow(void)
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{
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RGFW_window_maximize(platform.window);
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}
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// Set window state: minimized
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void MinimizeWindow(void)
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{
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RGFW_window_minimize(platform.window);
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}
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// Restore window from being minimized/maximized
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void RestoreWindow(void)
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{
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if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
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RGFW_window_restore(platform.window);
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}
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// Set window configuration state using flags
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void SetWindowState(unsigned int flags)
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{
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CORE.Window.flags |= flags;
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if (flags & FLAG_VSYNC_HINT)
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{
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RGFW_window_swapInterval(platform.window, 1);
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}
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if (flags & FLAG_FULLSCREEN_MODE)
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{
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if (!CORE.Window.fullscreen) ToggleFullscreen();
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}
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if (flags & FLAG_WINDOW_RESIZABLE)
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{
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RGFW_window_setMaxSize(platform.window, RGFW_AREA(0, 0));
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RGFW_window_setMinSize(platform.window, RGFW_AREA(0, 0));
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}
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if (flags & FLAG_WINDOW_UNDECORATED)
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{
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RGFW_window_setBorder(platform.window, 0);
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}
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if (flags & FLAG_WINDOW_HIDDEN)
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{
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RGFW_window_hide(platform.window);
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}
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if (flags & FLAG_WINDOW_MINIMIZED)
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{
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RGFW_window_minimize(platform.window);
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}
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if (flags & FLAG_WINDOW_MAXIMIZED)
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{
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RGFW_window_maximize(platform.window);
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}
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if (flags & FLAG_WINDOW_UNFOCUSED)
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{
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CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED;
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platform.window->_flags &= ~RGFW_windowFocusOnShow;
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RGFW_window_setFlags(platform.window, platform.window->_flags);
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}
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if (flags & FLAG_WINDOW_TOPMOST)
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{
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RGFW_window_setFloating(platform.window, RGFW_TRUE);
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}
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if (flags & FLAG_WINDOW_ALWAYS_RUN)
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{
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CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN;
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}
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if (flags & FLAG_WINDOW_TRANSPARENT)
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{
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TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization");
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}
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if (flags & FLAG_WINDOW_HIGHDPI)
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{
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TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization");
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}
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if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)
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{
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RGFW_window_setMousePassthrough(platform.window, 1);
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}
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if (flags & FLAG_BORDERLESS_WINDOWED_MODE)
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{
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ToggleBorderlessWindowed();
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}
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if (flags & FLAG_MSAA_4X_HINT)
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{
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RGFW_setGLHint(RGFW_glSamples, 4);
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}
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if (flags & FLAG_INTERLACED_HINT)
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{
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TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization");
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}
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}
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// Clear window configuration state flags
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void ClearWindowState(unsigned int flags)
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{
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CORE.Window.flags &= ~flags;
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if (flags & FLAG_VSYNC_HINT)
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{
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RGFW_window_swapInterval(platform.window, 0);
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}
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if (flags & FLAG_FULLSCREEN_MODE)
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{
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if (CORE.Window.fullscreen) ToggleFullscreen();
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}
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if (flags & FLAG_WINDOW_RESIZABLE)
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{
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RGFW_window_setMaxSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
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RGFW_window_setMinSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
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}
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if (flags & FLAG_WINDOW_UNDECORATED)
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{
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RGFW_window_setBorder(platform.window, 1);
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}
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if (flags & FLAG_WINDOW_HIDDEN)
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{
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if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
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RGFW_window_show(platform.window);
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}
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if (flags & FLAG_WINDOW_MINIMIZED)
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{
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if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
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RGFW_window_restore(platform.window);
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}
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if (flags & FLAG_WINDOW_MAXIMIZED)
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{
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if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
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RGFW_window_restore(platform.window);
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}
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if (flags & FLAG_WINDOW_UNFOCUSED)
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{
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RGFW_window_setFlags(platform.window, platform.window->_flags | RGFW_windowFocusOnShow);
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CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED;
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}
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if (flags & FLAG_WINDOW_TOPMOST)
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{
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RGFW_window_setFloating(platform.window, RGFW_FALSE);
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}
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if (flags & FLAG_WINDOW_ALWAYS_RUN)
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{
|
|
CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN;
|
|
}
|
|
if (flags & FLAG_WINDOW_TRANSPARENT)
|
|
{
|
|
TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization");
|
|
}
|
|
if (flags & FLAG_WINDOW_HIGHDPI)
|
|
{
|
|
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization");
|
|
}
|
|
if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)
|
|
{
|
|
RGFW_window_setMousePassthrough(platform.window, 0);
|
|
}
|
|
if (flags & FLAG_BORDERLESS_WINDOWED_MODE)
|
|
{
|
|
if (CORE.Window.fullscreen) ToggleBorderlessWindowed();
|
|
}
|
|
if (flags & FLAG_MSAA_4X_HINT)
|
|
{
|
|
RGFW_setGLHint(RGFW_glSamples, 0);
|
|
}
|
|
if (flags & FLAG_INTERLACED_HINT)
|
|
{
|
|
TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization");
|
|
}
|
|
}
|
|
|
|
int RGFW_formatToChannels(int format)
|
|
{
|
|
switch (format)
|
|
{
|
|
case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
|
|
case PIXELFORMAT_UNCOMPRESSED_R16: // 16 bpp (1 channel - half float)
|
|
case PIXELFORMAT_UNCOMPRESSED_R32: // 32 bpp (1 channel - float)
|
|
return 1;
|
|
case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: // 8*2 bpp (2 channels)
|
|
case PIXELFORMAT_UNCOMPRESSED_R5G6B5: // 16 bpp
|
|
case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // 24 bpp
|
|
case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: // 16 bpp (1 bit alpha)
|
|
case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: // 16 bpp (4 bit alpha)
|
|
case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: // 32 bpp
|
|
return 2;
|
|
case PIXELFORMAT_UNCOMPRESSED_R32G32B32: // 32*3 bpp (3 channels - float)
|
|
case PIXELFORMAT_UNCOMPRESSED_R16G16B16: // 16*3 bpp (3 channels - half float)
|
|
case PIXELFORMAT_COMPRESSED_DXT1_RGB: // 4 bpp (no alpha)
|
|
case PIXELFORMAT_COMPRESSED_ETC1_RGB: // 4 bpp
|
|
case PIXELFORMAT_COMPRESSED_ETC2_RGB: // 4 bpp
|
|
case PIXELFORMAT_COMPRESSED_PVRT_RGB: // 4 bpp
|
|
return 3;
|
|
case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: // 32*4 bpp (4 channels - float)
|
|
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: // 16*4 bpp (4 channels - half float)
|
|
case PIXELFORMAT_COMPRESSED_DXT1_RGBA: // 4 bpp (1 bit alpha)
|
|
case PIXELFORMAT_COMPRESSED_DXT3_RGBA: // 8 bpp
|
|
case PIXELFORMAT_COMPRESSED_DXT5_RGBA: // 8 bpp
|
|
case PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: // 8 bpp
|
|
case PIXELFORMAT_COMPRESSED_PVRT_RGBA: // 4 bpp
|
|
case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: // 8 bpp
|
|
case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 2 bpp
|
|
return 4;
|
|
default: return 4;
|
|
}
|
|
}
|
|
|
|
// Set icon for window
|
|
void SetWindowIcon(Image image)
|
|
{
|
|
RGFW_window_setIcon(platform.window, image.data, RGFW_AREA(image.width, image.height), RGFW_formatToChannels(image.format));
|
|
}
|
|
|
|
// Set icon for window
|
|
void SetWindowIcons(Image *images, int count)
|
|
{
|
|
if ((images == NULL) || (count <= 0))
|
|
{
|
|
RGFW_window_setIcon(platform.window, NULL, RGFW_AREA(0, 0), 0);
|
|
}
|
|
else
|
|
{
|
|
Image *bigIcon = NULL;
|
|
Image *smallIcon = NULL;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
if ((bigIcon == NULL) || ((images[i].width > bigIcon->width) && (images[i].height > bigIcon->height))) bigIcon = &images[i];
|
|
if ((smallIcon == NULL) || ((images[i].width < smallIcon->width) && (images[i].height > smallIcon->height))) smallIcon = &images[i];
|
|
}
|
|
|
|
if (smallIcon != NULL) RGFW_window_setIconEx(platform.window, smallIcon->data, RGFW_AREA(smallIcon->width, smallIcon->height), RGFW_formatToChannels(smallIcon->format), RGFW_iconWindow);
|
|
if (bigIcon != NULL) RGFW_window_setIconEx(platform.window, bigIcon->data, RGFW_AREA(bigIcon->width, bigIcon->height), RGFW_formatToChannels(bigIcon->format), RGFW_iconTaskbar);
|
|
}
|
|
}
|
|
|
|
// Set title for window
|
|
void SetWindowTitle(const char *title)
|
|
{
|
|
RGFW_window_setName(platform.window, (char *)title);
|
|
CORE.Window.title = title;
|
|
}
|
|
|
|
// Set window position on screen (windowed mode)
|
|
void SetWindowPosition(int x, int y)
|
|
{
|
|
RGFW_window_move(platform.window, RGFW_POINT(x, y));
|
|
}
|
|
|
|
// Set monitor for the current window
|
|
void SetWindowMonitor(int monitor)
|
|
{
|
|
RGFW_window_moveToMonitor(platform.window, RGFW_getMonitors()[monitor]);
|
|
}
|
|
|
|
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
|
|
void SetWindowMinSize(int width, int height)
|
|
{
|
|
RGFW_window_setMinSize(platform.window, RGFW_AREA(width, height));
|
|
CORE.Window.screenMin.width = width;
|
|
CORE.Window.screenMin.height = height;
|
|
}
|
|
|
|
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
|
|
void SetWindowMaxSize(int width, int height)
|
|
{
|
|
RGFW_window_setMaxSize(platform.window, RGFW_AREA(width, height));
|
|
CORE.Window.screenMax.width = width;
|
|
CORE.Window.screenMax.height = height;
|
|
}
|
|
|
|
// Set window dimensions
|
|
void SetWindowSize(int width, int height)
|
|
{
|
|
CORE.Window.screen.width = width;
|
|
CORE.Window.screen.height = height;
|
|
|
|
RGFW_window_resize(platform.window, RGFW_AREA(width, height));
|
|
}
|
|
|
|
// Set window opacity, value opacity is between 0.0 and 1.0
|
|
void SetWindowOpacity(float opacity)
|
|
{
|
|
RGFW_window_setOpacity(platform.window, opacity);
|
|
}
|
|
|
|
// Set window focused
|
|
void SetWindowFocused(void)
|
|
{
|
|
RGFW_window_focus(platform.window);
|
|
}
|
|
|
|
// Get native window handle
|
|
void *GetWindowHandle(void)
|
|
{
|
|
if (platform.window == NULL) return NULL;
|
|
#ifdef RGFW_WASM
|
|
return (void *)platform.window->src.ctx;
|
|
#else
|
|
return (void *)platform.window->src.window;
|
|
#endif
|
|
}
|
|
|
|
// Get number of monitors
|
|
int GetMonitorCount(void)
|
|
{
|
|
#define MAX_MONITORS_SUPPORTED 6
|
|
|
|
int count = MAX_MONITORS_SUPPORTED;
|
|
RGFW_monitor *mons = RGFW_getMonitors();
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
if (!mons[i].x && !mons[i].y && !mons[i].mode.area.w && mons[i].mode.area.h)
|
|
{
|
|
count = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
// Get current monitor where window is placed
|
|
int GetCurrentMonitor(void)
|
|
{
|
|
RGFW_monitor *mons = RGFW_getMonitors();
|
|
RGFW_monitor mon = { 0 };
|
|
|
|
if (platform.window) mon = RGFW_window_getMonitor(platform.window);
|
|
else mon = RGFW_getPrimaryMonitor();
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
if ((mons[i].x == mon.x) && (mons[i].y == mon.y)) return i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor position
|
|
Vector2 GetMonitorPosition(int monitor)
|
|
{
|
|
RGFW_monitor *mons = RGFW_getMonitors();
|
|
|
|
return (Vector2){ (float)mons[monitor].x, (float)mons[monitor].y };
|
|
}
|
|
|
|
// Get selected monitor width (currently used by monitor)
|
|
int GetMonitorWidth(int monitor)
|
|
{
|
|
RGFW_monitor *mons = RGFW_getMonitors();
|
|
|
|
return mons[monitor].mode.area.w;
|
|
}
|
|
|
|
// Get selected monitor height (currently used by monitor)
|
|
int GetMonitorHeight(int monitor)
|
|
{
|
|
RGFW_monitor *mons = RGFW_getMonitors();
|
|
|
|
return mons[monitor].mode.area.h;
|
|
}
|
|
|
|
// Get selected monitor physical width in millimetres
|
|
int GetMonitorPhysicalWidth(int monitor)
|
|
{
|
|
RGFW_monitor *mons = RGFW_getMonitors();
|
|
|
|
return mons[monitor].physW;
|
|
}
|
|
|
|
// Get selected monitor physical height in millimetres
|
|
int GetMonitorPhysicalHeight(int monitor)
|
|
{
|
|
RGFW_monitor *mons = RGFW_getMonitors();
|
|
|
|
return (int)mons[monitor].physH;
|
|
}
|
|
|
|
// Get selected monitor refresh rate
|
|
int GetMonitorRefreshRate(int monitor)
|
|
{
|
|
RGFW_monitor *mons = RGFW_getMonitors();
|
|
|
|
return (int)mons[monitor].mode.refreshRate;
|
|
}
|
|
|
|
// Get the human-readable, UTF-8 encoded name of the selected monitor
|
|
const char *GetMonitorName(int monitor)
|
|
{
|
|
RGFW_monitor *mons = RGFW_getMonitors();
|
|
|
|
return mons[monitor].name;
|
|
}
|
|
|
|
// Get window position XY on monitor
|
|
Vector2 GetWindowPosition(void)
|
|
{
|
|
if (platform.window == NULL) return (Vector2){ 0.0f, 0.0f };
|
|
return (Vector2){ (float)platform.window->r.x, (float)platform.window->r.y };
|
|
}
|
|
|
|
// Get window scale DPI factor for current monitor
|
|
Vector2 GetWindowScaleDPI(void)
|
|
{
|
|
RGFW_monitor monitor = { 0 };
|
|
|
|
if (platform.window) monitor = RGFW_window_getMonitor(platform.window);
|
|
else monitor = RGFW_getPrimaryMonitor();
|
|
|
|
return (Vector2){ monitor.scaleX, monitor.scaleX };
|
|
}
|
|
|
|
// Set clipboard text content
|
|
void SetClipboardText(const char *text)
|
|
{
|
|
RGFW_writeClipboard(text, strlen(text));
|
|
}
|
|
|
|
// Get clipboard text content
|
|
// NOTE: returned string is allocated and freed by RGFW
|
|
const char *GetClipboardText(void)
|
|
{
|
|
return RGFW_readClipboard(NULL);
|
|
}
|
|
|
|
#if defined(SUPPORT_CLIPBOARD_IMAGE)
|
|
#if defined(_WIN32)
|
|
#define WIN32_CLIPBOARD_IMPLEMENTATION
|
|
#define WINUSER_ALREADY_INCLUDED
|
|
#define WINBASE_ALREADY_INCLUDED
|
|
#define WINGDI_ALREADY_INCLUDED
|
|
#include "../external/win32_clipboard.h"
|
|
#endif
|
|
#endif
|
|
|
|
// Get clipboard image
|
|
Image GetClipboardImage(void)
|
|
{
|
|
Image image = { 0 };
|
|
unsigned long long int dataSize = 0;
|
|
void *fileData = NULL;
|
|
|
|
#if defined(SUPPORT_CLIPBOARD_IMAGE)
|
|
#if defined(_WIN32)
|
|
int width = 0;
|
|
int height = 0;
|
|
fileData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize);
|
|
|
|
if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data");
|
|
else image = LoadImageFromMemory(".bmp", fileData, dataSize);
|
|
#else
|
|
TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement GetClipboardImage() for this OS");
|
|
#endif
|
|
#endif // SUPPORT_CLIPBOARD_IMAGE
|
|
|
|
return image;
|
|
}
|
|
|
|
// Show mouse cursor
|
|
void ShowCursor(void)
|
|
{
|
|
RGFW_window_showMouse(platform.window, true);
|
|
CORE.Input.Mouse.cursorHidden = false;
|
|
}
|
|
|
|
// Hides mouse cursor
|
|
void HideCursor(void)
|
|
{
|
|
RGFW_window_showMouse(platform.window, false);
|
|
CORE.Input.Mouse.cursorHidden = true;
|
|
}
|
|
|
|
// Enables cursor (unlock cursor)
|
|
void EnableCursor(void)
|
|
{
|
|
RGFW_disableCursor = false;
|
|
RGFW_window_mouseUnhold(platform.window);
|
|
|
|
// Set cursor position in the middle
|
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
|
RGFW_window_showMouse(platform.window, true);
|
|
CORE.Input.Mouse.cursorHidden = false;
|
|
}
|
|
|
|
// Disables cursor (lock cursor)
|
|
void DisableCursor(void)
|
|
{
|
|
RGFW_disableCursor = true;
|
|
RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0));
|
|
HideCursor();
|
|
}
|
|
|
|
// Swap back buffer with front buffer (screen drawing)
|
|
void SwapScreenBuffer(void)
|
|
{
|
|
RGFW_window_swapBuffers(platform.window);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Misc
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Get elapsed time measure in seconds since InitTimer()
|
|
double GetTime(void)
|
|
{
|
|
return RGFW_getTime();
|
|
}
|
|
|
|
// Open URL with default system browser (if available)
|
|
// NOTE: This function is only safe to use if you control the URL given.
|
|
// A user could craft a malicious string performing another action.
|
|
// Only call this function yourself not with user input or make sure to check the string yourself.
|
|
// Ref: https://github.com/raysan5/raylib/issues/686
|
|
void OpenURL(const char *url)
|
|
{
|
|
// Security check to (partially) avoid malicious code on target platform
|
|
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
|
else
|
|
{
|
|
// TODO: Open URL implementation
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Inputs
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Set internal gamepad mappings
|
|
int SetGamepadMappings(const char *mappings)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetGamepadMappings() unsupported on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Set gamepad vibration
|
|
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetGamepadVibration() unsupported on target platform");
|
|
}
|
|
|
|
// Set mouse position XY
|
|
void SetMousePosition(int x, int y)
|
|
{
|
|
RGFW_window_moveMouse(platform.window, RGFW_POINT(x, y));
|
|
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
|
}
|
|
|
|
// Set mouse cursor
|
|
void SetMouseCursor(int cursor)
|
|
{
|
|
RGFW_window_setMouseStandard(platform.window, cursor);
|
|
}
|
|
|
|
// Get physical key name.
|
|
const char *GetKeyName(int key)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetKeyName() unsupported on target platform");
|
|
|
|
return "";
|
|
}
|
|
|
|
static KeyboardKey ConvertScancodeToKey(u32 keycode);
|
|
|
|
int RGFW_gpConvTable[18] = {
|
|
[RGFW_gamepadY] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
|
|
[RGFW_gamepadB] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
|
|
[RGFW_gamepadA] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
|
|
[RGFW_gamepadX] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
|
|
[RGFW_gamepadL1] = GAMEPAD_BUTTON_LEFT_TRIGGER_1,
|
|
[RGFW_gamepadR1] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
|
|
[RGFW_gamepadL2] = GAMEPAD_BUTTON_LEFT_TRIGGER_2,
|
|
[RGFW_gamepadR2] = GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
|
|
[RGFW_gamepadSelect] = GAMEPAD_BUTTON_MIDDLE_LEFT,
|
|
[RGFW_gamepadHome] = GAMEPAD_BUTTON_MIDDLE,
|
|
[RGFW_gamepadStart] = GAMEPAD_BUTTON_MIDDLE_RIGHT,
|
|
[RGFW_gamepadUp] = GAMEPAD_BUTTON_LEFT_FACE_UP,
|
|
[RGFW_gamepadRight] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
|
|
[RGFW_gamepadDown] = GAMEPAD_BUTTON_LEFT_FACE_DOWN,
|
|
[RGFW_gamepadLeft] = GAMEPAD_BUTTON_LEFT_FACE_LEFT,
|
|
[RGFW_gamepadL3] = GAMEPAD_BUTTON_LEFT_THUMB,
|
|
[RGFW_gamepadR3] = GAMEPAD_BUTTON_RIGHT_THUMB,
|
|
};
|
|
|
|
// Register all input events
|
|
void PollInputEvents(void)
|
|
{
|
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
|
// NOTE: Gestures update must be called every frame to reset gestures correctly
|
|
// because ProcessGestureEvent() is just called on an event, not every frame
|
|
UpdateGestures();
|
|
#endif
|
|
|
|
// Reset keys/chars pressed registered
|
|
CORE.Input.Keyboard.keyPressedQueueCount = 0;
|
|
CORE.Input.Keyboard.charPressedQueueCount = 0;
|
|
|
|
// Reset mouse wheel
|
|
CORE.Input.Mouse.currentWheelMove.x = 0;
|
|
CORE.Input.Mouse.currentWheelMove.y = 0;
|
|
|
|
// Register previous mouse position
|
|
|
|
// Reset last gamepad button/axis registered state
|
|
for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++)
|
|
{
|
|
// Check if gamepad is available
|
|
if (CORE.Input.Gamepad.ready[i])
|
|
{
|
|
// Register previous gamepad button states
|
|
for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++)
|
|
{
|
|
CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Register previous touch states
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
|
|
|
|
// Map touch position to mouse position for convenience
|
|
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
|
|
|
|
int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
|
|
bool realTouch = false; // Flag to differentiate real touch gestures from mouse ones
|
|
|
|
// Register previous keys states
|
|
// NOTE: Android supports up to 260 keys
|
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
|
|
{
|
|
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
|
|
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
|
}
|
|
|
|
// Register previous mouse states
|
|
for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
|
|
|
// Poll input events for current platform
|
|
//-----------------------------------------------------------------------------
|
|
CORE.Window.resizedLastFrame = false;
|
|
|
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
|
if (platform.window->_flags & RGFW_HOLD_MOUSE)
|
|
{
|
|
CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
|
|
CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
|
|
}
|
|
else
|
|
{
|
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
|
}
|
|
|
|
if ((CORE.Window.eventWaiting) || (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)))
|
|
{
|
|
RGFW_window_eventWait(platform.window, 0); // Wait for input events: keyboard/mouse/window events (callbacks) -> Update keys state
|
|
CORE.Time.previous = GetTime();
|
|
}
|
|
|
|
while (RGFW_window_checkEvent(platform.window))
|
|
{
|
|
RGFW_event *event = &platform.window->event;
|
|
// All input events can be processed after polling
|
|
|
|
switch (event->type)
|
|
{
|
|
case RGFW_mouseEnter: CORE.Input.Mouse.cursorOnScreen = true; break;
|
|
case RGFW_mouseLeave: CORE.Input.Mouse.cursorOnScreen = false; break;
|
|
case RGFW_quit:
|
|
event->type = 0;
|
|
CORE.Window.shouldClose = true;
|
|
return;
|
|
case RGFW_DND: // Dropped file
|
|
{
|
|
for (int i = 0; i < event->droppedFilesCount; i++)
|
|
{
|
|
if (CORE.Window.dropFileCount == 0)
|
|
{
|
|
// When a new file is dropped, we reserve a fixed number of slots for all possible dropped files
|
|
// at the moment we limit the number of drops at once to 1024 files but this behaviour should probably be reviewed
|
|
// TODO: Pointers should probably be reallocated for any new file added...
|
|
CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
|
|
|
|
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
|
|
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event->droppedFiles[i]);
|
|
|
|
CORE.Window.dropFileCount++;
|
|
}
|
|
else if (CORE.Window.dropFileCount < 1024)
|
|
{
|
|
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
|
|
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event->droppedFiles[i]);
|
|
|
|
CORE.Window.dropFileCount++;
|
|
}
|
|
else TRACELOG(LOG_WARNING, "FILE: Maximum drag and drop files at once is limited to 1024 files!");
|
|
}
|
|
} break;
|
|
|
|
// Window events are also polled (Minimized, maximized, close...)
|
|
case RGFW_windowResized:
|
|
{
|
|
SetupViewport(platform.window->r.w, platform.window->r.h);
|
|
|
|
// if we are doing automatic DPI scaling, then the "screen" size is divided by the window scale
|
|
if (IsWindowState(FLAG_WINDOW_HIGHDPI))
|
|
{
|
|
CORE.Window.screen.width = (int)(platform.window->r.w / GetWindowScaleDPI().x);
|
|
CORE.Window.screen.height = (int)(platform.window->r.h / GetWindowScaleDPI().y);
|
|
}
|
|
else
|
|
{
|
|
CORE.Window.screen.width = platform.window->r.w;
|
|
CORE.Window.screen.height = platform.window->r.h;
|
|
}
|
|
|
|
CORE.Window.currentFbo.width = platform.window->r.w;
|
|
CORE.Window.currentFbo.height = platform.window->r.h;
|
|
CORE.Window.resizedLastFrame = true;
|
|
} break;
|
|
case RGFW_windowMaximized:
|
|
{
|
|
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // The window was maximized
|
|
} break;
|
|
case RGFW_windowMinimized:
|
|
{
|
|
CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified
|
|
} break;
|
|
case RGFW_windowRestored:
|
|
{
|
|
if (RGFW_window_isMaximized(platform.window))
|
|
CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; // The window was restored
|
|
if (RGFW_window_isMinimized(platform.window))
|
|
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
|
|
} break;
|
|
case RGFW_windowMoved:
|
|
{
|
|
CORE.Window.position.x = platform.window->r.x;
|
|
CORE.Window.position.y = platform.window->r.x;
|
|
} break;
|
|
|
|
// Keyboard events
|
|
case RGFW_keyPressed:
|
|
{
|
|
KeyboardKey key = ConvertScancodeToKey(event->key);
|
|
if (key != KEY_NULL)
|
|
{
|
|
// If key was up, add it to the key pressed queue
|
|
if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE))
|
|
{
|
|
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;
|
|
CORE.Input.Keyboard.keyPressedQueueCount++;
|
|
}
|
|
|
|
CORE.Input.Keyboard.currentKeyState[key] = 1;
|
|
}
|
|
|
|
// TODO: Put exitKey verification outside the switch?
|
|
if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey])
|
|
{
|
|
CORE.Window.shouldClose = true;
|
|
}
|
|
|
|
// NOTE: event.text.text data comes an UTF-8 text sequence but we register codepoints (int)
|
|
// Check if there is space available in the queue
|
|
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
|
|
{
|
|
// Add character (codepoint) to the queue
|
|
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = event->keyChar;
|
|
CORE.Input.Keyboard.charPressedQueueCount++;
|
|
}
|
|
} break;
|
|
case RGFW_keyReleased:
|
|
{
|
|
KeyboardKey key = ConvertScancodeToKey(event->key);
|
|
if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 0;
|
|
} break;
|
|
|
|
// Check mouse events
|
|
case RGFW_mouseButtonPressed:
|
|
{
|
|
if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
|
|
{
|
|
CORE.Input.Mouse.currentWheelMove.y = event->scroll;
|
|
break;
|
|
}
|
|
else CORE.Input.Mouse.currentWheelMove.y = 0;
|
|
|
|
int btn = event->button;
|
|
if (btn == RGFW_mouseLeft) btn = 1;
|
|
else if (btn == RGFW_mouseRight) btn = 2;
|
|
else if (btn == RGFW_mouseMiddle) btn = 3;
|
|
|
|
CORE.Input.Mouse.currentButtonState[btn - 1] = 1;
|
|
CORE.Input.Touch.currentTouchState[btn - 1] = 1;
|
|
|
|
touchAction = 1;
|
|
} break;
|
|
case RGFW_mouseButtonReleased:
|
|
{
|
|
if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
|
|
{
|
|
CORE.Input.Mouse.currentWheelMove.y = event->scroll;
|
|
break;
|
|
}
|
|
else CORE.Input.Mouse.currentWheelMove.y = 0;
|
|
|
|
int btn = event->button;
|
|
if (btn == RGFW_mouseLeft) btn = 1;
|
|
else if (btn == RGFW_mouseRight) btn = 2;
|
|
else if (btn == RGFW_mouseMiddle) btn = 3;
|
|
|
|
CORE.Input.Mouse.currentButtonState[btn - 1] = 0;
|
|
CORE.Input.Touch.currentTouchState[btn - 1] = 0;
|
|
|
|
touchAction = 0;
|
|
} break;
|
|
case RGFW_mousePosChanged:
|
|
{
|
|
if (platform.window->_flags & RGFW_HOLD_MOUSE)
|
|
{
|
|
CORE.Input.Mouse.currentPosition.x += (float)event->vector.x;
|
|
CORE.Input.Mouse.currentPosition.y += (float)event->vector.y;
|
|
}
|
|
else
|
|
{
|
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
|
CORE.Input.Mouse.currentPosition.x = (float)event->point.x;
|
|
CORE.Input.Mouse.currentPosition.y = (float)event->point.y;
|
|
}
|
|
|
|
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
|
|
touchAction = 2;
|
|
} break;
|
|
case RGFW_gamepadConnected:
|
|
{
|
|
CORE.Input.Gamepad.ready[platform.window->event.gamepad] = true;
|
|
CORE.Input.Gamepad.axisCount[platform.window->event.gamepad] = platform.window->event.axisesCount;
|
|
CORE.Input.Gamepad.axisState[platform.window->event.gamepad][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
|
|
CORE.Input.Gamepad.axisState[platform.window->event.gamepad][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
|
|
|
|
strcpy(CORE.Input.Gamepad.name[platform.window->event.gamepad], RGFW_getGamepadName(platform.window, platform.window->event.gamepad));
|
|
} break;
|
|
case RGFW_gamepadDisconnected:
|
|
{
|
|
CORE.Input.Gamepad.ready[platform.window->event.gamepad] = false;
|
|
} break;
|
|
case RGFW_gamepadButtonPressed:
|
|
{
|
|
int button = RGFW_gpConvTable[event->button];
|
|
|
|
if (button >= 0)
|
|
{
|
|
CORE.Input.Gamepad.currentButtonState[event->gamepad][button] = 1;
|
|
CORE.Input.Gamepad.lastButtonPressed = button;
|
|
}
|
|
} break;
|
|
case RGFW_gamepadButtonReleased:
|
|
{
|
|
int button = RGFW_gpConvTable[event->button];
|
|
|
|
CORE.Input.Gamepad.currentButtonState[event->gamepad][button] = 0;
|
|
if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
|
|
} break;
|
|
case RGFW_gamepadAxisMove:
|
|
{
|
|
int axis = -1;
|
|
float value = 0;
|
|
|
|
switch(event->whichAxis)
|
|
{
|
|
case 0:
|
|
{
|
|
CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_LEFT_X] = event->axis[0].x / 100.0f;
|
|
CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_LEFT_Y] = event->axis[0].y / 100.0f;
|
|
} break;
|
|
case 1:
|
|
{
|
|
CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_X] = event->axis[1].x / 100.0f;
|
|
CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_Y] = event->axis[1].y / 100.0f;
|
|
} break;
|
|
case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER;
|
|
case 3:
|
|
{
|
|
if (axis == -1) axis = GAMEPAD_AXIS_RIGHT_TRIGGER;
|
|
|
|
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
|
|
int pressed = (value > 0.1f);
|
|
CORE.Input.Gamepad.currentButtonState[event->gamepad][button] = pressed;
|
|
|
|
if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
|
|
else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
|
|
}
|
|
default: break;
|
|
}
|
|
} break;
|
|
default: break;
|
|
}
|
|
|
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
|
if (touchAction > -1)
|
|
{
|
|
// Process mouse events as touches to be able to use mouse-gestures
|
|
GestureEvent gestureEvent = { 0 };
|
|
|
|
// Register touch actions
|
|
gestureEvent.touchAction = touchAction;
|
|
|
|
// Assign a pointer ID
|
|
gestureEvent.pointId[0] = 0;
|
|
|
|
// Register touch points count
|
|
gestureEvent.pointCount = 1;
|
|
|
|
// Register touch points position, only one point registered
|
|
if (touchAction == 2 || realTouch) gestureEvent.position[0] = CORE.Input.Touch.position[0];
|
|
else gestureEvent.position[0] = GetMousePosition();
|
|
|
|
// Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
|
|
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
|
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
|
|
|
// Gesture data is sent to gestures-system for processing
|
|
ProcessGestureEvent(gestureEvent);
|
|
|
|
touchAction = -1;
|
|
}
|
|
#endif
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Internal Functions Definition
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Initialize platform: graphics, inputs and more
|
|
int InitPlatform(void)
|
|
{
|
|
// Initialize RGFW internal global state, only required systems
|
|
unsigned int flags = RGFW_windowCenter | RGFW_windowAllowDND;
|
|
|
|
// Check window creation flags
|
|
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)
|
|
{
|
|
CORE.Window.fullscreen = true;
|
|
flags |= RGFW_windowFullscreen;
|
|
}
|
|
|
|
if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)
|
|
{
|
|
CORE.Window.fullscreen = true;
|
|
flags |= RGFW_windowedFullscreen;
|
|
}
|
|
|
|
if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= RGFW_windowNoBorder;
|
|
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) flags |= RGFW_windowNoResize;
|
|
if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= RGFW_windowTransparent;
|
|
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) flags |= RGFW_windowFullscreen;
|
|
if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) flags |= RGFW_windowHide;
|
|
if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) flags |= RGFW_windowMaximize;
|
|
|
|
// NOTE: Some OpenGL context attributes must be set before window creation
|
|
// Check selection OpenGL version
|
|
if (rlGetVersion() == RL_OPENGL_21)
|
|
{
|
|
RGFW_setGLHint(RGFW_glMajor, 2);
|
|
RGFW_setGLHint(RGFW_glMinor, 1);
|
|
}
|
|
else if (rlGetVersion() == RL_OPENGL_33)
|
|
{
|
|
RGFW_setGLHint(RGFW_glMajor, 3);
|
|
RGFW_setGLHint(RGFW_glMinor, 3);
|
|
}
|
|
else if (rlGetVersion() == RL_OPENGL_43)
|
|
{
|
|
RGFW_setGLHint(RGFW_glMajor, 4);
|
|
RGFW_setGLHint(RGFW_glMinor, 3);
|
|
}
|
|
|
|
if (CORE.Window.flags & FLAG_MSAA_4X_HINT) RGFW_setGLHint(RGFW_glSamples, 4);
|
|
|
|
if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) flags |= RGFW_windowFocusOnShow | RGFW_windowFocus;
|
|
|
|
platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
|
|
platform.mon.mode.area.w = 0;
|
|
|
|
#ifndef PLATFORM_WEB_RGFW
|
|
RGFW_area screenSize = RGFW_getScreenSize();
|
|
CORE.Window.display.width = screenSize.w;
|
|
CORE.Window.display.height = screenSize.h;
|
|
#else
|
|
CORE.Window.display.width = CORE.Window.screen.width;
|
|
CORE.Window.display.height = CORE.Window.screen.height;
|
|
#endif
|
|
// TODO: Is this needed by raylib now?
|
|
// If so, rcore_desktop_sdl should be updated too
|
|
//SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
|
|
|
if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
|
|
RGFW_window_makeCurrent(platform.window);
|
|
|
|
// Check surface and context activation
|
|
if (platform.window != NULL)
|
|
{
|
|
CORE.Window.ready = true;
|
|
|
|
CORE.Window.render.width = CORE.Window.screen.width;
|
|
CORE.Window.render.height = CORE.Window.screen.height;
|
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
|
}
|
|
else
|
|
{
|
|
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
|
|
return -1;
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
|
|
// If everything work as expected, we can continue
|
|
CORE.Window.position.x = platform.window->r.x;
|
|
CORE.Window.position.y = platform.window->r.y;
|
|
CORE.Window.render.width = CORE.Window.screen.width;
|
|
CORE.Window.render.height = CORE.Window.screen.height;
|
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
|
|
|
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
|
|
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
|
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
|
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
|
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
|
|
|
// Load OpenGL extensions
|
|
// NOTE: GL procedures address loader is required to load extensions
|
|
//----------------------------------------------------------------------------
|
|
rlLoadExtensions((void *)RGFW_getProcAddress);
|
|
//----------------------------------------------------------------------------
|
|
|
|
// Initialize timing system
|
|
//----------------------------------------------------------------------------
|
|
InitTimer();
|
|
//----------------------------------------------------------------------------
|
|
|
|
// Initialize storage system
|
|
//----------------------------------------------------------------------------
|
|
CORE.Storage.basePath = GetWorkingDirectory();
|
|
//----------------------------------------------------------------------------
|
|
|
|
#if defined(RGFW_WAYLAND)
|
|
if (RGFW_useWaylandBool) TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Wayland): Initialized successfully");
|
|
else TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (fallback)): Initialized successfully");
|
|
#elif defined(RGFW_X11)
|
|
#if defined(__APPLE__)
|
|
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (MacOS)): Initialized successfully");
|
|
#else
|
|
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11): Initialized successfully");
|
|
#endif
|
|
#elif defined (RGFW_WINDOWS)
|
|
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Win32): Initialized successfully");
|
|
#elif defined(RGFW_WASM)
|
|
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - WASMs): Initialized successfully");
|
|
#elif defined(RGFW_MACOS)
|
|
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - MacOS): Initialized successfully");
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Close platform
|
|
void ClosePlatform(void)
|
|
{
|
|
RGFW_window_close(platform.window);
|
|
}
|
|
|
|
// Keycode mapping
|
|
static KeyboardKey ConvertScancodeToKey(u32 keycode)
|
|
{
|
|
if (keycode > sizeof(keyMappingRGFW)/sizeof(unsigned short)) return 0;
|
|
|
|
return keyMappingRGFW[keycode];
|
|
}
|