mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
raylib modules have been slightly renamed to add some identity and note that they are independent modules that can be used as standalone separate parts of raylib if required. The renamed modules are: - `core` -> `rcore` - `shapes` -> `rshapes` - `textures` -> `rtextures` - `text` -> `rtext` - `models` -> `rmodels` - `camera` -> `rcamera` - `gestures` -> `rgestures` - `core` -> `rcore` All the build systems has been adapted to this change.
697 lines
29 KiB
Makefile
697 lines
29 KiB
Makefile
#******************************************************************************
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#
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# raylib makefile
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#
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# Platforms supported:
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# PLATFORM_DESKTOP: Windows (Win32, Win64)
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# PLATFORM_DESKTOP: Linux (i386, x64)
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# PLATFORM_DESKTOP: OSX/macOS (arm64, x86_64)
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# PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly
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# PLATFORM_ANDROID: Android (arm, i686, arm64, x86_64)
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# PLATFORM_RPI: Raspberry Pi (Raspbian)
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# PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver
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# PLATFORM_WEB: HTML5 (Chrome, Firefox)
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#
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# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
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# Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
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#
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# Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty.
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# In no event will the authors be held liable for any damages arising from
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# the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose,
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# including commercial applications, and to alter it and redistribute it
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# freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not
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# claim that you wrote the original software. If you use this software in a
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# product, an acknowledgment in the product documentation would be
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# appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not
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# be misrepresented as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#******************************************************************************
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# Please read the wiki to know how to compile raylib, because there are different methods.
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# https://github.com/raysan5/raylib/wiki
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.PHONY: all clean install uninstall
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# Define required raylib variables
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RAYLIB_VERSION = 3.8.1
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RAYLIB_API_VERSION = 381
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# Define raylib source code path
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RAYLIB_SRC_PATH ?= ../src
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# Define output directory for compiled library, defaults to src directory
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# NOTE: If externally provided, make sure directory exists
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RAYLIB_RELEASE_PATH ?= $(RAYLIB_SRC_PATH)
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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# Build mode for library: DEBUG or RELEASE
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RAYLIB_BUILD_MODE ?= RELEASE
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# Build output name for the library
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RAYLIB_LIB_NAME ?= raylib
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# Define resource file for DLL properties
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RAYLIB_RES_FILE ?= ./raylib.dll.rc.data
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# Define raylib platform
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# Options: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
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PLATFORM ?= PLATFORM_DESKTOP
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# Include raylib modules on compilation
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# NOTE: Some programs like tools could not require those modules
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RAYLIB_MODULE_AUDIO ?= TRUE
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RAYLIB_MODULE_MODELS ?= TRUE
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RAYLIB_MODULE_RAYGUI ?= FALSE
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RAYLIB_MODULE_PHYSAC ?= FALSE
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RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/../../raygui/src
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RAYLIB_MODULE_PHYSAC_PATH ?= $(RAYLIB_SRC_PATH)/extras
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# Use external GLFW library instead of rglfw module
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# TODO: Review usage of examples on Linux.
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USE_EXTERNAL_GLFW ?= FALSE
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# Use Wayland display server protocol on Linux desktop
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# by default it uses X11 windowing system
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USE_WAYLAND_DISPLAY ?= FALSE
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# Use cross-compiler for PLATFORM_RPI
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ifeq ($(PLATFORM),PLATFORM_RPI)
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USE_RPI_CROSS_COMPILER ?= FALSE
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ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
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RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
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endif
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endif
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# Determine if the file has root access (only for installing raylib)
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# "whoami" prints the name of the user that calls him (so, if it is the root
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# user, "whoami" prints "root").
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ROOT = $(shell whoami)
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# By default we suppose we are working on Windows
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HOST_PLATFORM_OS ?= WINDOWS
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# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
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# ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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PLATFORM_OS = WINDOWS
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else
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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ifeq ($(UNAMEOS),FreeBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),OpenBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),NetBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),DragonFly)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),Darwin)
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PLATFORM_OS = OSX
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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endif
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# RAYLIB_SRC_PATH adjustment for different platforms.
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# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
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# Required for ldconfig or other tools that do not perform path expansion.
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_PREFIX ?= ..
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RAYLIB_SRC_PATH = $(realpath $(RAYLIB_PREFIX))
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Emscripten required variables
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EMSDK_PATH ?= C:/emsdk
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EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
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CLANG_PATH = $(EMSDK_PATH)/upstream/bin
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PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
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NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
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export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# Android architecture
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# Starting at 2019 using arm64 is mandatory for published apps,
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# Starting on August 2020, minimum required target API is Android 10 (API level 29)
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ANDROID_ARCH ?= arm64
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ANDROID_API_VERSION ?= 29
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# Android required path variables
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# NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself
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ifeq ($(OS),Windows_NT)
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ANDROID_NDK ?= C:/android-ndk
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ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
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else
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ANDROID_NDK ?= /usr/lib/android/ndk
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ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64
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endif
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# NOTE: Sysroot can also be reference from $(ANDROID_NDK)/sysroot
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ANDROID_SYSROOT ?= $(ANDROID_TOOLCHAIN)/sysroot
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ifeq ($(ANDROID_ARCH),arm)
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ANDROID_COMPILER_ARCH = armv7a
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endif
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ifeq ($(ANDROID_ARCH),arm64)
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ANDROID_COMPILER_ARCH = aarch64
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endif
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ifeq ($(ANDROID_ARCH),x86)
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ANDROID_COMPILER_ARCH = i686
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endif
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ifeq ($(ANDROID_ARCH),x86_64)
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ANDROID_COMPILER_ARCH = x86_64
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endif
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endif
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# Define raylib graphics api depending on selected platform
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# By default use OpenGL 3.3 on desktop platforms
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GRAPHICS ?= GRAPHICS_API_OPENGL_33
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#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
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#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# On RPI OpenGL ES 2.0 must be used
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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# On DRM OpenGL ES 2.0 must be used
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# By default use OpenGL ES 2.0 on Android
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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endif
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# Define default C compiler and archiver to pack library
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CC = gcc
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AR = ar
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),OSX)
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# OSX default compiler
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CC = clang
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GLFW_OSX = -x objective-c
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
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CC = clang
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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# Define RPI cross-compiler
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#CC = armv6j-hardfloat-linux-gnueabi-gcc
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CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
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AR = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-ar
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# HTML5 emscripten compiler
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CC = emcc
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AR = emar
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# Android toolchain (must be provided for desired architecture and compiler)
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ifeq ($(ANDROID_ARCH),arm)
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CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang
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endif
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ifeq ($(ANDROID_ARCH),arm64)
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CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang
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endif
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# It seems from Android NDK r22 onwards we need to use llvm-ar
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AR = $(ANDROID_TOOLCHAIN)/bin/llvm-ar
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endif
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# Define compiler flags:
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# -O1 defines optimization level
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# -g include debug information on compilation
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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# -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers
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# -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing)
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CFLAGS += -Wall -D_DEFAULT_SOURCE -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing
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ifeq ($(PLATFORM), PLATFORM_WEB)
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CFLAGS += -std=gnu99
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else
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CFLAGS += -std=c99
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endif
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ifeq ($(PLATFORM_OS), LINUX)
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CFLAGS += -fPIC
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endif
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ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
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CFLAGS += -g
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endif
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ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS += -Os
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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CFLAGS += -s -O1
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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CFLAGS += -O2
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endif
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endif
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# Additional flags for compiler (if desired)
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# -Wextra enables some extra warning flags that are not enabled by -Wall
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# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
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# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
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# -Werror=implicit-function-declaration catch function calls without prior declaration
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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CFLAGS += -Werror=implicit-function-declaration
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# -Os # size optimization
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# -O2 # optimization level 2, if used, also set --memory-init-file 0
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# -s USE_GLFW=3 # Use glfw3 library (context/input management) -> Only for linker!
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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# -s USE_PTHREADS=1 # multithreading support
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# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
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# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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# --profiling # include information for code profiling
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# --preload-file resources # specify a resources folder for data compilation
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ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
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CFLAGS += -s ASSERTIONS=1 --profiling
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# Compiler flags for arquitecture
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ifeq ($(ANDROID_ARCH),arm)
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CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
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endif
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ifeq ($(ANDROID_ARCH),arm64)
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CFLAGS += -target aarch64 -mfix-cortex-a53-835769
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endif
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ifeq ($(ANDROID_ARCH),x86)
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CFLAGS += -march=i686
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endif
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ifeq ($(ANDROID_ARCH),x86_64)
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CFLAGS += -march=x86-64
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endif
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# Compilation functions attributes options
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CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC
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# Compiler options for the linker
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# -Werror=format-security
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CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes
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# Preprocessor macro definitions
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) -DMAL_NO_OSS
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endif
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# Define required compilation flags for raylib SHARED lib
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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# make sure code is compiled as position independent
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# BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC
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# MinGW32 just doesn't need -fPIC, it shows warnings
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CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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# without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
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# which contains a conflicting type Font
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CFLAGS += -DEGL_NO_X11
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endif
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# Use Wayland display on Linux desktop
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS), LINUX)
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ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
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CFLAGS += -D_GLFW_WAYLAND
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else
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LDLIBS = -lX11
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endif
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endif
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endif
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# Define include paths for required headers
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# NOTE: Several external required libraries (stb and others)
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INCLUDE_PATHS = -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),BSD)
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INCLUDE_PATHS += -I/usr/local/include
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LDFLAGS += -L. -Lsrc -L/usr/local/lib -L$(RAYLIB_RELEASE_PATH)
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endif
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ifeq ($(USE_EXTERNAL_GLFW),TRUE)
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# Check the version name. If GLFW3 was built manually, it may have produced
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# a static library known as libglfw3.a. In that case, the name should be -lglfw3
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LDFLAGS += -lglfw
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endif
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endif
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# Define additional directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# RPI required libraries
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INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
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INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
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INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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# DRM required libraries
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INCLUDE_PATHS += -I/usr/include/libdrm
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
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# Include android_native_app_glue.h
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INCLUDE_PATHS += -I$(NATIVE_APP_GLUE)
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# Android required libraries
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INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include
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ifeq ($(ANDROID_ARCH),arm)
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INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/arm-linux-androideabi
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endif
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ifeq ($(ANDROID_ARCH),arm64)
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INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/aarch64-linux-android
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endif
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ifeq ($(ANDROID_ARCH),x86)
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INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/i686-linux-android
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endif
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ifeq ($(ANDROID_ARCH),x86_64)
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INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/x86_64-linux-android
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endif
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endif
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# Define linker options
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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LDFLAGS += -Wl,-soname,libraylib.$(API_VERSION).so -Wl,--exclude-libs,libatomic.a
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LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
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# Force linking of library module to define symbol
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LDFLAGS += -u ANativeActivity_onCreate
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# Library paths containing required libs
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LDFLAGS += -L. -Lsrc -L$(RAYLIB_RELEASE_PATH)
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# Avoid unresolved symbol pointing to external main()
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LDFLAGS += -Wl,-undefined,dynamic_lookup
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LDLIBS += -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
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endif
|
|
|
|
# Define all object files required with a wildcard
|
|
# The wildcard takes all files that finish with ".c",
|
|
# and replaces extentions with ".o", that are the object files
|
|
# NOTE: Some objects depend on the PLATFORM to be added or not!
|
|
# OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
|
|
|
|
# Define object required on compilation
|
|
OBJS = core.o \
|
|
shapes.o \
|
|
textures.o \
|
|
text.o \
|
|
utils.o
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
ifeq ($(USE_EXTERNAL_GLFW),FALSE)
|
|
OBJS += rglfw.o
|
|
endif
|
|
endif
|
|
ifeq ($(RAYLIB_MODULE_MODELS),TRUE)
|
|
OBJS += models.o
|
|
endif
|
|
ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
|
|
OBJS += raudio.o
|
|
endif
|
|
ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE)
|
|
OBJS += raygui.o
|
|
endif
|
|
ifeq ($(RAYLIB_MODULE_PHYSAC),TRUE)
|
|
OBJS += physac.o
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|
OBJS += android_native_app_glue.o
|
|
endif
|
|
|
|
# Default target entry
|
|
all: raylib
|
|
|
|
# Compile raylib library
|
|
# NOTE: Release directory is created if not exist
|
|
raylib: $(OBJS)
|
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
# Compile raylib libray for web
|
|
#$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc
|
|
$(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
|
|
@echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!"
|
|
else
|
|
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
ifeq ($(PLATFORM_OS),WINDOWS)
|
|
# NOTE: Linking with provided resource file
|
|
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a
|
|
@echo "raylib dynamic library ($(RAYLIB_LIB_NAME).dll) and import library (lib$(RAYLIB_LIB_NAME)dll.a) generated!"
|
|
endif
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
# Compile raylib shared library version $(RAYLIB_VERSION).
|
|
# WARNING: you should type "make clean" before doing this target
|
|
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -lGL -lc -lm -lpthread -ldl -lrt $(LDLIBS)
|
|
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
|
|
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
|
|
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
|
|
endif
|
|
ifeq ($(PLATFORM_OS),OSX)
|
|
$(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib $(OBJS) $(LDFLAGS) -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION) -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
|
|
install_name_tool -id "@rpath/lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib" $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib
|
|
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib)!"
|
|
cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib
|
|
cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).dylib
|
|
endif
|
|
ifeq ($(PLATFORM_OS),BSD)
|
|
# WARNING: you should type "gmake clean" before doing this target
|
|
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -lGL -lpthread
|
|
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
|
|
cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so
|
|
cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
|
|
endif
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
# Compile raylib shared library version $(RAYLIB_VERSION).
|
|
# WARNING: you should type "make clean" before doing this target
|
|
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -L/opt/vc/lib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
|
|
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
|
|
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
|
|
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
|
# Compile raylib shared library version $(RAYLIB_VERSION).
|
|
# WARNING: you should type "make clean" before doing this target
|
|
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
|
|
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
|
|
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
|
|
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
|
|
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
|
|
# WARNING: symbolic links creation on Windows should be done using mklink command, no ln available
|
|
ifeq ($(HOST_PLATFORM_OS),LINUX)
|
|
cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so
|
|
cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
|
|
endif
|
|
endif
|
|
else
|
|
# Compile raylib static library version $(RAYLIB_VERSION)
|
|
# WARNING: You should type "make clean" before doing this target.
|
|
$(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
|
|
@echo "raylib static library generated (lib$(RAYLIB_LIB_NAME).a) in $(RAYLIB_RELEASE_PATH)!"
|
|
endif
|
|
endif
|
|
|
|
# Compile all modules with their prerequisites
|
|
|
|
# Compile core module
|
|
rcore.o : rcore.c raylib.h rlgl.h utils.h raymath.h rcamera.h rgestures.h
|
|
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
|
|
|
|
# Compile rglfw module
|
|
rglfw.o : rglfw.c
|
|
$(CC) $(GLFW_OSX) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
|
|
|
|
# Compile shapes module
|
|
rshapes.o : rshapes.c raylib.h rlgl.h
|
|
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
|
|
|
|
# Compile textures module
|
|
rtextures.o : rtextures.c raylib.h rlgl.h utils.h
|
|
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
|
|
|
|
# Compile text module
|
|
rtext.o : rtext.c raylib.h utils.h
|
|
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
|
|
|
|
# Compile utils module
|
|
utils.o : utils.c utils.h
|
|
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
|
|
|
|
# Compile models module
|
|
rmodels.o : rmodels.c raylib.h rlgl.h raymath.h
|
|
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
|
|
|
|
# Compile audio module
|
|
raudio.o : raudio.c raylib.h
|
|
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
|
|
|
|
# Compile raygui module
|
|
# NOTE: raygui header should be distributed with raylib.h
|
|
raygui.o : raygui.c raygui.h gui_textbox_extended.h ricons.h
|
|
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DRAYGUI_IMPLEMENTATION
|
|
raygui.c:
|
|
echo '#define RAYGUI_IMPLEMENTATION' > raygui.c
|
|
echo '#include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h"' >> raygui.c
|
|
|
|
# Compile physac module
|
|
# NOTE: physac header should be distributed with raylib.h
|
|
physac.o : physac.c physac.h
|
|
@echo #define PHYSAC_IMPLEMENTATION > physac.c
|
|
@echo #include "$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h" > physac.c
|
|
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DPHYSAC_IMPLEMENTATION
|
|
|
|
# Compile android_native_app_glue module
|
|
android_native_app_glue.o : $(NATIVE_APP_GLUE)/android_native_app_glue.c
|
|
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
|
|
|
|
|
|
# Install generated and needed files to desired directories.
|
|
# On GNU/Linux and BSDs, there are some standard directories that contain extra
|
|
# libraries and header files. These directories (often /usr/local/lib and
|
|
# /usr/local/include) are for libraries that are installed manually
|
|
# (without a package manager). We'll use /usr/local/lib/raysan5 and /usr/local/include/raysan5
|
|
# for our -L and -I specification to simplify management of the raylib source package.
|
|
# Customize these locations if you like but don't forget to pass them to make
|
|
# for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig.
|
|
# Hint: add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles.
|
|
# See below and ../examples/Makefile for more information.
|
|
# TODO: Add other platforms. Remove sudo requirement, i.e. add USER mode.
|
|
|
|
# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
|
|
DESTDIR ?= /usr/local
|
|
RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
|
|
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
|
|
RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
|
|
|
|
install :
|
|
ifeq ($(ROOT),root)
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
# Attention! You are root, writing files to $(RAYLIB_INSTALL_PATH)
|
|
# and $(RAYLIB_H_INSTALL_PATH). Consult this Makefile for more information.
|
|
# Prepare the environment as needed.
|
|
mkdir --parents --verbose $(RAYLIB_INSTALL_PATH)
|
|
mkdir --parents --verbose $(RAYLIB_H_INSTALL_PATH)
|
|
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
|
# Installing raylib to $(RAYLIB_INSTALL_PATH).
|
|
cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)
|
|
cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
|
|
cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
|
|
# Uncomment to update the runtime linker cache with RAYLIB_INSTALL_PATH.
|
|
# Not necessary if later embedding RPATH in your executable. See examples/Makefile.
|
|
ldconfig $(RAYLIB_INSTALL_PATH)
|
|
else
|
|
# Installing raylib to $(RAYLIB_INSTALL_PATH).
|
|
cp --update --verbose $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).a
|
|
endif
|
|
# Copying raylib development files to $(RAYLIB_H_INSTALL_PATH).
|
|
cp --update raylib.h $(RAYLIB_H_INSTALL_PATH)/raylib.h
|
|
cp --update raymath.h $(RAYLIB_H_INSTALL_PATH)/raymath.h
|
|
cp --update rlgl.h $(RAYLIB_H_INSTALL_PATH)/rlgl.h
|
|
cp --update extras/physac.h $(RAYLIB_H_INSTALL_PATH)/physac.h
|
|
@echo "raylib development files installed/updated!"
|
|
else
|
|
@echo "This function currently works on GNU/Linux systems. Add yours today (^;"
|
|
endif
|
|
else
|
|
@echo "Error: Root permissions needed for installation. Try sudo make install"
|
|
endif
|
|
|
|
# Remove raylib dev files installed on the system
|
|
# TODO: see 'install' target.
|
|
uninstall :
|
|
ifeq ($(ROOT),root)
|
|
# WARNING: You are root, about to delete items from $(RAYLIB_INSTALL_PATH).
|
|
# and $(RAYLIB_H_INSTALL_PATH). Please confirm each item.
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
|
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so
|
|
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_API_VERSION)
|
|
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION)
|
|
# Uncomment to clean up the runtime linker cache. See install target.
|
|
ldconfig
|
|
else
|
|
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.a
|
|
endif
|
|
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raylib.h
|
|
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raymath.h
|
|
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/rlgl.h
|
|
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/physac.h
|
|
@echo "raylib development files removed!"
|
|
else
|
|
@echo "This function currently works on GNU/Linux systems. Add yours today (^;"
|
|
endif
|
|
else
|
|
@echo "Error: Root permissions needed for uninstallation. Try sudo make uninstall"
|
|
endif
|
|
|
|
# Clean everything
|
|
clean:
|
|
ifeq ($(PLATFORM_OS),WINDOWS)
|
|
del *.o /s
|
|
cd $(RAYLIB_RELEASE_PATH)
|
|
del lib$(RAYLIB_LIB_NAME).a /s
|
|
del lib$(RAYLIB_LIB_NAME)dll.a /s
|
|
del $(RAYLIB_LIB_NAME).dll /s
|
|
else
|
|
rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so*
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|
rm -rf $(ANDROID_TOOLCHAIN) $(NATIVE_APP_GLUE)/android_native_app_glue.o
|
|
endif
|
|
@echo "removed all generated files!"
|