Files
raylib/examples/shaders/resources/shaders/glsl330/tiling.fs
Luís Almeida bc15c19518 Texture Tiling Example - luis605 (#3353)
* Texture Tiling Example - luis605

* Removed SetTraceLogLevel(LOG_WARNING);
2023-10-01 23:01:59 +02:00

15 lines
221 B
GLSL

#version 330 core
uniform sampler2D diffuseMap;
uniform vec2 tiling;
in vec2 fragTexCoord;
out vec4 fragColor;
void main()
{
vec2 texCoord = fragTexCoord * tiling;
fragColor = texture(diffuseMap, texCoord);
}