Files
raylib/examples/shaders/resources/shaders/glsl120/outline_hull.vs
Gleb A 54f630774d [example] cel-shading and outline using inverted hull (#5615)
* added cel-shading and outline using inverted hull example

* new screenshot

* added glsl100+120 compat

* updated view

* unnecessary spacing
2026-03-06 16:52:28 +01:00

15 lines
315 B
GLSL

#version 120
attribute vec3 vertexPosition;
attribute vec3 vertexNormal;
attribute vec2 vertexTexCoord;
attribute vec4 vertexColor;
uniform mat4 mvp;
uniform float outlineThickness;
void main()
{
vec3 extruded = vertexPosition + vertexNormal * outlineThickness;
gl_Position = mvp * vec4(extruded, 1.0);
}