mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
Added a Tracing/Log system Added OGG stream music support (DOESN'T WORK) Added Compressed textures support * This update is probably very buggy...
741 lines
24 KiB
C
741 lines
24 KiB
C
/*********************************************************************************************
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*
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* raylib.audio
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*
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* Basic functions to manage Audio: InitAudioDevice, LoadAudioFiles, PlayAudioFiles
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*
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* Uses external lib:
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* OpenAL - Audio device management lib
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* TODO: stb_vorbis - Ogg audio files loading
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include "raylib.h"
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#include <AL/al.h> // OpenAL basic header
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#include <AL/alc.h> // OpenAL context header (like OpenGL, OpenAL requires a context to work)
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#include <stdlib.h> // To use exit() function
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#include <stdio.h> // Used for .WAV loading
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#include "utils.h" // rRES data decompression utility function
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//#include "stb_vorbis.h" // OGG loading functions
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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// Nop...
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// Sound source type (all file loaded in memory)
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/*
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struct Sound {
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unsigned int source;
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unsigned int buffer;
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};
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// Music type (file streamming from memory)
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// NOTE: Anything longer than ~10 seconds should be Music...
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struct Music {
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stb_vorbis* stream;
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stb_vorbis_info info;
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ALuint id;
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ALuint buffers[2];
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ALuint source;
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ALenum format;
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int bufferSize;
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int totalSamplesLeft;
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bool loop;
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};
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*/
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// Wave file data
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typedef struct Wave {
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unsigned char *data; // Buffer data pointer
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unsigned int sampleRate;
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unsigned int dataSize;
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short bitsPerSample;
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short channels;
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} Wave;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static bool musicIsPlaying;
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static Music *currentMusic;
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static Wave LoadWAV(char *fileName);
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static void UnloadWAV(Wave wave);
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//static Ogg LoadOGG(char *fileName);
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static bool MusicStream(Music music, ALuint buffer);
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extern bool MusicStreamUpdate();
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extern void PlayCurrentMusic();
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Window and OpenGL Context Functions
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//----------------------------------------------------------------------------------
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// Initialize audio device and context
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void InitAudioDevice()
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{
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// Open and initialize a device with default settings
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ALCdevice *device = alcOpenDevice(NULL);
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if(!device) TraceLog(ERROR, "Could not open audio device");
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ALCcontext *context = alcCreateContext(device, NULL);
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if(context == NULL || alcMakeContextCurrent(context) == ALC_FALSE)
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{
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if(context != NULL) alcDestroyContext(context);
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alcCloseDevice(device);
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TraceLog(ERROR, "Could not setup audio context");
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}
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TraceLog(INFO, "Audio device and context initialized: %s\n", alcGetString(device, ALC_DEVICE_SPECIFIER));
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// Listener definition (just for 2D)
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alListener3f(AL_POSITION, 0, 0, 0);
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alListener3f(AL_VELOCITY, 0, 0, 0);
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alListener3f(AL_ORIENTATION, 0, 0, -1);
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musicIsPlaying = false;
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}
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// Close the audio device for the current context, and destroys the context
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void CloseAudioDevice()
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{
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ALCdevice *device;
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ALCcontext *context = alcGetCurrentContext();
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if (context == NULL) TraceLog(WARNING, "Could not get current audio context for closing");
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device = alcGetContextsDevice(context);
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alcMakeContextCurrent(NULL);
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alcDestroyContext(context);
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alcCloseDevice(device);
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}
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// Load sound to memory
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Sound LoadSound(char *fileName)
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{
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Sound sound;
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// NOTE: The entire file is loaded to memory to play it all at once (no-streaming)
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// WAV file loading
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// NOTE: Buffer space is allocated inside LoadWAV, Wave must be freed
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Wave wave = LoadWAV(fileName);
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ALenum format = 0;
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// The OpenAL format is worked out by looking at the number of channels and the bits per sample
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if (wave.channels == 1)
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{
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if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
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else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
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}
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else if (wave.channels == 2)
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{
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if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
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else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
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}
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// Create an audio source
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ALuint source;
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alGenSources(1, &source); // Generate pointer to audio source
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alSourcef(source, AL_PITCH, 1);
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alSourcef(source, AL_GAIN, 1);
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alSource3f(source, AL_POSITION, 0, 0, 0);
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alSource3f(source, AL_VELOCITY, 0, 0, 0);
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alSourcei(source, AL_LOOPING, AL_FALSE);
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// Convert loaded data to OpenAL buffer
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//----------------------------------------
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ALuint buffer;
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alGenBuffers(1, &buffer); // Generate pointer to buffer
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// Upload sound data to buffer
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alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate);
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// Attach sound buffer to source
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alSourcei(source, AL_BUFFER, buffer);
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// Unallocate WAV data
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UnloadWAV(wave);
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TraceLog(INFO, "[%s] Sound file loaded successfully", fileName);
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TraceLog(INFO, "[%s] Sample rate: %i - Channels: %i", fileName, wave.sampleRate, wave.channels);
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sound.source = source;
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sound.buffer = buffer;
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return sound;
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}
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// Load sound to memory from rRES file (raylib Resource)
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Sound LoadSoundFromRES(const char *rresName, int resId)
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{
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// NOTE: rresName could be directly a char array with all the data!!! --> TODO
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Sound sound;
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bool found = false;
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char id[4]; // rRES file identifier
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unsigned char version; // rRES file version and subversion
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char useless; // rRES header reserved data
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short numRes;
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ResInfoHeader infoHeader;
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FILE *rresFile = fopen(rresName, "rb");
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if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName);
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else
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{
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// Read rres file (basic file check - id)
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fread(&id[0], sizeof(char), 1, rresFile);
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fread(&id[1], sizeof(char), 1, rresFile);
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fread(&id[2], sizeof(char), 1, rresFile);
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fread(&id[3], sizeof(char), 1, rresFile);
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fread(&version, sizeof(char), 1, rresFile);
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fread(&useless, sizeof(char), 1, rresFile);
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if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
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{
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TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName);
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}
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else
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{
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// Read number of resources embedded
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fread(&numRes, sizeof(short), 1, rresFile);
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for (int i = 0; i < numRes; i++)
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{
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fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
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if (infoHeader.id == resId)
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{
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found = true;
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// Check data is of valid SOUND type
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if (infoHeader.type == 1) // SOUND data type
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{
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// TODO: Check data compression type
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// NOTE: We suppose compression type 2 (DEFLATE - default)
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// Reading SOUND parameters
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Wave wave;
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short sampleRate, bps;
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char channels, reserved;
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fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency)
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fread(&bps, sizeof(short), 1, rresFile); // Bits per sample
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fread(&channels, 1, 1, rresFile); // Channels (1 - mono, 2 - stereo)
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fread(&reserved, 1, 1, rresFile); // <reserved>
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wave.sampleRate = sampleRate;
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wave.dataSize = infoHeader.srcSize;
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wave.bitsPerSample = bps;
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wave.channels = (short)channels;
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unsigned char *data = malloc(infoHeader.size);
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fread(data, infoHeader.size, 1, rresFile);
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wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize);
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free(data);
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// Convert wave to Sound (OpenAL)
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ALenum format = 0;
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// The OpenAL format is worked out by looking at the number of channels and the bits per sample
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if (wave.channels == 1)
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{
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if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
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else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
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}
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else if (wave.channels == 2)
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{
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if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
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else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
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}
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// Create an audio source
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ALuint source;
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alGenSources(1, &source); // Generate pointer to audio source
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alSourcef(source, AL_PITCH, 1);
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alSourcef(source, AL_GAIN, 1);
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alSource3f(source, AL_POSITION, 0, 0, 0);
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alSource3f(source, AL_VELOCITY, 0, 0, 0);
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alSourcei(source, AL_LOOPING, AL_FALSE);
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// Convert loaded data to OpenAL buffer
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//----------------------------------------
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ALuint buffer;
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alGenBuffers(1, &buffer); // Generate pointer to buffer
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// Upload sound data to buffer
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alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate);
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// Attach sound buffer to source
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alSourcei(source, AL_BUFFER, buffer);
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// Unallocate WAV data
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UnloadWAV(wave);
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TraceLog(INFO, "[%s] Sound loaded successfully from resource, sample rate: %i", rresName, (int)sampleRate);
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sound.source = source;
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sound.buffer = buffer;
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}
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else
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{
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TraceLog(WARNING, "[%s] Required resource do not seem to be a valid SOUND resource", rresName);
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}
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}
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else
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{
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// Depending on type, skip the right amount of parameters
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switch (infoHeader.type)
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{
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case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
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case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
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case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
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case 3: break; // TEXT: No parameters
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case 4: break; // RAW: No parameters
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default: break;
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}
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// Jump DATA to read next infoHeader
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fseek(rresFile, infoHeader.size, SEEK_CUR);
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}
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}
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}
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fclose(rresFile);
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}
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if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId);
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return sound;
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}
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// Unload sound
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void UnloadSound(Sound sound)
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{
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alDeleteSources(1, &sound.source);
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alDeleteBuffers(1, &sound.buffer);
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}
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// Play a sound
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void PlaySound(Sound sound)
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{
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alSourcePlay(sound.source); // Play the sound
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TraceLog(INFO, "Playing sound");
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// Find the current position of the sound being played
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// NOTE: Only work when the entire file is in a single buffer
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//int byteOffset;
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//alGetSourcei(sound.source, AL_BYTE_OFFSET, &byteOffset);
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//
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//int sampleRate;
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//alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate); // AL_CHANNELS, AL_BITS (bps)
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//float seconds = (float)byteOffset / sampleRate; // Number of seconds since the beginning of the sound
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//or
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//float result;
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//alGetSourcef(sound.source, AL_SEC_OFFSET, &result); // AL_SAMPLE_OFFSET
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}
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// Play a sound with extended options
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// TODO: This function should be reviewed...
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void PlaySoundEx(Sound sound, float timePosition, bool loop)
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{
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// TODO: Review
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// Change the current position (e.g. skip some part of the sound)
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// NOTE: Only work when the entire file is in a single buffer
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//alSourcei(sound.source, AL_BYTE_OFFSET, int(position * sampleRate));
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alSourcePlay(sound.source); // Play the sound
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if (loop) alSourcei(sound.source, AL_LOOPING, AL_TRUE);
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else alSourcei(sound.source, AL_LOOPING, AL_FALSE);
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}
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// Pause a sound
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void PauseSound(Sound sound)
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{
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alSourcePause(sound.source);
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}
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// Stop reproducing a sound
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void StopSound(Sound sound)
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{
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alSourceStop(sound.source);
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}
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// Check if a sound is playing
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bool SoundIsPlaying(Sound sound)
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{
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bool playing = false;
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ALint state;
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alGetSourcei(sound.source, AL_SOURCE_STATE, &state);
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if (state == AL_PLAYING) playing = true;
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return playing;
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}
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// Check if music is playing
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bool MusicIsPlaying(Music music)
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{
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ALenum state;
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alGetSourcei(music.source, AL_SOURCE_STATE, &state);
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return (state == AL_PLAYING);
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}
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// Set volume for a sound
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void SetVolume(Sound sound, float volume)
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{
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alSourcef(sound.source, AL_GAIN, volume);
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}
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// Set pitch for a sound
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void SetPitch(Sound sound, float pitch)
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{
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alSourcef(sound.source, AL_PITCH, pitch);
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}
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// Load WAV file into Wave structure
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static Wave LoadWAV(char *fileName)
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{
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// Basic WAV headers structs
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typedef struct {
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char chunkID[4];
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long chunkSize;
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char format[4];
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} RiffHeader;
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typedef struct {
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char subChunkID[4];
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long subChunkSize;
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short audioFormat;
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short numChannels;
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long sampleRate;
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long byteRate;
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short blockAlign;
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short bitsPerSample;
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} WaveFormat;
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typedef struct {
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char subChunkID[4];
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long subChunkSize;
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} WaveData;
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RiffHeader riffHeader;
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WaveFormat waveFormat;
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WaveData waveData;
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Wave wave;
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FILE *wavFile;
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wavFile = fopen(fileName, "rb");
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if (!wavFile)
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{
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TraceLog(WARNING, "[%s] Could not open WAV file", fileName);
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}
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else
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{
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// Read in the first chunk into the struct
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fread(&riffHeader, sizeof(RiffHeader), 1, wavFile);
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// Check for RIFF and WAVE tags
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if (((riffHeader.chunkID[0] != 'R') || (riffHeader.chunkID[1] != 'I') || (riffHeader.chunkID[2] != 'F') || (riffHeader.chunkID[3] != 'F')) ||
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((riffHeader.format[0] != 'W') || (riffHeader.format[1] != 'A') || (riffHeader.format[2] != 'V') || (riffHeader.format[3] != 'E')))
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{
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TraceLog(WARNING, "[%s] Invalid RIFF or WAVE Header", fileName);
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}
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else
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{
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// Read in the 2nd chunk for the wave info
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fread(&waveFormat, sizeof(WaveFormat), 1, wavFile);
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// Check for fmt tag
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if ((waveFormat.subChunkID[0] != 'f') || (waveFormat.subChunkID[1] != 'm') ||
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(waveFormat.subChunkID[2] != 't') || (waveFormat.subChunkID[3] != ' '))
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{
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TraceLog(WARNING, "[%s] Invalid Wave format", fileName);
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}
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else
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{
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// Check for extra parameters;
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if (waveFormat.subChunkSize > 16) fseek(wavFile, sizeof(short), SEEK_CUR);
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// Read in the the last byte of data before the sound file
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fread(&waveData, sizeof(WaveData), 1, wavFile);
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// Check for data tag
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if ((waveData.subChunkID[0] != 'd') || (waveData.subChunkID[1] != 'a') ||
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(waveData.subChunkID[2] != 't') || (waveData.subChunkID[3] != 'a'))
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{
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TraceLog(WARNING, "[%s] Invalid data header", fileName);
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}
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else
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{
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// Allocate memory for data
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wave.data = (unsigned char *)malloc(sizeof(unsigned char) * waveData.subChunkSize);
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// Read in the sound data into the soundData variable
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fread(wave.data, waveData.subChunkSize, 1, wavFile);
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// Now we set the variables that we need later
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wave.dataSize = waveData.subChunkSize;
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wave.sampleRate = waveFormat.sampleRate;
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wave.channels = waveFormat.numChannels;
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wave.bitsPerSample = waveFormat.bitsPerSample;
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TraceLog(INFO, "[%s] Wave file loaded successfully", fileName);
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}
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}
|
|
}
|
|
|
|
fclose(wavFile);
|
|
}
|
|
|
|
return wave;
|
|
}
|
|
|
|
// Unload WAV file data
|
|
static void UnloadWAV(Wave wave)
|
|
{
|
|
free(wave.data);
|
|
}
|
|
|
|
// TODO: Ogg data loading
|
|
Music LoadMusic(char *fileName)
|
|
{
|
|
Music music;
|
|
|
|
// Open audio stream
|
|
music.stream = stb_vorbis_open_filename(fileName, NULL, NULL);
|
|
|
|
if (music.stream == NULL) TraceLog(WARNING, "Could not open ogg audio file");
|
|
else
|
|
{
|
|
// Get file info
|
|
music.info = stb_vorbis_get_info(music.stream);
|
|
|
|
printf("Ogg sample rate: %i\n", music.info.sample_rate);
|
|
printf("Ogg channels: %i\n", music.info.channels);
|
|
printf("Temp memory required: %i\n", music.info.temp_memory_required);
|
|
|
|
if (music.info.channels == 2) music.format = AL_FORMAT_STEREO16;
|
|
else music.format = AL_FORMAT_MONO16;
|
|
|
|
music.bufferSize = 4096*8;
|
|
music.loop = true; // We loop by default
|
|
|
|
// Create an audio source
|
|
alGenSources(1, &music.source); // Generate pointer to audio source
|
|
|
|
alSourcef(music.source, AL_PITCH, 1);
|
|
alSourcef(music.source, AL_GAIN, 1);
|
|
alSource3f(music.source, AL_POSITION, 0, 0, 0);
|
|
alSource3f(music.source, AL_VELOCITY, 0, 0, 0);
|
|
alSourcei(music.source, AL_LOOPING, AL_TRUE); // We loop by default
|
|
|
|
// Convert loaded data to OpenAL buffers
|
|
alGenBuffers(2, music.buffers);
|
|
/*
|
|
if (!MusicStream(music, music.buffers[0])) exit(1);
|
|
if (!MusicStream(music, music.buffers[1])) exit(1);
|
|
|
|
alSourceQueueBuffers(music.source, 2, music.buffers);
|
|
|
|
PlayMusic(music);
|
|
*/
|
|
music.totalSamplesLeft = stb_vorbis_stream_length_in_samples(music.stream) * music.info.channels;
|
|
|
|
currentMusic = &music;
|
|
}
|
|
|
|
return music;
|
|
}
|
|
|
|
void UnloadMusic(Music music)
|
|
{
|
|
StopMusic(music);
|
|
|
|
alDeleteSources(1, &music.source);
|
|
alDeleteBuffers(2, music.buffers);
|
|
|
|
stb_vorbis_close(music.stream);
|
|
}
|
|
|
|
void PlayMusic(Music music)
|
|
{
|
|
//if (MusicIsPlaying(music)) return true;
|
|
|
|
if (!MusicStream(music, music.buffers[0])) TraceLog(WARNING, "MusicStream returned 0");
|
|
if (!MusicStream(music, music.buffers[1])) TraceLog(WARNING, "MusicStream returned 0");
|
|
|
|
alSourceQueueBuffers(music.source, 2, music.buffers);
|
|
alSourcePlay(music.source);
|
|
|
|
TraceLog(INFO, "Playing music");
|
|
}
|
|
|
|
extern void PlayCurrentMusic()
|
|
{
|
|
if (!MusicStream(*currentMusic, currentMusic->buffers[0])) TraceLog(WARNING, "MusicStream returned 0");
|
|
if (!MusicStream(*currentMusic, currentMusic->buffers[1])) TraceLog(WARNING, "MusicStream returned 0");
|
|
|
|
alSourceQueueBuffers(currentMusic->source, 2, currentMusic->buffers);
|
|
alSourcePlay(currentMusic->source);
|
|
}
|
|
|
|
// Stop reproducing music
|
|
void StopMusic(Music music)
|
|
{
|
|
alSourceStop(music.source);
|
|
|
|
musicIsPlaying = false;
|
|
}
|
|
|
|
static bool MusicStream(Music music, ALuint buffer)
|
|
{
|
|
//Uncomment this to avoid VLAs
|
|
//#define BUFFER_SIZE 4096*32
|
|
#ifndef BUFFER_SIZE//VLAs ftw
|
|
#define BUFFER_SIZE (music.bufferSize)
|
|
#endif
|
|
ALshort pcm[BUFFER_SIZE];
|
|
|
|
int size = 0;
|
|
int result = 0;
|
|
|
|
while (size < BUFFER_SIZE)
|
|
{
|
|
result = stb_vorbis_get_samples_short_interleaved(music.stream, music.info.channels, pcm+size, BUFFER_SIZE-size);
|
|
|
|
if (result > 0) size += (result*music.info.channels);
|
|
else break;
|
|
}
|
|
|
|
if (size == 0) return false;
|
|
|
|
alBufferData(buffer, music.format, pcm, size*sizeof(ALshort), music.info.sample_rate);
|
|
|
|
music.totalSamplesLeft -= size;
|
|
|
|
#undef BUFFER_SIZE
|
|
|
|
return true;
|
|
}
|
|
/*
|
|
extern bool MusicStreamUpdate()
|
|
{
|
|
ALint processed = 0;
|
|
|
|
alGetSourcei(currentMusic->source, AL_BUFFERS_PROCESSED, &processed);
|
|
|
|
while (processed--)
|
|
{
|
|
ALuint buffer = 0;
|
|
|
|
alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
|
|
|
|
if (!MusicStream(*currentMusic, buffer))
|
|
{
|
|
bool shouldExit = true;
|
|
|
|
if (currentMusic->loop)
|
|
{
|
|
stb_vorbis_seek_start(currentMusic->stream);
|
|
currentMusic->totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic->stream) * currentMusic->info.channels;
|
|
|
|
shouldExit = !MusicStream(*currentMusic, buffer);
|
|
}
|
|
|
|
if (shouldExit) return false;
|
|
}
|
|
|
|
alSourceQueueBuffers(currentMusic->source, 1, &buffer);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
*/
|
|
extern bool MusicStreamUpdate()
|
|
{
|
|
int processed;
|
|
bool active = true;
|
|
|
|
alGetSourcei(currentMusic->source, AL_BUFFERS_PROCESSED, &processed);
|
|
|
|
printf("Data processed: %i\n", processed);
|
|
|
|
while (processed--)
|
|
{
|
|
ALuint buffer = 0;
|
|
|
|
alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
|
|
|
|
active = MusicStream(*currentMusic, buffer);
|
|
|
|
alSourceQueueBuffers(currentMusic->source, 1, &buffer);
|
|
}
|
|
|
|
return active;
|
|
}
|
|
|
|
void MusicStreamEmpty()
|
|
{
|
|
int queued;
|
|
|
|
alGetSourcei(currentMusic->source, AL_BUFFERS_QUEUED, &queued);
|
|
|
|
while(queued--)
|
|
{
|
|
ALuint buffer;
|
|
alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
|
|
}
|
|
} |