Files
raylib/shaders/gl330/template.fs
2016-01-13 17:13:28 +01:00

20 lines
335 B
GLSL

#version 330
in vec2 fragTexCoord;
out vec4 fragColor;
uniform sampler2D texture0;
uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
// NOTE: Implement here your fragment shader code
fragColor = texelColor*fragTintColor;
}