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* added cel-shading and outline using inverted hull example * new screenshot * added glsl100+120 compat * updated view * unnecessary spacing
7 lines
78 B
GLSL
7 lines
78 B
GLSL
#version 120
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void main()
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{
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gl_FragColor = vec4(0.05, 0.05, 0.05, 1.0);
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}
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