From 0db6401805bf0bf4e2d8979bebd29becf354a6c1 Mon Sep 17 00:00:00 2001 From: Carl Smith Date: Mon, 5 Oct 2020 21:24:25 +0100 Subject: [PATCH] Shortened the second bullet point, as discussed (see #1404). --- Home.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Home.md b/Home.md index 7e92fc5..602dd19 100644 --- a/Home.md +++ b/Home.md @@ -2,7 +2,7 @@ Welcome to the raylib wiki! Here you will find information about the raylib libr - The first section (*Library Design*) details how raylib is designed and structured, explains decisions taken during the development process, and describes how certain things work internally. - - The second section (*Development Platforms*) focusses on the specifics of the various platforms supported by raylib. It includes information about library compilation on different platforms, and library usage on games/apps/tools development. + - The second section (*Development Platforms*) documents the specifics of compiling and using raylib on each of the supported platforms. - The last two sections (*IDE Configurations* and *Misc Help*) collect miscellaneous documents that each cover some specific topic related to raylib development (for example, creating SpriteFonts for use with raylib or configuring an external TFT on RaspberryPi).