diff --git a/raylib-data-structures.md b/raylib-data-structures.md index 46feae9..78dee20 100644 --- a/raylib-data-structures.md +++ b/raylib-data-structures.md @@ -46,7 +46,7 @@ who has authored video games before. struct Transform; [40 bytes] - // Vertex transformation: translation, rotation, scale struct Ray; [24 bytes] - // Ray-casting position+direction vectors - struct RayHitInfo; [32 bytes] - // Ray collision information + struct RayCollision; [32 bytes] - // Ray collision information struct BoundingBox; [12 bytes] - // Defined by min and max vertex // Audio related data