diff --git a/raylib-data-structures.md b/raylib-data-structures.md index 017fbc1..d11aa0a 100644 --- a/raylib-data-structures.md +++ b/raylib-data-structures.md @@ -42,7 +42,7 @@ who has authored video games before. struct Material; [16 bytes] [+16 bytes] // Shader and maps array pointer struct MaterialMap [28 bytes] - // Texture, color and value struct Model; [96 bytes] [+24 bytes] // Meshes+materials array pointers, transform matrix (64 bytes) - struct ModelAnimation; [16 bytes] [+8 bytes] // Skeletal bones data and frames transformation + struct ModelAnimation; [48 bytes] [+8 bytes] // Skeletal bones data and frames transformation struct BoneInfo; [36 bytes] - // Bone name (32 bytes) and parent id struct Transform; [40 bytes] - // Vertex transformation: translation, rotation, scale