From 5e20b185fa16a1f19f00d7a2a748f61bcf7180ee Mon Sep 17 00:00:00 2001 From: Celio Reyes <8867614+celioreyes@users.noreply.github.com> Date: Tue, 13 Oct 2020 01:02:35 -0400 Subject: [PATCH] fixing quick typo --- Use-multiple-windows.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Use-multiple-windows.md b/Use-multiple-windows.md index 47827de..a1df516 100644 --- a/Use-multiple-windows.md +++ b/Use-multiple-windows.md @@ -2,7 +2,7 @@ raylib does not support multiple Windows by default, it was designed with simpli Fortunately raylib current design allows adding multi-window support in an easy way, in case some user requires this functionality. -Those are the setps to follow to modify the raylib source code and add multi-window support: +Those are the steps to follow to modify the raylib source code and add multi-window support: - [raylib.h] A `MAX_CONTEXTS` constant is defined to give the size of `RLGL[]` and `CoreData.Window[]` - [core] Change the `CoreData.Window` struct into `CoreData.Window[MAX_CONTEXTS]` and add a `currentWindow` variable as global index to switch between the structures, as well as a `numWindows` variable to keep count of the total number of windows