mirror of
https://github.com/raysan5/raylib.git
synced 2026-02-07 22:59:17 -05:00
Updated Working on GNU Linux (markdown)
@ -4,18 +4,21 @@ To build your raylib game for GNU/Linux you need to download raylib git reposito
|
||||
|
||||
This guide is for all GNU/Linux distros, just note that APT is used as package manager for Debian based distros.
|
||||
|
||||
### Install basics and useful packages
|
||||
You will need a **GCC** (or alternative C99 compiler), **make** and **git** (to download raylib repo).
|
||||
#### Install basics and useful packages
|
||||
You need a **GCC** (or alternative C99 compiler), **make** and **git** (to download raylib repo).
|
||||
|
||||
sudo apt install build-essential git
|
||||
|
||||
### Compile raylib source code
|
||||
Optionally, you could use **CMake** building system.
|
||||
|
||||
sudo apt install cmake
|
||||
|
||||
#### Install raylib dependencies
|
||||
First we need to install some required libraries:
|
||||
You need to install some required libraries; **ALSA** for audio, **Mesa** for OpenGL accelerated graphics and **X11** for windowing system.
|
||||
|
||||
sudo apt install libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev
|
||||
|
||||
#### Build raylib using make
|
||||
### Build raylib using make
|
||||
You can compile three different types of raylib library:
|
||||
|
||||
* The static library (default method)
|
||||
@ -42,7 +45,20 @@ Install the library to the standard directories, `usr/local/lib` and `/usr/local
|
||||
|
||||
_NOTE:_ raylib is configurable and can be be built in a variety of ways. Please read raylib/src/Makefile and raylib.h itself to see all the available options and values.
|
||||
|
||||
### Building Examples
|
||||
### Build raylib using CMake
|
||||
|
||||
Building with cmake on Linux is easy, just use the following:
|
||||
```
|
||||
git clone https://github.com/raysan5/raylib.git raylib
|
||||
cd raylib
|
||||
mkdir build && cd build
|
||||
cmake -DSHARED=ON -DSTATIC=ON ..
|
||||
make
|
||||
make install
|
||||
```
|
||||
In case any dependencies are missing, cmake will tell you.
|
||||
|
||||
## Building Examples
|
||||
|
||||
If you have installed raylib with `make install`, Just move to the folder `raylib/examples` and run:
|
||||
|
||||
@ -67,24 +83,10 @@ To force recompile one example:
|
||||
|
||||
The `raylib/games` folder can be made the same way as the examples. Have fun!
|
||||
|
||||
### Build raylib source code using cmake
|
||||
|
||||
Building with cmake on Linux is easy, just use the following:
|
||||
|
||||
```
|
||||
git clone https://github.com/raysan5/raylib.git raylib
|
||||
cd raylib
|
||||
mkdir build && cd build
|
||||
cmake -DSHARED=ON -DSTATIC=ON ..
|
||||
make
|
||||
make install
|
||||
```
|
||||
|
||||
In case any dependencies are missing, cmake will tell you.
|
||||
|
||||
### Link raylib with system GLFW
|
||||
|
||||
Instead of using the embedded GLFW, you can download GLFW3 and build it from source, for which you will need cmake; if you don't have it, just do: `sudo apt install cmake`
|
||||
Instead of using the embedded GLFW, you can download GLFW3 and build it from source (it requires CMake).
|
||||
|
||||
wget https://github.com/glfw/glfw/releases/download/3.2.1/glfw-3.2.1.zip
|
||||
unzip glfw-3.2.1.zip
|
||||
|
||||
Reference in New Issue
Block a user