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Updated raylib syntax analysis (markdown)
@ -37,16 +37,16 @@ Most of the functions of the library go into this first group **(359 functions)*
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pattern | function format | API count | examples
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pattern | function format | API count | examples
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:--: | :----- | :---: | :----------
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:--: | :----- | :---: | :----------
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01 | `void Init*()` | 3 | `InitWindow()`, `InitAudioDevice()`, `InitAudioStream()`
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01 | `void Init*()` | 2 | `InitWindow()`, `InitAudioDevice()`
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02 | `void Close*()` | 3 | `CloseWindow()`, `CloseAudioDevice()`, `CloseAudioStream()`
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02 | `void Close*()` | 2 | `CloseWindow()`, `CloseAudioDevice()`
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03 | `void Begin*()` | 8 | `BeginDrawing()`, `BeginBlendMode()`
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03 | `void Begin*()` | 8 | `BeginDrawing()`, `BeginBlendMode()`
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04 | `void End*()` | 8 | `EndDrawing()`, `EndBlendMode()`
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04 | `void End*()` | 8 | `EndDrawing()`, `EndBlendMode()`
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05 | `TYPE Get*()` | **79** | `GetKeyPressed()`, `GetMouseX()`, `GetRayCollision*()`
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05 | `TYPE Get*()` | **79** | `GetKeyPressed()`, `GetMouseX()`, `GetRayCollision*()`
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06 | `void Set*()` | **46** | `SetWindowTitle()`, `SetTargetFPS()`, `SetMouseScale()`
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06 | `void Set*()` | **46** | `SetWindowTitle()`, `SetTargetFPS()`, `SetMouseScale()`
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07 | `bool Is*()` | **33** | `IsKeyPressed()`, `IsGamepadAvailable()`, `IsSoundPlaying()`
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07 | `bool Is*()` | **33** | `IsKeyPressed()`, `IsGamepadAvailable()`, `IsSoundPlaying()`
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08 | `TYPE Gen<TYPE>*()` | 20 | `GenImage*()`, `GenMesh*()`
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08 | `TYPE Gen<TYPE>*()` | 20 | `GenImage*()`, `GenMesh*()`
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09 | `TYPE Load<TYPE>*()` | **33** | `LoadImage*()`, `LoadTexture*()`, `LoadSound*()`
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09 | `TYPE Load<TYPE>*()` | **34** | `LoadImage*()`, `LoadTexture*()`, `LoadSound*()`
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10 | `void Unload<TYPE>*(<TYPE>)` | 21 | `UnloadImage()`, `UnloadTexture()`, `UnloadSound()`
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10 | `void Unload<TYPE>*(<TYPE>)` | 22 | `UnloadImage()`, `UnloadTexture()`, `UnloadSound()`
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11 | `void Update<TYPE>*(<TYPE>, *)` | 8 | `UpdateTexture()`, `UpdateCamera()`
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11 | `void Update<TYPE>*(<TYPE>, *)` | 8 | `UpdateTexture()`, `UpdateCamera()`
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12 | `bool Save*()` | 3 | `SaveFileData()`, `SaveFileText()`, `SaveStorageValue()`
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12 | `bool Save*()` | 3 | `SaveFileData()`, `SaveFileText()`, `SaveStorageValue()`
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13 | `bool Export*()` | 5 | `ExportImage()`, `ExportImageAsCode()`, `ExportMesh()`, `ExportWave()`, `ExportWaveAsCode()`
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13 | `bool Export*()` | 5 | `ExportImage()`, `ExportImageAsCode()`, `ExportMesh()`, `ExportWave()`, `ExportWaveAsCode()`
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