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Ray
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Welcome to the raylib wiki! Here you will find information about the raylib library.
- The first section (*Library Design*) details how raylib is designed and structured, explains decisions taken during the development process, and describes how certain things work internally.
- The second section (*Development Platforms*) documents the specifics of compiling and using raylib on each of the supported platforms.
- The last two sections (*IDE Configurations* and *Misc Help*) collect miscellaneous documents that each cover some specific topic related to raylib development (for example, creating SpriteFonts for use with raylib or configuring an external TFT on RaspberryPi).
## Quick start
### CMake
CMake is also an easy way of building your raylib project on any platform. You can find instructions [here](https://github.com/raysan5/raylib/wiki/Working-with-CMake).
- **Library Design**: How raylib is designed and structured, decisions taken during the development process, how things work internally.
- **Development Platforms**: How compile and use raylib on multiple development platforms.
- **IDE Configurations**: Specific information to configure raylib in multiple IDEs.
- **Misc Help** and **FAQ**: Miscellaneous how-to documents for specific topics and _Frequently Asked Questions_.
**This wiki is open. Everyone is able (and welcome) to improve sections or add new pages, as required. Just, please, act responsibly :)**