From 7b074ad4dc27386be6c54f307d1c45310d2a5e8b Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 22 Mar 2017 20:31:27 +0100 Subject: [PATCH] Updated Compile for Windows (markdown) --- Compile-for-Windows.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Compile-for-Windows.md b/Compile-for-Windows.md index 2249cbd..9d55174 100644 --- a/Compile-for-Windows.md +++ b/Compile-for-Windows.md @@ -2,7 +2,7 @@ To build your raylib game for Windows, raylib installer comes with all the requi If you want to use another code editor like Visual Studio or another compiler package you can also use them but this instructions below are focused on raylib standard development tools: Notepad++ and MinGW. -###Installing raylib +### Installing raylib Just download raylib installer and run it. It installs Notepad++ and MinGW, custom versions for better integration with raylib. @@ -11,7 +11,7 @@ NOTE: Make sure the following libs (and their headers) are accesible to the comp libglfw3.a - GLFW3 (static version) libopenal32.a - OpenAL Soft, audio device management -###Compiling raylib source code +### Compiling raylib source code _Step 1:_ Using MinGW make tool, just navigate from command line to `raylib/src/` folder and type: @@ -21,7 +21,7 @@ NOTE: By default raylib is compiled for OpenGL 3.3 Core backend; to compile for mingw32-make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_11 -###Compiling your raylib game +### Compiling your raylib game _Step 1:_ Using MinGW make tool, just navigate from command line to `raylib/examples/` folder and type: